By using this Neople’s site, you agree to our use of cookies. Click here for more information

Arena Changes

Blade Master

Charge Crash

  • Cooldown will be reduced. (12s → 10s)
  • Super Armor duration will be increased.

 

 

Berserker

Bloody Cross

  • Phase 3 Attack Speed / Movement Speed will be increased. (10% → 13% at Lv. 10)

 

Diehard

  • Recover amount will be increased. (5% → 7% at Lv. 10)

 

 

Asura

Fire Wave Sword

  • Cooldown will be reduced. (20s → 18s)

 

 

Ghostblade

Basic Attack

  • The dash attack's enemy immobilization duration will be decreased.

 

Ghost Step

  • When chained with Swordsmanship Class skills, the chained skill's Atk. will be adjusted to 90%.

 

Drive Slash

  • Will no longer be able to hit enemies lying on the ground.

 

Ghost: Single Strike

  • Will no longer be able to hit enemies lying on the ground.

 

Ghost: Quad Slash

  • Cooldown will be increased. (12s → 16s)

 

Phantasmal Binity

  • Super Armor will be deleted.

 

Soul Strike

  • Atk. will be decreased by 10%.

 

 

Sword Master

Basic Attack

  • Atk. will be increased by 20%.

 

 

Demon Slayer

Basic Attack

  • Atk. will be increased by 20%.

 

Sanguine Choreography

  • Cooldown will be increased. (40s → 45s)

 

 

Dark Templar

Basic Attack

  • Atk. will be increased by 20%.

 

 

Vagabond

Basic Attack

  • Atk. will be increased by 20%.

 

 

Fighter (M)

Lightning Leg Strike

  • Launch strength will be increased.

 

 

Nen Master (M)

Spiral Nen: Stone

  • Atk. will be increased by 10%.

 

Energy Shield

  • Atk. will be increased by 10%.
  • Post-skill delay will be decreased.

 

Haitai Summon

  • Atk. will be increased by 10%.

 

 

Striker (M)

Bone Crusher

  • Activation speed will be increased.

 

Mountain Pusher

  • Super Armor duration will be increased.

 

Muscle Shift

  • The cancel count automatic recovery speed will be decreased. (28s → 25s)

 

 

Brawler (M)

Poison Throw

  • Normal/Strengthened Throw's Atk. will be increased by 10%.
  • Poison damage will be increased by 10%.

 

Needle Throw

  • Normal/Strengthened Throw's Atk. will be increased by 10%.
  • Bleed damage will be increased by 10%.

 

 

Grappler (M)

Shoulder Tackle

  • The hitbox during the charging motion will be changed to become the same as Crouch's.

 

Overwhelming Grab

  • Stuck will no longer occur when using grabs while the buff is applied.

 

Slam Kick

  • Fixed an issue where the skill would sporadically be activated abnormally when hitting in midair.

 

 

Fighter (F)

Hammer Kick

  • Atk. will be increased by 10%.

 

Low Kick

  • Enemy immobilization duration will be increased.

 

 

Nen Master (F)

Basic Attack

  • Atk. will be increased by 10%.

 

Tiger Flash

  • Physical/Magical Defense increase effect while buffed will be increased by 10%.
  • Movement Speed increase effect while buffed will be increased by 2%.

 

 

Striker (F)

Basic Attack

  • Atk. will be increased by 10%.

 

Mountain Pusher

  • Super Armor duration will be increased.

 

Muscle Shift

  • The cancel count automatic recovery speed will be decreased. (28s → 25s)
  • Damage will be increased upon skill cancel. (-10% → -8%)

 

Lightning Dance

  • Movement range upon hit will be increased. (350px → 385px)

 

 

Brawler (F)

Basic Attack

  • Atk. will be increased by 10%.

 

 

Grappler (F)

Basic Attack

  • Atk. will be increased by 10%.

 

Shoulder Tackle

  • Charging time will be decreased.
  • The hitbox during the charging motion will be changed to become the same as Crouch's.

 

Overwhelming Grab

  • Stuck will no longer occur when using grabs while the buff is applied.

 

Elbow Shock

  • Atk. will be increased by 10%.

 

Spiral

  • Cooldown will be reduced. (20s → 15s)

 

 

Ranger (M)

Revenger

  • Chance to break Super Armor will be increased. (30% → 50%)

 

 

Mechanic (M)

Base Stats

  • Hit Rate will be increased by 3%.

 

 

Spitfire (M)

Elemental Bullet

  • Chance to activate the Burn Abnormal Status will be increased. (10% → 100%)

 

C4

  • Starting cooldown will be increased. (0s → 10s)
  • The duration of the attached C4 will be increased. (5s → 7.5s)

 

 

Gunner (F)

Spriggan

  • Atk. will be increased by 10%.

 

 

Ranger (F)

Headshot

  • Atk. will be increased by 10%.

 

Revenger

  • Chance to break Super Armor will be increased. (30% → 50%)

 

 

Launcher (F)

Cannonball

  • Atk. will be increased by 10%.

 

Steyr AMR

  • Atk. will be increased by 15%

 

Flame Pillar

  • Atk. will be increased by 10%.

 

 

Mechanic (F)

Base Stats

  • Hit Rate will be increased by 3%.

 

 

Spitfire (F)

Elemental Bullet

  • Chance to activate the Burn Abnormal Status will be increased. (10% → 100%)

 

C4

  • Starting cooldown will be decreased. (20s → 10s)
  • The duration of the attached C4 will be increased. (5s → 7.5s)

 

 

Mage (M)

Water Cannon

  • Cooldown will be increased. (2s → 5s)

 

Flame Shield

  • Cooldown will be increased.
    - Elemental Bomber (8s → 10s)
    - Glacial Master, Blood Mage, Dimension Walker (9s → 11s)
    - Swift Master (10s → 12s)

 

 

Swift Master

Basic Attack

  • Atk. will be increased by 10%.
  • The dash attack's Atk. and the launching strength of additional hits will be readjusted.

 

 

Mage (F)

Frost Head

  • Atk. will be increased by 10%.

 

The Pluto

  • Atk. will be increased by 10%.

 

 

Battle Mage

Dragon Strike

  • Atk. will be increased by 15%

 

 

Crusader (M)

Sign of Protection

  • Physical Defense will be increased. ( 2349 → 2701 at Lv. 30)

 

Flash Sphere

  • Starting cooldown will be reduced. (20s → 15s)

 

 

Monk

Sidewind

  • Cooldown will be reduced. (10s → 8s)

 

Dry Out

  • Charging cooldown will be reduced. (26.1s → 24s at Lv. 13)

 

 

Exorcist

Holy Amulet

  • MP consumption will be decreased. (123 → 117 at Lv. 36)

 

Passion Chakra

  • Physical Atk. will be increased while the buff is applied. (29% → 32% at Lv. 10)

 

Luminous Chakra

  • Magical Atk. will be increased while the buff is applied. (29% → 32% at Lv. 10)

 

White Tiger

  • MP consumption will be decreased. (233 → 228 at Lv. 28)

 

Spinning Cross

  • The launching strength of the finishing hit will be increased.

 

 

Mistress

Lust Hand

  • The attack's horizontal hitbox will be increased by 10%.

 

Rolling Rush

  • Post-skill delay will be decreased.

 

Scythe Massacre

  • Starting cooldown will be reduced. (20s → 18s)
  • Cooldown will be reduced. (20s → 18s)

 

 

Thief

Curse Spear

  • The spear's movement range will be decreased.
  • Super Armor applied during the casting motion will be deleted.

 

Kunai Throw

  • Cooldown will be increased. (2s → 5s)

 

Flame Cut

  • Cooldown will be increased.
  • └ Kunoichi (8s → 10s) └ Rogue, Necromancer, Shadow Dancer(10s → 12s)

 

Eraser

  • Cooldown will be increased. (8.9s → 12s)

 

 

Kunoichi

Ninpou: Shadow Clone

  • Starting cooldown will be increased. (0s → 10s)

 

 

Elven Knight

Ancient Boar

  • Cooldown will be reduced. (12s → 10s)

 

Overwhelm

  • Cooldown will be reduced. (12s → 10s)

 

Vanguard Strash

  • Cooldown will be reduced. (20s → 15s)

 

 

Chaos

Base Stats

  • HP MAX will be increased by 8%.

 

 

Dragon Knight

Fire Breath

  • Atk. will be decreased by 20%.

 

Dragon Fang

  • Atk. will be decreased by 10%.

 

Dragon Smash

  • Atk. will be decreased by 10%.

 

 

Lightbringer

Confession

  • Cooldown will be reduced. (18s → 15s)

 

 

Skirmisher

Axial Vortex

  • Will now be able to hit enemies on the ground.

 

Sky Piercer

  • Cooldown will be reduced. (25s → 20s)
  • Starting cooldown will be reduced. (25s → 20s)

 

Vital Strike

  • Launching strength of the last hit will be increased.

 

 

Dragoon

Buffalo Fall

  • The attack hitbox that existed before the charging motion will be deleted.
  • The horizontal hitbox of the charging motion will be increased.

 

Wing Skewer

  • Attack's post-skill delay will be increased.

 

 

Impaler

Imperial Javelin Technique

  • Basic Attack's 1st and 2nd hit's attack range will be decreased.

 

Dark Star

  • Multi-hit count will be decreased. (10 times → 8 times)

 

 

Hitman

Surprise Attack

  • Starting cooldown will be increased. (0s → 10s)

 

 

Specialist

Base Stats

  • HP MAX will be increased by 8%.

 

Rotation Wave

  • Enemy immobilization duration will be increased.

 

Squarely

  • The hitbox of the pulling attack will increased.

 

Attract Ammunition

  • Cooldown will be reduced. (24s → 20s)

 

Divide Earth

  • Post-skill delay will be decreased.
  • The downward slash's Atk. will be decreased by 20%.
  • The upward slash's Atk. will be increased by 30%.
Update History Top
Close