Action Quality Improvement
Neutralize Gauge
- The Neutralize Gauge system will be added.
- It will be added to Named and Boss monsters in certain areas and on certain modes.
- Each monster has a different weakness and gauge amount.
- Attack its weakness and fully drain its Neutralize gauge to destroy the gauge.
- When this gauge is destroyed, the monster becomes vulnerable to Abnormal statuses, Neutralize, Immobility, and other debuffs.
- This gauge is restored over time, increasing its maximum amount along the way.
Abnormal Status Update
- Abnormal Status-related options will be updated.
- The Abnormal Status levels will be deleted.
- Abnormal Status Tolerance options will be updated.
- Tolerances against the Damage-type statuses (Bleeding, Poison, Shock, and Burn) will now increase/decrease the damage amount.
- Tolerances against the other types will increase/decrease the status effect's success chance.
- The following Abnormal Status effects will be updated.
Status |
New Effects |
Freeze/Burn |
Applying Burn during Freeze immediately cancels Freeze and applies 105% of Atk.
Fire elemental attacks can no longer cancel Freeze.
Applying Freeze to a moving monster temporarily pauses its movement until it's released.
Burning targets now apply 10% of their Atk. to monsters in 150 px around them. |
Sleep |
Sleeping now restores 1% of HP every second for the time being.
An incoming attack immediately cancels Sleep, and 150% of Atk. is applied to this awakening attack. |
Petrification |
Petrification decreases incoming damage by 10% for its duration. Its incoming damage reduction rate is decreased by 1% every second.
Applying Petrification to a moving monster temporarily pauses its movement until it's released. |
Shock |
Continuous damage is applied for its duration separately from the damage added to attacks. |
Blind |
Blinding monsters now decreases their Hit Rate. |
Confusion |
Confusing monsters now temporarily pause their movement. |
Curse |
Randomly applies 1 Abnormal status, excluding the Damage type.
Being Cursed no longer decreases stats. |
- The following character skills' Abnormal Status-related options will be updated.
Advanced Class Name |
Skill Name |
Changes |
Sword Master |
Magic Sword Medley |
Freeze chance decreased (42.2% → 10% at Lv. 36)
Leveling efficiency (0.9% → 0.2%) |
Vagabond |
Qigong - Yang |
Immobility/Stun chance decreased (50% → 10% at Lv. 1) |
Creator |
Ice Age |
Slow chance decreased (100% → 50% across all Lv.) |
Avenger |
Demonize |
Immune to all Abnormal Status effects → 30% tolerance against the Neutralize type |
Berserker |
Derange |
Immune to all Abnormal Status effects → Immune to Stun/Sleep |
Mistress |
Seven Sins of Corruption |
Immune to all Abnormal Status effects → 50% tolerance against the Neutralize type (70% with TP) |
Battle Mage |
Teana Transformation
Apostilize Presencia |
Immune to all Abnormal Status effects → 50% tolerance against the Neutralize type |
Seal |
Abnormal Status Tolerances decreased (150 → 0) |
Chaser |
Water Chaser Slow chance decreased (89.6% → 44.8% at Lv. 43) |
Elven Knight |
Great Will |
Skill-leveling effect changed\n· Cancellable Abnormal Status levels → Abnormal Status Tolerance boost duration (5 sec. when mastered) |
Enchantress |
Marionette\nCurtain Call |
Immune to all Abnormal Status effects → Immune to the Neutralize type |
Brawler (F) |
Taunt |
All Abnormal Status Tolerances decreased → Neutralize-type tolerance decreased (80% → 25% at Lv. 10) |
Snake Stance |
All Abnormal Status Tolerances additionally decreased → Neutralize-type tolerance additionally decreased by Taunt (60% → 25% across all Lv.) |
Poison Mist |
All Abnormal Status Tolerances decreased for its duration → Neutralize-type tolerance additionally decreased for its duration (40% → 25% at Lv. 11) |
Brawler (M) |
Taunt |
All Abnormal Status Tolerances decreased → Neutralize-type tolerance decreased (80% → 25% at Lv. 10) |
Rule Break |
All Abnormal Status Tolerances additionally decreased → Neutralize-type tolerance additionally decreased (90% → 25% at Lv. 9) |
Soul Bender |
Hazy-Eyed Bremen |
All Abnormal Status Tolerances decreased → Neutralize-type tolerance decreased (80% → 25% at Lv. 1) |
Hazy-Eyed Bremen Upgrade |
Additional all Abnormal Status Tolerances -5 per Lv. → Additional Neutralize-type status tolerance -5% per Lv. |
Asura |
Thunder God Energy |
Shock Tolerance reduction decreased (42% → 20% at Lv. 9)\nShock Tolerance reduction value now displayed in the Skill Options tooltip |
- Some antiquated Abnormal Status effects and sounds will be updated.
- The Damage-type Abnormal Status effects will now have their own Damage Font images.
Survivability Adjustment
Character Changes
- Def. Changes
- The character Def. effect calculation formula will be updated.
- The damage reduction rates by character Def. will be lowered.
- The incoming damage reduction rate will no longer be affected by the attacker's Level.
- The damage reduction options on Skin Avatars and reinforced/amplified armor and accessories will be changed to Fixed Def. Bonus options.
- Max HP/MP Changes
- The character Max HP/MP calculation formula will be updated.
- VIT and SPR's bonus on Max HP/MP will be readjusted.
- The efficiency of certain skills that improve character survivability will be readjusted.
- For more details, please check your skill tooltips.
- Damage Reduction skills
- Def. Bonus skills
- Max HP Bonus skills
- Armor Mastery skills
- The new character common skill, Backstep Upgrade, will be added.
- This skill can be learned at Level 10 and requires 50 SP for use.
- It enables you to use Backstep in the following two situations.
- During skills, excluding the Awakening ones
- When attacked or Downed
- This skill has its own cooldown, which varies, depending on the casting situation.
- If used when attacked or Downed: 30 sec. During skills: 40 sec.
- Because of the addition of this new skill, Backstep Upgrade, the existing Backstep skill's command can be changed for your convenience.
- Dungeon/Monster Changes
- Because of the character survivability adjustment, all dungeons and monsters' Attack options will be updated.
- Def. Piercing options will be removed from dungeons and monsters.
- Def. Piercing attacks and systems
- Skills weaken in Ozma Raid
- All monsters' Atk. will be updated.
Skill Mastery/Max Level Expansion & Lv. 30 TP Skill Update
SP Skill Mastery/Max Level Expansion
- The SP skills' mastery and max levels will be adjusted, following the rules below.
Category |
New Master Lv. |
Max Lv. |
Pre-1st Awakening Skills whose master/max level is 50 or 60 |
+10 |
+10 |
Post-1st Awakening Skills whose master/max level is 30 or 40 |
Additional Skills
Crusader (M) - Light of Divinity, Fountain of Life
Crusader (F) - Light of Divinity
Enchantress - Hot Affection
Thief - Transformation: Molting |
Certain skills whose mastery level is 1
Ghostblade - Ultimate Phantom Slash
Vagabond - Blade Triangle, Gyre
Summoner - Lesser Spirit: Naias, Lesser Spirit: Ador, Lesser Spirit: Wisp,
Lesser Spirit: Stalker, Eclipse Fall
Battle Mage - Teana Transformation, Apostilize, Presencia
Witch - Jackyl
Striker (M): Dual Release
Mistress - Flowers of Purification
Rogue - Stream Closer
Chaos - Resonance
|
- |
+10 |
- Some skills will be specially adjusted as follows.
Character |
Skill List |
New Mastery Lv. |
Max Lv. |
Dark Templar |
· Scaffold
· Soul Drain
· Liberate - Buckshot
· Shadow Clone
· Black Mirror
· Liberate - Madness
· Deadly Cape |
+10 |
- |
Shadow Dancer |
· Dagger Throw
· Shadow Sting |
-10 |
-10 |
Witch |
· Homunculus |
- |
+30 |
- Skills that are not listed above will be the same as before.
Lv. 30 TP Skill Change
- The TP skill efficiency for SP skills at Level 30 or below will be adjusted.
- TP cost will be adjusted, following the rules below.
Category |
TP Cost per Level |
Skills whose mastery/max level is 5 or 7 |
1 |
Skills whose mastery/max level is 5 or 7 and that improve 2 or more SP skills |
2 |
Skills whose mastery/max level is 1 or 3 |
2 |
- Skills that don't match the conditions above or match the conditions below will cost the same SP as before.
- Skills that cost at least 2 at Level 1, and then 1 at Level 2 and above.
- Crusader (M) - Sign of Protection Upgrade
- Creator - Flame Hurricane Upgrade, Ice Shield Upgrade
- The Atk. increase rate per level will be adjusted, following the rules below.
Category |
Atk. Increase per Lv. |
Skills whose mastery/max level is 5 or 7 |
10% |
- Skills that don't match the conditions above or match the conditions below will have the same Atk. increase rate as before.
- Skills whose Atk. increase rate per level is higher than 10%
- Mastery/max levels will be updated.
- Mastery and max levels will be adjusted, following the rules below.
Category |
New Mastery Lv. |
Max Lv. |
Skills whose mastery/max level is 5 or 7 |
+2 |
+2 |
Basic Training Upgrade |
- Some skills will be specially adjusted as follows.
Character |
Skill List |
New Mastery Lv. |
Max Lv. |
Dark Knight |
· Fierce Strike Upgrade |
+4 |
+4 |
- Skills that don't match the conditions above or below will have the same mastery/max levels as before.
- Uppercut Upgrade (Character common)
- Slayer (M) - Thrust Upgrade
- Soul Bender - Afterimage of Keiga Upgrade, Hazy-Eyed Bremen Upgrade
- Mage (F) - Phase Shift Upgrade
- Thief - Slicer Upgrade
Buffer Renewal
The following changes will be applied to balance Buff Power among characters.
Crusader (M)
- Divine Invocation
- STR/INT bonus will be increased by 4%.
- Physical/Magical/Independent Atk. bonus will be increased by 2%.
- Divine Invocation, Apocalypse
- The character stat type reflected in the VIT/SPR effect will now be the same as the Crusader (F).
- They can no longer be affected by conditional VIT/SPR bonus options or the Consumables that increase stats.
- The same stats will affect their buff effect as before. (VIT/SPR)
Crusader (F)
- Valor Blessing
- STR/INT bonus will be increased by 4%.
- Physical/Magical/Independent Atk. bonus will be increased by 2%.
- Pious Passion
- A Basic/Skill Atk. Bonus option will be added.
- Lv. 1: 1%
- Additional bonus per level: 1% (1.5% after Lv. 20)
Enchantress
- Petite Diablo
- A Basic/Skill Atk. Bonus option will be added.
- Lv. 1: 1%
- Additional bonus per level: 1% (1.5% after Lv. 20)
- Crusaders (M/F) and Enchantresses get an additional Damage Bonus effect when they enter certain Area Buff dungeons in Solo mode.
- Damage Increase Rate
- Crusader (M): 20%
- Crusader (F)/Enchantress: 30%
- The following skills will now display the actual buff value in their tooltip.
- Crusader (M) - Divine Invocation, Apocalypse
- Crusader (F) - Valor Blessing, Crux of Victoria
- Enchantress - Forbidden Curse, Marionette
- The following skills will now display the Party Member Buff effects over their caster's status icon.
- Crusader (M) - Divine Invocation, Apocalypse, Final Judgment
- Crusader (F) - Valor Blessing, Crux of Victoria, Laus di Angelus
- Enchantress - Forbidden Curse, Marionette, Curtain Call
Before |
After |
|
|
- The following skills will now apply their buff effect even if you change your map after casting them, but before their buff effect is actually applied.
- Crusader (M) - Final Judgment (if Apocalypse is selected)
- Crusader (F) - Crux of Victoria, Laus di Angelus (if Crux of Victoria is selected)
- The Individual Party Member Selection system will be updated.
- Before: Party members are auto-relocated, depending on their survival status.
- After: Party members stay where they are, regardless of their survival status.
- Example: If P3 is dead in a party of 4
- Before: P4 was moved to the P3 spot.
- After: P4 stays where it is.
Before |
After |
|
|
- A minimum effect opacity limit will now be applied to the following skills. Their effects will remain at a 20% opacity rate, even if your opacity level is dropped below 20%.
- Crusader (M) - Slow Heal, Cure, Light of Divinity, Crashing Cross, Fountain of Life, Healing Wind, Holy Sanctuary
- Crusader (F) - Healing Prayer, Cure, Valiant Aria, Regenerative Aria, Grand Crashing Cross, Uriel's Ward,
Miracle Shine
- Enchantress - Meticulous Stitching, First Aid of Love, Curse of Terror Bear (Cursed Area)
- Now, when Buffers enter a System Buff dungeon that's affected by their character stats, the following Buffer-only Option message will appear in their satus icon tooltip.
Before |
After |
|
|
Buffers' survivability-related buff effects will be readjusted.
Crusader (M)
- Sign of Protection
- Its buff effect will no longer be affected by your VIT or SPR.
- Its Physical/Magical Def. bonus will be readjusted.
- The Ally Damage Reduction (%) effect will be deleted.
- Revenge of Light
- Its Magical Def. bonus will be deleted.
- Its Ancient Library Rune option will be updated.
- Increase Magical Def. → Increase Thunderbolt size
- Heaven's Melody
- Its buff effect will no longer be affected by your VIT or SPR.
- Its Max HP/MP bonus will be readjusted.
- Heaven's Harmony
- Its Max HP/MP efficiency bonus will be readjusted.
- Apocalypse
- Its Physical/Magical Def. bonus will be deleted.
- Divine Flash
- The incoming damage reduction rate by its buff will be updated. (90% → 20%)
- Slow Heal, Holy Sanctuary
- HP healing amounts will be decreased to 50%.
- Healing Wind
- HP/MP healing amounts will be decreased to 50%.
Crusader (F)
- Guardian's Blessing
- Mastery level will be changed. (40 → 20)
- Its buff effect will not be affected by your INT.
- Its Max HP/MP, Physical/Magical Def., and VIT/SPR bonuses will be readjusted.
- The Ally Damage Reduction (%) effect will be deleted.
- Crux of Victoria
- Its Physical/Magical Def. bonus will be deleted.
- Light of Divinity
- Its Physical/Magical damage reduction will be readjusted.
- Uriel's Ward
- Ally damage reduction will be changed. (30% → 15%)
- Healing Prayer, Regenerative Aria, Miracle Shine
- HP healing amounts will be decreased to 50%.
- Valiant Aria, Regenerative Aria
- The Crusader's incoming damage reduction during these skills will be changed. (50% → 10%)
Enchantress
- Favoritism
- Mastery level will be changed. (40 → 20)
- Its buff effect will not be affected by your INT.
- Its Max HP/MP, Physical/Magical Def., and VIT/SPR bonuses will be readjusted.
- The Ally Damage Reduction (%) effect will be deleted.
- Its Def. Buff Efficiency Bonus effect for its target will be removed.
- The following options will be removed from the Owner Mindset and Capella's Stigma: Owner Mindset Talismans.
- Additional damage reduction rate +5%% for non-Favoritism party members
- Marionette
- Its Physical/Magical Def. bonus will be deleted.
- Meticulous Stitching and First Aid of Love
- HP healing amounts will be decreased to 50%.
- Marionette, First Aid of Love
- The Enchantress's incoming damage reduction during these skills will be changed. (50% → 10%)
- The following skills' HP/MP healing amounts will no longer drop below 0.
- Crusader (M) - Slow Heal, Healing Wind, Holy Sanctuary
- Crusader (F): Healing Prayer, Regenerative Aria, Miracle Shine
- Enchantress: Meticulous Stitching and First Aid of Love
Elemental Damage/Elemental Resistance Reduction Skill Update
Crusader (M)
- Thunder Hammer: Jupiter
- Its Elemental Resistance Reduction buff will be changed to an Elemental Damage Bonus debuff. (20 → 4.5%)
Crusader (F)
- Grace of Light
- Its Elemental Resistance Reduction buff will be changed to an Elemental Damage Bonus debuff. (20 → 4.5%)
Enchantress
- A Rose in the Dark
- Its Elemental Resistance Reduction buff will be changed to an Elemental Damage Bonus debuff. (20 → 4.5%)
Soul Bender
- Lunar Curtain
- Its Shadow Damage Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 1%
ㄴ Bonus per lv.: 1%
Nen Master (F)
- Khai
- Its Light Damage Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 8.5%
ㄴ Bonus per lv.: 0.5%
Nen Master (M)
- Nen Tattoo
- Its Light Damage Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 8.5%
ㄴ Bonus per lv.: 0.5%
Summoner
- Spirit: Fusion Spirit Hailom
- Its Elemental Damages Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 5.5%
ㄴ Bonus per lv.: 0.5%
Elemental Bomber
- Elemental Fusion
- Its Elemental Damages Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 10%
ㄴ Bonus per lv.: 0.5%
- Elemental Shield
- Its Elemental Damages Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 3.5%
ㄴ Bonus per lv.: 0.5%
Glacial Master
- Path of Frost
- Its Water Damage Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 8%
ㄴ Bonus per lv.: 1%
Necromancer
- Ring of Darkness
- Its Shadow Damage Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 10%
ㄴ Bonus per lv.: 1%
Kunoichi
- Burning Stigma
- Its Fire Damage Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 7.5%
ㄴ Bonus per lv.: 0.5%
Impaler
- Encroach
- Its Shadow Damage Bonus option will be changed to an Elemental Atk. Bonus option.
ㄴ Elemental Atk. bonus at Lv. 1: 8%
ㄴ Bonus per lv.: 1%
Mistress
- Seven Deadly Sins
- The Jealousy-ridden Pleasure options will be changed.
- The Elemental Damages Bonus option will be deleted.
- The enemy elemental damage bonus will now increase with every new level.
ㄴ Enemies' elemental damage bonus at Lv. 1: 24%
ㄴ Bonus per lv.: 1.5%
- Now, it'll increase Sin-burdened Body's enemy-seducing range.
- Range increase rate: 15% across all levels
Spitfire (M/F)
- Booster Bullet
- The Elemental Damages Bonus option will be deleted.
- Now, it'll always increase Basic/Skill Atk., regardless of the element you choose.
- Neutral also increases your basic bullet speed.
ㄴ Bullet speed increase rate: 15% across all levels