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Character System

Action Quality Improvement

Neutralize Gauge

  • The Neutralize Gauge system will be added.
  • It will be added to Named and Boss monsters in certain areas and on certain modes.
    - Each monster has a different weakness and gauge amount.
  • Attack its weakness and fully drain its Neutralize gauge to destroy the gauge.
    - When this gauge is destroyed, the monster becomes vulnerable to Abnormal statuses, Neutralize, Immobility, and other debuffs.
    - This gauge is restored over time, increasing its maximum amount along the way.

 

Abnormal Status Update

  • Abnormal Status-related options will be updated.
  • The Abnormal Status levels will be deleted.
  • Abnormal Status Tolerance options will be updated.
    - Tolerances against the Damage-type statuses (Bleeding, Poison, Shock, and Burn) will now increase/decrease the damage amount.
    - Tolerances against the other types will increase/decrease the status effect's success chance.

 

  • The following Abnormal Status effects will be updated.
Status New Effects
Freeze/Burn Applying Burn during Freeze immediately cancels Freeze and applies 105% of Atk.
Fire elemental attacks can no longer cancel Freeze.
Applying Freeze to a moving monster temporarily pauses its movement until it's released.
Burning targets now apply 10% of their Atk. to monsters in 150 px around them.
Sleep Sleeping now restores 1% of HP every second for the time being.
An incoming attack immediately cancels Sleep, and 150% of Atk. is applied to this awakening attack.
Petrification Petrification decreases incoming damage by 10% for its duration. Its incoming damage reduction rate is decreased by 1% every second.
Applying Petrification to a moving monster temporarily pauses its movement until it's released.
Shock Continuous damage is applied for its duration separately from the damage added to attacks.
Blind Blinding monsters now decreases their Hit Rate.
Confusion Confusing monsters now temporarily pause their movement.
Curse Randomly applies 1 Abnormal status, excluding the Damage type.
Being Cursed no longer decreases stats.

 

  • The following character skills' Abnormal Status-related options will be updated.
Advanced Class Name Skill Name Changes
Sword Master Magic Sword Medley Freeze chance decreased (42.2% → 10% at Lv. 36)
Leveling efficiency (0.9% → 0.2%)
Vagabond Qigong - Yang Immobility/Stun chance decreased (50% → 10% at Lv. 1)
Creator Ice Age Slow chance decreased (100% → 50% across all Lv.)
Avenger Demonize Immune to all Abnormal Status effects → 30% tolerance against the Neutralize type
Berserker Derange Immune to all Abnormal Status effects → Immune to Stun/Sleep
Mistress Seven Sins of Corruption Immune to all Abnormal Status effects → 50% tolerance against the Neutralize type (70% with TP)
Battle Mage Teana Transformation
Apostilize Presencia
Immune to all Abnormal Status effects → 50% tolerance against the Neutralize type
Seal Abnormal Status Tolerances decreased (150 → 0)
Chaser Water Chaser Slow chance decreased (89.6% → 44.8% at Lv. 43)
Elven Knight Great Will Skill-leveling effect changed\n· Cancellable Abnormal Status levels → Abnormal Status Tolerance boost duration (5 sec. when mastered)
Enchantress Marionette\nCurtain Call Immune to all Abnormal Status effects → Immune to the Neutralize type
Brawler (F) Taunt All Abnormal Status Tolerances decreased → Neutralize-type tolerance decreased (80% → 25% at Lv. 10)
Snake Stance All Abnormal Status Tolerances additionally decreased → Neutralize-type tolerance additionally decreased by Taunt (60% →​ 25% across all Lv.)
Poison Mist All Abnormal Status Tolerances decreased for its duration → Neutralize-type tolerance additionally decreased for its duration (40% → 25% at Lv. 11)
Brawler (M) Taunt All Abnormal Status Tolerances decreased → Neutralize-type tolerance decreased (80% → 25% at Lv. 10)
Rule Break All Abnormal Status Tolerances additionally decreased → Neutralize-type tolerance additionally decreased (90% → 25% at Lv. 9)
Soul Bender Hazy-Eyed Bremen All Abnormal Status Tolerances decreased → Neutralize-type tolerance decreased (80% → 25% at Lv. 1)
Hazy-Eyed Bremen Upgrade Additional all Abnormal Status Tolerances -5 per Lv. → Additional Neutralize-type status tolerance -5% per Lv.
Asura Thunder God Energy Shock Tolerance reduction decreased (42% → 20% at Lv. 9)\nShock Tolerance reduction value now displayed in the Skill Options tooltip
  • Some antiquated Abnormal Status effects and sounds will be updated.
  • The Damage-type Abnormal Status effects will now have their own Damage Font images.
     

 

 

Survivability Adjustment

Character Changes

  • Def. Changes
    - The character Def. effect calculation formula will be updated.
    - The damage reduction rates by character Def. will be lowered.
    - The incoming damage reduction rate will no longer be affected by the attacker's Level.
    - The damage reduction options on Skin Avatars and reinforced/amplified armor and accessories will be changed to Fixed Def. Bonus options.

 

  • Max HP/MP Changes
    - The character Max HP/MP calculation formula will be updated.
    - VIT and SPR's bonus on Max HP/MP will be readjusted.
    - The efficiency of certain skills that improve character survivability will be readjusted.
    - For more details, please check your skill tooltips.
    - Damage Reduction skills
    - Def. Bonus skills
    - Max HP Bonus skills
    - Armor Mastery skills

 

  • The new character common skill, Backstep Upgrade, will be added.
  • This skill can be learned at Level 10 and requires 50 SP for use.
  • It enables you to use Backstep in the following two situations.
    - During skills, excluding the Awakening ones
  • When attacked or Downed
  • This skill has its own cooldown, which varies, depending on the casting situation.
    - If used when attacked or Downed: 30 sec. During skills: 40 sec.
  • Because of the addition of this new skill, Backstep Upgrade, the existing Backstep skill's command can be changed for your convenience.

 

  • Dungeon/Monster Changes
  • Because of the character survivability adjustment, all dungeons and monsters' Attack options will be updated.
    - Def. Piercing options will be removed from dungeons and monsters.
    - Def. Piercing attacks and systems
    - Skills weaken in Ozma Raid
    - All monsters' Atk. will be updated.

 

 

Skill Mastery/Max Level Expansion & Lv. 30 TP Skill Update

SP Skill Mastery/Max Level Expansion

  • The SP skills' mastery and max levels will be adjusted, following the rules below.
Category New Master Lv. Max Lv.
Pre-1st Awakening Skills whose master/max level is 50 or 60 +10 +10
Post-1st Awakening Skills whose master/max level is 30 or 40
Additional Skills
Crusader (M) - Light of Divinity, Fountain of Life
Crusader (F) - Light of Divinity
Enchantress - Hot Affection
Thief - Transformation: Molting

Certain skills whose mastery level is 1

Ghostblade - Ultimate Phantom Slash

Vagabond - Blade Triangle, Gyre

Summoner - Lesser Spirit: Naias, Lesser Spirit: Ador, Lesser Spirit: Wisp,
Lesser Spirit: Stalker, Eclipse Fall

Battle Mage - Teana Transformation, Apostilize, Presencia

Witch - Jackyl

Striker (M): Dual Release

Mistress - Flowers of Purification

Rogue - Stream Closer

Chaos - Resonance

- +10

 

  • Some skills will be specially adjusted as follows.
Character Skill List New Mastery Lv. Max Lv.
Dark Templar · Scaffold
· Soul Drain
· Liberate - Buckshot
· Shadow Clone
· Black Mirror
· Liberate - Madness
· Deadly Cape
+10 -
Shadow Dancer · Dagger Throw
· Shadow Sting
-10 -10
Witch · Homunculus - +30
  • Skills that are not listed above will be the same as before.

 

Lv. 30 TP Skill Change

  • The TP skill efficiency for SP skills at Level 30 or below will be adjusted.
  • TP cost will be adjusted, following the rules below.

 

Category TP Cost per Level
Skills whose mastery/max level is 5 or 7 1
Skills whose mastery/max level is 5 or 7 and that improve 2 or more SP skills 2
Skills whose mastery/max level is 1 or 3 2

 

  • Skills that don't match the conditions above or match the conditions below will cost the same SP as before.
    - Skills that cost at least 2 at Level 1, and then 1 at Level 2 and above.
    - Crusader (M) - Sign of Protection Upgrade
    - Creator - Flame Hurricane Upgrade, Ice Shield Upgrade

 

  • The Atk. increase rate per level will be adjusted, following the rules below.
Category Atk. Increase per Lv.
Skills whose mastery/max level is 5 or 7 10%

- Skills that don't match the conditions above or match the conditions below will have the same Atk. increase rate as before.
- Skills whose Atk. increase rate per level is higher than 10%

 

  • Mastery/max levels will be updated.
    - Mastery and max levels will be adjusted, following the rules below.
Category New Mastery Lv. Max Lv.
Skills whose mastery/max level is 5 or 7 +2 +2
Basic Training Upgrade

 

  • Some skills will be specially adjusted as follows.
Character Skill List New Mastery Lv. Max Lv.
Dark Knight · Fierce Strike Upgrade +4 +4

- Skills that don't match the conditions above or below will have the same mastery/max levels as before.
- Uppercut Upgrade (Character common)
- Slayer (M) - Thrust Upgrade
- Soul Bender - Afterimage of Keiga Upgrade, Hazy-Eyed Bremen Upgrade
- Mage (F) - Phase Shift Upgrade
- Thief - Slicer Upgrade
 

 

 

Buffer Renewal

The following changes will be applied to balance Buff Power among characters.

 

Crusader (M)

  • Divine Invocation
    - STR/INT bonus will be increased by 4%.
    - Physical/Magical/Independent Atk. bonus will be increased by 2%.

 

  • Divine Invocation, Apocalypse
    - The character stat type reflected in the VIT/SPR effect will now be the same as the Crusader (F).
    - They can no longer be affected by conditional VIT/SPR bonus options or the Consumables that increase stats.
    - The same stats will affect their buff effect as before. (VIT/SPR)

 

 

Crusader (F)

  • Valor Blessing
    - STR/INT bonus will be increased by 4%.
    - Physical/Magical/Independent Atk. bonus will be increased by 2%.

 

  • Pious Passion
    - A Basic/Skill Atk. Bonus option will be added.
    - Lv. 1: 1%
    - Additional bonus per level: 1% (1.5% after Lv. 20)

 

 

Enchantress

  • Petite Diablo
    - A Basic/Skill Atk. Bonus option will be added.
    - Lv. 1: 1%
    - Additional bonus per level: 1% (1.5% after Lv. 20)

 

 

  • Crusaders (M/F) and Enchantresses get an additional Damage Bonus effect when they enter certain Area Buff dungeons in Solo mode.
  • Damage Increase Rate
    - Crusader (M): 20%
    - Crusader (F)/Enchantress: 30%

 

 

  • The following skills will now display the actual buff value in their tooltip.
    - Crusader (M) - Divine Invocation, Apocalypse
    - Crusader (F) - Valor Blessing, Crux of Victoria
    - Enchantress - Forbidden Curse, Marionette
Before After

 

 

 

  • The following skills will now display the Party Member Buff effects over their caster's status icon.
    - Crusader (M) - Divine Invocation, Apocalypse, Final Judgment
    - Crusader (F) - Valor Blessing, Crux of Victoria, Laus di Angelus
    - Enchantress - Forbidden Curse, Marionette, Curtain Call
Before After
   

 

 

  • The following skills will now apply their buff effect even if you change your map after casting them, but before their buff effect is actually applied.
    - Crusader (M) - Final Judgment (if Apocalypse is selected)
    - Crusader (F) - Crux of Victoria, Laus di Angelus (if Crux of Victoria is selected)

 

 

  • The Individual Party Member Selection system will be updated.
    - Before: Party members are auto-relocated, depending on their survival status.
    - After: Party members stay where they are, regardless of their survival status.
  • Example: If P3 is dead in a party of 4
    - Before: P4 was moved to the P3 spot.
    - After: P4 stays where it is.
Before After
   

 

  • A minimum effect opacity limit will now be applied to the following skills. Their effects will remain at a 20% opacity rate, even if your opacity level is dropped below 20%.
    - Crusader (M) - Slow Heal, Cure, Light of Divinity, Crashing Cross, Fountain of Life, Healing Wind, Holy Sanctuary
    - Crusader (F) - Healing Prayer, Cure, Valiant Aria, Regenerative Aria, Grand Crashing Cross, Uriel's Ward,
    Miracle Shine
    - Enchantress - Meticulous Stitching, First Aid of Love, Curse of Terror Bear (Cursed Area)

 

 

  • Now, when Buffers enter a System Buff dungeon that's affected by their character stats, the following Buffer-only Option message will appear in their satus icon tooltip.
Before After
   

 

 

Buffers' survivability-related buff effects will be readjusted.

Crusader (M)

  • Sign of Protection
    - Its buff effect will no longer be affected by your VIT or SPR.
    - Its Physical/Magical Def. bonus will be readjusted.
    - The Ally Damage Reduction (%) effect will be deleted.

 

  • Revenge of Light
    - Its Magical Def. bonus will be deleted.
    - Its Ancient Library Rune option will be updated.
    - Increase Magical Def. → Increase Thunderbolt size

 

  • Heaven's Melody
    - Its buff effect will no longer be affected by your VIT or SPR.
    - Its Max HP/MP bonus will be readjusted.

 

  • Heaven's Harmony
    - Its Max HP/MP efficiency bonus will be readjusted.

 

  • Apocalypse
    - Its Physical/Magical Def. bonus will be deleted.

 

  • Divine Flash
    - The incoming damage reduction rate by its buff will be updated. (90% → 20%)

 

  • Slow Heal, Holy Sanctuary
    - HP healing amounts will be decreased to 50%.

 

  • Healing Wind
    - HP/MP healing amounts will be decreased to 50%.

 

Crusader (F)

  • Guardian's Blessing
    - Mastery level will be changed. (40 → 20)
    - Its buff effect will not be affected by your INT.
    - Its Max HP/MP, Physical/Magical Def., and VIT/SPR bonuses will be readjusted.
    - The Ally Damage Reduction (%) effect will be deleted.

 

  • Crux of Victoria
    - Its Physical/Magical Def. bonus will be deleted.

 

  • Light of Divinity
    - Its Physical/Magical damage reduction will be readjusted.

 

  • Uriel's Ward
    - Ally damage reduction will be changed. (30% → 15%)

 

  • Healing Prayer, Regenerative Aria, Miracle Shine
    - HP healing amounts will be decreased to 50%.

 

  • Valiant Aria, Regenerative Aria
    - The Crusader's incoming damage reduction during these skills will be changed. (50% → 10%)

 

Enchantress

  • Favoritism
    - Mastery level will be changed. (40 → 20)
    - Its buff effect will not be affected by your INT.
    - Its Max HP/MP, Physical/Magical Def., and VIT/SPR bonuses will be readjusted.
    - The Ally Damage Reduction (%) effect will be deleted.
    - Its Def. Buff Efficiency Bonus effect for its target will be removed.
    - The following options will be removed from the Owner Mindset and Capella's Stigma: Owner Mindset Talismans.
    - Additional damage reduction rate +5%% for non-Favoritism party members

 

  • Marionette
    - Its Physical/Magical Def. bonus will be deleted.
    - Meticulous Stitching and First Aid of Love
    - HP healing amounts will be decreased to 50%.

 

  • Marionette, First Aid of Love
    - The Enchantress's incoming damage reduction during these skills will be changed. (50% → 10%)

 

 

  • The following skills' HP/MP healing amounts will no longer drop below 0.
    - Crusader (M) - Slow Heal, Healing Wind, Holy Sanctuary
    - Crusader (F): Healing Prayer, Regenerative Aria, Miracle Shine
    - Enchantress: Meticulous Stitching and First Aid of Love

 

 

Elemental Damage/Elemental Resistance Reduction Skill Update

Crusader (M)

  • Thunder Hammer: Jupiter
    - Its Elemental Resistance Reduction buff will be changed to an Elemental Damage Bonus debuff. (20 → 4.5%)

 

Crusader (F)

  • Grace of Light
    - Its Elemental Resistance Reduction buff will be changed to an Elemental Damage Bonus debuff. (20 → 4.5%)

 

Enchantress

  • A Rose in the Dark
    - Its Elemental Resistance Reduction buff will be changed to an Elemental Damage Bonus debuff. (20 → 4.5%)

 

Soul Bender

  • Lunar Curtain
    - Its Shadow Damage Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 1%
    ㄴ Bonus per lv.: 1%

 

Nen Master (F)

  • Khai
    - Its Light Damage Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 8.5%
    ㄴ Bonus per lv.: 0.5%

 

Nen Master (M)

  • Nen Tattoo
    - Its Light Damage Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 8.5%
    ㄴ Bonus per lv.: 0.5%

 

Summoner

  • Spirit: Fusion Spirit Hailom
    - Its Elemental Damages Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 5.5%
    ㄴ Bonus per lv.: 0.5%

 

Elemental Bomber

  • Elemental Fusion
    - Its Elemental Damages Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 10%
    ㄴ Bonus per lv.: 0.5%
  • Elemental Shield
    - Its Elemental Damages Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 3.5%
    ㄴ Bonus per lv.: 0.5%

 

Glacial Master

  • Path of Frost
    - Its Water Damage Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 8%
    ㄴ Bonus per lv.: 1%

 

Necromancer

  • Ring of Darkness
    - Its Shadow Damage Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 10%
    ㄴ Bonus per lv.: 1%

 

Kunoichi

  • Burning Stigma
    - Its Fire Damage Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 7.5%
    ㄴ Bonus per lv.: 0.5%

 

Impaler

  • Encroach
    - Its Shadow Damage Bonus option will be changed to an Elemental Atk. Bonus option.
    ㄴ Elemental Atk. bonus at Lv. 1: 8%
    ㄴ Bonus per lv.: 1%

 

Mistress

  • Seven Deadly Sins
    - The Jealousy-ridden Pleasure options will be changed.
    - The Elemental Damages Bonus option will be deleted.
    - The enemy elemental damage bonus will now increase with every new level.
    ㄴ Enemies' elemental damage bonus at Lv. 1: 24%
    ㄴ Bonus per lv.: 1.5%
    - Now, it'll increase Sin-burdened Body's enemy-seducing range.
    - Range increase rate: 15% across all levels

 

Spitfire (M/F)

  • Booster Bullet
    - The Elemental Damages Bonus option will be deleted.
    - Now, it'll always increase Basic/Skill Atk., regardless of the element you choose.
    - Neutral also increases your basic bullet speed.
    ㄴ Bullet speed increase rate: 15% across all levels

 

 

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