By using this Neople’s site, you agree to our use of cookies. Click here for more information

Vanguard

* Basic Attack

- Atk. will be increased by 16%.

 

* Side Slash

- Atk. will be increased by 16.2%.

 

* Ankle Cut

- Atk. will be increased by 12.6%.

 

* Smash

- Separate cooldown will be applied during the Backstep phase. (0.4 sec.)
    ㄴ Separate from the Arena cooldown.

 

* Inferno Charge

- Atk. will be increased by 12.9%.

 

* Brandish

- Atk. will be increased by 10.4%.

 

* Impact Smash

- Stack recovery time will be decreased. (4 sec. → 3 sec.)

 

* Crescent Slash

- Atk. will be increased by 5.2%.

 

* Behead

- Atk. will be increased by 6.5%.

 

* Dread Bore

- It will now immediately activate Super Armor.
- It will now be affected by your Attack Speed.
- Atk. will be increased by 11.5%.

 

* Devastate

- Atk. will be increased by 5.9%.

 

* Earthshatter

- Atk. will be increased by 7.7%.

 

* Lunge Strike

- Atk. will be increased by 9.7%.

 

* Doom Glaive

- Downward slash Atk. will be increased by 10.2%.
- Shock wave Atk. will be increased by 10%.

 

* Deadly Massacre

- It will now immediately activate Super Armor.
- Atk. will be increased by 10.1%.

 

* Burst Slash

- It will now immediately activate Super Armor.
- Atk. will be increased by 5%.

 

* Demonic Inferno

- Atk. will be increased by 11.9%.

 

* Bug Fixes

- Using Smash with Backstep during party play will no longer randomly lose hit count.
- Demonic Lance Mastery will now always properly take effect, even if you become Invincible after hit by monsters.
- Burst Slash will no longer randomly cause your character to float in the air.

Update History Top
Close