
- Elemental Protection will be renamed Elemental Fusion.
- Elemental Damage Bonus will now increase all Elemental Damages.
ㄴ At Level 1: +40
ㄴ Per Level: +3
- Elemental Damages bonus will be updated.
ㄴ At Level 1: +8 → +9
ㄴ Per Level: +2 → +3
- Atk. will be increased by 85%.
- Atk. will be increased by 9.4%.
- Your Knockback distance will now be decreased, depending on the direction key you use.
- Atk. will be increased by 10.1%.
- Atk. will be increased by 9.3%.
- The flame effect's y-axis sensitivity will be improved.
- Atk. will be increased by 12%.
- Atk. will be increased by 13.5%.
- Atk. will be increased by 12.4%.
- Atk. will be increased by 13.8%.
- Atk. will be increased by 14.9%.
- Atk. will be increased by 7%.
- Atk. will be increased by 5.5%.
- Atk. will be increased by 12.9%.
- Atk. will be increased by 17.6%.
- Atk. will be increased by 12.4%.
- Atk. will be increased by 50.4%.
- Cooldown will be increased from 30 to 40 seconds.
- The field's duration will be decreased from 15 to 5 seconds.
- The field will no longer increase all Elemental Damages.
- The field will now cast a buff that activates all the elements for fixed element skills used within range.
ㄴ This buff lasts for 15 seconds, and its duration will be renewed within the field's range.
ㄴ It adds a small pentacle around your character when activated.
ㄴ This buff is for you only.
- Atk. will be increased by 14.3%.
- Pressing the Forward key before using this skill will now decrease your Knockback distance.
- Atk. will be increased by 15.2%.
- Darkness Mantle will now always Slow down its targets without fail.
- Crystal Storm will now always display the correct casting effect.
- Elemental Rain's finishing small orbs will no longer hit abnormally, depending on your character's direction.
- Now Super Armor is properly applied during the Dark Zone casting animation.