By using this Neople’s site, you agree to our use of cookies. Click here for more information

Arena Changes

Blade Master

Charge Crash

  • Cooldown will be reduced. (12s → 10s)
  • Super Armor duration will be increased.

 

 

Berserker

Bloody Cross

  • Phase 3 Attack Speed / Movement Speed will be increased. (10% → 13% at Lv. 10)

 

Diehard

  • Recover amount will be increased. (5% → 7% at Lv. 10)

 

 

Asura

Fire Wave Sword

  • Cooldown will be reduced. (20s → 18s)

 

 

Ghostblade

Basic Attack

  • The dash attack's enemy immobilization duration will be decreased.

 

Ghost Step

  • When chained with Swordsmanship Class skills, the chained skill's Atk. will be adjusted to 90%.

 

Drive Slash

  • Will no longer be able to hit enemies lying on the ground.

 

Ghost: Single Strike

  • Will no longer be able to hit enemies lying on the ground.

 

Ghost: Quad Slash

  • Cooldown will be increased. (12s → 16s)

 

Phantasmal Binity

  • Super Armor will be deleted.

 

Soul Strike

  • Atk. will be decreased by 10%.

 

 

Sword Master

Basic Attack

  • Atk. will be increased by 20%.

 

 

Demon Slayer

Basic Attack

  • Atk. will be increased by 20%.

 

Sanguine Choreography

  • Cooldown will be increased. (40s → 45s)

 

 

Dark Templar

Basic Attack

  • Atk. will be increased by 20%.

 

 

Vagabond

Basic Attack

  • Atk. will be increased by 20%.

 

 

Fighter (M)

Lightning Leg Strike

  • Launch strength will be increased.

 

 

Nen Master (M)

Spiral Nen: Stone

  • Atk. will be increased by 10%.

 

Energy Shield

  • Atk. will be increased by 10%.
  • Post-skill delay will be decreased.

 

Haitai Summon

  • Atk. will be increased by 10%.

 

 

Striker (M)

Bone Crusher

  • Activation speed will be increased.

 

Mountain Pusher

  • Super Armor duration will be increased.

 

Muscle Shift

  • The cancel count automatic recovery speed will be decreased. (28s → 25s)

 

 

Brawler (M)

Poison Throw

  • Normal/Strengthened Throw's Atk. will be increased by 10%.
  • Poison damage will be increased by 10%.

 

Needle Throw

  • Normal/Strengthened Throw's Atk. will be increased by 10%.
  • Bleed damage will be increased by 10%.

 

 

Grappler (M)

Shoulder Tackle

  • The hitbox during the charging motion will be changed to become the same as Crouch's.

 

Overwhelming Grab

  • Stuck will no longer occur when using grabs while the buff is applied.

 

Slam Kick

  • Fixed an issue where the skill would sporadically be activated abnormally when hitting in midair.

 

 

Fighter (F)

Hammer Kick

  • Atk. will be increased by 10%.

 

Low Kick

  • Enemy immobilization duration will be increased.

 

 

Nen Master (F)

Basic Attack

  • Atk. will be increased by 10%.

 

Tiger Flash

  • Physical/Magical Defense increase effect while buffed will be increased by 10%.
  • Movement Speed increase effect while buffed will be increased by 2%.

 

 

Striker (F)

Basic Attack

  • Atk. will be increased by 10%.

 

Mountain Pusher

  • Super Armor duration will be increased.

 

Muscle Shift

  • The cancel count automatic recovery speed will be decreased. (28s → 25s)
  • Damage will be increased upon skill cancel. (-10% → -8%)

 

Lightning Dance

  • Movement range upon hit will be increased. (350px → 385px)

 

 

Brawler (F)

Basic Attack

  • Atk. will be increased by 10%.

 

 

Grappler (F)

Basic Attack

  • Atk. will be increased by 10%.

 

Shoulder Tackle

  • Charging time will be decreased.
  • The hitbox during the charging motion will be changed to become the same as Crouch's.

 

Overwhelming Grab

  • Stuck will no longer occur when using grabs while the buff is applied.

 

Elbow Shock

  • Atk. will be increased by 10%.

 

Spiral

  • Cooldown will be reduced. (20s → 15s)

 

 

Ranger (M)

Revenger

  • Chance to break Super Armor will be increased. (30% → 50%)

 

 

Mechanic (M)

Base Stats

  • Hit Rate will be increased by 3%.

 

 

Spitfire (M)

Elemental Bullet

  • Chance to activate the Burn Abnormal Status will be increased. (10% → 100%)

 

C4

  • Starting cooldown will be increased. (0s → 10s)
  • The duration of the attached C4 will be increased. (5s → 7.5s)

 

 

Gunner (F)

Spriggan

  • Atk. will be increased by 10%.

 

 

Ranger (F)

Headshot

  • Atk. will be increased by 10%.

 

Revenger

  • Chance to break Super Armor will be increased. (30% → 50%)

 

 

Launcher (F)

Cannonball

  • Atk. will be increased by 10%.

 

Steyr AMR

  • Atk. will be increased by 15%

 

Flame Pillar

  • Atk. will be increased by 10%.

 

 

Mechanic (F)

Base Stats

  • Hit Rate will be increased by 3%.

 

 

Spitfire (F)

Elemental Bullet

  • Chance to activate the Burn Abnormal Status will be increased. (10% → 100%)

 

C4

  • Starting cooldown will be decreased. (20s → 10s)
  • The duration of the attached C4 will be increased. (5s → 7.5s)

 

 

Mage (M)

Water Cannon

  • Cooldown will be increased. (2s → 5s)

 

Flame Shield

  • Cooldown will be increased.
    - Elemental Bomber (8s → 10s)
    - Glacial Master, Blood Mage, Dimension Walker (9s → 11s)
    - Swift Master (10s → 12s)

 

 

Swift Master

Basic Attack

  • Atk. will be increased by 10%.
  • The dash attack's Atk. and the launching strength of additional hits will be readjusted.

 

 

Mage (F)

Frost Head

  • Atk. will be increased by 10%.

 

The Pluto

  • Atk. will be increased by 10%.

 

 

Battle Mage

Dragon Strike

  • Atk. will be increased by 15%

 

 

Crusader (M)

Sign of Protection

  • Physical Defense will be increased. ( 2349 → 2701 at Lv. 30)

 

Flash Sphere

  • Starting cooldown will be reduced. (20s → 15s)

 

 

Monk

Sidewind

  • Cooldown will be reduced. (10s → 8s)

 

Dry Out

  • Charging cooldown will be reduced. (26.1s → 24s at Lv. 13)

 

 

Exorcist

Holy Amulet

  • MP consumption will be decreased. (123 → 117 at Lv. 36)

 

Passion Chakra

  • Physical Atk. will be increased while the buff is applied. (29% → 32% at Lv. 10)

 

Luminous Chakra

  • Magical Atk. will be increased while the buff is applied. (29% → 32% at Lv. 10)

 

White Tiger

  • MP consumption will be decreased. (233 → 228 at Lv. 28)

 

Spinning Cross

  • The launching strength of the finishing hit will be increased.

 

 

Mistress

Lust Hand

  • The attack's horizontal hitbox will be increased by 10%.

 

Rolling Rush

  • Post-skill delay will be decreased.

 

Scythe Massacre

  • Starting cooldown will be reduced. (20s → 18s)
  • Cooldown will be reduced. (20s → 18s)

 

 

Thief

Curse Spear

  • The spear's movement range will be decreased.
  • Super Armor applied during the casting motion will be deleted.

 

Kunai Throw

  • Cooldown will be increased. (2s → 5s)

 

Flame Cut

  • Cooldown will be increased.
  • └ Kunoichi (8s → 10s) └ Rogue, Necromancer, Shadow Dancer(10s → 12s)

 

Eraser

  • Cooldown will be increased. (8.9s → 12s)

 

 

Kunoichi

Ninpou: Shadow Clone

  • Starting cooldown will be increased. (0s → 10s)

 

 

Elven Knight

Ancient Boar

  • Cooldown will be reduced. (12s → 10s)

 

Overwhelm

  • Cooldown will be reduced. (12s → 10s)

 

Vanguard Strash

  • Cooldown will be reduced. (20s → 15s)

 

 

Chaos

Base Stats

  • HP MAX will be increased by 8%.

 

 

Dragon Knight

Fire Breath

  • Atk. will be decreased by 20%.

 

Dragon Fang

  • Atk. will be decreased by 10%.

 

Dragon Smash

  • Atk. will be decreased by 10%.

 

 

Lightbringer

Confession

  • Cooldown will be reduced. (18s → 15s)

 

 

Skirmisher

Axial Vortex

  • Will now be able to hit enemies on the ground.

 

Sky Piercer

  • Cooldown will be reduced. (25s → 20s)
  • Starting cooldown will be reduced. (25s → 20s)

 

Vital Strike

  • Launching strength of the last hit will be increased.

 

 

Dragoon

Buffalo Fall

  • The attack hitbox that existed before the charging motion will be deleted.
  • The horizontal hitbox of the charging motion will be increased.

 

Wing Skewer

  • Attack's post-skill delay will be increased.

 

 

Impaler

Imperial Javelin Technique

  • Basic Attack's 1st and 2nd hit's attack range will be decreased.

 

Dark Star

  • Multi-hit count will be decreased. (10 times → 8 times)

 

 

Hitman

Surprise Attack

  • Starting cooldown will be increased. (0s → 10s)

 

 

Specialist

Base Stats

  • HP MAX will be increased by 8%.

 

Rotation Wave

  • Enemy immobilization duration will be increased.

 

Squarely

  • The hitbox of the pulling attack will increased.

 

Attract Ammunition

  • Cooldown will be reduced. (24s → 20s)

 

Divide Earth

  • Post-skill delay will be decreased.
  • The downward slash's Atk. will be decreased by 20%.
  • The upward slash's Atk. will be increased by 30%.
Update History Top
Close

DFO Time Converter

DFO’s server use’s UTC as the standard time.

However, you can use this feature to convert

the UTC time to your local time.

This will allow you to keep track of important things

such as start/end of events, expiration of

event/sale items, etc. in your local time.

This setting will only be applied to the current

browser you are accessing from.

Server Time

09 : 28

Tue, 10 Oct 2017 (UTC)

Local Time
Local Time

09 : 28

Tue, 10 Oct 2017

(-)

Change