- Atk. will be increased by 16%.
- The Party Synergy effects will now also be applied to the Sanguinem Skill attacks.
- Absorption Skill attacks will now affect the Sanguinem Skill Bonuses During Sanguinem Absorption effect duration.
ㄴ Absorption attacks increase the duration by 2 seconds on hit.
- Atk. will be increased by 10.2%.
- Atk. will be increased by 9.1%.
- The red flash effect will now only be applied to you.
- Atk. will be increased by 21.4%.
- Atk. will be increased by 9.3%.
- Pre-attack delay will be decreased.
- The red flash effect will now only be applied to you.
- Pressing the Forward key will no longer cause you to get stuck between terrain objects.
- Atk. will be increased by 7.1%.
- Atk. will be increased by 24.1%.
- Atk. will be increased by 18.6%.
- The attack range of the Sanguinem barrier at the beginning of the skill will be increased to match its size.
- The red flash effect will now only be applied to you.
- Atk. will be increased by 5.8%.
- The red flash effect will now only be applied to you.
- Mastery/max levels will be updated.
ㄴ Mastery Level: 20 → 30
ㄴ Max Level: 30 → 40
- The red flash effect will now only be applied to you.
- The moving process will be updated.
ㄴ Your character will quickly scatter into a swarm of bats, and then reappear in a front area along with bats to attack.
ㄴ The 1st attack's herding effect on hit will be retained.
ㄴ You can now use a direction key with this skill to adjust your traveling distance.
ㄴ Cast where you stand to skip the moving process and attack immediately.
ㄴ Because of this moving process update, the jump motion and the y-axis traveling feature will be deleted.
- The 2nd attack's attack range will now match its effect size.
- The 1st attack bats' attack range will now match the 2nd attack's range.
- Pressing the Forward key will no longer cause you to get stuck between terrain objects.
- Mastery/max levels will be updated.
ㄴ Mastery Level: 10 → 30
ㄴ Max Level: 20 → 40
- Atk. will be increased by 8.7%.
- The Invincibility effect will now be applied when you successfully grab enemies.
- Post-attack delay will be decreased.
- The red flash effect will now only be applied to you.
- Atk. will be increased by 16.5%.
- It will now be immediately cast where you stand, and the camera's POV will be changed to match the animation update.
- The red flash effect will now only be applied to you.
- Lilliac will now be properly affected by the weapon cooldown effect.
- Lilroi will no longer randomly apply the wrong hit count.
- Corruption will no longer abnormally miss targets when it's used on Grabbable enemies in a consecutive manner.
- Rumble Dog's Sanguinem absorption duration will no longer be abnormally longer than its attack duration.
- Blood Stream will now increase Attack Speed without fail when the skill key is pressed repeatedly.
- Rumble Dog will now properly display the casting dialogue.
- Wind Strike will no longer cause Sanguinem Absorption errors.
DFO’s server use’s UTC as the standard time.
However, you can use this feature to convert
the UTC time to your local time.
This will allow you to keep track of important things
such as start/end of events, expiration of
event/sale items, etc. in your local time.
This setting will only be applied to the current
browser you are accessing from.
09 : 28
Tue, 10 Oct 2017 (UTC)
09 : 28
Tue, 10 Oct 2017
(-)
Change