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System

Explorer Club Season 4

  • The Max Explorer Club Level will be increased to 50.
  • The Explorer Club Attributes will be expanded and updated.
Lv Stats and Growth Items
1 STR/VIT/INT/SPR +100 -
2 STR/VIT/INT/SPR +110
Dungeon EXP +10%
3 STR/VIT/INT/SPR +125
Dungeon EXP +10%
4 STR/VIT/INT/SPR +140
Dungeon EXP +10%
5 STR/VIT/INT/SPR +150
Dungeon EXP +10%
6 STR/VIT/INT/SPR +160
Dungeon EXP +10%
7 STR/VIT/INT/SPR +170
Dungeon EXP +10%
8 STR/VIT/INT/SPR +180
Dungeon EXP +10%
9 STR/VIT/INT/SPR +190
Dungeon EXP +10%
10 STR/VIT/INT/SPR +200
Dungeon EXP +10%
11 STR/VIT/INT/SPR +210
Dungeon EXP +10%
12 STR/VIT/INT/SPR +220
Dungeon EXP +10%
13
14
15 STR/VIT/INT/SPR +220
Dungeon EXP +10%
Additional Ominous Crystals +1
16 STR/VIT/INT/SPR +230
Dungeon EXP +10%
Additional Ominous Crystals +1
17 Additional Ominous Crystals +1
18 STR/VIT/INT/SPR +240
Dungeon EXP +10%
Additional Ominous Crystals +1
19 Additional Ominous Crystals +1
20 STR/VIT/INT/SPR +250
Dungeon EXP +10%
Additional Ominous Crystals +1
21
22
23
24
25 STR/VIT/INT/SPR +260
Dungeon EXP +10%
Additional Ominous Crystals +1
Additional Shattered Red Dusk Crystals +1
26
27
28
29
30 STR/VIT/INT/SPR +270
Dungeon EXP +10%
Additional Ominous Crystals +1
Additional Shattered Red Dusk Crystals +1
31
32
33
34
35 STR/VIT/INT/SPR +280
Dungeon EXP +10%
Additional Ominous Crystals +1
Additional Shattered Red Dusk Crystals +1
36
37
38
39
40 STR/VIT/INT/SPR +290
Dungeon EXP +10%
Additional Ominous Crystals +1
Additional Shattered Red Dusk Crystals +1
41~50 STR/VIT/INT/SPR +290
Dungeon EXP +15%
Additional Ominous Crystals +1
Additional Shattered Red Dusk Crystals +1

 

  • Arad Adventure characters and mercenaries' CP will now refer to your Adventurer Fame instead of Exorcism.
  • Because of this update, the Adventure and Subjugation dungeons will be rebalanced.
  • The Explorer Club Shop products will be updated.
  • The Valor Crystal Shop's products will be updated as follows.
Product Explorer Club Lv. Purchase Materials Purchase Limit Level Limit
Improved Growth Potion 2 1 20 monthly 1 - 99
(Lv. 10 - 29) Level Up Ticket 4 2 17 monthly 10 - 29
(Lv. 30 - 49) Level Up Ticket 8 5 12 monthly 30 - 49
(Lv. 50 - 69) Level Up Ticket 12 8 5 monthly 50 - 69
(Lv. 70 - 89) Level Up Ticket 20 50 5 monthly 70 - 89
(Lv. 90 - 99) Level Up Ticket 25 70 2 monthly 90 - 99
Sub Equipment Quest Clearance Ticket 15 150 1 monthly 60+
Magic Stone Quest Clearance Ticket 20 200 1 monthly 65+
Earring Quest Clearance Ticket 25 250 1 monthly 90+
(Lv. 1 - 99) Atk. Bonus Potion 10 20 20 monthly 1 - 99
  • The Explorer Club Shop products' trade type will be changed to Account-binding.
  • The Explorer Club Shop products will now be deleted on the first day of each month at 09:00 UTC.

 

  • The Adventure Token Shop's products will be updated.
  • The following products will be deleted.
    - Adventurer's Booty Chest [Level 1]
    - Adventurer's Booty Chest [Level 2]
    - Adventurer's Booty Chest [Level 3]
    - Random Talisman Box
    - Operation: Hope 1 Additional Admission Ticket
    - Pit of Incarceration 1 Additional Admission Ticket
    - Time's Guide Stone Box (100)
    - Lv. 85 Epic Equipment Selection Box
  • The following products will be added.
    - Abyss Fragment Box (160)
    - Level 105 Unique Equipment Selection Box
    - Level 105 Epic Equipment Selection Box
    - Noble Stigmatic Talisman Box
    - Play Point (16)
    - Resplendent Mystery Box

 

  • Some Adventure Token Shop products' trade type will be changed to Account-binding.
  • The Adventure Token Shop products will now be deleted on the first day of each month at 9:00 a.m.
  • Applicable Products
    - Abyss Fragment Box (160)
    - Level 105 Unique Equipment Selection Box
    - Level 105 Epic Equipment Selection Box
    - Character Training Level EXP Capsule
    - Powerful Energy Box (84)
    - Noble Stigmatic Talisman Box
    - Random Rune Ore (3)
    - Play Point (16)
    - Adventure Card Album

 

  • The Character Level to accumulate EXP in the EXP Capsule will be changed.
    - Old: Level 100
    - New: Level 110

 

  • The Character Levels to receive EXP from the EXP Capsule will be changed.
    - Old: Level 50 – 94
    - New: Level 50 – 109

 

  • The Growth Capsule's usability will be improved.
  • Its minimum EXP accumulation will be decreased to 50% of the existing standard.
  • The Capsule can now be collected partially up to 20 times.
  • The Get 1 and Get All buttons will be added.

 

  • The Weekly Dungeon Info's character display standards will be changed to Level 100 - 110.
  • In Weekly Dungeon Info, you can select to view only your highest-Leveled characters.
  • The Weekly Dungeon Info list contents will be updated.
    - Black Shrine, Basement of Pain, Bottomless Tunnel, Land of Memories, and The Night of Revelation will be deleted.

 

  • Special Dungeon will be removed from the Elite Member tabs.
  • Because of this Elite Member tab change, the existing APC character settings will be reset.

 

 

Play Point

  • You can get 1 Play Point for every 30 Fatigue you spend.
  • Play Points accumulate per character, up to 100 at a time.
    - Play Points can't be reset.
  • You can access the Play Point Shop through the Play Point icon in the Esc menu or below your Fatigue bar.
  • You can use your accumulated Play Points to buy the following items at the Play Point Shop.
  • All Play Point Shop products are untradable.
Product Required Materials Details
Play Point (30) None Contains 30 Play Points.
Only 1 unit can be purchased per character every week.
Requires Level 100 or above.
Noblesse Code (Normal) Admission Ticket 32 Play Points Used to enter Noblesse Code (Normal).
Noblesse Code (Expert) Admission Ticket 40 Play Points Used to enter Noblesse Code (Normal - Expert).
Noblesse Code (Master) Admission Ticket 48 Play Points Used to enter Noblesse Code (Normal - Master).
Destroyed Castle of the Dead (Normal) Admission Ticket 16 Play Points Used to enter the Destroyed Castle of the Dead (Normal).
Destroyed Castle of the Dead (Expert) Admission Ticket 20 Play Points Used to enter the Destroyed Castle of the Dead (Normal - Expert).
Destroyed Castle of the Dead (Master) Admission Ticket 24 Play Points Used to enter the Destroyed Castle of the Dead (Normal - Master).

 

 

Achievement

 

  • An Achievement system will be added to the Explorer Club.
  • These achievements have 5 different categories.
  • Every time you complete an achievement, your Total Achievement Level Points increase. When they reach 100%, your level will be increased and you'll get a reward.
  • You can get various rewards including Ryan Cores, Harmonious Crystals, and decorative titles.
  • Each category has multiple subcategories. You'll get a reward every time you complete each subcategory.
  • You can get various rewards including Level Up Tickets, Guild Coins, Profession Training Potions, and Play Points.
  • The Explorer Club challenges will be merged as an achievement category.
  • Their existing conditions and rewards will not be changed.
    - Some challenges, however, become unavailable because the corresponding content was removed.
    - The Meeting Minutes and Professional Rift Mender challenges can no longer be completed.
    - If you already received a reward from these challenges, then you can't have another reward.
  • You'll now gain a reputation, depending on your achievement status.
  • Your reputation will appear above your character name.
  • You can select the nickname you want in Achievement → Reputation.
  • You can select the display method in System → Nickname Info Settings.

 

 

Emergency Mission

  • The Emergency mission has a chance of appearing in Normal dungeons after Level 100.
  • When it becomes available in a map, it will appear in the UI and on your mini-map.
  • You can enter the Emergency mission through a rift.

  • If you enter in a party, all your party members will receive the same mission.
  • There are various types of Emergency missions: defeat Named/Boss monsters, destroy certain objects, etc.

  • When you complete an Emergency mission, you'll receive a reward to your inventory.
  • The Emergency mission is only valid inside your current dungeon; it disappears if you go to town or leave the dungeon.

 

 

DFO Mission

 

  • Daily/Weekly missions will be added.
  • You can access these missions through the new information button added to the Notification area.
  • This mission system requires Level 100 or above.
  • The Daily missions are provided per character; Weekly, per account.
  • All your Daily missions will be reset daily at 09:00 UTC
  • You can change your Daily mission once for free every day, if you haven't claimed your reward yet. After that, it costs 1,000 Gold to change it.
  • If you don't perform Daily missions, you'll get as many Rest bonuses as the number of missions left unclear, up to 12.
  • If you have 4 or more Rest bonuses, you can use 4 to double your reward upon completing a Daily mission.
  • Every time you complete a Daily mission, points accumulate, creating an additional Completion reward for you.
  • The more your Rest bonuses, the more your points.
  • The Weekly missions are reset on Tuesday at 09:00 UTC
  • If you complete all the Weekly missions, you'll get an additional Completion reward.
  • All missions' difficulty level and reward increase, depending on your Adventurer Fame or your achievement status.
  • All Mission rewards are issued directly to your inventory.
  • If your inventory is full, then they will be sent to your Mailbox instead.

 

 

Monster Collection

 

  • Monster Collections will be added.
  • Monster Collections are applied per account.
  • Monster Collections consist of monsters that appear in the Level 110 content.

 

  • You can access your Monster Collections through your inventory → Consumables tab → Monster Collection button on the right side.

 

  • Collect monster fragments through various routes and use them to upgrade monsters in your Monster Collections.
  • Monsters update their appearance, basic information, story, etc. every time they're upgraded.

 

  • Each monster grade requires different monster pieces.
Grade Necessary Materials Necessary Quantity
0 Star → 1 Star Corresponding monster fragments:  1-Star 10
1 Star → 2 Star Corresponding monster fragments: 2-Star 10
2 Stars → 3 Star Corresponding monster fragments: 3-Star 10
3 Stars → 4 Star Corresponding monster fragments: 4-Star 10
4 Stars → 5 Star Corresponding monster fragments: 5-Star 10
  • Each dungeon offers 3 cumulative rewards. You can claim them upon reaching the required number of monster grades within the content for each reward.
  • Rewards include Resonating Ominous Crystals, Red Dusk Crystals, Transformation Costumes, and decorative Hat Avatars.

 

  • Monster fragments have a chance of being dropped from their monsters in 2 different types: Untradable or Tradable.
  • The Untradable type is immediately added to your Monster Collection inventory.
  • The Tradable type is added to your character inventory.

 

  • You can refine or disassemble monster fragments in the Fragment inventory in Monster Collection.
  • Multiple fragments at the same grade can be refine into a higher-graded fragment.
    - If this fails, some of the fragments you used will be returned to you.
  • Certain fragments can be disassembled into a lower-graded fragment.

 

 

Safe Reinforcement

  • ​The Safe Reinforcement option will be added to NPC Lady Kiri's Reinforce Equipment menu.
  • Safe Reinforcement safeguards your Reinforcement level in the event of failure, and also increases your chance of success for the next attempt.
  • This option requires the new Material items, Ryan Cores, instead of Clear Cube Fragments.
    - Ryan Cores can be found in the new dungeons.
  • They can't be used for specific Reinforcement systems such as Single-use Reinforcer, Terranium Reinforcer, and Open Reinforcement.

 

  • Safe Reinforcement can only be used on the equipment that meets all the following conditions.
  • Weapons
  • Equipment Level: Lv. 100 or above
  • Unique or rarer
  • +11 or lower Reinforced

  • Safe Reinforcement's success chance, cost, and bonuses are as follows.
  • Safe Reinforcement is not affected by the titles, Consumables, or Costumes that improve Normal Reinforcement's success chance.
  • Safe Reinforcement's bonuses are separate from Normal Reinforcement's, and they don't affect each other.
  • If you succeed in Safe Reinforcement, all its bonuses for that Reinforcement level will be reset.
  • The following is information about each Reinforcement level.
     
Reinforcement Lv. Necessary Materials Success Chance Failure Bonus
+0 → 1 Ryan Core x29
180,360 Gold
100% -
+1 → 2 Ryan Core x30
180,360 Gold
100% -
+2 → 3 Ryan Core x31
180,360 Gold
100% -
+3 → 4 Ryan Core x32
180,360 Gold
100% -
+4 → 5 Ryan Core x59
359,265 Gold
80% 5% p
+5 → 6 Ryan Core x66
400,300 Gold
70% 5% p
+6 → 7 Ryan Core x72
432,948 Gold
60% 5% p
+7 → 8 Ryan Core x80
481,989 Gold
50% 5% p
+8 → 9 Ryan Core x90
546,593 Gold
40% 5% p
+9 → 10 Ryan Core x105
633,275 Gold
30% 5% p
+10 → 11 Ryan Core x356
2,153,040 Gold
8% 2% p
+11 → 12 Ryan Core x1,108
6,704,400 Gold
3% 1% p
  • The outline-highlighting effect by Normal Reinforcement bonuses will be deleted.

 

 

Safe Amplification

  • The Safe Amplification option will be added to NPC Klonter's Amplify Equipment menu.
  • Safe Amplification safeguards your Reinforcement level in the event of failure, and also increases your chance of success for the next attempt.
  • This option requires the new Material items, Harmonious Crystals, instead of Crystallized Chaoses.
    - Harmonious Crystals can be found in the Level 110 dungeons.
  • They can't be used for specific Amplification systems such as Single-use Amplifier.

 

  • Safe Amplification can only be used on the equipment that meets all the following conditions.
  • Equipment Level: Lv. 100 or above
  • Unique or rarer
  • +9 or lower Amplified

  • Safe Amplification's success chance, cost, and bonuses are as follows.
  • Safe Amplification bonuses don't affect Normal Amplification.
  • If you succeed in Safe Amplification, all its bonuses for that Amplification level will be reset.
  • The following is information about each Amplification level.
Amplification Lv. Necessary Material (Weapon) Necessary Material
(Non-Weapon)
Success Chance Failure Bonus
+0 → 1 Harmonious Crystal x36
430,100 Gold
Harmonious Crystal x16
189,860 Gold
100%  -
+1 → 2 Harmonious Crystal x41
490,600 Gold
Harmonious Crystal x21
250,360 Gold
100%  -
+2 → 3 Harmonious Crystal x46
551,100 Gold
Harmonious Crystal x26
310,860 Gold
100%  -
+3 → 4 Harmonious Crystal x51
611,600 Gold
Harmonious Crystal x31
371,360 Gold
100%  -
+4 → 5 Harmonious Crystal x55
876,652 Gold
Harmonious Crystal x46
490,750 Gold
70%  10% p
+5 → 6 Harmonious Crystal x67
1,072,098 Gold
Harmonious Crystal x58
615,450 Gold
60%  10% p
+6 → 7 Harmonious Crystal x109
1,730,400 Gold
Harmonious Crystal x98
1,043,132 Gold
50%  10% p
+7 → 8 Harmonious Crystal x122
1,932,679 Gold
Harmonious Crystal x109
1,157,283 Gold
50%  5% p
+8 → 9 Harmonious Crystal x230
3,656,400 Gold
Harmonious Crystal x212
2,246,200 Gold
40%  5% p
+9 → 10 Harmonious Crystal x320
5,084,870 Gold
Harmonious Crystal x277
2,937,440 Gold
30%  5% p

 

 

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