
- Atk. will be increased by 16%.
- The Party Synergy effects will now also be applied to the Sanguinem Skill attacks.
- Absorption Skill attacks will now affect the Sanguinem Skill Bonuses During Sanguinem Absorption effect duration.
ㄴ Absorption attacks increase the duration by 2 seconds on hit.
- Atk. will be increased by 10.2%.
- Atk. will be increased by 9.1%.
- The red flash effect will now only be applied to you.
- Atk. will be increased by 21.4%.
- Atk. will be increased by 9.3%.
- Pre-attack delay will be decreased.
- The red flash effect will now only be applied to you.
- Pressing the Forward key will no longer cause you to get stuck between terrain objects.
- Atk. will be increased by 7.1%.
- Atk. will be increased by 24.1%.
- Atk. will be increased by 18.6%.
- The attack range of the Sanguinem barrier at the beginning of the skill will be increased to match its size.
- The red flash effect will now only be applied to you.
- Atk. will be increased by 5.8%.
- The red flash effect will now only be applied to you.
- Mastery/max levels will be updated.
ㄴ Mastery Level: 20 → 30
ㄴ Max Level: 30 → 40
- The red flash effect will now only be applied to you.
- The moving process will be updated.
ㄴ Your character will quickly scatter into a swarm of bats, and then reappear in a front area along with bats to attack.
ㄴ The 1st attack's herding effect on hit will be retained.
ㄴ You can now use a direction key with this skill to adjust your traveling distance.
ㄴ Cast where you stand to skip the moving process and attack immediately.
ㄴ Because of this moving process update, the jump motion and the y-axis traveling feature will be deleted.
- The 2nd attack's attack range will now match its effect size.
- The 1st attack bats' attack range will now match the 2nd attack's range.
- Pressing the Forward key will no longer cause you to get stuck between terrain objects.
- Mastery/max levels will be updated.
ㄴ Mastery Level: 10 → 30
ㄴ Max Level: 20 → 40
- Atk. will be increased by 8.7%.
- The Invincibility effect will now be applied when you successfully grab enemies.
- Post-attack delay will be decreased.
- The red flash effect will now only be applied to you.
- Atk. will be increased by 16.5%.
- It will now be immediately cast where you stand, and the camera's POV will be changed to match the animation update.
- The red flash effect will now only be applied to you.
- Lilliac will now be properly affected by the weapon cooldown effect.
- Lilroi will no longer randomly apply the wrong hit count.
- Corruption will no longer abnormally miss targets when it's used on Grabbable enemies in a consecutive manner.
- Rumble Dog's Sanguinem absorption duration will no longer be abnormally longer than its attack duration.
- Blood Stream will now increase Attack Speed without fail when the skill key is pressed repeatedly.
- Rumble Dog will now properly display the casting dialogue.
- Wind Strike will no longer cause Sanguinem Absorption errors.