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Arena Character Balancing

Blade Master

  • Flowing Stance - Force
    - Physical Critical Chance bonus will be decreased. (10% → 5% at Level 10)
    - Physical Critical Chance bonus per skill level will be decreased. (1% → 0.5%)

 

Berserker

  • Frenzy
    - Hit Rate bonus will be fixed to 1% across all levels.

 

  • Bloody Cross
    - Attack/Movement Speed bonus at Phases 2 and 3 will be increased.
    - Phase 2: 5.8% → 7%, Phase 3: 7.8% → 10% at Level 10

 

  • Raging Fury
    - Enemy-launching strength will no longer fluctuate, depending on where you hit the enemy.

 

  • Blood Memory
    - Hit Rate bonus will be fixed to 1% across all levels.

 

Asura

  • Spirit Crescent
    - Atk. will be increased by 10%.

 

  • Wave Manifestation Brand
    - Party Synergy effects will be deleted.

 

  • Murderous Wave
    - Skill Atk. bonus will be increased. (5% at Level 10)
    - Summonlings' Atk. will now be adjusted. (5% of the previous damage amounts applied to summonlings)

 

Female Slayer - Common

  • Cross Slash
    - Atk. will be increased by 10%.

 

  • Sword Barrier
    - Skills can no longer be used until you are completely pushed back after successful blocks. (Applied also in dungeons)

 

Sword Master

  • Basic Attack
    - Atk. will be increased by 10%.

 

  • Imperial Swordsmanship
    - The property of first hits by Zanbatos will be updated.
    - Back attack → Normal attack
    - The property of first hits by Katanas will be updated.
    - Back attack → Normal attack

 

  • Blade Dance
    - Retrying in Practice mode will now replenish stacks.

 

  • Counter Strike
    - Skill activation time after successful blocks will be decreased. (0.8 sec. → 0.4 sec.)
    - Successful blocks will no longer cost Blade Dance stacks.

 

Dark Templar

  • Overall Atk. will be increased by 5%.

 

  • Hidden Blade
    - Atk. will be decreased by 5%.

 

  • Shadow Binding
    - Hold duration will be increased. (0.5 sec. → 1 sec.)
    - Enemies that are hit by this skill will be Held slightly off the ground.

 

  • Shadow Clone
    - Spirit swords will be enlarged by 10%.

 

  • Black Mirror
    - Block count will be increased. (4 → 6)

 

Demon Slayer

  • Basic Attack
    - Atk. will be increased by 10%.

 

  • Blade Retraction
    - The pulling attack will no longer break Super Armor.

 

  • Sword Demon Strike
    - This skill's effects will now properly disappear properly if you Retry while attacking in Practice mode.

 

  • Sanguine Choreography
    - Sanguine Choreography's cooldown will no longer abnormally decrease in the Arena.

 

Vagabond

  • Sword Wheel
    - The attack decision before the stabbing attack will be deleted.

 

  • Soaring
    - The attack decision before the upward slash will be deleted.

 

  • Spiritual Suction
    - This skill will now pull enemies in Grabbable mode.

 

  • Fluttering Blades
    - Attack range around character bodies will be decreased.
    - The multi attack's and finishing attack's y-axis attack range will be increased.
    - Immobility by the finishing attack will no longer ignore Hit Recovery, and its severity level will be readjusted.

 

  • Qigong - Yang
    - Qigong - Yang will now properly Shock enemies inside the Arena.

 

Female Fighter - Common

  • Doppelganger
    - Duration will be decreased. (5 sec. → 4 sec.)
    - The original duration will be retained for Nen Masters.
    - The doppelganger's incoming damage range will now match its attack range.

 

Female Nen Master

  • Nen Guard
    - This skill can now be canceled after the Nen Guard is fully cast.
    - The Invincibility duration after the Nen Guard disappears will be shortened.

 

Female Striker

  • Overall Atk. will be decreased by 5%.
    - Max HP will be decreased by 5%.

 

Female Grappler

  • Neck Snap
    - Pre-attack delay will be increased.
    - The original duration will be retained for Grapplers.

 

  • Cyclone Suplex
    - Atk. will be decreased by 15%.

 

  • Wild Cannon Spike
    - Beginning cooldown has increased. (40 sec. → 45 sec.)
    - Atk. will be decreased by 15%.

 

Male Brawler

  • Explosive Hook
    - Atk. will be increased by 10%.

 

  • Raging Vulcan
    - Atk. will be increased by 10%.

 

  • Needle Spin
    - Bleeding Atk. will be increased by 20%.
    - This skill can now attack supine enemies.

 

Male Ranger

  • Wild Shot
    - Immobility level will be increased.
    - Z-axis attack range will be decreased.
    - If this skill is canceled to give way to a Grab skill, then the Grab skill's attack decisions will no longer be applied.

 

Male Mechanic

  • Robot Detonation
    - Cooldown will be decreased. (5 sec. → 4 sec.)

 

  • Sparrow Factory
    - Duration will be increased. (10 sec. → 14 sec.)
    - Atk. will be increased by 15%.

 

Female Ranger

  • Gunblade
    - Rainbow Shot Atk. will be decreased by 15%.

 

Female Mechanic

  • Mecha Drop
    - Explosion range will be decreased.

 

Elementalist

  • Lightning Strike
    - Max target duration will be decreased. (2 sec. → 1.5 sec.)

 

  • Halloween Buster
    - Atk. will be decreased by 15%.

 

Battle Mage

  • Niu's Combat Technique
    - Critical Chance bonus will be decreased. (10% → 5%)

 

  • Spear Mastery
    - Physical Atk. bonus will be decreased. (12% → 6% at Level 10)
    - Physical Critical Chance bonus will be decreased. (12% → 6% at Level 10)

 

Witch

  • Bloom Powder
    - Duration will be increased. (40 sec. → 120 sec.)
    - Cooldown will be decreased. (40 sec. → 20 sec.)
    - The cold magic powder's Freeze effect will no longer be applied.

 

  • Raging Flame Furnace
    - Your character will now stand up if you cancel the self-destruction attack.

 

  • Befriend Familiars
    - Skill Atk. bonus will be increased. (2.8% at Level 10)

 

  • Lucky Feeling
    - Party Synergy effects will be deleted.

 

Male Mage - Common

  • Teleport
    - A different cooldown will be applied to a different Advanced class.
    - Elemental Bomber: 10 sec.
    - Glacial Master: 8 sec.
    - Swift Master: 12 sec.
    - Dimension Walker: 10 sec.

 

Elemental Bomber

  • Elemental Cannon
    - Your facing direction will no longer affect the attack decisions.

 

  • Lightning Wall
    - Attack range along the y-axis will be increased.

 

  • Elemental Shift
    - The dash attack explosion's launching strength will be increased. (Applied also in dungeons)

 

  • Flame Circle
    - Flame Circle will no longer abnormally consume Clear Cube Fragments inside the Arena.

 

Glacial Master

  • Grand Shatter
    - Atk. will be increased by 10%.

 

  • Ice Hammer
    - The shock wave's y-axis attack range will be increased.

 

Blood Mage

· Torment
· Beginning cooldown will be decreased. (25 sec. → 20 sec.)
· Cooldown will be decreased. (25 sec. → 20 sec.)
· Atk. will be decreased by 15%.

· Soul Steal
· Atk. will be decreased by 15%.

· Corruption
· Pressing the direction key opposite to your facing direction before the charging attack will no longer cause you to charge backward. (Applied also in dungeons)

 

Dimension Walker

  • Dimension: Spacetime Explosion
    - Beyond This Ream will now take less time to cause an explosion. (2 sec. → 1.5 sec.)

 

  • Dimension: Dimensional Corridor
    - Super Armor will be removed from the casting animation.

 

Thief - Common

  • Curse Spear
    - Atk. will be decreased by 15%.

 

Rogue

  • Lightning Arrow
    - Changing your direction after the Hit End attack will no longer change the direction of the shock wave. (Applied also in dungeons)
     
  • Excel Strike
    - Excel Strike will now properly move enemies while they are moving inside the Arena.​​

 

Kunoichi

  • Heavenly Fire Blast
    - The midair explosion attack's y-axis range will be decreased.
    - The orb's explosion size will be increased.

 

Male Crusader

  • Basic Attack
    - Atk. will be increased by 37%.

 

Avenger

  • Echoes of Nothing
    - Duration will be increased. (15 sec. → 20 sec.)

 

Female Priest - Common

  • Choke Smash
    - Atk. will be decreased by 20%.

 

Female Crusader

  • Shining Cross
    - Super Armor will now be applied until the first attack.

 

  • Grand Crashing Cross
    - The Super Armor after attacks will be deleted.
    - Post-attack delay will be increased.

 

Shaman

  • Detention Amulet
    - Max range will be decreased. (350 px → 300 px)
    - The amulet's explosion size will be decreased by 20%.
    - Hold duration will be decreased. (1.5 sec. → 1 sec.)

 

Mistress

  • Overall Atk. will be decreased by 5%.

 

  • Seven Deadly Sins
    - Now Sin stacks will be properly reset after the skill. (Also applied in dungeons)
    - Jealousy-ridden Pleasure's Party Synergy effects will be deleted.
    - Begrudging Anger's Party Synergy effects will be deleted.

 

  • Lust Hand
    - Beginning cooldown will be removed.
    - Now successful hits will cast Super Armor on you.

 

  • Slothful Body
    - Torso attack range will be increased.

 

  • Lurking Greed
    - Pre-attack delay will be decreased.

 

  • Scud the Wrathful Demon
    - Attack range along the y-axis will be increased.

 

Dark Knight

  • Skill Cancellation System
    - Skills can no longer be canceled into each other while your character is in midair.

 

  • Bug Fixes
    - The Dark Knight's Vein Slash and Dark Lust skills will no longer cause the opponent character to get stuck in a wall when chained together.
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