Mountainous Wheel
- Downward strike Atk. will be decreased by 51.5%.
- Shock wave Atk. will be increased by 52.9%.
Bloodlust
- Absorbing Atk. will be increased by 9%.
- Releasing Atk. will be increased by 12.2%.
- Additional Atk. against Bleeding enemies will be increased by 12.2%.
- Now concentrates and discharges blood if you grab a Grab-immune enemy.
Raging Fury
- Shock wave Atk. will be increased by 12.7%.
- Blood pillar Atk. will be decreased by 7.2%.
- Hit count will be increased. (8 → 10)
- Attack range will be increased.
- Launching Strength will be decreased.
- The time gap between the shock wave and the blood pillar will be decreased.
Raging Fury Upgrade
- TP cost at Level 1 will be decreased. (4 → 2)
- Hit count will no longer be increased at Level 1.
Thirst
- Overall delay will be decreased.
- Its Skill Atk. Bonus effect will now last for its duration.
- The Strength bonus from certain equipment will now be applied in real time.
Bloody Twister
- Atk. will be increased by 19.3%.
- Attack range will be increased.
- Can now be used in the middle of Basic attacks.
Enrage (New Active Skill)
- This is a new Level 35 Active skill.
- Your character strikes the ground with its weapon, launching enemies, slashes at them with two weapons, and then tears into enemies by crossing the weapons.
Blood Sword
- Attack range will be increased.
- The Blood Sword Explosion effect will be changed.
Outrage Break
- Atk. will be increased by 18.6%.
- Now your character will jump more quickly.
- The delay after the downward strike will be decreased.
- The downward strike will now shoot earth shrapnel more quickly.
- Can now be used in the middle of Basic attacks.
Blood Memory
- Bleeding enemies will now temporarily increase Independent Atk., Hit Rate, and Physical Critical Chance.
Extreme Overkill
- The finishing attack's animation effect will be renewed.
ㄴ The moment you strike the ground with your blood sword, blood explodes, Holding enemies on hit.
ㄴ Blood shoots up from the ground, inflicting multi-hit damage.
- Because of this renewal, the skill's Atk. will be readjusted.
- Can now be used in the middle of Basic attacks.
Blood Ruin
- This skill will be deleted.
Blood Snatch (New Active Skill)
- This is a new Level 60 Active skill.
- Grabs an enemy in front, hopping and spinning with it, and then slams it onto the ground, inflicting damage.
- Use with the Forward key to charge before you grab an enemy.
Burst Fury
- Atk. will be increased by 14%.
- Attack range will be increased.
- The time gap between the shock wave and the blood pillar will be decreased.
Blood Boom
- Atk. will be increased by 16.7%.
- Can now be used in the middle of Basic attacks.
Blood Riven
- Atk. will be increased by 10.1%.
- Can now be used in the middle of Basic attacks.
Chronicle Options Update * Infinite Onslaught
ㄴ 9-piece Set effect deleted: Thirst Atk. increase rate +50% against Bleeding enemies
ㄴ 9-piece Set effect added: Raging Fury Atk. +40%
* Arterial Spray
ㄴ 6-piece Set effect deleted: Blood Ruin multi-hit count +1 upon eruption, energy-absorbing multi-hit count +2 at full Thirst, and energy-absorbing multi-hit interval -50%
ㄴ 6-piece Set effect added: Blood Snatch Atk. +30% and cooldown -25%
ㄴ 9-piece Set effect deleted: Blood Ruin cooldown -15%%, multi-hit count +2 and hit interval -50% when erupting, multi-hit count +2 when Thirst is Max-charged, and Clear Cube Fragment cost +1
ㄴ 9-piece Set effect added: Blood Snatch Atk. +40% and cooldown -20%
* Brutal Madman
ㄴ 6-piece Set effect deleted: Thirst Atk. increase rate +30% against Bleeding enemies
ㄴ 6-piece Set effect added: Raging Fury Atk. +25%
Bug Fixes
- Gore Cross: Additional attacks are no longer randomly disabled at high Attack Speed.
- Frenzy: The Atk. bonus by Gore Cross is now properly displayed on its tooltip.