
- Atk. will be increased by 15%.
- The incorrect Atk. bonus per level will be corrected.
- 8.2% at Level 47
- Atk. will be increased by 11.1%.
- Ancient Trigger and Operation Raids will now be affected by Hand Cannons' Increased Skill Cooldown effect.
- Alpha Support will now apply the following effects to this skill.
ㄴ The energy ball will no longer penetrate enemies, and immediately explode instead on hit.
ㄴ The deleted collision damage will be added to the explosion damage.
ㄴ The energy ball's flying distance will be increased.
- Atk. will be increased by 5%.
- Atk. will be increased by 62.2%.
- Atk. will be increased by 10%.
- Atk. will be increased by 5%.
- It will now immediately cast Super Armor. (Disabled in the Arena)
- It can now be canceled into Basic attacks.
- Atk. will be increased by 15.4%.
- It will now immediately cast Super Armor. (Disabled in the Arena)
- It can now be canceled into Basic attacks.
- The crosshairs will now appear in front of your character.
- Atk. will be increased by 8.5%.
- Post-casting delay will be decreased. (Disabled in the Arena)
- It can now be canceled into Basic attacks.
- Atk. will be increased by 11%.
- Charged Atk. will now be applied to the 1st attack during the multi-attack phase.
- You will now immediately move to the ground after the skill's effect.
- It can now be canceled into Basic attacks.
- Atk. and duration will now be applied in real time.
- Atk. will be increased by 6.8%.
- Its attack range will be expanded to where the gun barrel is.
- It will now immediately cast Super Armor.
- Clear Cube Fragment cost will be changed. (2 → 1)
- Atk. will be increased by 15.7%.
- It will now immediately cast Super Armor.
- Clear Cube Fragment cost will be changed. (3 → 2)
- The Upgrade (TP) skill will be changed.
ㄴ Mastery/max levels will be changed. (1/3 → 5/7)
ㄴ TP cost per level will be changed. (4→ 2)
ㄴ Atk. bonus will be changed.
ㄴ Before: +25% at Level 1 and +10% at every level afterward
ㄴ After: +10% per level
ㄴ The skill will still update the original skill's structure as before.
- Its tooltip will now include the changes it makes to Cannonball.
- It will now immediately cast Super Armor.
- Bomb speed will be increased.
- The bomb will now explode more quickly after its attachment.
- Atk. will be increased by 5%.
- It will now immediately cast Super Armor.
- Clear Cube Fragment cost will be changed. (3 → 5)
- The two-way shooting's max hit count will be fixed to 1, and Atk. will be increased by 101.5%.
- The forward reinforced fire Atk. will be increased by 13.2%.
- The ground shooting explosion Atk. will be increased by 12.4%.
- It can now be canceled into Basic attacks.
- The armor pack Atk. will be deleted.
ㄴ This deleted Atk. will be added to the rocket launcher's explosion Atk.
ㄴ The armor pack's shock wave with the Knockback effect will be retained.
- Atk. will be increased by 7.5%.
- Cannonball can no longer be canceled to give way to other skills.
- Cannonball's energy ball will no longer abnormally disappear without penetrating enemies.
- Sub Weapon Crusher's Atk. will no longer be abnormally applied to certain skills when it's not learned.
- FSC-7 will no longer randomly decrease its hit count.
- PT-15 Prototype: The two-way shooting and ground shooting casting motions will no longer abnormally ignore incoming damage.
- PT-15 Prototype's tooltip will now include the missing information about the two-way shooting.
- Operation Raids will no longer apply the wrong Atk. during certain attacks.
- Plasma Booster Upgrade (TP) will no longer display the abnormal skill icon when it can't be learned.