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Characters

Character Common

  • The Abnormal Status level for the Abnormal Status skills affected by your skill level will now be set to 85 in the Arena.
  • If you're attacked while casting Super Armor skills, Standing Adjustment gauge will no longer accumulate.

 

 

Berserker

Raging Fury

  • Cooldown will be decreased. (14 → 12 sec.)

 

 

Soul Bender

Kalla of Dark Flame

  • Flame Atk. will be increased by 15%.

 

 

Asura

Agni Pentacle

  • Damage increase rate will be increased at 5 Brands. (45% → 54%)

 

 

Sword Master

Basic Attack

  • Atk. will be increased by 10%.

 

 

Vagabond

  • Overall Atk. will be increased by 5%.

 

Chain Blast

  • Y-axis attack range will be increased.
  • Delay after the moving attack will be decreased.

 

Blasting Palms

  • Atk. will be increased by 10%.
  • Pre-casting delay will be decreased.
  • Y-axis attack range will be increased.

 

Explosive Sword

  • Y-axis attack range will be increased.
  • Super Armor will now be applied to the slashing motion.

 

 

Dark Templar

Shadow Harvest

  • Atk. will be increased by 10%.

 

Scaffold

  • Atk. will be increased by 10%.

 

Black Mirror

  • HP will be increased by 20%.
  • Atk. will be increased by 10%.

 

Deadly Cape

  • Atk. will be increased by 10%.

 

 

Nen Master (M)

Nen Guard

  • Cooldown will be decreased. (18 → 16 sec.)

 

Haitai Summon

  • Super Armor will now be applied to the casting motion.

 

 

Male Brawler

Explosive Hook

  • Atk. will be increased by 10%.

 

Brick Throw

  • Atk. will be increased by 10%.

 

Needle Spin

  • Atk. will be increased by 10%.

 

Raging Vulcan

  • Atk. will be increased by 10%.

 

 

Grappler (M)

Slam Kick

  • Cooldown will be decreased. (17 → 15 sec.)

 

Sliding Grab

  • Dash speed will be increased.

 

 

Nen Master (F)

Energy Shield

  • Atk. will be increased by 10%.

 

Lion's Roar

  • Atk. will be increased by 10%.

 

Raging Light Dragon

  • Atk. will be increased by 10%.

 

 

Brawler (F)

Raging Vulcan

  • Atk. will be increased by 10%.

 

Junk Spin

  • Atk. will be increased by 5%.

 

 

Grappler (F)

Cyclone Suplex

  • Atk. will be increased by 5%.

 

Wild Cannon Spike

  • Atk. will be increased by 10%.

 

Sliding Grab

  • Dash speed will be increased.

 

 

Glacial Master

  • Overall Atk. will be increased by 5%.

 

Blizzard Storm

  • Freeze duration will be increased. (10 → 12 sec.)

 

Ice Crash

  • Super Armor will now be applied to the casting motion.
  • Finishing attack's launching strength will be increased.
  • Finishing attack's throwing strength will be decreased.

 

 

Swift Master

Basic Attack

  • Atk. will be increased by 10%.

 

Wind Strike

  • Atk. will be increased by 10%.

 

Sonic Move

  • Cooldown will be increased. (10 → 11 sec.)

 

Northern Wind

  • Atk. will be decreased by 15%.

 

Relentless Biting Wind

  • Atk. will be decreased by 15%.

 

 

Dimension Walker

Parasite Swarm

  • Cooldown will be increased. (30 → 33 sec.)

 

 

Launcher (M)

X-1 Extruder

  • Atk. will be increased by 15%.

 

 

Mechanic (M)

EZ-8 Time Bomb

  • Atk. will be increased by 15%.
  • Robot delay will be increased. (3 → 5 sec.)

 

Sparrow Factory

  • Self-destruction Atk. will be increased by 10%.

 

 

Spitfire (M)

  • Max HP will be increased by 10%.
  • Overall Atk. will be increased by 5%.

 

G-35L Flash Bang

  • Shock will no longer be applied in the Arena.

 

G-18C Freeze Grenade

  • Freeze chance will be increased by 10%. (63.8% → 70.2% at Lv. 28)

 

M18 Claymore

  • MP cost will be decreased by 20%.

 

Cross Fire

  • MP cost will be decreased by 20%.

 

Lock-on Support

  • MP cost will be decreased by 20%.

 

 

Ranger (F)

Death by Revolver

  • Critical Atk. increase rate will be increased by 20%. (29% → 34.8% at Lv. 10)

 

Moving Shot

  • Atk. will be increased by 10%.

 

 

Spitfire (F)

  • Overall Atk. will be increased by 5%.

 

G-35L Flash Bang

  • Shock will no longer be applied in the Arena.

 

M18 Claymore

  • MP cost will be decreased by 20%.

 

Cross Fire

  • MP cost will be decreased by 20%.

 

Lock-on Support

  • MP cost will be decreased by 20%.

 

 

Enchantress

Madd the Guard

  • Atk. will be decreased by 10%.

 

Bramble Prison

  • Finishing explosion Atk. will be decreased by 10%.

 

Destiny Puppet

  • Puppet explosion Atk. will be decreased by 10%.

 

 

Crusader (M)

Fast Heal

  • Slow Heal healing effectiveness will be increased by 10%.

 

Crashing Cross

  • Atk. will be increased by 10%.

 

 

Monk

  • Max HP will be increased by 5%.

 

Ducking Body Blow

  • Atk. will be increased by 10%.

 

Corkscrew Blow

  • Atk. will be increased by 15%.

 

 

Exorcist

Holy Amulet

  • MP cost will be decreased by 20%.

 

Rising Emblem

  • MP cost will be decreased by 20%.

 

Red Phoenix Amulet

  • MP cost will be decreased by 20%.

 

Suppression Amulet

  • MP cost will be decreased by 20%.

 

White Tiger

  • MP cost will be decreased by 20%.

 

Lightning Amulet

  • MP cost will be decreased by 20%.

 

Shikigami Legion

  • MP cost will be decreased by 20%.

 

Atomic Smash

  • MP cost will be decreased by 20%.

 

 

Avenger

  • Max HP will be increased by 5%.

 

Spinning Deformation

  • Cooldown will be decreased. (16 → 14 sec.)

 

Devil's Fist

  • Beginning cooldown will be decreased. (20 → 18 sec.)
  • Cooldown will be decreased. (20 → 18 sec.)

 

 

Mistress

  • Max HP will be increased by 5%.

 

Scythe Massacre

  • Beginning cooldown will be decreased. (25 → 20 sec.)
  • Cooldown will be decreased. (25 → 22 sec.)

 

 

Thief

Flame Cut

  • Attack decisions will no longer be applied before the skill's graphic effect is displayed.

 

Dark Soul

  • It will no longer apply the adjustment feature that makes it stop attacking if its target is Invincible and resume attacking after its Invincibility expires.

 

Flying Squirrel

  • Your character's post-attack rising motion will no longer be affected by your Jump Strength.

 

 

Rogue

Basic Attack

  • Atk. will be increased by 10%.

 

Jump Attack

  • Atk. will be increased by 10%.

 

Chain Saw

  • Atk. will be increased by 15%.

 

Excel Strike

  • Atk. will be increased by 10%.

 

 

Necromancer

Soul Lure

  • Cooldown will be decreased. (9 → 8 sec.)

 

Dead Man's Grudge

  • Cooldown will be decreased. (10 → 9 sec.)

 

Vallacre's Grasp

  • Atk. will be increased by 10%.

 

Guillotine

  • Atk. will be increased by 10%.

 

 

Kunoichi

  • Max HP will be decreased by 10%.

 

 

Shadow Dancer

  • Max HP will be decreased by 10%.

 

Shadow Decoy

  • Hiding duration will be decreased. (6 → 5 sec.)

 

 

Elven Knight

Nature's Protection

  • Cooldown will be decreased. (80 → 65 sec.)

 

Overwhelm

  • Cooldown will be decreased. (13 → 12 sec.)

 

Impregnable Defense

  • Max duration will be decreased. (3 → 2 sec.)

 

 

Chaos

Sky Sword

  • Beginning cooldown will be decreased. (20 → 15 sec.)

 

Genocide Crush

  • Atk. will be increased by 10%.
  • Beginning cooldown will be decreased. (40 → 30 sec.)

 

 

Lightbringer

Sweeping Wave

  • Y-axis attack range will be increased.

 

Shield Break

  • Y-axis attack range will be increased.

 

Confession

  • Beginning cooldown will be decreased. (20 → 18 sec.)
  • Cooldown will be decreased. (20 → 18 sec.)

 

Wrath

  • The z-axis attack sensitivity after the downward strike will be decreased.

 

 

Dragonborn

Dragon Warrior Princess

  • Beginning cooldown will be decreased. (30 → 25 sec.)
  • Cooldown will be decreased. (30 → 25 sec.)
  • Super Armor will now be applied to the casting motion.

 

 

Vanguard

Head-On Charge

  • Cooldown will be decreased. (12 → 10 sec.)
  • Pre-casting delay will be increased.
  • Super Armor will now be applied to the charging motion.

 

 

Skirmisher

  • Max HP will be increased by 10%.

 

Sky Piercer

  • Beginning cooldown will be decreased. (28 → 25)
  • Cooldown will be decreased. (28 → 25)
  • The ground-sweeping attack's y-axis attack range will be increased.

 

Vital Strike

  • Beginning cooldown will be decreased. (47 → 45)
  • Cooldown will be decreased. (47 → 45)

 

 

Dragoon

  • Max HP will be decreased by 10%.

 

Servant Lance: Engager

  • Pulling strength will be deleted.
  • Enemies hit by the homing attack will now be knocked toward you.

 

Head Penetration

  • Post-landing delay will be increased.
  • The crash-landing attack's launching strength will be increased.

 

 

Impaler

Despair

  • Beginning cooldown will be decreased. (15 → 13 sec.)
  • Cooldown will be decreased. (15 → 13 sec.)

 

Dark Light Explosion

  • Atk. will be increased by 15%.

 

Encroach

  • In the Arena, now even other users can see your Encroach effect.

 

Dark Ambition

  • Y-axis attack range will be decreased.

 

Spiral Rush

  • Beginning cooldown will be increased. (20 → 25)
  • Cooldown will be increased. (20 → 25)
  • The special Encroach effect's enemy-pulling range will be decreased.

 

Diffusion

  • Encroached enemy detection and Holding range will be decreased.

 

Ruler of Darkness

  • Encroach duration will no longer be increased in the Arena.

 

 

Hitman

  • Overall Atk. will be increased by 10%.

 

Basic Attack

  • Atk. will be increased by 10%.

 

 

Troubleshooter

Rolling Move

  • It'll now cast Super Armor.
  • Cooldown will be increased. (6 → 7 sec.)

 

 

Specialist

  • Max HP will be increased by 10%.

 

Emission

  • Cooldown will be decreased. (35 → 30 sec.)

 

 

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