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Item Name |
Old |
New |
|---|---|---|
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Frozen Resistance Weapon |
Skill Atk. 50% |
Skill Atk. 55% |
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Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
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Aspect-devoured Broomstick |
[Buffer-only Option] |
[Buffer-only Option] |
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Aspect-devoured Cross |
[Buffer-only Option] |
[Buffer-only Option] |
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Aspect-devoured Lyra Bow |
[Buffer-only Option] |
[Buffer-only Option] |
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Broomstick of Culmination - Enchantress |
[Buffer-only Option] |
[Buffer-only Option] |
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Cross of Culmination - Crusader (M) |
[Buffer-only Option] |
[Buffer-only Option] |
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Cross of Culmination - Crusader (F) |
[Buffer-only Option] |
[Buffer-only Option] |
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Lyra Bow of Culmination - Muse |
[Buffer-only Option] |
[Buffer-only Option] |
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Berserk Tenacity Weapon |
Option 1 Clear Cube Fragment skills increase all skill range +8% for 40 sec. (Max Stacks: 3. Awakening skills excluded.) |
Skill Atk. +8% if total Skill Range Bonus options are 48% or higher Equipment-based object damage +20%
Clear Cube Fragment skills increase skill range +8% for 40 sec. (Max Stacks: 3. Awakening skills excluded.) Applies the following at the max stacks. - All Elemental Damage +30 - Attack Speed +20% - Movement Speed +20% - Casting Speed +30%
Max HP +5%
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Option 2 Attack/Movement Speed +20%, Casting Speed +30%, and All Elemental Damage +30 at the max All-skill Range stacks by Berserk Tenacity weapons |
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Option 3 Super Armor for 2 sec. when attacked (Cooldown: 5 sec.) |
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Option 4 Max HP +5% |
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Berserk Tenacity Broomstick |
[Buffer-only Option] |
[Buffer-only Option] |
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Berserk Tenacity Cross |
[Buffer-only Option] |
[Buffer-only Option] |
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Berserk Tenacity Lyra Bow |
[Buffer-only Option] |
[Buffer-only Option] |
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Frozen Resistance Weapon |
Option 1 Cooldown recovery +30% for skills that cool down for 20 to less than 36 sec. (Awakening skills excluded) |
Water Attack Attribute
Skill cooldown recovery +40% (Awakening skills excluded)
5 Freeze attempts apply the following for 30 sec. - Adds Freeze as the target's vulnerable trait. Freeze Tolerance +40%
Mana Burn debuff when unequipped - MP -10% and -5,000 every sec. - Mana Burn removed when a Frozen Resistance weapon is equipped again. |
Option Damage Value 4,744 → 5,928 |
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Option 2 Skill cooldown recovery +50% for skills that cool down for at least 36 sec. (Awakening skills excluded) |
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Option 3 Water Attack Attribute |
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Option 4 Freeze Tolerance +40% |
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Frozen Resistance Broomstick |
[Buffer-only Option] |
[Buffer-only Option] |
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Frozen Resistance Cross |
[Buffer-only Option] |
[Buffer-only Option] |
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Frozen Resistance Lyra Bow |
[Buffer-only Option] |
[Buffer-only Option] |
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Dying Trust Weapon |
Option 1 Attacks Bleed, Burn, Shock, or Poison enemies for 10 sec. (Cooldown: 0.1 sec.) |
Skill Atk. +10% for 20 sec. when attacking enemies in Abnormal statuses (Max Stacks: 1)
Attacks Bleed, Burn, Shock,
All Abnormal Status Tolerances +20% HP/MP +1% every 3 sec. while affected by Abnormal Status effects |
Option Damage Value 5,928 → 7,112 |
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Option 2 Skill Atk. +10% for 20 sec. when attacking enemies in Abnormal statuses (Max Stacks: 1) |
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Option 3 All Abnormal Status Tolerances +20% |
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Option 4 HP/MP +1% every 3 sec. while affected by Abnormal Status effects |
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Dying Trust Cross |
[Buffer-only Option] |
[Buffer-only Option] |
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Dying Trust Broomstick |
[Buffer-only Option] |
[Buffer-only Option] |
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Dying Trust Lyra Bow |
[Buffer-only Option] |
[Buffer-only Option] |
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Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
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Noble Loyalty |
Option 1 Enter the Equipment Option Control key to summon a subspace for 2 sec. (Max Summons: 2) - Press Jump near this subspace to enter it. - Invincible within the subspace - All speeds +30% for 10 sec. after the subspace duration |
Enter the Equipment Option Control key to summon a subspace for 2 sec. (Max Summons: 2) - Press Jump near this subspace to enter it. - Invincible within this subspace - All speeds +30% for 10 sec. after the subspace duration
Max HP +30% Incoming non-counter Physical/Magical damage reduction +20% Physical/Magical Def. +7,000 All Abnormal Status Tolerances +15% [Buffer-only Option]
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Option Buff Power 1,928 → 1,968 |
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Option 2 All Abnormal Status Tolerances +15% |
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Option 3 Physical Def. +7,000 Magical Def. +7,000 |
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Option 4 Incoming non-counterattack damage -20% |
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Coolheaded Strategist's Top |
Option 1 Damage Value +296 for every 50 cumulative Clear Cube Fragments consumed by skills (Max Stacks: 5) |
Damage Value +296 for every 50 Clear Cube Fragments consumed by skills (Max Stacks: 5)
Skill cooldown recovery +2% per Clear Cube Fragment consumed by the target skill (Max Stacks: 15. Awakening skills excluded.)
Attack Speed 8% Casting Speed +12% Hit Rate +10% |
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Option 2 Skill cooldown recovery +1% per Clear Cube Fragment consumed by the target skill (Awakening skills excluded. Up to +30%.) |
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Option 3 Attack Speed 8% Casting Speed +12% |
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Option 4 Hit Rate +10% |
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Childhood's Dream Stage |
All Elemental Damage +15 When HP reaches 0, puts you to Sleep and restores 10% of HP. (Cooldown: 300 sec. This Sleep effect ignores your Sleep Tolerance.) |
All Elemental Damage +15
Incoming Sleep applies the following. - Skill Atk. +5% - HP +15% when attacked (Cooldown: 1 sec.) - Can't awakened by incoming attacks.
When you're fatally wounded, puts you to Sleep and restores HP +10%. (Cooldown: 300 sec.) - Ignores Abnormal Status Tolerances.
Physical/Magical damage reduction +20% when countered HP +460.2 per min. |
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Option 2 During Sleep, incoming damage can't wake you up. |
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Option 3 HP +460.2 per min. |
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Option 4 Incoming counterattack damage -20% |
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Abyss Reactor |
- |
- |
Option Damage Value 6,461 → 6,952 |
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Ultimate Generator |
Option 1 While waiting, walking, or dashing, enter the Equipment Option Control key to maximize your character for 25 sec. (Cooldown: 60 sec.) (Canceled if you re-enter the Equipment Option Control key, become Immobilized, die, or force-cast a skill. Re-entering the Equipment Option Control key only counts while waiting, walking, or dashing.) |
While waiting, walking, or dashing, enter the Equipment Option Control key to enlarge your character and apply the following for 25 sec. (Cooldown: 60 sec.) - Dashing generates a shock wave. - Jump-landing generates a powerful shock wave. - Super Armor - Physical/Magical damage reduction +20% - Skills and Basic attack disabled - Movement Speed -20% - Canceled if you re-enter the Equipment Option Control key, become Immobilized, die, or force-cast a skill. (Re-entering the Equipment Option Control key only counts while waiting, walking, or dashing.) The shock wave and powerful shock wave receive some of the enemy's Def. and inflict 288% and 1,440% of total Damage Value, respectively.
Applies the following for every 10%% Movement Speed. (Max Stacks: 20) - Physical/Magical Def. +500
HP +2,200 when attacking (Cooldown: 1 sec.) MP +3,500 when attacking (Cooldown: 1 sec.) |
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Option 2 Physical/Magical Def. +500 for every 10% of Movement Speed (Max Stacks: 20) |
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Option 3 HP +2,200 when attacking (Cooldown: 1 sec.) |
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Option 4 MP +3,500 when attacking (Cooldown: 1 sec.) |
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Jade Ghost Chestplate |
Option 1 During a jump, enter the Equipment Option Control key to float on a twister for 10 sec. (Cooldown: 20 sec. Inflicts 720% of total Damage Value, regardless of enemy Def.) (Canceled if you re-enter the Equipment Option Control key, become Immobilized, die, or force-cast a skill. Re-entering the Equipment Option Control key only counts while floating.) |
While jumping, enter the Equipment Option Control key to summon a twister and float for 10 sec., applying the following. (Cooldown: 20 sec.) - Pulls surrounding enemies. - Super Armor - Canceled if you re-enter the Equipment Option Control key, become Immobilized, die, or force-cast a skill. (Re-entering the Equipment Option Control key only counts while waiting, walking, or dashing.) The twister receives some of the enemy's Def. and inflicts 2,880% of total Damage Value.
Jumping applies the following. - Attack Speed +10% - Casting Speed +15%
Physical/Magical Critical Chances +5% Movement Speed +8% |
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Option 2 Attack Speed +10% and Casting Speed +15% while jumping |
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Option 3 Movement Speed +8% |
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Option 4 Physical Critical Chance +5% Magical Critical Chance +5% |
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Death-ridden Armor |
Option 1 Damage Value +445 for every 50 Clear Cube Fragments consumed by skills (Max Stacks: 5) |
Damage Value +445 for every 50 Clear Cube Fragments consumed by skills (Max Stacks: 5) Skill Atk. +5% for 30 sec. if spending at least 16 Clear Cube Fragments for a single skill (Max Stacks: 1)
When you're fatally wounded, delays death and casts a Berserk buff for 5 sec., applying the following. - Berserk mode negates incoming damage. - Berserk duration +0.3 sec. for every Clear Cube Fragment used for casting skills (Max Buff Duration: 5 sec.) - Death at the end of Berserk buff
Clear Cube Fragment skills apply the following for 30 sec. (Cooldown: 5 sec. Max Stacks: 3.) - Attack Speed +5% - Casting Speed +7.5%
Max HP +600 Skill MP cost -7% |
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Option 2 Attack Speed +5% and Casting Speed +7.5% for 30 sec. when casting Clear Cube Fragment skills (Cooldown: 5 sec. Max Stacks: 3) |
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Option 3 Skill MP cost -7%% |
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Option 4 Max HP +600 |
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Genius Engineer's Work Clothes Top |
Option 1 Attacks cause an explosion within 500 px around you at the cost of 2% of HP. (Cooldown: 10 sec. Inflicts 325% of total Damage Value, regardless of enemy Def. HP can't go below 1% because of this option.) |
Attacks consume 2%% of HP to cause an explosion within 500 px. (Cooldown: 10 sec.) - All Elemental Damage +15 for 30 sec. (Max Stacks: 1) - HP can't go below 1%% because of this option. - This explosion receives some of the enemy's Def. and inflicts 1,300% of total Damage Value.
Skill cooldown recovery +4%% when attacking (Max Stacks: 5. Awakening skills excluded. Cooldown: 1 sec.) - Stacks -1 if losing at least 1%% of HP on hit (Cooldown: 1 sec.)
HP +2,200 when attacking (Cooldown: 1 sec.) Max HP +600 |
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Option 2 Attacks increase skill cooldown recovery +4%. (Awakening skills excluded. Cooldown: 1 sec. Max Stacks: 5) Skill Cooldown Recovery Bonus stacks -1 if losing at least 1% of HP on hit (Cooldown: 1 sec.) |
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Option 3 HP +2,200 when attacking (Cooldown: 1 sec.) |
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Option 4 Max HP +600 |
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Platinum Class Jacket |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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Option 3 HP +460.2 per min. |
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Option 4 MP +348 per min. |
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High-tech Tactical Command Armor |
- |
- |
Option Damage Value 6,461 → 6,952 |
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Worthy Sacrifice |
Option 1 Damage Value +445 for every 7% of remaining HP (Max Stacks: 10 |
If 70% or more HP, casts a barrier with 10% of Max HP every 10 sec. (Max Stacks: 1)
Damage Value +445 for every 7% of remaining HP (Max Stacks: 10) - All Elemental Damage +15 at the max stacks - Always max-stacked during a barrier
Max HP +600 HP +460.2 per min. |
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Option 2 |
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Option 3 Max HP +600 |
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Option 4 HP +460.2 per min. |
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Earthen Nature |
Option 1 Attacks create a 50% chance of delivering a Fire attack, depending on your Fire Damage. (Cooldown: 1.5 sec.) |
Fire Damage +20 Damage Value +712 per Burned target within 500 px (Max Stacks: 5)
Attacks create a 50% chance of casting the following, depending on your Fire Damage. (Cooldown: 1.5 sec.) - 100 to below 150: Explosion - 150 to below 250: Infernal Road - 250 or more: Meteor Explosion, Infernal Road, and Meteor receive some of the enemy's Def. and inflict 720%, 920%, or 1,480% of total Damage Value, respectively. Meteor Burns enemies on hit for 15 sec. (Cooldown: 10 sec.
Meteor applies the following for 30 sec. (Max Stacks: 1) - Skill Atk. +2% - Fire Resistance +20
Applies the following for every 5 Fire Resistance. (Max Stacks: 10) - Attack Speed +1% - Casting Speed +1.5% |
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Option 2 Attack Speed +1% and Casting Speed +1.5% for every 5 Fire Resistance (Max Stacks: 10) |
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Option 3 Fire Damage +15 |
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Option 4 Damage Value +712 per Burned target within 500 px (Max Stacks: 5) |
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Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
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Neo White Class Pants |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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Option 3 HP +460.2 per min. |
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Option 4 MP +348 per min. |
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Desert Technology Pants |
Option 1 (Revised) Attacking Burned enemies creates 1 Ember for 5 sec. (Cooldown: 0.1 sec.) |
Fire Damage +20
Attacking Burned enemies increases Fire Damage +25 and Fire Resistance +25 for 30 sec. (Cooldown: 1 sec. Max Stacks: 1.)
Attacking Burned enemies creates 1 Ember for 5 sec. (Cooldown: 0.1 sec.) - When 5 Embers are created, consumes all the Embers and causes an explosion. (Receives some of the enemy's Def. and inflicts 96% of total Damage Value.)
Fire Resistance +10 |
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Option 2 Attacking Burned enemies increases Fire Damage +5 and Fire Resistance +5 for 5 sec. |
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Option 3 Fire Damage +15 |
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Option 4 Fire Resistance +10 |
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Super-Black Pants |
Option 1 Basic/Jump/Dash attacks increase Basic Training Atk. +15% for 5 sec. (Cooldown: 0.1 sec. Max Stacks: 3) |
Basic/Jump/Dash attacks apply the following. (Cooldown: 0.1 sec. Max Stacks: 3.) - Basic Training Atk. +15% for 10 sec. - Attack/Casting Speed +5% for 20 sec.
Skills consume all the stacks and apply the following. (Cooldown: 20 sec.) - Skill Atk. +5% and skill cooldown +5% for 20 sec. for every stack consumed
Attack Speed +8% Casting Speed +12% Hit Rate +10% |
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Option 2 Basic/Jump/Dash attacks increase Attack/Casting Speed +10% for 5 sec. (Cooldown: 0.1 sec. Max Stacks: 3.) |
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Hit Rate +10% |
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Attack Speed +8% Casting Speed +12% |
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Breathing Nature's Life |
Option 1 Attacks Burn all enemies within 450 px for 15 sec. (Cooldown: 10 sec.) |
All Elemental Damage +10 for 10 sec. when attacking enemies in Abnormal statuses (Max Stacks: 1) Damage Value +712 per Burned target within 500 px (Max Stacks: 5)
Attacks burn all enemies within 450 px for 15 sec. (Cooldown: 10 sec.)
Attacks on enemies in Abnormal statuses have a uniform chance of applying one of the following to all enemies within 450 px. (Cooldown: 0.5 sec.) - Fire Flare, Ice Pick, Lightning Strike, or Dark Bomb These effects receive some of the enemy's Def. and inflict 300% of total Damage Value.
Hit Rate +10% |
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Option 2 Attacking enemies in Abnormal statuses casts Nature's Fury, randomly casting one of the following effects on all enemies in 450 px: Fire Flare, Ice Pick, Lightning Strike, or Dark Bomb. |
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Option 3 Damage Value +712 per Burned target within 500 px (Max Stacks: 5) |
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Option 4 Hit Rate +10% |
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Justification for Victory |
Option 1 Neutralize Gauge reduction +200% by Weakness Neutralize-type Status effect |
If an enemy's Neutralize Gauge is 90% or lower, Skill Atk. +2% Damage Value +296 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) - All Elemental Damage +15 at the max stacks
Neutralize Gauge reduction +200% by Weakness Neutralize-type Status effect
Physical/Magical Def. +7,000 Movement Speed +8% |
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Option 2 Damage Value +296 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) All Elemental Damage +15 at the max Damage Value stacks |
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Option 3 Physical Def. +7,000 Magical Def. +7,000 |
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Option 4 Movement Speed +8% |
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Unlimited Cybernetics |
Option 1 Curses enemies in 250 px around you for 5 sec. every 20 sec. while equipped. Dashing increases Curse range +50 px and decreases HP -0.5% every sec. (Up to +250 px. HP can't go below 1% because of this option.) Curse range -50 px every sec. out of Dash mode. (Range can't go below 250 px because of this option.) |
Applies the following effect, depending on your HP. - 70% or more: Skill cooldown -10% (Awakening skills excluded) - 50% to below 70%: Skill Cooldown -12% (Awakening skills excluded) - Below 50%: Skill cooldown -15 (Awakening skills excluded)
Curses enemies within 250 px for 5 sec. every 20 sec. while equipped.
Dashing applies the following effect every sec. - Curse range +50 px (Max Stacks: 5) - HP -0.5% - HP can't go below 1%% because of this option.
Curse range bonus -50 px every sec. while not dashing
Movement Speed +8%
[Buffer-only Option] |
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Option 2 If 70% or more HP, skill cooldown -10% (Awakening skills excluded) If 50 to below 70% HP, skill cooldown -12% (Awakening skills excluded) If below 50% HP, skill cooldown -15% (Awakening skills excluded) |
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Option 3 Movement Speed +8% |
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Option 4 Evasion +8% |
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Genius Engineer's Multi-Box Pants |
Option 1 Camouflage buff while waiting or walking (Canceled Cooldown: 5 sec.) Camouflage buff canceled while dashing or when attacked |
Camouflage buff activated while waiting or walking
Camouflage applies the following for its duration. (Cooldown: 5 sec.) - Skill Atk. +3%, Damage Value +3,705 for 30 sec. (Max Stacks: 1) - Evasion +45% - Buff canceled while dashing or when attacked
Movement Speed +8% Evasion +8% |
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Option 2 The Camouflage buff applies the following effects. |
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Option 3 Evasion +8% |
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Option 4 Movement Speed +8% |
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Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
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Desert Concealment Shoulder |
Option 1 Burn damage +20% |
Burn damage +20% Skill Atk. +2% against Burned enemies Damage Value +712 per Burned target within 500 px (Max Stacks: 5)
Burns you for 10 sec. when you're attacked. (Cooldown: 5 sec.) Being Burned applies the following. - Physical/Magical Critical Chances +10% - Attack Speed +5% - Casting Speed +7.5%
HP +460.2 per min. |
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Option 2 While Burned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5% Incoming damage Burns you for 10 sec. (Cooldown: 5 sec.) |
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Option 3 Damage Value +712 per Burned target within 500 px (Max Stacks: 5) |
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Option 4 HP +460.2 per min. |
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Magnetic Search Scan |
Option 1 Shock damage +20% |
Shock damage +20% Skill Atk. +2% against Shocked enemies Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)
Shocks you for 10 sec. when you're attacked. (Cooldown: 5 sec.) Incoming Shock applies the following. - Physical/Magical Critical Chances +10% - Attack Speed +5% - Casting Speed +7.5%
HP +460.2 per min. |
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Option 2 While Shocked, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5% Incoming damage Shocks you for 10 sec. (Cooldown: 5 sec.) |
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Option 3 Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) |
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Option 4 HP +460.2 per min. |
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Black Cat Helmet |
Option 1 Basic/Jump/Dash attacks create a 10% chance of attacking at 300% higher Atk. |
Lv. 1 - 30 Active Skill Atk. +10% Basic Training Skill Atk. +20% Basic/Jump/Dash attacks create a 10% chance of attacking at 300% higher Atk.
Attack Speed +8% Casting Speed +12% Hit Rate +10% |
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Option 2 Basic Training skills' Atk. bonus +30% |
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Option 3 Attack Speed +8% Casting Speed +12% |
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Option 4 Hit Rate +10% |
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Lusterless Truth |
Option 1 Bleeding damage +20% |
Bleeding damage +20% Skill Atk. +2% against Bleeding enemies Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5)
Bleeds you for 10 sec. when you're attacked. (Cooldown: 5 sec.) Applies the following while you Bleed. - Physical/Magical Critical Chances +10% - Attack Speed +5% - Casting Speed +7.5%
HP +460.2 per min. |
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Option 2 While Bleeding, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5% Incoming damage Bleeds you for 10 sec. (Cooldown: 5 sec.) |
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Option 3 Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5) |
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Option 4 HP +460.2 per min. |
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Contaminated Ice Stone Spaulders |
Option 1 Poison damage +20% |
Poison damage +20% Skill Atk. +2% against Poisoned enemies Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5)
Poisons you for 10 sec. when you're attacked. (Cooldown: 5 sec.) Incoming Poison applies the following. - Physical/Magical Critical Chances +10% - Attack Speed +5% - Casting Speed +7.5%
HP +460.2 per min. |
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Option 2 While Poisoned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5% Incoming damage Poisons you for 10 sec. (Cooldown: 5 sec.) |
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Option 3 Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5) |
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Option 4 HP +460.2 per min. |
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Confident White Cloak |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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Option 3 HP +460.2 per min. |
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Option 4 MP +348 per min. |
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Uncontrollable Old Rule |
Option 2 Lv. 1 - 35 skills decrease Lv. 1 - 35 Skill Atk. -2% and increase Lv. 40 - 80 skill cooldown recovery +10% for 20 sec. (Max Stacks: 5. Awakening skills excluded) |
Lv. 1 - 35 skills apply the following for 20 sec. (Max Stacks: 5) - Lv. 40 - 80 skills' cooldown recovery +10% (Awakening skills excluded) - Lv. 1 - 35 Skill Atk. -2%
Lv. 40 - 80 skills apply the following for 20 sec. (Max Stacks: 5) - Lv. 1 - 35 skills' cooldown recovery +10% - Lv. 40 - 80 Skill Atk. -2%
Physical/Magical Critical Chances +5% Hit Rate +10% [Buffer-only Option] |
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Option Buff Power 1,948 → 1,968 |
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Option 2 Lv. 40 - 80 skills decrease Lv. 40 - 80 Skill Atk. -2% and increase Lv. 1 - 35 skill cooldown recovery +10% for 20 sec. (Max Stacks: 5) |
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Option 3 Physical Critical Chance +5% Magical Critical Chance +5% |
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Option 4 Hit Rate +10% |
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Blooming Natural Life |
Option 1 Attacks create a 50% chance of delivering a Water attack, depending on your Water Damage. (Cooldown: 1.5 sec.) |
Water Damage +20 Damage Value +1,284 per Frozen target within 500 px (Max Stacks: 3)
Attacks create a 50% chance of casting the following, depending on your Water Damage. (Cooldown: 1.5 sec.) - 100 to below 150: Ice Needle - 150 to below 250: Ice Breath - 250 or more: Blizzard Ice Needle, Ice Breath, and Blizzard receive some of the enemy's Def. and inflict 720%, 920%, or 1,480% of total Damage Value, respectively. Blizzard Freezes enemies on hit for 10 sec. (Cooldown: 30 sec.)
Blizzard applies the following for 30 sec. (Max Stacks: 1) - Skill Atk. +2% - Water Resistance +20
Applies the following for every 5 Water Resistance. (Max Stacks: 10) - Attack Speed +1% - Casting Speed +1.5% |
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Option 2 Attack Speed +1% and Casting Speed +1.5% for every 5 Water Resistance (Max Stacks: 10) |
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Option 3 Water Damage +15 |
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Option 4 Damage Value +1,284 per Frozen target within 500 px (Max Stacks: 3) |
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High-tech Body Protector Shoulder |
Option 1 Counter enemies in 3 sec. after attacked to recover from damage. (Cooldown: 3 sec.) - Counter in 1 sec. to recover from 70% of damage. - Counter in 2 sec. to recover from 50% of damage. - Counter in 3 sec. to recover from 20% of damage. |
Skill Atk. 5% for 15 sec. when attacking (Max Stacks: 1)
Attacks Shock you and all enemies within 300 px for 15 sec. (Cooldown: 5 sec.) - Ignores Abnormal Status Tolerances. - Can't be removed by skills or Consumables.
Attacking Shocked enemies applies the following. (Max Stacks: 5) - Damage Value +534 - All Elemental Damage +2
Restores HP on an incoming hit, depending on your response time. (Cooldown: 3 sec.) - Less than 1 sec.: +70% - Less than 2 sec.: +50% - Less than 3 sec.: +20%
Max HP +600 Hit Rate +10% |
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Option 2 Attacks cause Electric Shock with the following. (Cooldown: 5 sec.) |
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Option 3 Hit Rate +10% |
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Option 4 Max HP +600 |
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Heptagon Impulse Brick
|
Option 1 A 10% chance of Petrifying enemies within 300 px for 10 sec. when attacking (Cooldown: 15 sec.) |
Damage Value +2,519 All Elemental Damage +15
Skill Atk. 5% for 30 sec. when attacking (Max Stacks: 1) Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3)
Removes Physical/Magical damage reduction from your outgoing Petrification.
Attacks create a 10% chance of Petrifying enemies within 300 px for 10 sec. (Cooldown: 15 sec.)
Attack Speed +8% Casting Speed +12% |
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Option 2 Damage Value +2,519 and All Elemental Damage +15 upon entering dungeons Removes the incoming damage reduction effect from your Petrification effect on enemies. |
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Option 3 Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3) |
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Option 4 Attack Speed +8% Casting Speed +12% |
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Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
|
Guideline Belt |
Option 1 Non-Clear Cube Fragment Skill Atk. +20% |
Non-Clear Cube Fragment Skill Atk. +20%
Non-Clear Cube Fragment skill MP cost -10% for 10 sec. (Max Stacks: 3) - Casting a Clear Cube Fragment skill resets your stacks.
MP +3,500 when attacking (Cooldown: 1 sec.)
Physical/Magical damage reduction +15% Hit Rate +10% |
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Option 2 Non-Clear Cube Fragment skill MP cost -10% for 10 sec. (Max Stacks: 3) Casting a Clear Cube Fragment skill resets your MP Cost Reductions stacks. |
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Option 3 MP +3,500 when attacking (Cooldown: 1 sec.) |
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Option 4 Hit Rate +10% |
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Lofty White Belt |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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Option 3 HP +460.2 per min. |
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Option 4 MP +348 per min. |
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|
Unchanging Floating Stone Belt |
Option 1 Poisons you for 15 sec. every 10 sec. during 1 or more Consumable effects. (This Poison effect can't be removed by skills or Consumables, and ignores your Poison Tolerance.) |
Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5)
Poisons you for 15 sec. - Ignores Abnormal Status Tolerances. - Can't be removed by skills or Consumables.
Incoming Poison applies the following. - Skill cooldown recovery +25% (Awakening skills excluded) - All Elemental Damage +10 - Attacks Poison enemies for 10 sec. (Cooldown: 5 sec.)
Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10% [Buffer-only Option] |
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Option 2 Attacks Poison enemies and increase All Elemental Damage +10 for 10 sec. while you're Poisoned. (Cooldown: 5 sec. Max Stacks: 1.) |
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Option 3 Physical/Magical Critical Chances +7% |
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Option 4 Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5) |
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|
Pure Nature's Law |
Option 1 Attacks create a 50% chance of delivering a Lightning attack, depending on your Light Damage. (Cooldown: 1.5 sec.) |
Light Damage +20 Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)
Attacks create a 50% chance of casting the following, depending on your Light Damage. (Cooldown: 1.5 sec.) - 100 to below 150: Light Explosion - 150 to below 250: Lightning - 250 or more: Thunderstorm Light Explosion, Lightning, and Thunderstorm receive some of the enemy's Def. and inflict 720%%, 920%%, or 1,480%% of total Damage Value, respectively.
Thunderstorm Shocks enemies on hit for 15 sec. (Cooldown: 10 sec.)
Thunderstorm applies the following for 30 sec. (Max Stacks: 1) - Skill Atk. +2% - Light Resistance +20
Applies the following for every 5 Light Resistance. (Max Stacks: 10) - Attack Speed +1% - Casting Speed +1.5% |
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Option 2 Attack Speed +1% and Casting Speed +1.5% for every 5 Light Resistance (Max Stacks: 10) |
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Option 3 Light Damage +15 |
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Option 4 Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) |
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|
Thunder Resist Belt |
Option 1 Attacks drop thunderbolts with the following effects. (Cooldown: 3 sec.) - Shocks enemies within 300 px for 10 sec. - Light Resistance +10 and Damage Value +741 for 30 sec. (Max Stacks: 1) |
All Elemental Damage +20 Skill Atk. +7% when attacking Shocked enemies Damage Value +712 per Shocked target within 500 px
Attacks cast lightning, applying the following. (Cooldown: 3 sec.) - Shocks enemies within 300 px for 10 sec. - Damage Value +741, Light Resistance +10 for 30 sec. (Max Stacks: 1) |
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Option 2 Fire/Water/Shadow Damage +15 for 30 sec. when attacking Shocked enemies (Cooldown: 0.1 sec. Max Stacks: 1.) |
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|
Option 3 Damage Value +712 per Shocked target within 500 px |
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|
Option 4 Light Damage +15 |
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|
Eternal Sleep Preparation |
Option 1 Casting Freeze on Burned enemies that are immune to Freeze inflicts all their remaining Burn damage at once. (Cooldown: 4 sec.) |
Burn damage +15% Damage Value +712 per Burned target within 500 px (Max Stacks: 5)
A Freeze attempt inflicts Burn damage on Freeze-immune enemies in a lump sum. (Cooldown: 3 sec.) - Burns enemies for 10 sec.
Outgoing Burn duration +2 sec. Physical/Magical damage reduction +15% Max MP +945 |
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Option 2 Burn damage +15% Outgoing Burn duration +2 sec. |
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Option 3 Damage Value +712 per Burned target within 500 px (Max Stacks: 5) |
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|
Option 4 Max MP +945 |
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|
Constricting Horror |
Option 1 All classes' Lv. 1 - 30 Skill Atk. +12% Non-Clear Cube Fragment skills now cost 2 Clear Cube Fragments. |
Lv. 1 - 30 Skill Atk. +12% Non-Clear Cube Fragment skills' Clear Cube Fragment cost +2 Skills apply the following, depending on the number of Clear Cube Fragments consumed. - 1 - 9: Corresponding Skill Atk. +2% - 10 - 15: Corresponding Skill Atk. +15% - 16+: Corresponding Skill Atk. +20%
Physical/Magical Critical Chances +5% Skill MP cost -7% |
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Option 2 Increases Skill Atk., depending on the number of Clear Cube Fragments used. |
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|
Option 3 Skill MP cost -7%% |
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|
Option 4 Physical Critical Chance +5% Magical Critical Chance +5% |
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|
Wishful Melody |
Option 1 Consumables put you to Sleep for 10 sec. when used. (Cooldown: 10 sec. This Sleep effect ignores your Sleep Tolerance.) - Deletes the Insomnia buff when unequipped. Cooldown -10% for 20 sec. every 20 sec. during 1 or more Consumable effects (Awakening skills excluded) |
- Ignores Abnormal Status Tolerances. - Not applied during Sleep or Insomnia - Deletes the Insomnia buff when unequipped.
Sleeping applies the following for 20 sec. - Skill Atk. +2% - Damage Value +2,964 - Skill cooldown -10% (Awakening skills excluded)
Max HP +600 Physical/Magical Def. +7,000
Sleep Tolerance -10% |
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|
Option 2 Damage Value +2,964 and Skill Atk. +2% for 20 sec. every 20 sec. during 1 or more Consumable effects (Max Stacks: 1) |
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|
Option 3 Max HP +600 |
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|
Option 4 Physical Def. +7,000 Magical Def. +7,000 |
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|
Genius Engineer's Multi-Tool Belt |
Option 1 Damage Value +2,223 upon entering dungeons Skill MP cost +100% |
Damage Value +2,223
Applies the following for 60 sec. for 10,000 MP consumed by skills (Max Stacks: 1)
Max MP +945 MP +3,500 when attacking
Skill MP cost +100% |
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Option 2 Damage Value +889 for 60 sec. for every 10,000 MP consumed by skills (Max Stacks: 5) |
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Option 3 Max MP +945 |
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Option 4 MP +3,500 when attacking |
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|
Cooling Support Belt |
- |
- |
Option Buff Power 1,900 → 1,948 |
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Destroyed Faith |
Option 1 Bleeds you for 15 sec. every 10 sec. while equipped. (This Bleeding effect can't be removed by skills or Consumables, and ignores your Bleeding Tolerance.) Skill Atk. +7% while Bleeding |
Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5)
Attacking Bleeding enemies applies the following for 20 sec. (Max Stacks: 1. Cooldown: 3 sec.) - Damage Value +2,816 - All Elemental Damage +10
Bleeds you for 15 sec. (Cooldown: 10 sec.) - Ignores Abnormal Status Tolerances. - Can't be removed by skills or Consumables.
Applies the following while you Bleed. - Skill Atk. +7% - Attacks Bleed enemies for 10 sec. (Cooldown: 5 sec.)
Max HP +600 |
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Option 2 Attacks Bleed enemies for +10 sec. while you're Bleeding. (Cooldown: 5 sec.) |
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|
Option 3 Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5) |
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|
Option 4 Max HP +600 |
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|
Stalwart Determination |
Damage Value +148 for every 10 option levels of Sacrosanct Area items equipped (Max Stacks: 40)
Applies the following, depending on the number of Sacrosanct Area items equipped. - 1+: Skill Atk. +6% - 2+: All Elemental Damage +6 and all speed +6%
Max HP +600 Max MP +945 |
Damage Value +296 for every 5 option levels of Sacrosanct Area items equipped (Max Stacks: 20)
Applies the following, depending on the number of Sacrosanct Area items equipped. - 1+: Skill Atk. +6% - 2+: All Elemental Damage +6 and all speed +6%
Max HP +600 Max MP +945 |
|
|
|
Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
|
Black Footsteps |
Option 1 Lv. 30 or lower skills increase Basic Training Atk. +15% and Lv. 15 - 30 Active Skill Atk. +5% for 10 sec. (Cooldown: 1 sec. Max Stacks: 3) |
Lv. 30 or lower skills apply the following for 20 sec. (Max Stacks: 3) - Lv. 15 - 30 Active Skill Atk. +6% - Basic Training Skill Atk. +15% - Lv. 45 or higher skills decrease the stacks -1
Basic/Jump/Dash attacks apply the following for 20 sec. (Max Stacks: 2) - Attack Speed +10% - Casting Speed +15%
Max HP +600 Hit Rate +10% |
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Option 2 Basic/Jump/Dash attacks increase Attack/Casting Speed +10% for 2 sec. (Max Stacks: 3.) |
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Option 3 Hit Rate +10% |
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Option 4 Max HP +600 |
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|
Boundless Dimensions |
Option 1 Applies the following, depending on the total of all Skill Range Bonus options. (Options at certain skill levels excluded) |
Applies the following, depending on the total of all Skill Range Bonus options. - 12+: Skill Atk. +13% - 23%+: All TP skills +1 level - 30%+: Physical/Magical Critical Chances +5%
All Elemental Damage +10 for 30 sec. when casting skills (Max Stacks: 1)
Attack Speed +8% Casting Speed +12% All Elemental Resistance +8 |
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Option 2 All Elemental Damage +10 for 30 sec. when casting skills (Max Stacks: 1) |
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Option 3 Attack Speed +8% Casting Speed +12% |
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Option 4 All Elemental Damage +8 |
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|
Forward to the Future |
Option 1 Incoming Petrification casts a Statue buff instead of Petrification for 60 sec. (Max Stacks: 1) |
Skills with 40 sec. or longer cooldown Petrify you and all enemies within 400 px for 10 sec. (Cooldown: 30 sec.) - Upon conversion, also casts Super Armor that lasts for 5 hits.
The Statue buff applies the following. - If 25% or higher Physical Def., Skill Atk. +16% - If 25% or higher Magical Def., Damage Value +3,705 - Petrification-related options activated (HP/MP healing effects excluded)
Physical/Magical Critical Chances +7% Attack Speed +8% Casting Speed +12%
All Abnormal Status Tolerances -10%
[Buffer-only Option] |
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Option 2 Skills with a 40-second or longer cooldown Petrify you and enemies within 400 px for 10 sec. (Cooldown: 30 sec. This Petrification effect can't be removed by skills or Consumables, and ignores your Petrification Tolerance.) |
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Option 3 Attack Speed +8% Casting Speed +12% |
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Option 3 Physical/Magical Critical Chances +7% |
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|
Stepping Courage |
Option 1 If 35% or higher Hit Rate, Damage Value +3,260 and All Elemental Damage +25 |
If 35%% or higher Hit Rate, applies the following. - - Damage Value +3,260
If 50% or higher Movement Speed, Lv. 1 - 25 skills +2 levels
Movement Speed +8% Hit Rate +10%
[Buffer-only Option] |
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|
If 50% or higher Movement Speed, all classes' Lv. 1 - 25 skills +2 levels |
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|
Hit Rate +10% |
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|
Movement Speed +8% |
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|
Earth Walker's Boots |
Option 1 Landing generates a shock wave, attacking enemies within 300 px around you. (Inflicts 55% of total Damage Value, regardless of enemy Def.) These shock waves create a 30% chance of generating a more powerful shock wave that Stuns enemies for 3 sec. (Cooldown: 20 sec. Inflicts 550% of total Damage Value, regardless of enemy Def.) |
Backstep increases Skill Atk. +7% for 60 sec. (Max Stacks: 1) Backstep casts a barrier with 10% of Max HP for 10 sec. (Cooldown: 15 sec.)
Jump-landing generates a shock wave. - Damage on enemies within 300 px - A 30% chance of generating a powerful shock wave, Stunning enemies for 3 sec. (Cooldown: 20 sec.) The shock wave and powerful shock wave receive some of the enemy's Def. and inflict 220% and 2,200% of total Damage Value, respectively.
Attack Speed +8% Casting Speed +12% Movement Speed +8% |
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Option 2 Backstep increases Skill Atk. +7% for 60 sec. (Max Stacks: 1) Backstep casts a barrier by 10% of Max HP for 10 sec. (Cooldown: 15 sec.) |
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Option 3 Attack Speed +8% Casting Speed +12% |
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Option 4 Movement Speed +8% |
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|
Cybernetic Speed Boots |
Option 1 Applies the following, depending on the total of Attack Speed options (+/-) on your equipped armor, accessories, and Special Equipment. (Avatars, emblems, gems, Creatures, titles, and artifacts included) - 100 to below 120%: Skill Atk. +10% - 120 to below 140%: Skill Atk. +20% - 140% or more: Skill Atk. +30% |
Applies the following, depending on the total of Attack Speed options on your equipment. - 100 to below 120%: Skill Atk. +10% - 120 to below 140%: Skill Atk. +20% - 140% or more: Skill Atk. +30% - Armor, accessories, Special Equipment, Avatars, emblems, gems, Creatures, titles, and artifacts included
HP +460.2 per min. MP +348 per min. Skill MP cost -50%
|
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Option 2 Skill MP cost -50% |
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Option 3 HP +460.2 per min. |
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Option 4 MP +348 per min. |
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|
A Step toward Hope |
Option 1 |
All Elemental Damage +20
If your highest Abnormal Status Damage Bonus is 50% or higher, Skill Atk. +16%
Outgoing Bleeding/Poison/Burn/Shock duration -20%
Physical/Magical damage reduction+10% Skill MP cost -7%
All Elemental Resistance -5
[Buffer-only Option] |
6,858 → 7,126 |
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Option 2 All outgoing Damage-type Status durations -20% |
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Option 3 All Elemental Damage +15 |
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Option 4 Skill MP cost -7%% |
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|
Circulating Nature's Law |
Option 1 Attacks create a 50% chance of delivering a Shadow attack, depending on your Shadow Damage. (Cooldown: 1.5 sec.) |
Shadow Damage +20 Damage Value +1,284 per Blind target within 500 px (Max Stacks: 3)
Attacks create a 50% chance of casting the following, depending on your Shadow Damage. (Cooldown: 1.5 sec.) - 100 to below 150: Dark Explosion - 150 to below 250: Dark Ball - 250 or more: Black Hole Dark Explosion, Dark Ball, and Black Hole receive some of the enemy's Def. and inflict 720%, 920%, or 1,480% of total Damage Value, respectively. Black Hole Blind enemies on hit for 10 sec. (Cooldown: 30 sec.)
Black Hole applies the following for 30 sec. (Max Stacks: 1) - Skill Atk. +2% - Shadow Resistance +20
Applies the following for every 5 Shadow Resistance. (Max Stacks: 10) - Attack Speed +1% - Casting Speed +1.5% |
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Option 2 Attack Speed +1% and Casting Speed +1.5% for every 5 Shadow Resistance (Max Stacks: 10) |
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Option 3 Shadow Damage +15 |
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|
Option 4 Damage Value +1,284 per Blind target within 500 px (Max Stacks: 3) |
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|
Steam Punk Sonic Disrupter |
Option 1 Petrifies you for 10 sec. if you lose at least 25% of HP on hit. (Cooldown: 20 sec. This Petrification effect ignores your Petrification Tolerance.) |
Skill Atk. +13% for 30 sec. when attacking (Max Stacks: 1)
- Ignores Abnormal Status Tolerances. - Not applied when Realized Freedom is equipped.
Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3)
Equip Realized Freedom to apply the following. - Casts Strong Resolve. - Skill cooldown recovery +10% (Awakening skills excluded) - Incoming attacks Petrify all enemies within 500 px for 10 sec. (Cooldown: 30 sec.)
Physical/Magical Critical Chances +7% All Abnormal Status Tolerances -10%
[Buffer-only Option] |
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Option 2 Incoming damage Petrifies all enemies within 500 px while you're Petrified. (Cooldown: 30 sec.) |
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|
Option 3 Physical/Magical Critical Chances +7% |
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|
Option 4 Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3) |
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|
Mysterious White Shoes |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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|
Option 3 HP +460.2 per min. |
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Option 4 MP +348 per min. |
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|
Darkened Stone Hooves |
Option 1 All speed +15% when attacking Poisoned enemies If you're Poisoned, creates the same chance of applying one of the following effects for 10 sec. every 10 sec. - Skill Atk. +10% - Skill cooldown recovery +30% (Awakening skills excluded) |
Poison damage +10%
Incoming Poison creates a uniform chance of applying one of the following for 10 sec. (Cooldown: 10 sec.) - Skill Atk. +10% - Skill cooldown recovery +30% (Awakening skills excluded)
All speed +15% when attacking Poisoned enemies Physical/Magical Critical Chances +12%
All Abnormal Status Tolerances -10% Poison Tolerance -20%
[Buffer-only Option] |
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|
Option 2 Poison damage +10% Poison Tolerance -20% |
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Option 3 Physical Critical Chance +7% Magical Critical Chance +7% All Abnormal Status Tolerances -10% |
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|
Option 4 Physical Critical Chance +5% Magical Critical Chance +5% |
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|
Accelerator |
Option 1 Max MP +4,196 Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10) Skill Atk. +5% at 200,000 or more Max MP |
Skill Atk. +5% at 200,000 or more Max MP Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10)
Skill cooldown -15% (Awakening skills excluded)
MP +3,500 when attacking (Cooldown: 1 sec.) Max MP +4,196 MP +348 per min.
[Buffer-only Option] |
|
Option Buff Power 1,943 → 1,963 |
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Option 2 Skill cooldown -15% (Awakening skills excluded) |
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|
Option 3 MP +348 per min. |
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|
Option 4 MP +3,500 when attacking (Cooldown: 1 sec.) |
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|
Jade Ghost Chausses |
Option 1 Casts a Skill Atk. +15% buff for 20 sec. every 20 sec. |
Casts a buff for 20 sec. every 20 sec. that increases Skill Atk. +17% and Damage Value +3,409. (Max Stacks: 1) - Buff canceled after 80 attacks on Boss/Named monsters
Backstep applies the following for 10 sec. (Max Stacks: 3) - Attack Speed +8% - Casting Speed +8%
Movement Speed +8% Evasion +8% |
Option Damage Value 4,796 → 5,604 |
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Option 2 Backstep increases Attack/Casting Speed +8% for 10 sec. (Max Stacks: 3) |
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Option 3 Evasion +8% |
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|
Option 4 Movement Speed +8% |
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|
Mobile Impotent Obsession |
Option 1 Shocks you for +15 sec. every 10 sec. (This Shock effect can't be removed by skills or Consumables, and ignores your Shock Tolerance.) |
Skill cooldown -5% for every 25 points of your highest Elemental Resistance (Max Stacks: 3. Awakening skills excluded.) (Revised) Shocks you for 15 sec. (Cooldown: 10 sec.) - Ignores Abnormal Status Tolerances. - Can't be removed by skills or Consumables.
Incoming Shock applies the following.
- Skill Atk. +9% - Damage Value +3,260 - All Elemental Resistance +15
Max HP +600 Movement Speed +8% |
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|
Option 2 Skill cooldown -5% for every 25 points of your highest Elemental Resistance (Max Stacks: 3. Awakening skills excluded.) |
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|
Option 3 Max HP +600 |
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|
Option 4 Movement Speed +8% |
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|
Electric-Proof Boots |
Option 1 Attacks randomly drop a thunderbolt within 300 px around you, creating the following effects. (Cooldown: 10 sec. Inflicts 21% of total Damage Value, regardless of enemy Def.) |
Attacks cast lightning at a random location within 300 px, Shocking you and all enemies for 15 sec. (Cooldown: 10 sec.) - Ignores Abnormal Status Tolerances. - Can't be removed by skills or Consumables. The lightning receives some of the enemy's Def. and inflicts 84% of total Damage Value.
Incoming Shock applies the following. (Revised) - Skill Atk. +17% - Movement Speed +20% - Attack Speed +20% - Casting Speed +30%
Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)
Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%
[Buffer-only Option] |
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|
Option 2 Attack/Movement Speed +20%, Casting Speed +30%, and Skill Atk. +11% while Shocked |
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|
Option 3 Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) |
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|
Option 4 Physical/Magical Critical Chances +7% |
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|
Desperate Footfall |
Option 1 If 90% or lower HP, Damage Value +800 (Max Stacks: 5) |
If 70% or lower HP, Skill Atk. +17% Damage Value +800 for every 10% loss in current HP (Max Stacks: 5)
If 10% or lower HP, HP +40% for 15 sec. (Cooldown: 60 sec.)
Max equipment barrier +20%
Physical/Magical Def. +7,000 Evasion +8% |
Option Damage Value 5,604 → 5,874 |
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Option 2 Equipment's max barrier value +20% HP +40% for 15 sec. at 10% or lower HP (Cooldown: 60 sec.) |
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Option 3 Physical Def. +7,000 Magical Def. +7,000 |
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|
Option 4 Evasion +8% |
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|
Genius Engineer's Thick Protective Boots |
Option 1 Increases Skill Atk. by 5% of a total of Skill MP Cost Increase options. (Up to +25%) |
Skill Atk. +5% of total Skill MP Cost options (Up to +25%) - All Elemental Damage +15, Physical/Magical damage reduction -20% at the max value
Damage Value +815 for every 10% MP loss (Max Stacks: 4)
Movement Speed +8% Max MP +945
Skill MP cost +100% |
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|
Option 2 If 90% or lower MP, Damage Value +652 (Max Stacks: 5) |
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|
Option 3 Movement Speed +8% |
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|
Option 4 Max MP +945 |
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|
Rampaging Body |
Option 1 |
Applies the following for every Abnormal Status effect cast on you. (Max Stacks: 4) - Damage Value +741 - Physical/Magical Def. +4,000 - Skill Atk. +13% at the max stacks
Physical/Magical Critical Chances +5% Physical/Magical Def. +7,000 |
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Option 2 Physical/Magical Def. +4,000 per Abnormal Status type cast on you (Max Stacks: 4) |
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|
Option 3 Physical Def. +7,000 Magical Def. +7,000 |
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|
Option 4 Physical Critical Chance +5% Magical Critical Chance +5% |
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|
High-tech Mobility-enhancing Boots |
Option 1 Clear Cube Fragment skills' Command Key effect +400% (Awakening skills excluded) |
All Elemental Damage +20
Casting skills with commands applies the following. - Corresponding Skill Atk. +11% - All speed +5%, Physical/Magical damage reduction +6% for 10 sec. (Max Stacks: 2)
Clear Cube Fragment skills' Command Key effect +400% (Awakening skills excluded)
Skill MP cost -7%
All Elemental Resistance -5 |
5,510 → 5,780 |
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Option 2 Cast skills through commands to increase their Skill Atk. +8%. |
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|
Option 3 Skill MP cost -7%% |
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Option 4 All Elemental Damage +15 |
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|
HEM Reinforced Boots
|
Option 1 Casts a Fire buff with the following effects when equipped. (Max Stacks: 1) |
Casts a Fire buff when equipped, applying the following. - Damage Value +2,964 - Adds Fire Attribute. - All Elemental Damage +20
Fire attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
Fire damage on Burned enemies increases Skill Atk. +12%.
Damage Value +712 per Burned target within 500 px (Max Stacks: 5) |
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|
Option 2 Fire attacks Burn enemies for 15 sec. (Cooldown: 10 sec.) |
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|
Option 3 Damage Value +712 per Burned target within 500 px (Max Stacks: 5) |
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|
Option 4 Fire Damage +15 |
|
Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
|
Golem's Heart Necklace |
Option 1 Attacks cause a Water explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.) |
Attacks cause a Water explosion. (Cooldown: 5 sec.) - Receives some of the enemy's Def. and inflicts 480% of total Damage Value. - Inflicts Water damage on you.
This Water damage applies the following for 20 sec. (Max Stacks: 1) - Skill Atk. +3% - Water Damage +30
Physical/Magical Def. +7,000 - Water Resistance +10 |
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Option 2 Incoming Water damage increases Water Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1) |
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|
Option 3 Physical Def. +7,000 |
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|
Option 4 Water Resistance +10 |
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|
Dignified Golden Decoration |
Option 1 Burns you for 15 sec. every 10 sec. while equipped. (This Burn effect can't be removed by skills or Consumables, and ignores your Burn Tolerance.) |
Burns you for 15 sec. (Cooldown: 10 sec.) - Ignores Abnormal Status Tolerances. - Can't be removed by skills or Consumables.
Being Burned applies the following. - Attacks Burn enemies for 5 sec. (Cooldown: 1 sec.) - Movement Speed +20%
Applies the following for every Abnormal Status effect cast on you. (Max Stacks: 4) - Damage Value +926 - Skill Atk. +8% at the max stacks
Physical/Magical Critical Chances +5% Attack Speed +8% Casting Speed +12% |
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Option 2 Damage Value +741 per Abnormal Status type cast on you (Max Stacks: 4), Skill Atk. +8% and Movement Speed +10% at the max stacks |
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|
Option 3 Physical/Magical Critical Chances +5% |
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|
Option 4 Attack Speed +8% |
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|
Harsh Reality Necklace |
Option 1 Attacks cause a Fire explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.) |
Attacks cause a Fire explosion. (Cooldown: 5 sec.) - Receives some of the enemy's Def. and inflicts 480% of total Damage Value. - Inflicts Fire damage on you.
This Fire damage applies the following for 20 sec. (Max Stacks: 1) - Skill Atk. +3% - Fire Damage +30
Physical/Magical Def. +7,000 Fire Resistance +10 |
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Option 2 Incoming Fire damage increases Fire Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1) |
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|
Option 3 Physical Def. +7,000 |
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|
Option 4 Fire Resistance +10 |
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|
D-Zet Fuse Choker |
Option 1 - The last Neutralize-type Abnormal Status effect cast on an enemy is applied as its vulnerable trait if its Neutralize Gauge is destroyed. |
Attacking enemies in Abnormal statuses applies the following. - Skill Atk. +5% - Damage Value +2,668 for 30 sec. (Max Stacks: 1)
Enemy Neutralize Gauge -10 when attacking (Cooldown: 3 sec. Not applicable to Buffers.)
Attacking enemies with destroyed Neutralize Gauge applies the following. - Neutralize Gauge reduction +20%, depending on the number of destructions (Max Stacks: 5) - Sets the last-applied Neutralize-type Abnormal Status effect as the vulnerable trait.
Max HP +600 Physical/Magical Def. +7,000 |
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Option 2 Skill Atk. +5% when attacking enemies in Abnormal statuses. |
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|
Option 3 Physical Def. +7,000 |
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|
Option 4 Max HP +600 |
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|
Soldier's Honor Necklace |
Option 1 Equipment-based object damage +10% |
Fire Damage +20 Equipment object damage +10%
Attacking Burned enemies applies the following.
- Skill cooldown recovery +20% for 20 sec. (Cooldown: 0.5 sec. Awakening skills excluded.) - Causes a Fire explosion. - This explosion receives some of the enemy's Def. and inflicts 600% of total Damage Value.
Fire Resistance +10 |
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|
Option 2 Attacking Burned enemies decreases remaining cooldown -0.5%. (Cooldown: 0.5 sec. Awakening skills excluded.) |
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|
Option 3 Fire Damage +15 |
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|
Option 4 Fire Resistance +10 |
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|
Pulsating Vital Beats |
Option 1 Attacks cause a Light explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.) |
Attacks cause a Light explosion. (Cooldown: 5 sec.) - Receives some of the enemy's Def. and inflicts 480% of total Damage Value. - Inflicts Light damage on you.
This Light damage applies the following for 20 sec. (Max Stacks: 1) - Skill Atk. +3% - Light Damage +30
Physical/Magical Def. +7,000 - Light Resistance +10 |
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|
Option 2 Incoming Light damage increases Light Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1) |
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|
Option 3 Physical Def. +7,000 |
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|
Option 4 Light Resistance +10 |
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|
Noble Philosophy |
Option 1 Equipment-based object damage +30% |
All Elemental Damage +18
Equipment object damage +30% Damage Value +356 with equipment-based object attacks (Max Stacks: 10. Cooldown: 1 sec.)
Attacks incinerate all enemies within 300 px. (Cooldown: 5 sec.) This incineration effect receives some of the enemy's Def. and inflicts 140% of total Damage Value.
All Elemental Resistance +8 |
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|
Option 2 Attacks Burn all enemies within 300 px around you. |
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|
Option 3 All Elemental Damage +10 |
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|
Option 4 All Elemental Damage +8 |
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|
Impulse Trigger |
Option 1 Damage Value +4,446 and All Elemental Damage +15 for 10 sec. if an enemy is within 150 px from you (Max Stacks: 1) |
Applies the following for 10 sec. when you're within 150 px from an enemy. (Max Stacks: 1) - Skill Atk. +7% - All Elemental Damage +15
Attack Speed +5% for 30 sec. after 3 attacks (Max Stacks: 5) - Max-stacked when you're Petrified.
Attack Speed +25% Physical/Magical Def. +7,000 Hit Rate +8% |
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Option 2 Attack Speed +25% |
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|
Option 3 Physical Def. +7,000 |
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|
Option 4 Hit Rate +8% |
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|
Calming Melody |
Option 1 All Elemental Damage +20 and Skill Atk. +10% for 20 sec. while in Sleep |
Incoming Sleep applies the following for 20 sec. (Max Stacks: 1. Cooldown: 20 sec.) - Skill Atk. +10% - All Elemental Damage +20
Super Armor on you for 15 sec. when using HP-healing skills on party members (Cooldown: 5 sec.)
Physical/Magical Def. +7,000 Max HP +600 All Abnormal Status Tolerances +20%
Sleep Tolerance -30% |
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|
Option 2 Sleep Tolerance -30% |
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|
Option 3 Physical Def. +7,000 |
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|
Option 4 Max HP +600 |
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|
Absolute Sense Guard |
Option 1 Jump attacks immediately make you land, sending forth a shock wave. |
Leap skill level +5 Jump attacks land instantly and generate a shock wave. (Cooldown: 5 sec.) - 2x shock wave damage for every 100 px you jump (Max Stacks: 3) This shock wave receives some of the enemy's Def. and inflicts 480 - 1,440% of total Damage Value.
Leap casts Super Armor for 30 sec.
Movement Speed +12% Movement Speed +30%% while jumping Jump Strength +20 |
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Option 2 Leap +5 levels |
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|
Option 3 Jump Strength +20 Movement Speed +30% when jumping |
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|
Option 4 Movement Speed +8% |
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|
Tightening Eroded Mal-intent |
Option 1 Attacks cause a Shadow explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.) |
Attacks cause a Shadow explosion. (Cooldown: 5 sec.) - Receives some of the enemy's Def. and inflicts 480% of total Damage Value. - Inflicts Shadow damage on you.
This Shadow damage applies the following for 20 sec. (Max Stacks: 1) - Skill Atk. +3% - Shadow Damage +30
Physical/Magical Def. +7,000 Shadow Resistance +10 |
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|
Option 2 Incoming Shadow damage increases Shadow Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1) |
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|
Option 3 Physical Def. +7,000 |
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|
Option 4 Shadow Resistance +10 |
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|
First Spade - Noblesse |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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|
Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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|
Option 3 HP +460.2 per min. |
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|
Option 4 MP +348 per min. |
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|
Dragon King's Rule - Terror |
Option 1 Casts an auto-recharged barrier with 15% of Max HP when equipped. (This barrier auto-recharges itself from 0 to the maximum limit for 5 sec. if you or it's not attacked for 5 sec.) |
All Elemental Damage +20 Skill Atk. +5%
Casts a rechargeable barrier with 15% of Max HP. Rechargeable barrier's healing cooldown -1 sec. Equipment's max barrier +8%
Attack Speed +20% Casting Speed +30% Movement Speed +20% Max HP +600
[Buffer-only Option] |
Option Buff Power 1,953 → 1,973 |
|
|
Option 2 Barrier's 20% auto-charge delay -1 sec. (Charges itself more quickly when not attacked.) |
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|
Option 3 Max HP +600 |
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|
Option 4 All Elemental Damage +15 |
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|
Blue Nature Seed |
Option 1 If your Burn effect on enemies is removed by Freeze, increases the Burn damage that's inflicted at once +35%. |
All Elemental Damage +20
Lump-sum Burn damage by Freeze +35%
Attacking Burned enemies Freezes all enemies within 500 px. (Cooldown: 5 sec.)
Outgoing Burn duration +4 sec. - Water Resistance +10 |
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|
Option 2 Attacking Burned enemies applies the following. |
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|
Option 3 Water Damage +15 |
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|
Option 4 Water Resistance +10 |
|
Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
|
Bound Freedom |
Option 1 Clear Cube Fragment Skill Atk. +10% |
All Elemental Damage +20 Clear Cube Fragment Skill Atk. +10%
Clear Cube Fragment skills apply the following. - Damage Value +4,446 for 30 sec. if spending at least 16 Clear Cube Fragments for a single skill (Max Stacks: 1) - All Elemental Damage +3 for 30 sec. (Max Stacks: 5)
Skills cost 2 times as many Clear Cube Fragments to cast. (Max Stacks: 3. Max Cost: 16.) - Stacks +2 upon equipping Ensnaring Fear equipment
Physical/Magical Critical Chances +7%
All Elemental Resistance -5 All Abnormal Status Tolerances -10%
[Buffer-only Option] |
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|
Option 2 Clear Cube Fragment skills increase All Elemental Damage +3 for 30 sec. (Max Stacks: 5) |
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|
Option 3 All Elemental Damage +15 |
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|
Option 4 Physical/Magical Critical Chances +7% |
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|
Replacer |
Option 1 If 95% or lower MP, skill cooldown recovery +3% (Up to +30%. Awakening skills excluded.) |
Skill Atk. +2%
Applies the following for every 10% loss in current MP. (Max Stacks: 5) - Skill cooldown recovery +6% - Skill Atk. +2%
Physical/Magical Critical Chances +10% Max MP +945 MP +348 per min.
Skill MP cost +200% |
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|
Option 2 Skill Atk. +2% at 90% or lower MP (Up to +12%) |
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|
Option 3 Max MP +945 |
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|
Option 4 MP +348 per min. |
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|
Dull Slow Change |
Option 1 Attacks Burn you and enemies within 300 px for 15 sec. at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.) |
Attacks Burn you and all enemies within 300 px for 15 sec. at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)
Being Burned applies the following. - Skill Atk. +14% - All Elemental Damage +30
Max HP +600 Physical/Magical Critical Chances +5% |
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|
Option 2 All Elemental Damage +3 for 15 sec. every sec. while you're Burned (Max Stacks: 10) |
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|
Option 3 Max HP +600 |
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|
Option 4 Physical/Magical Critical Chances +5% |
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|
Miniature Headset Armlet |
Option 1 Basic Training skills' Atk. bonus +30% |
Basic Training Skill Atk. +44% Lv. 15 - 30 Active Skill Atk. +21%
Attack Speed +8% Casting Speed +12% Hit Rate +8%
|
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|
Option 2 Basic Training skills' Atk. bonus +30% |
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|
Option 3 Attack Speed +8% |
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|
Option 4 Hit Rate +8% |
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|
Second Spade - Authority |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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|
Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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|
Option 3 HP +460.2 per min. |
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|
Option 4 MP +348 per min. |
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|
Long-cherished Wish |
Option 1 Incoming Sleep casts the Insomnia buff instead of the Sleep effect for 60 sec. |
Converts incoming Sleep into an Insomnia buff for 60 sec., applying the following. - Skill Atk. +4% for every -10% of total Sleep Tolerance from equipment (Max Stacks: 7) - Armor, accessories, Special Equipment, Avatars, emblems, gems, Creatures, and titles included - Activates the options for when you're in Sleep. (HP/MP healing effects excluded)
Puts you to Sleep every time you spend 10,000 MP on skills.
Physical/Magical Critical Chances +7% Evasion +8%
All Abnormal Status Tolerances -10% Sleep Tolerance -10%
[Buffer-only Option] |
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|
Option 2 Puts you to Sleep for every 10,000 MP used in total. |
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|
Option 3 Physical/Magical Critical Chances +7% |
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|
Option 4 Evasion +8% |
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|
Small Leafy Purity |
Option 1 Attacks EMP Shock and Shocks enemies for 10 sec. at the cost of 2% of MP. (Cooldown: 10 sec. Inflicts 200% of total Damage Value, regardless of enemy Def.) |
Skill Atk. +8% when attacking Shocked enemies Skill Atk. +20.75% for 30 sec. when attacking Stunned enemies (Max Stacks: 1) Damage Value +445 upon decreasing Neutralize Gauge with your attacks (Max Stacks: 5)
Attacks cast EMP Shock at the cost of 2% MP. (Cooldown: 10 sec.) - Shocks enemies for 10 sec. EMP Shock receives some of the enemy's Def. and inflicts 800% of total Damage Value.
Attacking Shocked enemies applies the following. - EMP Shock cooldown -1 sec. - Stuns enemies for 5 sec. (Cooldown: 8 sec.)
Outgoing Stun duration +2 sec. |
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|
Option 2 Attacking Shocked enemies Stuns them for 5 sec. (Cooldown: 8 sec.) |
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|
Option 3 Skill Atk. +15% for 30 sec. when attacking Stunned enemies (Max Stacks: 1) |
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|
Option 4 Outgoing Stun duration +2 sec. |
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|
Radiant Gold-plated Bracelet |
Option 1 While you're Burned, Poisoned, Bleeding, or Shocked, attacks cause the same Abnormal status to enemies for 15 sec. (Cooldown: 10 sec.) |
2 Abnormal Status effects (Bleeding/Poison/Burn/Shock) on you cause 1 additional effect for 7 sec. (Cooldown: 7 sec.) |
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|
Option 2 |
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|
Option 3 Physical/Magical Critical Chances +7% |
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|
Option 4 Max HP +600 |
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|
Power Navigation Pack |
Option 1 Consumes 45% of HP and restricts 45% of max usable HP upon entering dungeons. (HP can't be restored past this restriction.) |
Casts a rechargeable barrier with 65% of Max HP. - Max HP restricted to 45%
If 40% or lower HP, applies the following. - Skill Atk. +9% - Damage Value +2,816 - Skill cooldown -15% (Awakening skills excluded) - Physical/Magical Def. +14,000
Attack Speed +8% Casting Speed +12% All Elemental Resistance +8 |
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|
Option 2 If below 40% HP, applies the following effects. |
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|
Attack Speed +8% |
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|
All Elemental Damage +8 |
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|
Dragon King's Rule - Force |
Option 1 Attacks increase Skill Atk. +15% for 40 sec. at the cost of 6% of HP. (Max Stacks: 1. HP can't go below 1% because of this option. Cooldown: 30 sec.) |
Attacks apply the following effects. - Attacks increase Skill Atk. +15% for 40 sec. at the cost of 6% of HP. (Max Stacks: 1. Cooldown: 30 sec.) - HP can't go below 1%% because of this option. - If 15% or more remaining MP, attacks increase All Elemental Damage +30 for 40 sec. at the cost of 6% MP. (Max Stacks: 1. Cooldown: 30 sec.)
HP/MP +1% for every 100 px you move. (Cooldown: 3 sec.)
Max HP +600 Max MP +945 |
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|
Option 2 If 15% or more current MP, attacks increase All Elemental Damage +30 for 40 sec. at the cost of 6% MP. (Max Stacks: 1. Cooldown: 30 sec.) |
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|
Option 3 Max HP +600 |
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|
Option 4 Max MP +945 |
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|
Harmonious Timbre
|
Option 1 Skill Atk. +3% and All Elemental Damage +5 for 20 sec. when attacking (Cooldown: 2 sec. Max Stacks: 5) |
Attacks apply the following for 20 sec. (Max Stacks: 5. Cooldown: 0.1 sec.) - Skill Atk. +3% - All Elemental Damage +5
Skills and equipment's HP healing amounts +20%
Max HP +600 Max MP +945 |
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|
Option 2 Skills and equipment's HP healing amounts +20% |
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|
Option 3 Max HP +600 |
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|
Option 4 Max MP +945 |
|
Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
|
Token of Burning Desire |
Option 1 All Elemental Damage +8 per Abnormal Status effect cast on you (Up to +32) |
Damage Value +445 for every target in an Abnormal status (Max Stacks: 10) - Max-stacked if Boss/Named monsters in Abnormal statuses are present
All Elemental Damage +9 for every Abnormal Status effect cast on you (Max Stacks: 4)
Attack Speed +8% Casting Speed +12% Evasion +8% |
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|
Option 2 Damage Value +445 per target in an Abnormal status (Max Stacks: 10) - Boss/Named monsters add the max stacks when affected by Abnormal Status effects. |
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|
Option 3 Attack Speed +8% Casting Speed +12% |
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|
Option 4 Evasion +8% |
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|
Sparkling Melody |
Option 1 Skill Atk. +6% for 15 sec. every 10 sec. during 1 or more Consumable effects (Max Stacks: 1) |
Skill Atk. +6% All Elemental Damage +20
Equipment's MP Healing Amounts +30% Hit Rate +10%
Consumables' MP healing amounts -50% All Elemental Resistance -5
[Buffer-only Option] |
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|
Option 2 Equipment's MP Healing Amounts +30% |
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|
Option 3 All Elemental Damage +15 All Elemental Resistance -10 |
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|
Option 4 Hit Rate +10% |
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|
Third Spade - Death |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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|
Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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|
Option 3 HP +460.2 per min. |
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|
Option 4 MP +348 per min. |
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|
Adaptable Two-tone Ring |
Option 1 Attacks create a 50% chance of creating an orb for 10 sec. that applies the following effects when obtained. (Cooldown: 1 sec.) - Black Orb: Attack Speed +8% and Casting Speed +12% for 15 sec. (Max Stacks: 3) - White Orb: A barrier by 10% of Max HP for 15 sec. (Max Stacks: 1) Obtaining this orb decreases your HP/MP -1% and increases Movement Speed +20% for 15 sec. (Max Stacks: 1) |
Skill cooldown recovery +10% for every 30% of Movement Speed (Max Stacks: 3. Awakening skills excluded.)
Attacks create a 50% chance of creating an orb for 10 sec. The orb applies the following effects when obtained. (Cooldown: 1 sec.) - Movement Speed +20% for 15 sec. (Max Stacks: 1) - HP/MP -1% - Additional Black Orb effect: Attack Speed +8% and Casting Speed +12% for 15 sec. (Max Stacks: 3) - Additional White Orb effect: Casts a barrier with 10%% of Max HP for 15 sec. (Max Stacks: 1)
Physical/Magical Critical Chances +5% Movement Speed +8%
[Buffer-only Option] |
|
Option Buff Power 1,920 → 1,958 |
|
Option 2 Skill cooldown recovery +10% per 30% of Movement Speed (Up to +30%. Awakening skills excluded) |
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|
Option 3 Physical Critical Chance +5% Magical Critical Chance +5% |
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|
Option 4 Movement Speed +8% |
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|
Moving Fortress |
Option 1 Bleeds you for 15 sec. every 10 sec. during 2 or more Consumable effects. (This Bleeding effect can't be removed by skills or Consumables, and ignores your Bleeding Tolerance.) Skill cooldown recovery +10% while Bleeding (Awakening skills excluded) |
Skill Atk. +5%
Bleeds you for 15 sec. - Ignores Abnormal Status Tolerances. - Can't be removed by skills or Consumables.
Skill cooldown recovery +10% while Bleeding (Awakening skills excluded)
Physical/Magical Def. +7,000 Physical/Magical damage reduction+10% HP +460.2 per min. |
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|
Option 2 Skill Atk. +5% and incoming damage -10% for 30 sec. every 30 sec. during 1 or more Consumable effects (Max Stacks: 1) |
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|
Option 3 Physical Def. +7,000 Magical Def. +7,000 |
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|
Option 4 HP +460.2 per min. |
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|
Crimson Crystal Ring |
Option 1 Damage Value +2,223 while Bleeding |
Bleeding damage +15%
Applies the following while you Bleed. - Damage Value +2,223 - Bleeding damage +10%
Damage Value +2,223 for 30 sec. when attacking Bleeding enemies (Max Stacks: 1)
Outgoing Bleeding duration -10% |
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|
Option 2 Bleeding damage +10% while Bleeding |
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|
Option 3 Outgoing Bleeding duration -10% |
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|
Option 4 Bleeding damage +10% |
|
Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
|
Digging Reinforcement Part |
Option 1 Creates a Soul Sword upon entering dungeons, applying the following effects. |
Skill cooldown -10% (Awakening skills excluded) All Elemental Damage +10
Creates a Soul Sword that attacks during Basic/Jump/Dash attacks. - Skills add 5 Soul stacks. (Max Stacks: 50) - At 49 or lower Soul stacks, consumes 1 Soul stack to attack. - At 50 Soul stacks, consumes all of them to attack forcefully. The Soul Sword and the Powerful Soul Sword receive some of the enemy's Def. and inflict 60% and 2,400% of total Damage Value, respectively.
Skills apply the following for 10 sec. (Max Stacks: 5) - Attack Speed +5% - Casting Speed +8%
Attacks Shock enemies for 10 sec. (Cooldown: 3 sec.)
Physical/Magical Critical Chances +5%
[Buffer-only Option] |
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|
Option 2 All Elemental Damage +10 and skill cooldown -5% (Awakening skills excluded) |
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|
Option 3 Physical Critical Chance +5% Magical Critical Chance +5% |
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|
Option 4 Attacks Shock enemies for 10 sec. (Cooldown: 3 sec.) |
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|
Virtual Sight Glass |
Option 1 Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.) This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.) |
Attacking Burned enemies +7.1%
Walking and dashing leave a flame area behind for 3 sec. (Cooldown: 0.5 sec.) - This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.) - Attacking Burned enemies causes a flame explosion. (Cooldown: 0.5 sec.) The flame area and the flame explosion receive some of the enemy's Def. and inflict 4% and 28% of total Damage Value, respectively.
Max HP +600 |
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|
Option 2 Attacking Burned enemies casts a flame explosion. (Cooldown: 0.5 sec. This flame explosion ignores enemy Def. and inflicts 7% of your total Damage Value.) |
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|
Option 3 Skill Atk. +5% while attacking Burned enemies |
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|
Option 4 Max HP +600 |
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|
All-or-One Magic Box |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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|
Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
||||
|
Option 3 HP +460.2 per min. |
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|
Option 4 MP +348 per min. |
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|
Optical Combat Glasses |
Option 1 Applies the following effects, depending on the total grade value by all your equipped items. |
Applies the following, depending on this equipment's grade value. - Below 85%: Damage Value +445 - 85 - below 90%: Damage Value +1,186 - 90%+: Damage Value +3,557
Additionally applies the following, depending on the total grade values of equipped items. - 800%+: Movement Speed +5% - 900%+: Attack Speed +5% and Casting Speed +7.5% - 1,000%+: Physical/Magical Critical +5% - 1,080%+: Skill Atk. +7% - Weapons (except sub weapons), armor, accessories, and Special Equipment included
Max HP +600 Hit Rate +10% |
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|
Option 2 Applies the following effects, depending on its equipment grade value while equipped. |
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|
Option 3 Max HP +600 |
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|
Option 4 Hit Rate +10% |
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|
Deathbringer Coffin |
Option 1 Damage Value +2,964, All Elemental Damage +2, and incoming damage -2% upon entering dungeons |
Damage Value +3,705 All Elemental Damage +4
Attacks apply the following for 30 sec. (Max Stacks: 4. Cooldown: 0.1 sec.) - All Elemental Damage +4 - Physical/Magical damage reduction +2% - Max-stacked when you're Petrified
Movement Speed +8% Physical/Magical damage reduction +2% Evasion +8% |
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Option 2 All Elemental Damage +2 and incoming damage -2% for 30 sec. when attacking (Max Stacks: 4. Cooldown: 1 sec. Max-stacked when you're Petrified.) |
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Option 3 Evasion +8% |
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Option 4 Movement Speed +8% |
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Hologram Call |
Option 1 Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.) |
Lv. 1 - 30 Active Skill Atk. +12%
Basic/Jump/Dash attacks increase Physical/Magical damage reduction +15% for 20 sec. (Max Stacks: 1)
Attack Speed +8% Casting Speed +12% Movement Speed +8% |
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Option 2 Basic/Jump/Dash attacks decrease incoming damage -15% for 10 sec. (Max Stacks: 1) |
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Option 3 Attack Speed +8% Casting Speed +12% |
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Option 4 Movement Speed +8% |
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Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
|
Lie after Lie |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Max HP +200 Max MP +315 HP +460.2 per min. MP +348 per min. |
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Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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Option 3 HP +460.2 per min. |
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Option 4 MP +348 per min. |
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Dodeca Hologram |
Option 1 Stuns you for 3 sec. if you lose at least 20% of HP on hit. (Cooldown: 30 sec. This Stun effect ignores your Stun Tolerance.) |
Damage Value +3,853
Stuns you for 3 sec. if losing at least 20% of HP on hit. (Cooldown: 30 sec.) - Ignores Abnormal Status Tolerances. - Cooldown recovery +20% when recovered from Stun - Not applied when Realized Freedom is equipped.
Equip Realized Freedom to apply the following. - Casts Strong Resolve. - Cooldown recovery +20%
Physical/Magical Critical Chances +7% HP +460.2 per min.
All Abnormal Status Tolerances -10%
[Buffer-only Option] |
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Option 2 Damage Value +3,853 for 30 sec. at the end of Stun (Max Stacks: 1) |
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Option 3 Physical/Magical Critical Chances +7% |
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Option 4 HP +460.2 per min. |
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Mini Battery Pack |
Option 1 Skills add Damage Value +504 and increase skill MP cost +20% for 20 sec. (Max Stacks: 5) |
If 70% or lower MP, applies the following. - Skill Atk. +5% - Damage Value +2,223
Skills apply the following for 20 sec. (Max Stacks: 1) - Damage Value +2,519 - Skill MP cost +100%
Hit Rate +10% Evasion +8% |
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Option 2 If 70% or lower MP, Damage Value +2,223 and Skill Atk. +5% |
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Option 3 Hit Rate +10% |
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Option 4 Evasion +8% |
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Unknown Civilization: Star Stone |
Option 1 Incoming attacks inflict Water damage. Water Resistance +5 for 10 sec. when attacked (Max Stacks: 5) |
If 30 or more Water Resistance, Damage Value +2,964
Incoming damage adds Water Attribute to Physical/Magical damage.
Incoming damage applies the following effects. - Water Resistance +5 for 10 sec. (Max Stacks: 5) - HP +5% for 5 sec. (Cooldown: 7 sec.)
- Water Resistance +10 Max HP +600
[Buffer-only Option] |
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Option Buff Power 1,910 → 1,948 |
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Option 2 Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 7 sec.) |
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Option 3 Water Resistance +10 |
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Option 4 Max HP +600 |
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Mysterious Gold Stele |
Option 1 Attacks create a ghost. (Cooldown: 0.5 sec. Inflicts 50% of total Damage Value, regardless of enemy Def.) |
Attacks apply the following for 20 sec. (Max Stacks: 4) - Lv. 35 - 100 Skill Atk. +2% - All Abnormal Status Tolerances +4% - Stacks -1 if losing at least 1% of HP on hit (Cooldown: 1 sec.)
Attacks create a ghost. (Cooldown: 0.5 sec.) - It follows the nearest enemy within 500 px and explodes itself. - If there's no enemy within 500 px, it explodes where it appeared in 3 sec. - A 30% chance of 2 ghosts The ghost receives some of the enemy's Def. and inflicts 200% of total Damage Value.
Physical/Magical Critical Chances +5% Attack Speed +8% Casting Speed +12% |
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Option 2 Attacks increase Lv. 35 - 100 Skill Atk. +2% and all Abnormal Status Tolerances +4% (Max Stacks: 4) for 20 sec. Stacks -1 if you lose at least 1% of HP on hit. (Cooldown: 1 sec.) |
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Option 3 Physical Critical Chance +5% Magical Critical Chance +5% |
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Option 4 Attack Speed +8% Casting Speed +12% |
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Vital Green Liquid |
Option 1 Incoming attacks inflict Light damage. Light Resistance +5 for 10 sec. when attacked (Max Stacks: 5) |
If 30 or more Light Resistance, Damage Value +2,964
Incoming damage adds Light Attribute to Physical/Magical damage.
Incoming damage applies the following effects. - Light Resistance +5 for 10 sec. when attacked (Max Stacks: 5) - HP +5% for 5 sec. (Cooldown: 7 sec.)
- Light Resistance +10 Max HP +600
[Buffer-only Option] |
Option Buff Power 1,910 → 1,948 |
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Option 2 Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 7 sec.) |
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Option 3 Light Resistance +10 |
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Option 4 Max HP +600 |
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Circling Dim Clairvoyance |
Option 1 Casts the Battery buff upon entering dungeons, applying the following. |
All Elemental Damage +5 for every 30% of Movement Speed (Max Stacks: 3)
Casts a Battery buff, applying the following. - Battery blocks +3 upon entering dungeons - Battery blocks +1 when attacking (Cooldown: 10 sec.) - Battery blocks -1 on Backstep
Applies the following for every available Battery block. (Max Stacks: 4) - Skill Atk. +1% - Damage Value +963 - All speed +5%
At 5 Battery blocks, the battery explodes in 3 sec. - HP -30% and Battery blocks -5 on battery explosion This battery explosion receives some of the enemy's Def. and inflicts 2,000% of total Damage Value.
Physical/Magical Critical Chances +7% HP +460.2 per min. Evasion +8% |
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Option 2 Physical/Magical Critical Chances +7% All Elemental Damage +5 for every 30% of Movement Speed (Up to +15) |
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Option 3 HP +460.2 per min. |
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Option 4 Evasion +8% |
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Balled Dragon Breath |
Option 1 Cast skills through commands to gain 1 stack and activate the following for 15 sec., depending on the stacks. (Max Stacks: 4. Cooldown: 2 sec.) |
Casting skills with commands applies the following. - Damage Value +1,778 for 20 sec. (Max Stacks: 1) - - Physical/Magical damage reduction +12% for 20 sec. (Max Stacks: 1) - Stacks +1 for 30 sec. (
Applies the following, depending on the number of your stacks. - 1 - 2: Skill Atk. +2% - 3: Skill Atk. +5% - 4: Skill Atk. +9%
Physical/Magical Critical Chances +5% HP +460.2 per min. |
Option Damage Value 5,066 → 5,604 |
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Option 2 Cast skills through commands to decrease incoming damage -12% and increase Damage Value +1,778 for 20 sec. (Max Stacks: 1) |
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Option 3 Physical Critical Chance +5% Magical Critical Chance +5% |
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Option 4 HP +460.2 per min. |
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|
Unbeaten Medal |
Option 1 Incoming attacks inflict Fire damage. Fire Resistance +5 for 10 sec. when attacked (Max Stacks: 5) |
If 30 or more Fire Resistance, Damage Value +2,964
Incoming damage adds Fire Attribute to Physical/Magical damage.
Incoming damage applies the following effects. - Fire Resistance +5 for 10 sec. (Max Stacks: 5) - HP +5% for 5 sec. (Cooldown: 7 sec.)
Fire Resistance +10 Max HP +600
[Buffer-only Option] |
Option Buff Power 1,910 → 1,948 |
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Option 2 Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 7 sec.) |
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Option 3 Fire Resistance +10 |
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Option 4 Max HP +600 |
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|
Natural Melting Dew |
Option 1 Incoming attacks inflict Shadow damage. Shadow Resistance +5 for 10 sec. when attacked (Max Stacks: 5) |
If 30 or more Shadow Resistance, Damage Value +2,964
Incoming damage adds Shadow Attribute to Physical/Magical damage.
Incoming damage applies the following effects. - Shadow Resistance +5 for 10 sec. (Max Stacks: 5) - HP +5% for 5 sec. (Cooldown: 7 sec.)
Shadow Resistance +10 Max HP +600
[Buffer-only Option] |
Option Buff Power 1,910 → 1,948 |
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Option 2 Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 7 sec.) |
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Option 3 Shadow Resistance +10 |
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Option 4 Max HP +600 |
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|
Midnight Sanctum |
Option 1 Skill cooldown recovery +12% (Awakening skills excluded. Max Stacks: 1.) and Skill Atk. +10% (Max Stacks: 1) for 20 sec. for every 100 Clear Cube Fragments consumed by skills |
Applies the following every 20 sec. for every 30 Clear Cube Fragments consumed by skills. (Max Stacks: 1) - Skill Atk. +10% - Skill cooldown recovery +12% (Awakening skills excluded)
Clear Cube Fragment skills apply the following. (Max Stacks: 1. Cooldown: 1 sec.) - Attack Speed +10% - Casting Speed +15%
Physical/Magical Def. +7,000 Hit Rate +10% |
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Option 2 Clear Cube Fragment skills increase Attack Speed +10% and Casting Speed +15% for 10 sec. (Cooldown: 1 sec. Max Stacks: 1.) |
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Option 3 Physical Def. +7,000 Magical Def. +7,000 |
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Option 4 Hit Rate +10% |
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|
Gray Cat Stone |
Option 1 Basic/Jump/Dash attacks increase Lv. 15 - 35 Active Skill Atk. +3% for 10 sec. (Max Stacks: 10) |
Basic/Jump/Dash attacks apply the following for 20 sec. (Max Stacks: 5) - Lv. 15 - 35 Active Skill Atk. +5% - Lv. 15 - 35 Skill cooldown recovery +2% - Lv. 45 - 100 skills decrease the stacks -1.
Attacks create a 20% chance of Super Armor for 5 sec. (Cooldown: 8 sec.)
Attack Speed +8% Casting Speed +12% |
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Option 2 Basic/Jump/Dash attacks increase Lv. 15 - 35 Active skill cooldown recovery +1% for 10 sec. (Max Stacks: 10) |
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Option 3 Attacks create a 20% chance of casting Super Armor for 5 sec. (Cooldown: 8 sec.) |
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Option 4 Attack Speed +8% Casting Speed +12% |
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|
Ground Type: Tactical Wheel Drone |
Option 1 All speed +10% for 10 sec. if there's an enemy within 150 px (Max Stacks: 1) |
Applies the following when the enemy is within 350 px from you. - Skill Atk. +5% for 20 sec. (Max Stacks: 2. Cooldown: 0.5 sec.) - Stacks -1 every 5 sec. when the enemy is outside of the 350 px - Damage Value +2,223 - All speed +10% for 10 sec. (Max Stacks: 1) - Applies all Speed options when you are Petrified, regardless of distance to the enemy. |
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Option 2 Skill Atk. +2% for 10 sec. every 0.5 sec. if there's an enemy within 150 px (Max Stacks: 5) |
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Option 3 Hit Rate +10% |
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Option 4 Physical Critical Chance +5% Magical Critical Chance +5% |
|
Item Name |
Before Option Change |
After Option Change |
Damage Value |
Buff Power |
|---|---|---|---|---|
|
Temporal Point of View |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
This equipment's Enchantment effect +100% - Exclusion: Skill Level and Adventurer Fame bonus effects
Physical/Magical damage reduction +10%
MP +1,500 when attacking (Cooldown: 1 sec.)
HP +460.2 per min. MP +348 per min. |
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Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
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Option 3 HP +460.2 per min. |
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Option 4 MP +348 per min. |
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|
Acrobatic Rhombus |
Option 1 Awakening Skill Atk. -25% |
- Skill Atk. +10% (Awakening skills excluded) Non-Clear Cube Fragment skill cooldown -30%
Physical/Magical Critical Chances +5% Attack Speed +8%
Lv. 50/85/100 Skill Atk. -15% Clear Cube Fragment skill cooldown -15% (Awakening skills excluded) |
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Option 2 Non-Clear Cube Fragment skill cooldown -30% |
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Option 3 Physical/Magical Critical Chances +5% |
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Option 4 Attack Speed +8% |
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|
Long-Harbored Desire |
Option 1 Poison, and then Burn enemies to ignite their poison and inflict all their remaining Poison damage at once. (Cooldown: 4 sec.) |
Attacking Poisoned enemies applies the following.
- Damage Value +889 for 10 sec. (Max Stacks: 5) - Burn them to increase their Poison damage +20% and inflict it as a lump sum. (Cooldown: 4 sec.) - Poison stacks +1
Attacks Burn enemies for 10 sec. (Cooldown: 3 sec.)
Attack Speed +8% Casting Speed +12% |
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Option 2 Poison damage +5% for 10 sec. when attacking Poisoned enemies (Cooldown: 1 sec. Max Stacks: 3.) |
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Option 3 Attacks Burn enemies for 10 sec. (Cooldown: 3 sec.) |
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Option 4 Attack Speed +8% |
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|
Cursed Bridle |
Option 1 Skill/Consumable/equipment HP healing effect +5% per Bleeding target within 450 px (Up to +50%) |
Skill Atk. +7.1% against Bleeding enemies
Applies the following for every Bleeding target within 450 px. - Skill cooldown recovery +15% (Max Stacks: 2. Awakening skills excluded.) - Skills, Consumables, and equipment's HP healing amounts +5% (Max Stacks: 10)
Physical/Magical Def. +7,000 |
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Option 2 Skill cooldown recovery +10% per Bleeding target within 450 px (Up to +20%. Awakening skills excluded.) |
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|
Option 3 Skill Atk. +5% while attacking Bleeding enemies |
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|
Option 4 Physical Def. +7,000 |
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|
Compact GPS |
Option 1 Neutralize Gauge reduction +25% |
Neutralize Gauge reduction +25%
Applies the following, depending on the enemy's Neutralize Gauge amount. - Over 50%, up to 90%: Skill Atk. +8% - Over 20%, up to 50%: Skill Atk. +15% - 20% or lower: Skill Atk. +20%
Neutralize Gauge reduction +5% for every 5% reduction in the enemy's Neutralize Gauge (Max Stacks: 5)
Physical/Magical damage reduction: +15% Physical/Magical Def. +7,000 Attack Speed +8% Casting Speed +12% |
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Option 2 Skill Atk. +8% at more than 50% and up to 90% Neutralize Gauge |
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|
Option 3 Physical Def. +7,000 |
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Option 4 Attack Speed +8% |
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|
Corrupt Soul |
Option 1 Clear Cube Fragment Skill Atk. +8% |
Clear Cube Fragment skills apply the following. - Skill Atk. +10% - Skill cooldown -10% (Awakening skills excluded) - Clear Cube Fragment cost +2 - Skill MP cost -10% for 20 sec. (Max Stacks: 1)
Max MP +945 Hit Rate +10% |
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Option 2 Clear Cube Fragment skills decrease skill MP cost -10% for 20 sec. (Max Stacks: 1) |
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|
Option 3 Hit Rate +10% |
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|
Option 4 Max MP +945 |