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Normal Dungeons

White Cloud Lighthouse

일반던전_흰구름등대

A lighthouse that sits atop the highest point in the White Cloud Valley.

It once served to guide ships coming in from Empyrean, so they wouldn't get lost.

Now, more than a millennium after losing contact with Empyrean, it guides trade ships as they pass through.

 

  • The White Cloud Lighthouse dungeon will be added to Clearmist in Seon.
    - Requires Level 110 or above.

 

Dungeon Info

  • Dungeon Entry Level: 110
  • Daily Entry Limit: None
  • Fatigue Cost: 1 per room
  • Party Mode: Available
  • Entry Materials: None

Difficulty

Normal

Expert

Master

King

Slayer

Fame Requirement

23,259

29,369

33,989

38,095

42,821

 

 

Cloudy Rain Waterfall

구름비 폭포

A waterfall in the heart of the White Cloud Valley, tucked away in the shadow of tall, massive cliffs.

It's called the Cloudy Rain Waterfall because the water cascading down the cliffs and the dense mist combine to create a spectacular sight.

Being a particularly misty place in the White Cloud Valley, it's home to a number of Sacred Beasts.

 

  • The Cloudy Rain Waterfall dungeon will be added to Clearmist in Seon.
    - Requires Level 110 or above.

 

Dungeon Info

  • Dungeon Entry Level: 110
  • Daily Entry Limit: None
  • Fatigue Cost: 1 per room
  • Party Mode: Available
  • Entry Materials: None

Difficulty

Normal

Expert

Master

King

Slayer

Fame Requirement

23,259

29,369

33,989

38,095

42,821

 

 

Misty Plateau

A plateau once said to be the source of a sacred mist.

The Seonans believed that the Mist God's mist descended from here, enveloping the entirety of Seon.

Today, however, it's lost all of its beauty, eroded by malefic energy of unknown origin.

 

  • The Misty Plateau dungeon will be added to Clearmist in Seon.
    - Requires Level 110 or above.

 

Dungeon Info

  • Dungeon Entry Level: 110
  • Daily Entry Limit: None
  • Fatigue Cost: 1 per room
  • Party Mode: Available
  • Entry Materials: None

Difficulty

Normal

Expert

Master

King

Slayer

Fame Requirement

23,259

29,369

33,989

38,095

42,821

 

 

Reflection of Dusky Island

A memory of Dusky Island projected through the Verge of Recollection.

Shrouded in malefic energy, it's like a place from a different world.

The vibrant eyes of the Malefic Beasts make it hard to tell if what you see is a vision from memory or reality.

 

  • The Reflection of Dusky Island dungeon will be added to Clearmist in Seon.
    - Requires Level 110 or above.

 

Dungeon Info

  • Dungeon Entry Level: 110
  • Daily Entry Limit: None
  • Fatigue Cost: 1 per room
  • Party Mode: Available
  • Entry Materials: None

Difficulty

Normal

Expert

Master

King

Slayer

Fame Requirement

23,259

29,369

33,989

38,095

42,821

 

 

War Bicorn

워 바이콘

The signature assault ship of the Bluehawks, commanded by Idin Reis, Commander of the Third Battalion and Assault Captain.

It's recognized by its two horns, which come from the unihorn monster, the Kraken, also used on the Saint Horn.

The sight of it charging with its two massive horns is said to strike fear into their enemies' hearts.

 

  • The War Bicorn dungeon will be added to Clearmist in Seon.
    - Requires Level 110 or above.

 

Dungeon Info

  • Dungeon Entry Level: 110
  • Daily Entry Limit: None
  • Fatigue Cost: 1 per room
  • Party Mode: Available
  • Entry Materials: None

Difficulty

Normal

Expert

Master

King

Slayer

Fame Requirement

23,259

29,369

33,989

38,095

42,821

 

 

The Tree of Serpent

트리 오브 서펜트

Solidaris's medical ship, led by The Bluehawks' Second Battalion Commander and ship doctor, Dandel.

The hull is impressive, with a tree wrapping around the entire ship like a giant snake.

On deck, Dandel grows her own medicinal herbs, and the ship serves as a treatment center for the wounded in the event of battle.

 

  • The Tree of Serpent dungeon will be added to Clearmist in Seon.
    - Requires Level 110 or above.

 

Dungeon Info

  • Dungeon Entry Level: 110
  • Daily Entry Limit: None
  • Fatigue Cost: 1 per room
  • Party Mode: Available
  • Entry Materials: None

Difficulty

Normal

Expert

Master

King

Slayer

Fame Requirement

23,259

29,369

33,989

38,095

42,821

 

 

Additional Dungeon Elements and Systems

 

Moist Huggie

 

  • Moist Huggie, a Sacred Beast that provides a buff, will be added to the Normal dungeons of Seon.
    - Seon's unique healing/buff object.
    - Provides a random healing/buff effect when approached by the character.

 

Misty Path

  • Misty Path will be added as an option to play Seon's Normal dungeons comfortably.
    - Defeating the first Named monster in a dungeon opens a gate to the map near the second Named monster.
    - The map connected to the gate can be checked through the highlighting effect in the mini-map window.
    - You can also go back to the previous map through the gate.

 

Mighty System/Fateway Buff System

  • The Mighty system and Fateway Buff system will be added to Seon's Normal dungeons starting on Master difficulty and above.
    - Buffs will be applied to Normal and Named monsters, and the text [Mighty] will be added to their names.
    - When you defeat them, you'll gain the monster's buffs and activate the Fateway buff.
    - The Fateway buff will provide a buff for a duration, and the duration will be renewed each time you defeat a Mighty monster to gain its buffs.
    - You can see the Fateway buff information by hovering over the Fateway icon.
    - You can receive the Fateway buff up to 4 times per dungeon.

 

Mist Visibility: Mistdream

 

 

  • Mist Visibility will be added to the new Level 110 Seon dungeons.
    - When you enter a mist area shown on the mini-map, special buffs will be applied to your character and monsters.
    - The Visibility icon will automatically display the appropriate Visibility for your Character Level, and you can also click the icon to see Visibility by type.
  • The Visibility Gauge will increase when you clear the following dungeons.
    - White Cloud Lighthouse, Cloudy Rain Waterfall, Misty Plateau, Reflection of Dusky Island, War Bicorn, and The Tree of Serpent
  • Visibility also increases when playing solo, and the Visibility Gauge increases as your party grows.
  • Each account can earn up to 5 rewards per day.
    - If an account has exhausted its Daily Reward count, the Mist Visibility UI will turn gray, Visibility will no longer accumulate, and the account will no longer be able to encounter Mistdreams.
    - When playing in a party, if any party members have exhausted their Daily Reward count, the Mist Visibility UI will turn gray and Mistdreams will no longer be available for encounters.
    - When playing in the Seon channel, you can check each party member's Daily Reward count through the Party UI.
  • In Party mode, your Visibility is set to your party's average Visibility. When you leave the party, it will go back to your own Visibility.
  • Mist Visibility is accumulated and available on an account basis.
  • The Visibility Gauge is deducted upon entering a dungeon where Mistdream appears and does not increase upon clearing the dungeon.
    - If you clear the dungeon without destroying the Visibility object, the Visibility Gauge will not be restored.
  • At 9:00 UTC each day, the Mist Visibility Gauge will be reset, and the Visibility gain will fluctuate.
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