
| Item | Options | |
|---|---|---|
| Bloodied Scar | Old |
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| New |
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| Floo's Determination | Old |
Eagle Eye increases STR +250 and Physical Critical Chance +25% for 30 seconds. Flame Pillar attacks create a 5% chance of firing Floo's Soul Scream. |
| New |
Eagle Eye increases STR +250 and Physical Critical Chance +25% for 30 seconds. (Max Stacks: 1) Flame Pillar attacks create a 5% chance of firing Floo's Soul Scream. |
|
| Crystal Twinkle Magic Shot | Old |
|
| New |
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| Air Bending Fist | Old |
Tiger Flash: Nen Creature of Light increases Attack Speed +20% for its duration. Fighter (F): Tiger Flash: Nen Creature of Light duration +10 seconds Fighter (M): Tiger Flash: Nen Creature of Light Atk. +20% |
| New |
Attack Speed + 5% Tiger Flash: Nen Creature of Light increases Attack Speed +20% for its duration. (Max Stacks: 1) Fighter (F): Tiger Flash: Nen Creature of Light MP cost - 15% Fighter (M): Tiger Flash: Nen Creature of Light Atk. +20% |
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| Item Name | Options | |
|---|---|---|
| Magic Cataclysm | Old | Attacks create a 5% chance of tripling Basic Training's Attack bonus for 10 seconds. (Cooldown: 10 sec.) |
| New | Basic Training Attack bonus +150%, Attack Speed: 12%, Casting Speed: 15%, Movement Speed: 5%, and (all classes) Level 30-45 skill level +2 | |
| Mana Vortex | Old |
[5-piece Set Effect] - Physical Critical Chance + 10% |
| New |
[5-piece Set Effect] - Physical Critical Chance + 10% |
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Item Name |
Options |
|
|---|---|---|
|
Machinist's Fury |
Old |
Robotics duration -90 sec. Robotics STR/INT increases +40% Mech Drop Atk. +30% EZ-8 Time Bomb explosion range ratio +20% EZ-8 Time Bomb Atk. +20% EZ-10 Time Bomb explosion range ratio +20% EZ-10 Counterattack Land Runners +2 Transformable G-1 Corona Atk. +25% Transformable G-2 Rolling Thunder Atk. +25% Transformable G-3 Raptor Atk. +25% |
|
New |
Robotics MP cost +30% Robotics STR/INT/Atk. increases +40% Mech Drop Atk. +30% EZ-8 Time Bomb explosion range ratio +20% EZ-8 Time Bomb Atk. +20% EZ-10 Time Bomb explosion range ratio +20% EZ-10 Counterattack Land Runners +2 Transformable G-1 Corona Atk. +25% Transformable G-2 Rolling Thunder Atk. +25% Transformable G-3 Raptor Atk. +25% |
|
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Kurgiv's Gold Necklace |
Old |
Robotics creates a 25% chance of increasing its STR/INT increases +30% at the cost of 1 Gold Cube Fragment. (Cooldown: 120 sec.) RX-78 Land Runner Atk. +20% EZ-8 Time Bomb Atk. 10% Air Bomb Mech: Tempester Atk. +10% Air Bomb Mech: Gale Force Atk. +10% Mech Drop Atk. +10% EZ-10 Counterattack Atk. +10% |
|
New |
Robotics creates a 25% chance of increasing its STR/INT/Atk. increases +30% at the cost of 1 Gold Cube Fragment. (Cooldown: 120 sec.) RX-78 Land Runner Atk. +20% EZ-8 Time Bomb Atk. 10% Air Bomb Mech: Tempester Atk. +10% Air Bomb Mech: Gale Force Atk. +10% Mech Drop Atk. +10% EZ-10 Counterattack Atk. +10% |
|
|
Vilai Guerrilla Machine Gun |
Old |
Gunner (M) EZ-8 Time Bomb skill level +3 Mech Drop skill level +3
Gunner (F) EZ-8 Time Bomb skill level +3 Mech Drop skill level +3
Casting creates a 20% chance of casting Bombardment around you at the cost of 2 Clear Cube Fragments. (Cooldown: 5 sec.) Damage from enemy attacks creates a 20% chance of casting Bombardment around you at the cost of 2 Clear Cube Fragments. (Cooldown: 5 seconds) Robotics increases Fire/Light Damage +20 for 20 seconds. (This option is canceled when this item is unequipped.) |
|
New |
Gunner (M) EZ-8 Time Bomb skill level +3 Mech Drop skill level +3
Gunner (F) EZ-8 Time Bomb skill level +3 Mech Drop skill level +3
Casting creates a 20% chance of casting Bombardment around you at the cost of 2 Clear Cube Fragments. (Cooldown: 5 sec.) Damage from enemy attacks creates a 20% chance of casting Bombardment around you at the cost of 2 Clear Cube Fragments. (Cooldown: 5 seconds) Robotics increases Fire/Light Damage +20 for its buff duration. (Max Stack: 1. This option is canceled when this item is unequipped.) |
|
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Captain Trooper's Super Cannon |
Old |
Gunner (M) Heavy Firearm Mastery skill level +3
Gunner (F) Heavy Firearm Mastery skill level +3
Eagle Eye increases Heavy Firearm Atk. +10% Eagle Eye duration -90 sec. FM-31 Grenade Launcher Atk. + 25% FM-92 Stinger Atk. +20%, bomb count +1, and max hit count +1 FM-92 mk2 Lancer Atk. +20%, bomb count +1, and max hit count +1. Quantum Bomb Atk. +22% FM-31 Grenade Launcher, FM-92 Stinger, FM-92 mk2 Lancer, and Quantum Bomb cast Super Armor for 1 second. |
|
New |
Gunner (M) Heavy Firearm Mastery skill level +3
Gunner (F) Heavy Firearm Mastery skill level +3
Eagle Eye increases Heavy Firearm Atk. +10% Eagle Eye MP cost + 30% FM-31 Grenade Launcher Atk. + 25% FM-92 Stinger Atk. +20%, bomb count +1, and max hit count +1 FM-92 mk2 Lancer Atk. +20%, bomb count +1, and max hit count +1. Quantum Bomb Atk. +22% FM-31 Grenade Launcher, FM-92 Stinger, FM-92 mk2 Lancer, and Quantum Bomb cast Super Armor for 1 second. |
|
|
Demon Slave |
Old |
Slayer (M) Derange skill level +2
Knight Overwhelm skill level +2 Physical Atk. + 30 Derange duration + 10 sec. Overwhelm Defense reduction duration + 2 sec. |
|
New |
Slayer (M) Derange skill level +2
Knight Overwhelm skill level +2 Physical Atk. + 30 Derange MP cost - 15% Overwhelm Defense reduction duration + 2 sec. |
|
|
Shrieking Queen of Pain |
Old |
Secret Sword Art skill level + 2 Qigong -Yang skill level + 5 Attack Speed + 10% Overdrive and Quintuple Strength let Queen of Pain possess you for 40 seconds. Dark Knights attack with a 10% chance of inviting Queen of Pain into their bodies for 40 seconds. Queen of Pain Possession Effects (Max Stacks: 1) - Attack/Movement Speeds +20% and Physical Atk. +15% - (For Dark Knights) Attack/Movement Speeds +20% and Physical Atk. +15% - Attacks create a 3% chance of casting Shrieking Queen of Pain. (All these options are canceled when the item is unequipped.) |
|
New |
Secret Sword Art skill level + 2 Qigong -Yang skill level + 5 Attack Speed + 10% Overdrive and Quintuple Strength let Queen of Pain possess you for their buff durations. Dark Knights attack with a 10% chance of inviting Queen of Pain into their bodies for 60 seconds. Queen of Pain Possession Effects (Max Stacks: 1) - Attack/Movement Speeds +20% and Physical Atk. +15% - (For Dark Knights) Attack/Movement Speeds +20% and Physical Atk. +15% - Attacks create a 3% chance of casting Shrieking Queen of Pain. (All these options are canceled when the item is unequipped.) |
|
|
Localist Magic |
Old |
Showtime duration + 6 sec. Showtime cooldown reduction + 5% Mana Explosion duration + 5 sec. Mana Explosion skill Attack bonus + 3% |
|
New |
Showtime duration + 6 sec. Showtime cooldown reduction + 5% Mana Explosion skill MP cost - 5% Mana Explosion skill Attack bonus + 3% |
|
|
Keep the Pole |
Old |
Chaser Generator duration + 10 sec. During the Chaser Generator buff, attacks create a 10% chance of summoning big Chasers. Sky Assault damage + 20% |
|
New |
Chaser Generator MP cost - 10% During the Chaser Generator buff, attacks create a 10% chance of summoning big Chasers. Sky Assault damage + 20% |
|
|
Mecha Tau's Mechanical Spine |
Old |
Chaser Generator duration + 20 sec. Neutral Chaser Atk. + 18% Light Chaser Atk. + 18% Water Chaser Atk. + 18% Fire Chaser Atk. + 18% Shadow Chaser Atk. + 18% Chasers hit and decrease their targets' Magical Def. (Disabled in the Anton Raid and Awakening Anton dungeons.) Neutral Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Water Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Light Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Light Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Fire Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Shadow Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. |
|
New |
Chaser Generator MP cost - 20% Neutral Chaser Atk. + 18% Light Chaser Atk. + 18% Water Chaser Atk. + 18% Fire Chaser Atk. + 18% Shadow Chaser Atk. + 18% Chasers hit and decrease their targets' Magical Def. (Disabled in the Anton Raid and Awakening Anton dungeons.) Neutral Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Water Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Light Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Light Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Fire Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. Shadow Chaser hits with a 20% chance of decreasing its target's Magical Def. -6% for 5 seconds. |
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|
Shadow Totem |
Old |
Fire Attribute Shadow Clone duration + 4 sec. Shadow Core increases Physical Weapon Atk. +20% at the cost of 7% Movement Speed for 24 seconds. |
|
New |
Fire Attribute Shadow Clone MP cost - 5% Shadow Core increases Physical Weapon Atk. +20% at the cost of 7% Movement Speed for 24 seconds. |
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|
Item Name |
Options |
|
|---|---|---|
|
Scream of Split Mana |
Old |
Elemental Burn skill level +3 Mana Explosion skill level +3 Elemental Burn INT increase + 20% Mana Explosion Atk. increase + 20% |
|
New |
Elemental Burn skill level +3 Mana Explosion skill level +3 Elemental Burn INT/Atk. increases + 20% Mana Explosion Atk. increase + 20% |
|
|
Hitsumetsu |
Old |
Shadow Technique Magical Def. reduction +3% and max stacks -50% |
|
New |
Shadow Technique Stage 1 afterimages/A Cycle of Six attack damage increase +10% |
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