
[Enchanting Beads]
| Icon | Item Name | Description | ||
|---|---|---|---|---|
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Naxheim Navy Bead | Can be added to Sub Equipment. | ||
| Independent Atk. +18 | ||||
| Physical Critical Chance Skill Lv. +1 | ||||
| Physical Back Attack Skill Lv. +1 | ||||
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Naxheim Scarlet Bead | Can be added to Sub Equipment. | ||
| Independent Atk. +18 | ||||
| Magical Critical Chance Skill Lv. +1 | ||||
| Magical Back Attack Skill Lv. +1 | ||||
[Materials]
| Icon | Item Name | Description | ||
|---|---|---|---|---|
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Powerful Energy Box | Contains 25 Powerful Energies. | ||
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Crystallized Chaos Box | Contains 5 Crystallized Chaoses. | ||
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Demon Invitation Box | Contains 500 Demon Invitations. | ||
[Guild Dungeon Consumables]
| Icon | Item Name | Description | |||
|---|---|---|---|---|---|
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Naxheim HP Potion | Fully restores HP. | |||
| Can only be used in the Guild dungeons. | |||||
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Naxheim MP Potion | Fully restores MP. | |||
| Can only be used in the Guild dungeons. | |||||
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Naxheim Toy | Cancels all harmful effects. Applies to all levels. | |||
| Immunizes against all Abnormal Status effects for 10 seconds. | |||||
| Can only be used in the Guild dungeons. | |||||
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Naxheim Vital Potion | Increases Max HP by 1,850 for 30 minutes. | |||
| This skill's effect is affected by your Vitality. | |||||
| Can only be used in the Guild dungeons. | |||||
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Naxheim Mana Nostrum | Increases Max MP by 1,465 for 30 minutes. | |||
| This skill's effect is affected by your Spirit. | |||||
| Can only be used in the Guild dungeons. | |||||
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Naxheim Strength Potion | Increases your Strength by 175 for 1,800 seconds. | |||
| Can only be used in the Guild dungeons. | |||||
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Naxheim Intelligence Potion | Increases your Intelligence by +175 for 1,800 seconds. | |||
| Can only be used in the Guild dungeons. | |||||
| Physical Def. | Fire Damage | ||
| Magical Def. | Water Damage | ||
| Attack SPD | Shadow Damage | ||
| Movement SPD | Light Damage | ||
| Casting SPD | Hit Rate | ||
| Physical Critical | Extra Inventory Weight | ||
| Magical Critical |
- You can equip up to 4 gems, and more than 1 gem of the same option cannot be equipped.
: If you equip a physical defense gem on the 1st slot, you cannot equip a physical defense gem on the rest of the slots.
- Gem can be equipped to each Insignia.
: For example, after equipping gems on Insignia A, if you switch to Insignia B with no gems, you can equip new gems to the B insignia.
- Equipped gems cannot be retrieved.
- If you try to equip a gem into a slot with another gem already equipped, equipped gem will be removed and the new gem will take its place.
- Gems can be acquired via the routes below.
: All monsters of Guild Dungeons have a chance to drop Gems
: Random gems sold by Courtier Regin
: Gem compounding system will be added.
: You can compound gems via Court Supplier Ande in Guild Hideout.
: You have a chance to acquire Unique level gems via compounding.
[Blazing Anger Set]
| Icon | Item Name | |
|---|---|---|
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Ein, the Zenith Blade: Flame Ring | |
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Flame Field Necklace | |
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Fire Grudge Bracelet | |
[Frozen Sorrow Set]
| Icon | Item Name | |
|---|---|---|
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Ice Prism Ring | |
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Blizzard Nucleus Necklace | |
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Frozen Crystal Armlet | |
- These items are untradeble and can be required via the routes below.
: Some Boss Monsters of Guild Dungeons have a chance to drop
: Sold by Courtier Regin
| Icon | Item Name | Description | ||
|---|---|---|---|---|
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Guild Dungeon Bonus Box | Contains a random insignia or a gem. | ||