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Arena Changes
Blade Master
Charge Crash
- Cooldown will be reduced. (12s → 10s)
- Super Armor duration will be increased.
Berserker
Bloody Cross
- Phase 3 Attack Speed / Movement Speed will be increased. (10% → 13% at Lv. 10)
Diehard
- Recover amount will be increased. (5% → 7% at Lv. 10)
Asura
Fire Wave Sword
- Cooldown will be reduced. (20s → 18s)
Ghostblade
Basic Attack
- The dash attack's enemy immobilization duration will be decreased.
Ghost Step
- When chained with Swordsmanship Class skills, the chained skill's Atk. will be adjusted to 90%.
Drive Slash
- Will no longer be able to hit enemies lying on the ground.
Ghost: Single Strike
- Will no longer be able to hit enemies lying on the ground.
Ghost: Quad Slash
- Cooldown will be increased. (12s → 16s)
Phantasmal Binity
- Super Armor will be deleted.
Soul Strike
- Atk. will be decreased by 10%.
Sword Master
Basic Attack
- Atk. will be increased by 20%.
Demon Slayer
Basic Attack
- Atk. will be increased by 20%.
Sanguine Choreography
- Cooldown will be increased. (40s → 45s)
Dark Templar
Basic Attack
- Atk. will be increased by 20%.
Vagabond
Basic Attack
- Atk. will be increased by 20%.
Fighter (M)
Lightning Leg Strike
- Launch strength will be increased.
Nen Master (M)
Spiral Nen: Stone
- Atk. will be increased by 10%.
Energy Shield
- Atk. will be increased by 10%.
- Post-skill delay will be decreased.
Haitai Summon
- Atk. will be increased by 10%.
Striker (M)
Bone Crusher
- Activation speed will be increased.
Mountain Pusher
- Super Armor duration will be increased.
Muscle Shift
- The cancel count automatic recovery speed will be decreased. (28s → 25s)
Brawler (M)
Poison Throw
- Normal/Strengthened Throw's Atk. will be increased by 10%.
- Poison damage will be increased by 10%.
Needle Throw
- Normal/Strengthened Throw's Atk. will be increased by 10%.
- Bleed damage will be increased by 10%.
Grappler (M)
Shoulder Tackle
- The hitbox during the charging motion will be changed to become the same as Crouch's.
Overwhelming Grab
- Stuck will no longer occur when using grabs while the buff is applied.
Slam Kick
- Fixed an issue where the skill would sporadically be activated abnormally when hitting in midair.
Fighter (F)
Hammer Kick
- Atk. will be increased by 10%.
Low Kick
- Enemy immobilization duration will be increased.
Nen Master (F)
Basic Attack
- Atk. will be increased by 10%.
Tiger Flash
- Physical/Magical Defense increase effect while buffed will be increased by 10%.
- Movement Speed increase effect while buffed will be increased by 2%.
Striker (F)
Basic Attack
- Atk. will be increased by 10%.
Mountain Pusher
- Super Armor duration will be increased.
Muscle Shift
- The cancel count automatic recovery speed will be decreased. (28s → 25s)
- Damage will be increased upon skill cancel. (-10% → -8%)
Lightning Dance
- Movement range upon hit will be increased. (350px → 385px)
Brawler (F)
Basic Attack
- Atk. will be increased by 10%.
Grappler (F)
Basic Attack
- Atk. will be increased by 10%.
Shoulder Tackle
- Charging time will be decreased.
- The hitbox during the charging motion will be changed to become the same as Crouch's.
Overwhelming Grab
- Stuck will no longer occur when using grabs while the buff is applied.
Elbow Shock
- Atk. will be increased by 10%.
Spiral
- Cooldown will be reduced. (20s → 15s)
Ranger (M)
Revenger
- Chance to break Super Armor will be increased. (30% → 50%)
Mechanic (M)
Base Stats
- Hit Rate will be increased by 3%.
Spitfire (M)
Elemental Bullet
- Chance to activate the Burn Abnormal Status will be increased. (10% → 100%)
C4
- Starting cooldown will be increased. (0s → 10s)
- The duration of the attached C4 will be increased. (5s → 7.5s)
Gunner (F)
Spriggan
- Atk. will be increased by 10%.
Ranger (F)
Headshot
- Atk. will be increased by 10%.
Revenger
- Chance to break Super Armor will be increased. (30% → 50%)
Launcher (F)
Cannonball
- Atk. will be increased by 10%.
Steyr AMR
- Atk. will be increased by 15%
Flame Pillar
- Atk. will be increased by 10%.
Mechanic (F)
Base Stats
- Hit Rate will be increased by 3%.
Spitfire (F)
Elemental Bullet
- Chance to activate the Burn Abnormal Status will be increased. (10% → 100%)
C4
- Starting cooldown will be decreased. (20s → 10s)
- The duration of the attached C4 will be increased. (5s → 7.5s)
Mage (M)
Water Cannon
- Cooldown will be increased. (2s → 5s)
Flame Shield
- Cooldown will be increased.
- Elemental Bomber (8s → 10s)
- Glacial Master, Blood Mage, Dimension Walker (9s → 11s)
- Swift Master (10s → 12s)
Swift Master
Basic Attack
- Atk. will be increased by 10%.
- The dash attack's Atk. and the launching strength of additional hits will be readjusted.
Mage (F)
Frost Head
- Atk. will be increased by 10%.
The Pluto
- Atk. will be increased by 10%.
Battle Mage
Dragon Strike
- Atk. will be increased by 15%
Crusader (M)
Sign of Protection
- Physical Defense will be increased. ( 2349 → 2701 at Lv. 30)
Flash Sphere
- Starting cooldown will be reduced. (20s → 15s)
Monk
Sidewind
- Cooldown will be reduced. (10s → 8s)
Dry Out
- Charging cooldown will be reduced. (26.1s → 24s at Lv. 13)
Exorcist
Holy Amulet
- MP consumption will be decreased. (123 → 117 at Lv. 36)
Passion Chakra
- Physical Atk. will be increased while the buff is applied. (29% → 32% at Lv. 10)
Luminous Chakra
- Magical Atk. will be increased while the buff is applied. (29% → 32% at Lv. 10)
White Tiger
- MP consumption will be decreased. (233 → 228 at Lv. 28)
Spinning Cross
- The launching strength of the finishing hit will be increased.
Mistress
Lust Hand
- The attack's horizontal hitbox will be increased by 10%.
Rolling Rush
- Post-skill delay will be decreased.
Scythe Massacre
- Starting cooldown will be reduced. (20s → 18s)
- Cooldown will be reduced. (20s → 18s)
Thief
Curse Spear
- The spear's movement range will be decreased.
- Super Armor applied during the casting motion will be deleted.
Kunai Throw
- Cooldown will be increased. (2s → 5s)
Flame Cut
- Cooldown will be increased.
- └ Kunoichi (8s → 10s) └ Rogue, Necromancer, Shadow Dancer(10s → 12s)
Eraser
- Cooldown will be increased. (8.9s → 12s)
Kunoichi
Ninpou: Shadow Clone
- Starting cooldown will be increased. (0s → 10s)
Elven Knight
Ancient Boar
- Cooldown will be reduced. (12s → 10s)
Overwhelm
- Cooldown will be reduced. (12s → 10s)
Vanguard Strash
- Cooldown will be reduced. (20s → 15s)
Chaos
Base Stats
- HP MAX will be increased by 8%.
Dragon Knight
Fire Breath
- Atk. will be decreased by 20%.
Dragon Fang
- Atk. will be decreased by 10%.
Dragon Smash
- Atk. will be decreased by 10%.
Lightbringer
Confession
- Cooldown will be reduced. (18s → 15s)
Skirmisher
Axial Vortex
- Will now be able to hit enemies on the ground.
Sky Piercer
- Cooldown will be reduced. (25s → 20s)
- Starting cooldown will be reduced. (25s → 20s)
Vital Strike
- Launching strength of the last hit will be increased.
Dragoon
Buffalo Fall
- The attack hitbox that existed before the charging motion will be deleted.
- The horizontal hitbox of the charging motion will be increased.
Wing Skewer
- Attack's post-skill delay will be increased.
Impaler
Imperial Javelin Technique
- Basic Attack's 1st and 2nd hit's attack range will be decreased.
Dark Star
- Multi-hit count will be decreased. (10 times → 8 times)
Hitman
Surprise Attack
- Starting cooldown will be increased. (0s → 10s)
Specialist
Base Stats
- HP MAX will be increased by 8%.
Rotation Wave
- Enemy immobilization duration will be increased.
Squarely
- The hitbox of the pulling attack will increased.
Attract Ammunition
- Cooldown will be reduced. (24s → 20s)
Divide Earth
- Post-skill delay will be decreased.
- The downward slash's Atk. will be decreased by 20%.
- The upward slash's Atk. will be increased by 30%.
Update History
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