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System Changes

Seon - Related Systems

Area Channel Added

  • Seon will be added to the Area channels to match the Seon expansion.
  • The Seon channel is Level 110 and includes the following regions.
    - White Cloud Valley
    - Misty Plateau
    - Solidaris
  • When you complete the quest, Start Investigating Clearmist, at Level 110, the Seon channel will appear as a recommended channel.

 

 

Character Training

  • Training Level EXP earned from monster kills and dungeon content will be improved.
    - Training Level EXP will now be earned in Legions/Raids outside of the Normal/Advanced dungeons.
    - For Daily and Weekly Limited content, Training Level EXP will be awarded after you clear a dungeon, if you have remaining Reward count.
    - Your Training Grade will increase the amount of Training Level EXP you earn.
  • The Explorer Club Training Grade icons will be updated.
  • Visual and sound effects will be added as you increase your Training Level and Grade.
    - The level-up effect will be colored to match each Grade tier.
  • Act and Episode quests between Levels 1 - 110 will be changed to Solo play.

Level Up

Grade Up

 

 

Seon Achievements

  • Seon content-related achievements will be added.
    - Normal Dungeon: White Cloud Valley, Misty Plateau, and Solidaris
    - Advanced Dungeon: White Cloud Valley and Solidaris
    - Adventure: Seon Village
  • The Seon NPCs will be added to the Likability challenges.
    - New NPCs: Inventor "Sweetie" Tehiti, Scholar Riki, Herbalist Sinsinia, Bowyer Oldrein, Milan Litt, and Peloma and Mr. Whitebutter
  • The challenge will be cleared at Likability level 1.
    - When you complete the challenge, you can summon the corresponding NPC through the Philasia - Video Communicator to access its menus.

 

 

Seria's Welcome Reward Changes

  • New items will be added to Seria's Welcome Shop.
  • These items will be removed at the end of the Seria's Welcome benefit.

Item Name

Account Purchase Limit

Trade Type

Purchase Price

Storm's Wrath (Normal) Ticket

20

Account-bound

10

 

  • New/Returning Daily Mission Repeat rewards will be changed.
    - Repeat rewards earned prior to the update won't be affected.
  • Ari Coins and Storm's Tickets will be removed at the end of the Seria's Welcome benefit.

Category

Before

After

New

Ari Coins x20
Ominous Crystal x50

Ari Coin x30
High-efficiency Abyss Battery x20
Storm's Wrath (Normal) Ticket x3

Returning

Ari Coins x15
Ominous Crystal x50

Ari Coin x25
High-efficiency Abyss Battery x20
Storm's Wrath (Normal) Ticket x3

 

 

System Font

  • A new font, Forged Blade, will be added.
  • Item text notation will be changed in the world.
  • The Sharpen World Font option will be added to Settings.

  • The Chat window → Font Size/Font Color Settings option will be renamed.
    - Font Size → Chat Window Font Size
    - Font Color Settings → Chat Window Font Color Settings
  • A notification pop-up window will be added to the Screen → Font/Sharpen World Font options on mouseover.
  • The first time you enter the game, a font settings pop-up window will be added.

 

 

Other Systems

  • The Philasia's Control Panel will be expanded, with the addition of the Seon region.
  • The Seon region will be added to the Seria's Room portal.
  • The Seon Normal/Advanced dungeons and Mediator of Balance will be added to the Monster Collection.
  • The Seon Normal/Advanced dungeons and Mediator of Balance will be added to the Training Center.
  • In party play, party member names will appear in white within dungeons.

 

 

Auction Hall System Improved

  • The Auction Hall average price aggregation logic will be improved to better reflect recent transaction data.
  • Separate AP fees will be applied for the 24 hours after the Auction Hall average price is formed.
  • The warning message when an attempt is made to list an item for less than 50% of the average price in the Auction Hall will be improved.

 

  • For items that don't have an Auction Hall average price, the warning message when an attempt is made to list for less than 50% of the Auction Hall minimum will be reinforced.

 

 

Explorer Collection

  • The Explorer Collection system will be updated.

  • You can enter through the Esc menu - Info - Explorer Collection menu.
  • New items will be added to the Equipment Book and Monster Card Collection.

 

 

Equipment Book/Monster Card Collection

  • You can complete the Book by registering the items/monster cards required by each category.
    - By completing the Book, you can earn rewards or learn the story behind an item.
    - Depending on the type of reward item, it will be either character or account-bound. Please check before using them.
  • Equipment and monster cards will disappear from your inventory when you register them in the Book, and cannot be retrieved.
    - Even enhanced equipment can be added to the Book, and any enhancements on the item will disappear along with it.
    - Even upgraded monster cards can be added to the Book.
    - Items can't be retrieved once registered in the Book. Please check them first.
  • The Character Collection, currently in Explorer Club, will be moved to the Explorer Collection, and Collection missions will be added.

  • When you collect all the required character Advancements, you'll be rewarded with a reward pop-up that reveals a hidden story, hidden illustrations, and voice-overs from the characters.
  • If you have an existing character, its conditions will be automatically met.
  • If you have a character, but the card is not activated, you will need to click the card to set the Main Character.
  • ※ If you previously activated a card and deleted the character, the card may be deactivated during the data synchronization process for this update.
  • The existing Explorer Club - Achievements and Monster Collection will be moved to the Explorer Collection pop-up window.
    - When viewing other character information, you can access Achievement information through the "View Explorer Collection" menu.

 

 

Other Changes

  • The Skin Storage - Weapon Shape tab will be removed.
  • The Esc - Emoticons menu will be moved to the Skin Storage - Character Customization tab.
  • The Skin Storage - Character Customization tab will be added.

  • The Character Customization tab consists of the Weapon Shape, Emoticons, and Spray menus.
  • A new Honor item, Spray, will be added.
    - You can get Sprays for achieving certain categories in the Explorer Collection.
    - The Spray item will be mailed to you when you achieve the category, and when you use it, the Spray will be moved to the Skin Storage where you can set it up.
    - The Spray's default hotkey is "9."
    - If you're already using this key, or would like to change it to something else, you can change the Spray hotkey in the Settings > Hotkey Settings > System menu.
    - Sprays can be used in dungeons and towns.
    - Only one Spray can be placed on a map.
    - If you relog in or move to a different area after entering a Spray, the Spray you entered will be deleted.
    - Other characters can see the Sprays that you enter.

 

 

Combine Cards

  • The Card Combination UI will be improved.
  • Now, Legendary cards can be combined.
  • Unique cards will now have a chance of being upgraded to a Legendary card when combined.
  • More cards will be added to the Expected Results list. (Bakal Raid, Event, and Special cards excluded)
  • Now, you can combine cards even if you don't have enough space in your inventory.
    - If you don't have enough space in your inventory, the obtained card will be mailed to you. (15-day storage period)
  • The Expected Result card probability will now be displayed as a %.
  • The number of cards you can try to combine will be fixed per card grade.

Grade

Old

New

Common Card

2 - 5

2

Uncommon Card

2 - 4

2

Rare Card

2 - 3

2

Unique Card

2

2

Legendary Card

2

2

 

  • The "Auto-Select" menu will be added to the card combination.
    - Click Auto-Select to automatically register cards that meet the combination grade, starting at the top of your inventory.
    - Select the Account-bound option to auto-select only account-bound cards.
    - Sort-locked cards can't be auto-selected.
  • The probability of a card appearing based on its materials is shown below. (All probabilities within the same grade are the same.)

Material Card Grade

Common

Uncommon

Rare

Unique

Legendary

2 Common Cards

90%

10%

-

-

-

2 Uncommon Cards

-

90%

10%

-

-

2 Rare Cards

-

-

76%

24%

-

2 Unique Cards

-

-

-

97%

3%

2 Legendary Cards

-

-

-

-

100%

 

  • In the Combine Cards UI, click Obtainable Cards to see what cards can be obtained by combinations.

 

 

Additional Changes

  • During the scheduled on Tuesday, February 20, the Auction Hall average price for card items (Legendary, Unique, Rare, Uncommon, and Common) will be removed.
  • During the scheduled maintenance on Tuesday, February 20, all the open card auctions on the Auction Hall will automatically fail.
  • The Upgrade Card UI will be updated.
  • The Combine Cards and Card Upgrade Results pop-up windows can now be controlled with the Spacebar.

 

 

Reinforcement

Safe Reinforcement

  • The Safe Reinforcement attempt cost and success chance, and failure compensation will be changed.
  • (Equipment Lv. 100 or above and Unique or better only)

Reinforcement Section

Material
(Old)

Success Chance
(New)

Failure Bonus
(Old)

Material
(New)

Success Chance
(New)

Failure Bonus
(New)

+0 → 1

Leiern Core x29
180,360 Gold

100%

-

Leiern Core x40
124,448 Gold

100%

-

+1 → 2

Leiern Core x30
180,360 Gold

100%

-

Leiern Core x41
124,448 Gold

100%

-

+2 → 3

Leiern Core x31
180,360 Gold

100%

-

Leiern Core x43
124,448 Gold

100%

-

+3 → 4

Leiern Core x32
180,360 Gold

100%

-

Leiern Core x44
124,448 Gold

100%

-

+4 → 5

Leiern Core x59
359,265 Gold

80%

5% p

Leiern Core x81
247,893 Gold

80%

5% p

+5 → 6

Leiern Core x66
400,300 Gold

70%

5% p

Leiern Core x91
276,207 Gold

70%

5% p

+6 → 7

Leiern Core x72
432,948 Gold

60%

5% p

Leiern Core x99
298,734 Gold

60%

5% p

+7 → 8

Leiern Core x80
481,989 Gold

50%

5% p

Leiern Core x110
332,572 Gold

50%

5% p

+8 → 9

Leiern Core x90
546,593 Gold

40%

5% p

Leiern Core x124
377,149 Gold

40%

5% p

+9 → 10

Leiern Core x105
633,275 Gold

30%

5% p

Leiern Core x145
436,960 Gold

30%

5% p

+10 → 11

Leiern Core x356
2,153,040 Gold

8%

2% p

Leiern Core x491
1,485,598 Gold

10%

2% p

+11 → 12

Leiern Core x1,108
6,704,400 Gold

3%

1% p

Leiern Core x1,529
4,626,036 Gold

6%

2% p

 

 

Normal Reinforcement

  • The cost of Normal Reinforcement attempts until +12 will be changed.
  • (Equipment Lv. 100 or above and Unique or better only)

 

Reinforcement Section

Necessary Materials (Weapon)
(Old)

Necessary Materials (Non-Weapon)
(Old)

Necessary Materials (Weapon)
(New)

Necessary Materials (Non-Weapon)
(New)

+0 → 1

Clear Cube Fragment x10
354,600 Gold

Clear Cube Fragment x10
295,500 Gold

Clear Cube Fragment x10
177,300 Gold

Clear Cube Fragment x10
147,750 Gold

+1 → 2

Clear Cube Fragment x20
354,600 Gold

Clear Cube Fragment x20
295,500 Gold

Clear Cube Fragment x20
177,300 Gold

Clear Cube Fragment x20
147,750 Gold

+2 → 3

Clear Cube Fragment x30
354,600 Gold

Clear Cube Fragment x30
295,500 Gold

Clear Cube Fragment x30
177,300 Gold

Clear Cube Fragment x30
147,750 Gold

+3 → 4

Clear Cube Fragment x40
354,600 Gold

Clear Cube Fragment x40
295,500 Gold

Clear Cube Fragment x40
177,300 Gold

Clear Cube Fragment x40
147,750 Gold

+4 → 5

Clear Cube Fragment x50
709,200 Gold

Clear Cube Fragment x50
591,000 Gold

Clear Cube Fragment x50
354,600 Gold

Clear Cube Fragment x50
295,500 Gold

+5 → 6

Clear Cube Fragment x60
780,120 Gold

Clear Cube Fragment x60
650,100 Gold

Clear Cube Fragment x60
390,060 Gold

Clear Cube Fragment x60
325,050 Gold

+6 → 7

Clear Cube Fragment x70
851,040 Gold

Clear Cube Fragment x70
709,200 Gold

Clear Cube Fragment x70
425,520 Gold

Clear Cube Fragment x70
354,600 Gold

+7 → 8

Clear Cube Fragment x80
921,960 Gold

Clear Cube Fragment x80
768,300 Gold

Clear Cube Fragment x80
460,980 Gold

Clear Cube Fragment x80
384,150 Gold

+8 → 9

Clear Cube Fragment x90
992,880 Gold

Clear Cube Fragment x90
827,400 Gold

Clear Cube Fragment x90
496,440 Gold

Clear Cube Fragment x90
413,700 Gold

+9 → 10

Clear Cube Fragment x100

1,063,800 Gold

Clear Cube Fragment x100
886,500 Gold

Clear Cube Fragment x100
531,900 Gold

Clear Cube Fragment x100
443,250 Gold

+10 → 11

Clear Cube Fragment x120
1,063,800 Gold

Clear Cube Fragment x120
886,500 Gold

Clear Cube Fragment x120
531,900 Gold

Clear Cube Fragment x120
443,250 Gold

+11 → 12

Clear Cube Fragment x140
1,773,000 Gold

Clear Cube Fragment x140
1,477,500 Gold

Clear Cube Fragment x140
886,500 Gold

Clear Cube Fragment x140
738,750 Gold

 

 

Legion Changes

Common

  • The Re-entry Count limit will be removed from all Legion content.
  • The Operation Change Count limit will be removed from all Legion content.
  • The handling of the "Reconnect Grace Period (8 minutes)" for abnormal client terminations during all Legion content will be changed.
    - If you clear a dungeon during party play within the reconnect grace period (8 minutes), you will receive the dungeon's Clear rewards (Epic equipment and materials) to your Mailbox and your Weekly Reward count for that dungeon will be decreased.
    (This does not increment the Mission count for quests, achievements, events, and other missions that require you to clear that dungeon.)
    - Example) If the client abnormally closes during the "Lightning War" operation in the Ispins Legion content, Traitor's Mansion, and the dungeon is cleared within 5 minutes, a portion of the Traitor's Mansion Clear reward and the "Lightning War" Operation Success reward will be mailed to you and your Traitor's Mansion Weekly Reward count will be decreased.
  • If you connect within the reconnect grace period (8 minutes), the same Legion content in progress won't be available.
    - Example) If the client abnormally closes during the Ispins Legion content and you successfully reconnect within 8 minutes, you won't be able to create a new Ispins Legion content party.
    (But you can rejoin your previous party.)

 

Fusion/Separation System Improvements

  • Fused equipment can now be registered and immediately re-fused without the need for separation.
  • Existing equipment that was fused will automatically be separated and acquired.

 

Equipment Growth/Transfer Systems

  • The cost of the Option Growth system will be changed as follows.

Material Item
Level Requirement

Material Item
Option Level

Before

After

105

Resonating
Energy Equipment

  • 25,000 Gold
  • Golden Beryl x25
  • Power Essence x1
  • 12,500 Gold
  • Golden Beryl x12
  • Power Essence x1

1 - 10

  • 45,000 Gold
  • Golden Beryl x45
  • Power Essence x1
  • 22,500 Gold
  • Golden Beryl x22
  • Power Essence x1

11 - 20

  • 55,000 Gold
  • Golden Beryl x55
  • Power Essence x1
  • 27,500 Gold
  • Golden Beryl x27
  • Power Essence x1

21 - 30

  • 65,000 Gold
  • Golden Beryl x65
  • Power Essence x1
  • 32,500 Gold
  • Golden Beryl x32
  • Power Essence x1

31 - 40

  • 75,000 Gold
  • Golden Beryl x75
  • Power Essence x1
  • 37,500 Gold
  • Golden Beryl x37
  • Power Essence x1

41 - 45

  • 125,000 Gold
  • Golden Beryl x125
  • Power Essence x1
  • 62,500 Gold
  • Golden Beryl x62
  • Power Essence x1

46 - 50

  • 145,000 Gold
  • Golden Beryl x145
  • Power Essence x1
  • 72,500 Gold
  • Golden Beryl x72
  • Power Essence x1

51 - 55

  • 165,000 Gold
  • Golden Beryl x165
  • Power Essence x1
  • 82,500 Gold
  • Golden Beryl x82
  • Power Essence x1

56 - 60

  • 185,000 Gold
  • Golden Beryl x185
  • Power Essence x1
  • 92,500 Gold
  • Golden Beryl x92
  • Power Essence x1

61 - 65

  • 205,000 Gold
  • Golden Beryl x205
  • Power Essence x3
  • 102,500 Gold
  • Golden Beryl x102
  • Power Essence x1

66 - 70

  • 225,000 Gold
  • Golden Beryl x225
  • Power Essence x5
  • 112,500 Gold
  • Golden Beryl x112
  • Power Essence x2

71 - 75

  • 245,000 Gold
  • Golden Beryl x245
  • Power Essence x5
  • 122,500 Gold
  • Golden Beryl x122
  • Power Essence x2

76 - 80

  • 265,000 Gold
  • Golden Beryl x265
  • Power Essence x5
  • 132,500 Gold
  • Golden Beryl x132
  • Power Essence x2

 

  • The cost of the Option Level Transfer system will be changed as follows.

Before

After

500,000 Gold

Golden Beryl x500

Power Essence x5

250,000 Gold

Golden Beryl x250

Power Essence x2

  • Resonating Energy Equipment will no longer be able to be used as material for Equipment Growth Tickets.

 

Resonating Energy Weapon Addition

  • Resonating Energy Weapons will be added.
    - Only basic growth materials will be required when using Resonating Energy Weapons as growth material.
    - Resonating Energy Weapons will be added to rewards that provide Resonating Energy equipment.

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