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Fixed Option Epic

Fixed Option Epic

Skill Atk. Value Adjustment

Item Name

Old

New

Frozen Resistance Weapon

Skill Atk. 50%

Skill Atk. 55%

 

Weapon

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Aspect-devoured Broomstick

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Aspect-devoured Cross

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Aspect-devoured Lyra Bow

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Broomstick of Culmination - Enchantress

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Cross of Culmination - Crusader (M)

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Cross of Culmination - Crusader (F)

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Lyra Bow of Culmination - Muse

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Berserk Tenacity Weapon

Option 1

Clear Cube Fragment skills increase all skill range +8% for 40 sec. (Max Stacks: 3. Awakening skills excluded.)

Skill Atk. +8% if total Skill Range Bonus options are 48% or higher

Equipment-based object damage +20%

 

Clear Cube Fragment skills increase skill range +8% for 40 sec. (Max Stacks: 3. Awakening skills excluded.)

Applies the following at the max stacks.

- All Elemental Damage +30

- Attack Speed +20%

- Movement Speed +20%

- Casting Speed +30%

 

Max HP +5%
Max MP +5%

 

Super Armor for 2 sec. when attacked (Cooldown: 5 sec.)

   

Option 2

Attack/Movement Speed +20%, Casting Speed +30%, and All Elemental Damage +30 at the max All-skill Range stacks by Berserk Tenacity weapons

Option 3

Super Armor for 2 sec. when attacked (Cooldown: 5 sec.)

Option 4

Max HP +5%
Max MP +5%

Berserk Tenacity Broomstick

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Berserk Tenacity Cross

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Berserk Tenacity Lyra Bow

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Frozen Resistance Weapon

Option 1

Cooldown recovery +30% for skills that cool down for 20 to less than 36 sec. (Awakening skills excluded)

Water Attack Attribute

Cooldown recovery +30% for skills that cool down for 20 to less than 36 sec. (Awakening skills excluded)

Skill cooldown recovery +50% for skills that cool down for at least 36 sec. (Awakening skills excluded)

Skill cooldown recovery +40% (Awakening skills excluded)


 

5 Freeze attempts apply the following for 30 sec.
- 1/3 Skill Atk. Bonus options applied when attacking Frozen enemies (Max Stacks: 1 for each option)

- Adds Freeze as the target's vulnerable trait.

Attacks create a 15% chance of Freezing enemies for 5 sec. (Cooldown: 3 sec.)

Freeze Tolerance +40%
Water Resistance +15

 

Mana Burn debuff when unequipped

- MP -10% and -5,000 every sec.

- Mana Burn removed when a Frozen Resistance weapon is equipped again.

Option Damage Value

4,744 → 5,928

 

Option 2

Skill cooldown recovery +50% for skills that cool down for at least 36 sec. (Awakening skills excluded)

Option 3

Water Attack Attribute
A 15% chance of Freezing enemies for 5 sec. when attacking (Cooldown: 10 sec.)

Option 4

Freeze Tolerance +40%
Water Resistance +15

Frozen Resistance Broomstick

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Frozen Resistance Cross

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Frozen Resistance Lyra Bow

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Dying Trust Weapon

Option 1

Attacks Bleed, Burn, Shock, or Poison enemies for 10 sec. (Cooldown: 0.1 sec.)

Skill Atk. +10% for 20 sec. when attacking enemies in Abnormal statuses (Max Stacks: 1)

 

Attacks Bleed, Burn, Shock, or Poison enemies for 10 sec. (Cooldown: 3 sec.)

 

All Abnormal Status Tolerances +20%

HP/MP +1% every 3 sec. while affected by Abnormal Status effects

Option Damage Value

5,928 → 7,112

 

Option 2

Skill Atk. +10% for 20 sec. when attacking enemies in Abnormal statuses (Max Stacks: 1)

Option 3

All Abnormal Status Tolerances +20%

Option 4

HP/MP +1% every 3 sec. while affected by Abnormal Status effects

Dying Trust Cross

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Dying Trust Broomstick

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

Dying Trust Lyra Bow

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.

[Buffer-only Option]
Lv. 30 Buff skills +3 levels
Lv. 50 Buff skills +4 levels
Unequipping this item removes your Lv. 30 Buff, Lv. 50 Active, and Lv. 100 Active Skill effects.
Skill Atk. +20%

   

 

 

Top

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Noble Loyalty

Option 1

Enter the Equipment Option Control key to summon a subspace for 2 sec. (Max Summons: 2)

- Press Jump near this subspace to enter it.

- Invincible within the subspace

- All speeds +30% for 10 sec. after the subspace duration

Enter the Equipment Option Control key to summon a subspace for 2 sec. (Max Summons: 2)

- Press Jump near this subspace to enter it.

- Invincible within this subspace

- All speeds +30% for 10 sec. after the subspace duration

 

Max HP +30%

Incoming non-counter Physical/Magical damage reduction +20%

Physical/Magical Def. +7,000

All Abnormal Status Tolerances +15%

[Buffer-only Option]
Buffer Skill Atk. +10%


 

 

 

Option Buff Power

1,928 → 1,968

Option 2

All Abnormal Status Tolerances +15%
Max HP +30%

Option 3

Physical Def. +7,000

Magical Def. +7,000

Option 4

Incoming non-counterattack damage -20%

Coolheaded Strategist's Top

Option 1

Damage Value +296 for every 50 cumulative Clear Cube Fragments consumed by skills (Max Stacks: 5)

Damage Value +296 for every 50 Clear Cube Fragments consumed by skills (Max Stacks: 5)

 

Skill cooldown recovery +2% per Clear Cube Fragment consumed by the target skill (Max Stacks: 15. Awakening skills excluded.)

 

Attack Speed 8%

Casting Speed +12%

Hit Rate +10%

   

Option 2

Skill cooldown recovery +1% per Clear Cube Fragment consumed by the target skill (Awakening skills excluded. Up to +30%.)

Option 3

Attack Speed 8%

Casting Speed +12%

Option 4

Hit Rate +10%

Childhood's Dream Stage

All Elemental Damage +15

When HP reaches 0, puts you to Sleep and restores 10% of HP. (Cooldown: 300 sec. This Sleep effect ignores your Sleep Tolerance.)

All Elemental Damage +15

 

Incoming Sleep applies the following.

- Skill Atk. +5%

- HP +15% when attacked (Cooldown: 1 sec.)

- Can't awakened by incoming attacks.

 

When you're fatally wounded, puts you to Sleep and restores HP +10%. (Cooldown: 300 sec.)

- Ignores Abnormal Status Tolerances.

 

Physical/Magical damage reduction +20% when countered

HP +460.2 per min.

   

Option 2

During Sleep, incoming damage can't wake you up.
HP 15% if attacked during Sleep (Cooldown: 1 sec.)

Option 3

HP +460.2 per min.

Option 4

Incoming counterattack damage -20%

Abyss Reactor

-

-

Option Damage Value

6,461 → 6,952

 

Ultimate Generator

Option 1

While waiting, walking, or dashing, enter the Equipment Option Control key to maximize your character for 25 sec. (Cooldown: 60 sec.)
- Incoming damage -20%
- Skills and Basic attack disabled
- Movement Speed -20%
- Dashing continuously generates shock waves. (Inflicts 72% of total Damage Value, regardless of enemy Def.)
 - Jump-landing generates a more powerful shock wave. (Inflicts 360% of total Damage Value, regardless of enemy Def.)
 - Super Armor while maximized

(Canceled if you re-enter the Equipment Option Control key, become Immobilized, die, or force-cast a skill. Re-entering the Equipment Option Control key only counts while waiting, walking, or dashing.)

While waiting, walking, or dashing, enter the Equipment Option Control key to enlarge your character and apply the following for 25 sec. (Cooldown: 60 sec.)

- Dashing generates a shock wave.

- Jump-landing generates a powerful shock wave.

- Super Armor

- Physical/Magical damage reduction +20%

- Skills and Basic attack disabled

- Movement Speed -20%

- Canceled if you re-enter the Equipment Option Control key, become Immobilized, die, or force-cast a skill. (Re-entering the Equipment Option Control key only counts while waiting, walking, or dashing.)

The shock wave and powerful shock wave receive some of the enemy's Def. and inflict 288% and 1,440% of total Damage Value, respectively.

 

Applies the following for every 10%% Movement Speed. (Max Stacks: 20)

- Physical/Magical Def. +500

 

HP +2,200 when attacking (Cooldown: 1 sec.)

MP +3,500 when attacking (Cooldown: 1 sec.)

 

 

 

 

Option 2

Physical/Magical Def. +500 for every 10% of Movement Speed (Max Stacks: 20)

Option 3

HP +2,200 when attacking (Cooldown: 1 sec.)

Option 4

MP +3,500 when attacking (Cooldown: 1 sec.)

Jade Ghost Chestplate

Option 1

During a jump, enter the Equipment Option Control key to float on a twister for 10 sec. (Cooldown: 20 sec. Inflicts 720% of total Damage Value, regardless of enemy Def.)
- The twister pulls surrounding enemies.
- Super Armor while floating

(Canceled if you re-enter the Equipment Option Control key, become Immobilized, die, or force-cast a skill. Re-entering the Equipment Option Control key only counts while floating.)

While jumping, enter the Equipment Option Control key to summon a twister and float for 10 sec., applying the following. (Cooldown: 20 sec.)

- Pulls surrounding enemies.

- Super Armor

- Canceled if you re-enter the Equipment Option Control key, become Immobilized, die, or force-cast a skill. (Re-entering the Equipment Option Control key only counts while waiting, walking, or dashing.)

The twister receives some of the enemy's Def. and inflicts 2,880% of total Damage Value.

 

Jumping applies the following.

- Attack Speed +10%

- Casting Speed +15%

 

Physical/Magical Critical Chances +5%

Movement Speed +8%

 

 

 

 

Option 2

Attack Speed +10% and Casting Speed +15% while jumping

Option 3

Movement Speed +8%

Option 4

Physical Critical Chance +5%

Magical Critical Chance +5%

Death-ridden Armor

Option 1

Damage Value +445 for every 50 Clear Cube Fragments consumed by skills (Max Stacks: 5)
When HP reaches 0, keeps you alive in Berserk mode for 5 sec.
- Berserk mode negates incoming damage.
- Berserk duration +0.1 sec per Clear Cube Fragment used for casting skills (Up to 5 sec. at a time)
- Character dies at the end of Berserk mode.

Damage Value +445 for every 50 Clear Cube Fragments consumed by skills (Max Stacks: 5)

Skill Atk. +5% for 30 sec. if spending at least 16 Clear Cube Fragments for a single skill (Max Stacks: 1)

 

When you're fatally wounded, delays death and casts a Berserk buff for 5 sec., applying the following.

- Berserk mode negates incoming damage.

- Berserk duration +0.3 sec. for every Clear Cube Fragment used for casting skills (Max Buff Duration: 5 sec.)

- Death at the end of Berserk buff

 

Clear Cube Fragment skills apply the following for 30 sec. (Cooldown: 5 sec. Max Stacks: 3.)

- Attack Speed +5%

- Casting Speed +7.5%

 

Max HP +600

Skill MP cost -7%

 

 

 

 

Option 2

Attack Speed +5% and Casting Speed +7.5% for 30 sec. when casting Clear Cube Fragment skills (Cooldown: 5 sec. Max Stacks: 3)
Skill Atk. +5% for 30 sec. if spending at least 30 Clear Cube Fragments for a single skill (Max Stacks: 1)

Option 3

Skill MP cost -7%%

Option 4

Max HP +600

Genius Engineer's Work Clothes Top

Option 1

Attacks cause an explosion within 500 px around you at the cost of 2% of HP. (Cooldown: 10 sec. Inflicts 325% of total Damage Value, regardless of enemy Def. HP can't go below 1% because of this option.)

Attacks consume 2%% of HP to cause an explosion within 500 px. (Cooldown: 10 sec.)

- All Elemental Damage +15 for 30 sec. (Max Stacks: 1)

- HP can't go below 1%% because of this option.

- This explosion receives some of the enemy's Def. and inflicts 1,300% of total Damage Value.

 

Skill cooldown recovery +4%% when attacking (Max Stacks: 5. Awakening skills excluded. Cooldown: 1 sec.)

- Stacks -1 if losing at least 1%% of HP on hit (Cooldown: 1 sec.)

 

HP +2,200 when attacking (Cooldown: 1 sec.)

Max HP +600

 

 

 

 

Option 2

Attacks increase skill cooldown recovery +4%. (Awakening skills excluded. Cooldown: 1 sec. Max Stacks: 5)

Skill Cooldown Recovery Bonus stacks -1 if losing at least 1% of HP on hit (Cooldown: 1 sec.)

Option 3

HP +2,200 when attacking (Cooldown: 1 sec.)

Option 4

Max HP +600

Platinum Class Jacket

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

 

 

 

 

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

High-tech Tactical Command Armor

-

-

Option Damage Value

6,461 → 6,952

 

Worthy Sacrifice

Option 1

Damage Value +445 for every 7% of remaining HP (Max Stacks: 10

If 70% or more HP, casts a barrier with 10% of Max HP every 10 sec. (Max Stacks: 1)

 

Damage Value +445 for every 7% of remaining HP (Max Stacks: 10)

- All Elemental Damage +15 at the max stacks

- Always max-stacked during a barrier

 

Max HP +600

HP +460.2 per min.

   

Option 2
If 70%% or more HP, casts a barrier by 10%% of Max HP. (Regen Cooldown: 10 sec.)

Option 3

Max HP +600

Option 4

HP +460.2 per min.

Earthen Nature

Option 1

Attacks create a 50% chance of delivering a Fire attack, depending on your Fire Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Fire Damage: Fire Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Fire Damage: Infernal Road
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Fire Damage: Meteor
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Meteor Burns enemies on hit for 15 sec. (Cooldown: 10 sec.)
- Meteor increases Fire Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)

Fire Damage +20

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

 

Attacks create a 50% chance of casting the following, depending on your Fire Damage. (Cooldown: 1.5 sec.)

- 100 to below 150: Explosion

- 150 to below 250: Infernal Road

- 250 or more: Meteor

Explosion, Infernal Road, and Meteor receive some of the enemy's Def. and inflict 720%, 920%, or 1,480% of total Damage Value, respectively.

Meteor Burns enemies on hit for 15 sec. (Cooldown: 10 sec.

 

Meteor applies the following for 30 sec. (Max Stacks: 1)

- Skill Atk. +2%

- Fire Resistance +20 

 

Applies the following for every 5 Fire Resistance. (Max Stacks: 10)

- Attack Speed +1%

- Casting Speed +1.5%

   

Option 2

Attack Speed +1% and Casting Speed +1.5% for every 5 Fire Resistance (Max Stacks: 10)

Option 3

Fire Damage +15

Option 4

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

 

 

Bottom

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Neo White Class Pants

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Desert Technology Pants

Option 1 (Revised)

Attacking Burned enemies creates 1 Ember for 5 sec. (Cooldown: 0.1 sec.)

- When 5 Embers are created, consumes all the Embers and causes an explosion. (Inflicts 24% of total Damage Value, regardless of enemy Def.)

Fire Damage +20

 

Attacking Burned enemies increases Fire Damage +25 and Fire Resistance +25 for 30 sec. (Cooldown: 1 sec. Max Stacks: 1.)

 

Attacking Burned enemies creates 1 Ember for 5 sec. (Cooldown: 0.1 sec.)

- When 5 Embers are created, consumes all the Embers and causes an explosion. (Receives some of the enemy's Def. and inflicts 96% of total Damage Value.)

 

Fire Resistance +10

   

Option 2

Attacking Burned enemies increases Fire Damage +5 and Fire Resistance +5 for 5 sec.
(Cooldown: 1 sec. Max Stacks: 5) 

Option 3

Fire Damage +15

Option 4

Fire Resistance +10

Super-Black Pants

Option 1

Basic/Jump/Dash attacks increase Basic Training Atk. +15% for 5 sec. (Cooldown: 0.1 sec. Max Stacks: 3)
Skills consume all your Basic Training stacks and increase Skill Atk. +5% and skill cooldown +8% for 5 sec., depending on their stack consumption. (Can't be activated during this equipment's buff.)

Basic/Jump/Dash attacks apply the following. (Cooldown: 0.1 sec. Max Stacks: 3.)

- Basic Training Atk. +15% for 10 sec.

- Attack/Casting Speed +5% for 20 sec.

 

Skills consume all the stacks and apply the following. (Cooldown: 20 sec.)

- Skill Atk. +5% and skill cooldown +5% for 20 sec. for every stack consumed

 

Attack Speed +8%

Casting Speed +12%

Hit Rate +10%

   

Option 2

Basic/Jump/Dash attacks increase Attack/Casting Speed +10% for 5 sec. (Cooldown: 0.1 sec. Max Stacks: 3.)

Hit Rate +10%

Attack Speed +8%

Casting Speed +12%

Breathing Nature's Life

Option 1

Attacks Burn all enemies within 450 px for 15 sec. (Cooldown: 10 sec.)

All Elemental Damage +10 for 10 sec. when attacking enemies in Abnormal statuses (Max Stacks: 1)

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

 

Attacks burn all enemies within 450 px for 15 sec. (Cooldown: 10 sec.)

 

Attacks on enemies in Abnormal statuses have a uniform chance of applying one of the following to all enemies within 450 px. (Cooldown: 0.5 sec.)

- Fire Flare, Ice Pick, Lightning Strike, or Dark Bomb

These effects receive some of the enemy's Def. and inflict 300% of total Damage Value.

 

Hit Rate +10%

   

Option 2

Attacking enemies in Abnormal statuses casts Nature's Fury, randomly casting one of the following effects on all enemies in 450 px: Fire Flare, Ice Pick, Lightning Strike, or Dark Bomb.
(Cooldown: 0.5 sec. Inflicts 35% of total Damage Value, regardless of enemy Def.)
Attacking enemies in Abnormal statuses increases All Elemental Damage +10 for 10 sec. (Max Stacks: 1)

Option 3

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

Option 4

Hit Rate +10%

Justification for Victory

Option 1

Neutralize Gauge reduction +200% by Weakness Neutralize-type Status effect

If an enemy's Neutralize Gauge is 90% or lower, Skill Atk. +2%

Damage Value +296 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10)

- All Elemental Damage +15 at the max stacks

 

Neutralize Gauge reduction +200% by Weakness Neutralize-type Status effect

 

Physical/Magical Def. +7,000

Movement Speed +8%

   

Option 2

Damage Value +296 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10)

All Elemental Damage +15 at the max Damage Value stacks

Option 3

Physical Def. +7,000

Magical Def. +7,000

Option 4

Movement Speed +8%

Unlimited Cybernetics

Option 1

Curses enemies in 250 px around you for 5 sec. every 20 sec. while equipped.

Dashing increases Curse range +50 px and decreases HP -0.5% every sec. (Up to +250 px. HP can't go below 1% because of this option.)

Curse range -50 px every sec. out of Dash mode. (Range can't go below 250 px because of this option.)

Applies the following effect, depending on your HP.

- 70% or more: Skill cooldown -10% (Awakening skills excluded)

- 50% to below 70%: Skill Cooldown -12% (Awakening skills excluded)

- Below 50%: Skill cooldown -15 (Awakening skills excluded)

 

Curses enemies within 250 px for 5 sec. every 20 sec. while equipped.

 

Dashing applies the following effect every sec.

- Curse range +50 px (Max Stacks: 5)

- HP -0.5% 

- HP can't go below 1%% because of this option.

 

Curse range bonus -50 px every sec. while not dashing

 

Movement Speed +8%
Evasion +8%

 

[Buffer-only Option]
Buffer Skill Atk. +3%

   

Option 2

If 70% or more HP, skill cooldown -10% (Awakening skills excluded)

If 50 to below 70% HP, skill cooldown -12% (Awakening skills excluded)

If below 50% HP, skill cooldown -15% (Awakening skills excluded)

Option 3

Movement Speed +8%

Option 4

Evasion +8%

Genius Engineer's Multi-Box Pants

Option 1

Camouflage buff while waiting or walking (Canceled Cooldown: 5 sec.)

Camouflage buff canceled while dashing or when attacked

Camouflage buff activated while waiting or walking

 

Camouflage applies the following for its duration. (Cooldown: 5 sec.)

- Skill Atk. +3%, Damage Value +3,705 for 30 sec. (Max Stacks: 1)

- Evasion +45%

- Buff canceled while dashing or when attacked

 

Movement Speed +8%

Evasion +8%

   

Option 2

The Camouflage buff applies the following effects.
(Canceled when Camouflage is canceled.)
- Damage Value +3,705 (At Option Lv. 1)
- Evasion +45%
- Incoming damage +10%

Option 3

Evasion +8%

Option 4

Movement Speed +8%

 

 

Head/Shoulder

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Desert Concealment Shoulder

Option 1

Burn damage +20%

Burn damage +20%

Skill Atk. +2% against Burned enemies

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

 

Burns you for 10 sec. when you're attacked. (Cooldown: 5 sec.)

Being Burned applies the following.

- Physical/Magical Critical Chances +10%

- Attack Speed +5%

- Casting Speed +7.5%

 

HP +460.2 per min.

   

Option 2

While Burned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%

Incoming damage Burns you for 10 sec. (Cooldown: 5 sec.)

Option 3

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

Option 4

HP +460.2 per min.

Magnetic Search Scan

Option 1

Shock damage +20%

Shock damage +20%

Skill Atk. +2% against Shocked enemies

Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)

 

Shocks you for 10 sec. when you're attacked. (Cooldown: 5 sec.)

Incoming Shock applies the following.

- Physical/Magical Critical Chances +10%

- Attack Speed +5%

- Casting Speed +7.5%

 

HP +460.2 per min.

   

Option 2

While Shocked, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%

Incoming damage Shocks you for 10 sec. (Cooldown: 5 sec.)

Option 3

Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)

Option 4

HP +460.2 per min.

Black Cat Helmet

Option 1

Basic/Jump/Dash attacks create a 10% chance of attacking at 300% higher Atk.

Lv. 1 - 30 Active Skill Atk. +10%

Basic Training Skill Atk. +20%

Basic/Jump/Dash attacks create a 10% chance of attacking at 300% higher Atk.

 

Attack Speed +8%

Casting Speed +12%

Hit Rate +10%

   

Option 2

Basic Training skills' Atk. bonus +30%

Option 3

Attack Speed +8%

Casting Speed +12%

Option 4

Hit Rate +10%

Lusterless Truth

Option 1

Bleeding damage +20%

Bleeding damage +20%

Skill Atk. +2% against Bleeding enemies

Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5)

 

Bleeds you for 10 sec. when you're attacked. (Cooldown: 5 sec.)

Applies the following while you Bleed.

- Physical/Magical Critical Chances +10%

- Attack Speed +5%

- Casting Speed +7.5%

 

HP +460.2 per min.

   

Option 2

While Bleeding, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%

Incoming damage Bleeds you for 10 sec. (Cooldown: 5 sec.)

Option 3

Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5)

Option 4

HP +460.2 per min.

Contaminated Ice Stone Spaulders

Option 1

Poison damage +20%

Poison damage +20%

Skill Atk. +2% against Poisoned enemies

Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5)

 

Poisons you for 10 sec. when you're attacked. (Cooldown: 5 sec.)

Incoming Poison applies the following.

- Physical/Magical Critical Chances +10%

- Attack Speed +5%

- Casting Speed +7.5%

 

HP +460.2 per min.

   

Option 2

While Poisoned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%

Incoming damage Poisons you for 10 sec. (Cooldown: 5 sec.)

Option 3

Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5)

Option 4

HP +460.2 per min.

Confident White Cloak

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Uncontrollable Old Rule

Option 2

Lv. 1 - 35 skills decrease Lv. 1 - 35 Skill Atk. -2% and increase Lv. 40 - 80 skill cooldown recovery +10% for 20 sec. (Max Stacks: 5. Awakening skills excluded)

Lv. 1 - 35 skills apply the following for 20 sec. (Max Stacks: 5)

- Lv. 40 - 80 skills' cooldown recovery +10% (Awakening skills excluded)

- Lv. 1 - 35 Skill Atk. -2%

 

Lv. 40 - 80 skills apply the following for 20 sec. (Max Stacks: 5)

- Lv. 1 - 35 skills' cooldown recovery +10%

- Lv. 40 - 80 Skill Atk. -2%

 

Physical/Magical Critical Chances +5%

Hit Rate +10%

[Buffer-only Option]
Buffer Skill Atk. +10%

 

 

 

Option Buff Power

1,948 → 1,968

Option 2

Lv. 40 - 80 skills decrease Lv. 40 - 80 Skill Atk. -2% and increase Lv. 1 - 35 skill cooldown recovery +10% for 20 sec. (Max Stacks: 5)

Option 3

Physical Critical Chance +5%

Magical Critical Chance +5%

Option 4

Hit Rate +10%

Blooming Natural Life

Option 1

Attacks create a 50% chance of delivering a Water attack, depending on your Water Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Water Damage: Ice Needle
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Water Damage: Ice Breath
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Water Damage: Blizzard
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Blizzard Freezes enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Blizzard increases Water Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)

Water Damage +20

Damage Value +1,284 per Frozen target within 500 px (Max Stacks: 3)

 

Attacks create a 50% chance of casting the following, depending on your Water Damage. (Cooldown: 1.5 sec.)

- 100 to below 150: Ice Needle

- 150 to below 250: Ice Breath

- 250 or more: Blizzard

Ice Needle, Ice Breath, and Blizzard receive some of the enemy's Def. and inflict 720%, 920%, or 1,480% of total Damage Value, respectively.

Blizzard Freezes enemies on hit for 10 sec. (Cooldown: 30 sec.)

 

Blizzard applies the following for 30 sec. (Max Stacks: 1)

- Skill Atk. +2%

- Water Resistance +20 

 

Applies the following for every 5 Water Resistance. (Max Stacks: 10)

- Attack Speed +1%

- Casting Speed +1.5%

   

Option 2

Attack Speed +1% and Casting Speed +1.5% for every 5 Water Resistance (Max Stacks: 10)

Option 3

Water Damage +15

Option 4

Damage Value +1,284 per Frozen target within 500 px (Max Stacks: 3)

High-tech Body Protector Shoulder

Option 1

Counter enemies in 3 sec. after attacked to recover from damage. (Cooldown: 3 sec.)

- Counter in 1 sec. to recover from 70% of damage.

- Counter in 2 sec. to recover from 50% of damage.

- Counter in 3 sec. to recover from 20% of damage.

Skill Atk. 5% for 15 sec. when attacking (Max Stacks: 1)

 

Attacks Shock you and all enemies within 300 px for 15 sec. (Cooldown: 5 sec.)

- Ignores Abnormal Status Tolerances.

- Can't be removed by skills or Consumables.

 

Attacking Shocked enemies applies the following. (Max Stacks: 5)

- Damage Value +534

- All Elemental Damage +2

 

Restores HP on an incoming hit, depending on your response time. (Cooldown: 3 sec.)

- Less than 1 sec.: +70%

- Less than 2 sec.: +50%

- Less than 3 sec.: +20%

 

Max HP +600

Hit Rate +10%

   

Option 2

Attacks cause Electric Shock with the following. (Cooldown: 5 sec.)
 Shocks enemies within 300 px for 15 sec.
- Shocks you and increases Skill Atk. +3% for 15 sec. (This Shock effect can't be removed by skills or items, and ignores your Shock Tolerance.)
Damage Value +534 and All Elemental Damage +2 when attacking Shocked enemies (Max Stacks: 5) 

Option 3

Hit Rate +10%

Option 4

Max HP +600

Heptagon Impulse Brick
 

 

 

Option 1

A 10% chance of Petrifying enemies within 300 px for 10 sec. when attacking (Cooldown: 15 sec.)
Skill Atk. +3% for 30 sec. when attacking (Max Stacks: 1)

Damage Value +2,519

All Elemental Damage +15

 

Skill Atk. 5% for 30 sec. when attacking (Max Stacks: 1)

Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3)

 

Removes Physical/Magical damage reduction from your outgoing Petrification.

 

Attacks create a 10% chance of Petrifying enemies within 300 px for 10 sec. (Cooldown: 15 sec.)

 

Attack Speed +8%

Casting Speed +12%

   

Option 2

Damage Value +2,519 and All Elemental Damage +15 upon entering dungeons

Removes the incoming damage reduction effect from your Petrification effect on enemies.

Option 3

Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3)

Option 4

Attack Speed +8%

Casting Speed +12%

 

 

Belt

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Guideline Belt

Option 1

Non-Clear Cube Fragment Skill Atk. +20%
Clear Cube Fragment Skill Atk. -10%

Non-Clear Cube Fragment Skill Atk. +20%
Clear Cube Fragment Skill Atk. -10%

 

Non-Clear Cube Fragment skill MP cost -10% for 10 sec. (Max Stacks: 3)

- Casting a Clear Cube Fragment skill resets your stacks.

 

MP +3,500 when attacking (Cooldown: 1 sec.)

 

Physical/Magical damage reduction +15%

Hit Rate +10%

   

Option 2

Non-Clear Cube Fragment skill MP cost -10% for 10 sec. (Max Stacks: 3)

Casting a Clear Cube Fragment skill resets your MP Cost Reductions stacks.

Option 3

MP +3,500 when attacking (Cooldown: 1 sec.)

Option 4

Hit Rate +10%

Lofty White Belt

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Unchanging Floating Stone Belt

Option 1

Poisons you for 15 sec. every 10 sec. during 1 or more Consumable effects. (This Poison effect can't be removed by skills or Consumables, and ignores your Poison Tolerance.)
While Poisoned, skill cooldown recovery +25%

Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5)

 

Poisons you for 15 sec. during 1 or more Consumable effects. (Cooldown: 10 sec.)

- Ignores Abnormal Status Tolerances.

- Can't be removed by skills or Consumables.

 

Incoming Poison applies the following.

- Skill cooldown recovery +25% (Awakening skills excluded)

- All Elemental Damage +10

- Attacks Poison enemies for 10 sec. (Cooldown: 5 sec.)

 

Physical/Magical Critical Chances +7%

 

All Abnormal Status Tolerances -10%

[Buffer-only Option]
Buffer Skill Atk. +5%

   

Option 2

Attacks Poison enemies and increase All Elemental Damage +10 for 10 sec. while you're Poisoned. (Cooldown: 5 sec. Max Stacks: 1.)

Option 3

Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%

Option 4

Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5)

Pure Nature's Law

Option 1

Attacks create a 50% chance of delivering a Lightning attack, depending on your Light Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Light Damage: Light Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Light Damage: Lightning
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Light Damage: Thunderstorm
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Thunderstorm Shocks enemies on hit for 15 sec. (Cooldown: 10 sec.)
- Thunderstorm increases Light Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)

Light Damage +20

Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)

 

Attacks create a 50% chance of casting the following, depending on your Light Damage. (Cooldown: 1.5 sec.)

- 100 to below 150: Light Explosion

- 150 to below 250: Lightning

- 250 or more: Thunderstorm

Light Explosion, Lightning, and Thunderstorm receive some of the enemy's Def. and inflict 720%%, 920%%, or 1,480%% of total Damage Value, respectively.

 

Thunderstorm Shocks enemies on hit for 15 sec. (Cooldown: 10 sec.)

 

Thunderstorm applies the following for 30 sec. (Max Stacks: 1)

- Skill Atk. +2%

- Light Resistance +20 

 

Applies the following for every 5 Light Resistance. (Max Stacks: 10)

- Attack Speed +1%

- Casting Speed +1.5%

   

Option 2

Attack Speed +1% and Casting Speed +1.5% for every 5 Light Resistance (Max Stacks: 10)

Option 3

Light Damage +15

Option 4

Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)

Thunder Resist Belt

Option 1

Attacks drop thunderbolts with the following effects. (Cooldown: 3 sec.)

- Shocks enemies within 300 px for 10 sec.

- Light Resistance +10 and Damage Value +741 for 30 sec. (Max Stacks: 1)

All Elemental Damage +20

Skill Atk. +7% when attacking Shocked enemies

Damage Value +712 per Shocked target within 500 px

 

Attacks cast lightning, applying the following. (Cooldown: 3 sec.)

- Shocks enemies within 300 px for 10 sec.

- Damage Value +741, Light Resistance +10 for 30 sec. (Max Stacks: 1)

   

Option 2

Fire/Water/Shadow Damage +15 for 30 sec. when attacking Shocked enemies (Cooldown: 0.1 sec. Max Stacks: 1.)

Option 3

Damage Value +712 per Shocked target within 500 px

Option 4

Light Damage +15

Eternal Sleep Preparation

Option 1

Casting Freeze on Burned enemies that are immune to Freeze inflicts all their remaining Burn damage at once. (Cooldown: 4 sec.)

Burn damage +15%

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

 

A Freeze attempt inflicts Burn damage on Freeze-immune enemies in a lump sum. (Cooldown: 3 sec.)

- Burns enemies for 10 sec.

 

Outgoing Burn duration +2 sec.

Physical/Magical damage reduction +15%

Max MP +945

   

Option 2

Burn damage +15%

Outgoing Burn duration +2 sec.

Option 3

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

Option 4

Max MP +945

Constricting Horror

Option 1

All classes' Lv. 1 - 30 Skill Atk. +12%

Non-Clear Cube Fragment skills now cost 2 Clear Cube Fragments.

Lv. 1 - 30 Skill Atk. +12%

Non-Clear Cube Fragment skills' Clear Cube Fragment cost +2

Skills apply the following, depending on the number of Clear Cube Fragments consumed.

- 1 - 9: Corresponding Skill Atk. +2%

- 10 - 15: Corresponding Skill Atk. +15%

- 16+: Corresponding Skill Atk. +20%

 

Physical/Magical Critical Chances +5%

Skill MP cost -7%

   

Option 2

Increases Skill Atk., depending on the number of Clear Cube Fragments used.
- 1+ Clear Cube Fragments: Skill Atk. +2%
- 15+ Clear Cube Fragments: Skill Atk. +15%
- 24+ Clear Cube Fragments: Skill Atk. +20%

Option 3

Skill MP cost -7%%

Option 4

Physical Critical Chance +5%

Magical Critical Chance +5%

Wishful Melody

Option 1

Consumables put you to Sleep for 10 sec. when used. (Cooldown: 10 sec. This Sleep effect ignores your Sleep Tolerance.)

- Deletes the Insomnia buff when unequipped.

Cooldown -10% for 20 sec. every 20 sec. during 1 or more Consumable effects (Awakening skills excluded)
Sleep Tolerance -10%

Consumables Puts you to Sleep for 10 sec. when used. (Cooldown: 30 sec.)

- Ignores Abnormal Status Tolerances.

- Not applied during Sleep or Insomnia

- Deletes the Insomnia buff when unequipped.

 

Sleeping applies the following for 20 sec. during 1 or more Consumable effects. (Max Stacks: 1. Cooldown: 20 sec.)

- Skill Atk. +2%

- Damage Value +2,964

- Skill cooldown -10% (Awakening skills excluded)

 

Max HP +600

Physical/Magical Def. +7,000

 

Sleep Tolerance -10%

   

Option 2

Damage Value +2,964 and Skill Atk. +2% for 20 sec. every 20 sec. during 1 or more Consumable effects (Max Stacks: 1) 

Option 3

Max HP +600

Option 4

Physical Def. +7,000

Magical Def. +7,000

Genius Engineer's Multi-Tool Belt

Option 1

Damage Value +2,223 upon entering dungeons

Skill MP cost +100%

Damage Value +2,223

 

Applies the following for 60 sec. for 10,000 MP consumed by skills (Max Stacks: 1)
- Skill Atk. +5%
- Damage Value +4,446

 

Max MP +945

MP +3,500 when attacking

 

Skill MP cost +100%

   

Option 2

Damage Value +889 for 60 sec. for every 10,000 MP consumed by skills (Max Stacks: 5)
All Elemental Damage +24 during this Damage Value Bonus effect

Option 3

Max MP +945

Option 4

MP +3,500 when attacking

Cooling Support Belt

-

-

 

Option Buff Power

1,900 → 1,948

Destroyed Faith

Option 1

Bleeds you for 15 sec. every 10 sec. while equipped. (This Bleeding effect can't be removed by skills or Consumables, and ignores your Bleeding Tolerance.)

Skill Atk. +7% while Bleeding

Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5)

 

Attacking Bleeding enemies applies the following for 20 sec. (Max Stacks: 1. Cooldown: 3 sec.)

- Damage Value +2,816 

- All Elemental Damage +10

 

Bleeds you for 15 sec. (Cooldown: 10 sec.)

- Ignores Abnormal Status Tolerances.

- Can't be removed by skills or Consumables.

 

Applies the following while you Bleed.

- Skill Atk. +7%

- Attacks Bleed enemies for 10 sec. (Cooldown: 5 sec.)

 

Max HP +600

   

Option 2

Attacks Bleed enemies for +10 sec. while you're Bleeding. (Cooldown: 5 sec.)
Damage Value +1,186 and All Elemental Damage +10 for 20 sec. when attacking Bleeding enemies (Cooldown: 3 sec. Max Stacks: 1.) 

Option 3

Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5)

Option 4

Max HP +600

Stalwart Determination

Damage Value +148 for every 10 option levels of Sacrosanct Area items equipped (Max Stacks: 40)

 

Applies the following, depending on the number of Sacrosanct Area items equipped.

- 1+: Skill Atk. +6%

- 2+: All Elemental Damage +6 and all speed +6%

 

Max HP +600

Max MP +945

Damage Value +296  for every 5 option levels of Sacrosanct Area items equipped (Max Stacks: 20)

 

Applies the following, depending on the number of Sacrosanct Area items equipped.

- 1+: Skill Atk. +6%

- 2+: All Elemental Damage +6 and all speed +6%

 

Max HP +600

Max MP +945

 

 

 

 

Shoes

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Black Footsteps

Option 1

Lv. 30 or lower skills increase Basic Training Atk. +15% and Lv. 15 - 30 Active Skill Atk. +5% for 10 sec. (Cooldown: 1 sec. Max Stacks: 3)
Lv. 45 or higher skills increase Basic Training Atk. and decrease Lv. 15 - 30 Active Skill Atk. Bonus stacks -1.

Lv. 30 or lower skills apply the following for 20 sec. (Max Stacks: 3)

- Lv. 15 - 30 Active Skill Atk. +6%

- Basic Training Skill Atk. +15%

- Lv. 45 or higher skills decrease the stacks -1

 

Basic/Jump/Dash attacks apply the following for 20 sec. (Max Stacks: 2)

- Attack Speed +10%

- Casting Speed +15%

 

Max HP +600

Hit Rate +10%

   

Option 2

Basic/Jump/Dash attacks increase Attack/Casting Speed +10% for 2 sec. (Max Stacks: 3.)

Option 3

Hit Rate +10%

Option 4

Max HP +600

Boundless Dimensions

Option 1

Applies the following, depending on the total of all Skill Range Bonus options. (Options at certain skill levels excluded)
- 12%+: Skill Atk. +8%
- 23%+: All TP skills +1 level
- 30%+: Physical/Magical Critical Chances +5%

Applies the following, depending on the total of all Skill Range Bonus options.

- 12+: Skill Atk. +13%

- 23%+: All TP skills +1 level

- 30%+: Physical/Magical Critical Chances +5%

 

All Elemental Damage +10 for 30 sec. when casting skills (Max Stacks: 1)

 

Attack Speed +8%

Casting Speed +12%

All Elemental Resistance +8

   

Option 2

All Elemental Damage +10 for 30 sec. when casting skills (Max Stacks: 1)

Option 3

Attack Speed +8%

Casting Speed +12%

Option 4

All Elemental Damage +8

Forward to the Future

Option 1

Incoming Petrification casts a Statue buff instead of Petrification for 60 sec. (Max Stacks: 1)
- Statue casts Super Armor that lasts for 5 hits.
- Skill Atk. +13% at 25% or higher Physical Def.
- Damage Value +3,705 at 25% or higher Magical Def.
- Your Petrification-specific equipment effects are applied during the Statue buff. (HP Healing effects excluded)

Skills with 40 sec. or longer cooldown Petrify you and all enemies within 400 px for 10 sec. (Cooldown: 30 sec.)
- Ignores your Abnormal Status Tolerances.
- Can't be removed by skills or Consumables.

Converts incoming Petrification into a Statue buff for 60 sec.

- Upon conversion, also casts Super Armor that lasts for 5 hits.

 

The Statue buff applies the following.

- If 25% or higher Physical Def., Skill Atk. +16%

- If 25% or higher Magical Def., Damage Value +3,705

- Petrification-related options activated (HP/MP healing effects excluded)

 

Physical/Magical Critical Chances +7%

Attack Speed +8%

Casting Speed +12%

 

All Abnormal Status Tolerances -10%

 

[Buffer-only Option]
Buffer Skill Atk. +5%

   

Option 2

Skills with a 40-second or longer cooldown Petrify you and enemies within 400 px for 10 sec. (Cooldown: 30 sec. This Petrification effect can't be removed by skills or Consumables, and ignores your Petrification Tolerance.)

Option 3

Attack Speed +8%

Casting Speed +12%

Option 3

Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%

Stepping Courage

Option 1

If 35% or higher Hit Rate, Damage Value +3,260 and All Elemental Damage +25

If 35%% or higher Hit Rate, applies the following.

All Elemental Damage +25 Skill Atk. +9%

- Damage Value +3,260

 

If 50% or higher Movement Speed, Lv. 1 - 25 skills +2 levels

 

Movement Speed +8%

Hit Rate +10%

 

[Buffer-only Option]
Buffer Skill Atk. +5%

   

If 50% or higher Movement Speed, all classes' Lv. 1 - 25 skills +2 levels

Hit Rate +10%

Movement Speed +8%

Earth Walker's Boots

Option 1

Landing generates a shock wave, attacking enemies within 300 px around you. (Inflicts 55% of total Damage Value, regardless of enemy Def.)

These shock waves create a 30% chance of generating a more powerful shock wave that Stuns enemies for 3 sec. (Cooldown: 20 sec. Inflicts 550% of total Damage Value, regardless of enemy Def.)

Backstep increases Skill Atk. +7% for 60 sec. (Max Stacks: 1)

Backstep casts a barrier with 10% of Max HP for 10 sec. (Cooldown: 15 sec.)

 

Jump-landing generates a shock wave.

- Damage on enemies within 300 px

- A 30% chance of generating a powerful shock wave, Stunning enemies for 3 sec. (Cooldown: 20 sec.)

The shock wave and powerful shock wave receive some of the enemy's Def. and inflict 220% and 2,200% of total Damage Value, respectively.

 

Attack Speed +8%

Casting Speed +12%

Movement Speed +8%

   

Option 2

Backstep increases Skill Atk. +7% for 60 sec. (Max Stacks: 1)

Backstep casts a barrier by 10% of Max HP for 10 sec. (Cooldown: 15 sec.)

Option 3

Attack Speed +8%

Casting Speed +12%

Option 4

Movement Speed +8%

Cybernetic Speed Boots

Option 1

Applies the following, depending on the total of Attack Speed options (+/-) on your equipped armor, accessories, and Special Equipment. (Avatars, emblems, gems, Creatures, titles, and artifacts included)

- 100 to below 120%: Skill Atk. +10%

- 120 to below 140%: Skill Atk. +20%

- 140% or more: Skill Atk. +30%

Applies the following, depending on the total of Attack Speed options on your equipment.

- 100 to below 120%: Skill Atk. +10%

- 120 to below 140%: Skill Atk. +20%

- 140% or more: Skill Atk. +30%

- Armor, accessories, Special Equipment, Avatars, emblems, gems, Creatures, titles, and artifacts included

 

HP +460.2 per min.

MP +348 per min.

Skill MP cost -50%

 

Incoming damage +15%

   

Option 2

Skill MP cost -50%
Incoming damage +15%

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

A Step toward Hope

Option 1
Skill Atk. +13% if your highest Damage-type Status effect's Additional Damage value is 50% or more

All Elemental Damage +20

 

If your highest Abnormal Status Damage Bonus is 50% or higher, Skill Atk. +16%

 

Outgoing Bleeding/Poison/Burn/Shock duration -20%

 

Physical/Magical damage reduction+10%

Skill MP cost -7%

 

All Elemental Resistance -5

 

[Buffer-only Option]
Buffer Skill Atk. +3%

6,858 → 7,126

 

Option 2

All outgoing Damage-type Status durations -20%

Option 3

All Elemental Damage +15
All Elemental Resistance -10

Option 4

Skill MP cost -7%%

Circulating Nature's Law

Option 1

Attacks create a 50% chance of delivering a Shadow attack, depending on your Shadow Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Shadow Damage: Dark Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Shadow Damage: Dark Ball
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Shadow Damage: Black Hole
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Black Hole Blinds enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Black Hole increases Shadow Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)

Shadow Damage +20

Damage Value +1,284 per Blind target within 500 px (Max Stacks: 3)

 

Attacks create a 50% chance of casting the following, depending on your Shadow Damage. (Cooldown: 1.5 sec.)

- 100 to below 150: Dark Explosion

- 150 to below 250: Dark Ball

- 250 or more: Black Hole

Dark Explosion, Dark Ball, and Black Hole receive some of the enemy's Def. and inflict 720%, 920%, or 1,480% of total Damage Value, respectively.

Black Hole Blind enemies on hit for 10 sec. (Cooldown: 30 sec.)

 

Black Hole applies the following for 30 sec. (Max Stacks: 1)

- Skill Atk. +2%

- Shadow Resistance +20 

 

Applies the following for every 5 Shadow Resistance. (Max Stacks: 10)

- Attack Speed +1%

- Casting Speed +1.5%

   

Option 2

Attack Speed +1% and Casting Speed +1.5% for every 5 Shadow Resistance (Max Stacks: 10)

Option 3

Shadow Damage +15

Option 4

Damage Value +1,284 per Blind target within 500 px (Max Stacks: 3)

Steam Punk Sonic Disrupter

Option 1

Petrifies you for 10 sec. if you lose at least 25% of HP on hit. (Cooldown: 20 sec. This Petrification effect ignores your Petrification Tolerance.)
Remaining skill cooldown -5% while Petrified (Awakening skills excluded. Cooldown: 5 sec.)

Skill Atk. +13% for 30 sec. when attacking (Max Stacks: 1)

If you lose at least 25% of HP on hit, Attacks Petrify enemies for 10 sec. (Cooldown: 60 sec.)

- Ignores Abnormal Status Tolerances.

- Not applied when Realized Freedom is equipped.

 

Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3)

 

Equip Realized Freedom to apply the following.

- Casts Strong Resolve.

- Skill cooldown recovery +10% (Awakening skills excluded)

- Incoming attacks Petrify all enemies within 500 px for 10 sec. (Cooldown: 30 sec.)

 

Physical/Magical Critical Chances +7%

All Abnormal Status Tolerances -10%

 

[Buffer-only Option]
Buffer Skill Atk. +5%

   

Option 2

Incoming damage Petrifies all enemies within 500 px while you're Petrified. (Cooldown: 30 sec.)

Option 3

Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%

Option 4

Damage Value +1,284 per Petrified target within 500 px (Max Stacks: 3)

Mysterious White Shoes

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Darkened Stone Hooves

Option 1

All speed +15% when attacking Poisoned enemies

If you're Poisoned, creates the same chance of applying one of the following effects for 10 sec. every 10 sec.

- Skill Atk. +10%

- Skill cooldown recovery +30% (Awakening skills excluded)

Poison damage +10%

 

Incoming Poison creates a uniform chance of applying one of the following for 10 sec. (Cooldown: 10 sec.)

- Skill Atk. +10%

- Skill cooldown recovery +30% (Awakening skills excluded)

 

All speed +15% when attacking Poisoned enemies

Physical/Magical Critical Chances +12%

 

All Abnormal Status Tolerances -10%

Poison Tolerance -20%

 

[Buffer-only Option]
Buffer Skill Atk. +5%

   

Option 2

Poison damage +10%

Poison Tolerance -20%

Option 3

Physical Critical Chance +7%

Magical Critical Chance +7%

All Abnormal Status Tolerances -10%

Option 4

Physical Critical Chance +5%

Magical Critical Chance +5%

Accelerator

Option 1

Max MP +4,196

Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10)

Skill Atk. +5% at 200,000 or more Max MP

Skill Atk. +5% at 200,000 or more Max MP

Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10)

 

Skill cooldown -15% (Awakening skills excluded)

 

MP +3,500 when attacking (Cooldown: 1 sec.)

Max MP +4,196

MP +348 per min.

 

[Buffer-only Option]
Buffer Skill Atk. +10%

 

Option Buff Power

1,943 → 1,963

Option 2

Skill cooldown -15% (Awakening skills excluded)

Option 3

MP +348 per min.

Option 4

MP +3,500 when attacking (Cooldown: 1 sec.)

Jade Ghost Chausses

Option 1

Casts a Skill Atk. +15% buff for 20 sec. every 20 sec.
- Buff removed after 80 Boss/Named monster attacks
- Resets accumulated Attack count when recast.

Casts a buff for 20 sec. every 20 sec. that increases Skill Atk. +17% and Damage Value +3,409. (Max Stacks: 1)

- Buff canceled after 80 attacks on Boss/Named monsters

 

Backstep applies the following for 10 sec. (Max Stacks: 3)

- Attack Speed +8%

- Casting Speed +8%

 

Movement Speed +8%

Evasion +8%

Option Damage Value

4,796 → 5,604

 

Option 2

Backstep increases Attack/Casting Speed +8% for 10 sec. (Max Stacks: 3)
Damage Value +2,223 during this equipment's Skill Atk. buff 

Option 3

Evasion +8%

Option 4

Movement Speed +8%

Mobile Impotent Obsession

Option 1

Shocks you for +15 sec. every 10 sec. (This Shock effect can't be removed by skills or Consumables, and ignores your Shock Tolerance.)
Damage Value +2,223, All Elemental Damage +25, and all Elemental Resistance +15 while Shocked 

Skill cooldown -5% for every 25 points of your highest Elemental Resistance (Max Stacks: 3. Awakening skills excluded.) (Revised)
 

Shocks you for 15 sec. (Cooldown: 10 sec.)

- Ignores Abnormal Status Tolerances.

- Can't be removed by skills or Consumables.

 

Incoming Shock applies the following.

- All Elemental Damage +25

- Skill Atk. +9%

- Damage Value +3,260 

- All Elemental Resistance +15

 

Max HP +600

Movement Speed +8%

   

Option 2

Skill cooldown -5% for every 25 points of your highest Elemental Resistance (Max Stacks: 3. Awakening skills excluded.)

Option 3

Max HP +600

Option 4

Movement Speed +8%

Electric-Proof Boots

Option 1

Attacks randomly drop a thunderbolt within 300 px around you, creating the following effects. (Cooldown: 10 sec. Inflicts 21% of total Damage Value, regardless of enemy Def.)
- Shocks enemies for 15 sec.
- Shocks you for 15 sec. (This Shock effect can't be removed by skills or Consumables, and ignores your Shock Tolerance.)

Attacks cast lightning at a random location within 300 px, Shocking you and all enemies for 15 sec. (Cooldown: 10 sec.)

- Ignores Abnormal Status Tolerances.

- Can't be removed by skills or Consumables.

The lightning receives some of the enemy's Def. and inflicts 84% of total Damage Value.

 

Incoming Shock applies the following. (Revised)

- Skill Atk. +17%

- Movement Speed +20%

- Attack Speed +20%

- Casting Speed +30%

 

Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)

 

Physical/Magical Critical Chances +7%

 

All Abnormal Status Tolerances -10%

 

[Buffer-only Option]
Buffer Skill Atk. +5%

   

Option 2

Attack/Movement Speed +20%, Casting Speed +30%, and Skill Atk. +11% while Shocked

Option 3

Damage Value +712 per Shocked target within 500 px (Max Stacks: 5)

Option 4

Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%

Desperate Footfall

Option 1

If 90% or lower HP, Damage Value +800 (Max Stacks: 5)
- Damage Value stacks +1 for every additional 10% HP loss
- Skill Atk. +13% at 3 or more Damage Value stacks

If 70% or lower HP, Skill Atk. +17%

Damage Value +800 for every 10% loss in current HP (Max Stacks: 5)

 

If 10% or lower HP, HP +40% for 15 sec. (Cooldown: 60 sec.)

 

Max equipment barrier +20%

 

Physical/Magical Def. +7,000

Evasion +8%

Option Damage Value

5,604 → 5,874

 

Option 2

Equipment's max barrier value +20%

HP +40% for 15 sec. at 10% or lower HP (Cooldown: 60 sec.)

Option 3

Physical Def. +7,000

Magical Def. +7,000

Option 4

Evasion +8%

Genius Engineer's Thick Protective Boots

Option 1

Increases Skill Atk. by 5% of a total of Skill MP Cost Increase options. (Up to +25%)
Skill MP cost +100%

Skill Atk. +5% of total Skill MP Cost options (Up to +25%)

- All Elemental Damage +15, Physical/Magical damage reduction -20% at the max value

 

Damage Value +815 for every 10% MP loss (Max Stacks: 4) 

 

Movement Speed +8%

Max MP +945

 

Skill MP cost +100%

   

Option 2 

If 90% or lower MP, Damage Value +652 (Max Stacks: 5)
- Damage Value stacks +1 for every additional 10% MP loss

Option 3

Movement Speed +8%

Option 4

Max MP +945

Rampaging Body

Option 1
Damage Value +519 per Abnormal Status type cast on you (Max Stacks: 4) (At Option Lv. 1) Skill Atk. +8% at the max stacks

Applies the following for every Abnormal Status effect cast on you. (Max Stacks: 4)

- Damage Value +741 

- Physical/Magical Def. +4,000

- Skill Atk. +13% at the max stacks

 

Physical/Magical Critical Chances +5%

Physical/Magical Def. +7,000

   

Option 2

Physical/Magical Def. +4,000 per Abnormal Status type cast on you (Max Stacks: 4)

Option 3

Physical Def. +7,000

Magical Def. +7,000

Option 4

Physical Critical Chance +5%

Magical Critical Chance +5%

High-tech Mobility-enhancing Boots

Option 1

Clear Cube Fragment skills' Command Key effect +400% (Awakening skills excluded)

All Elemental Damage +20

 

Casting skills with commands applies the following.

- Corresponding Skill Atk. +11%

- All speed +5%, Physical/Magical damage reduction +6% for 10 sec. (Max Stacks: 2)

 

Clear Cube Fragment skills' Command Key effect +400% (Awakening skills excluded)

 

Skill MP cost -7%

 

All Elemental Resistance -5

5,510 → 5,780

 

Option 2

Cast skills through commands to increase their Skill Atk. +8%.

Option 3

Skill MP cost -7%%

Option 4

All Elemental Damage +15
All Elemental Resistance -10

HEM Reinforced Boots

 

 

Option 1

Casts a Fire buff with the following effects when equipped. (Max Stacks: 1)
- Adds Fire Attribute.
- Water/Light/Shadow Damage +15
- Damage Value + 2964 (at Option Lv. 1)

Casts a Fire buff when equipped, applying the following.

- Damage Value +2,964

- Adds Fire Attribute.

- All Elemental Damage +20

 

Fire attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)

 

Fire damage on Burned enemies increases Skill Atk. +12%.

 

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

   

Option 2

Fire attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
Fire damage on Burned enemies increase Skill Atk. +7%.

Option 3

Damage Value +712 per Burned target within 500 px (Max Stacks: 5)

Option 4

Fire Damage +15

 

 

Necklace

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Golem's Heart Necklace

Option 1

Attacks cause a Water explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.

Attacks cause a Water explosion. (Cooldown: 5 sec.)

- Receives some of the enemy's Def. and inflicts 480% of total Damage Value.

- Inflicts Water damage on you.

 

This Water damage applies the following for 20 sec. (Max Stacks: 1)

- Skill Atk. +3%

- Water Damage +30

 

Physical/Magical Def. +7,000

- Water Resistance +10

   

Option 2

Incoming Water damage increases Water Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1)

Option 3

Physical Def. +7,000
Magical Def. +7,000

Option 4

Water Resistance +10

Dignified Golden Decoration

Option 1

Burns you for 15 sec. every 10 sec. while equipped. (This Burn effect can't be removed by skills or Consumables, and ignores your Burn Tolerance.)
Attacks Burn enemies for 5 sec. while you're Burned. (Cooldown: 1 sec.)

Burns you for 15 sec. (Cooldown: 10 sec.)

- Ignores Abnormal Status Tolerances.

- Can't be removed by skills or Consumables.

 

Being Burned applies the following.

- Attacks Burn enemies for 5 sec. (Cooldown: 1 sec.)

- Movement Speed +20%

 

Applies the following for every Abnormal Status effect cast on you. (Max Stacks: 4)

- Damage Value +926 

- Skill Atk. +8% at the max stacks

 

Physical/Magical Critical Chances +5%

Attack Speed +8%

Casting Speed +12%

   

Option 2

Damage Value +741 per Abnormal Status type cast on you (Max Stacks: 4), Skill Atk. +8% and Movement Speed +10% at the max stacks

Option 3

Physical/Magical Critical Chances +5%

Option 4

Attack Speed +8%
Casting Speed +12%

Harsh Reality Necklace

Option 1

Attacks cause a Fire explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.

Attacks cause a Fire explosion. (Cooldown: 5 sec.)

- Receives some of the enemy's Def. and inflicts 480% of total Damage Value.

- Inflicts Fire damage on you.

 

This Fire damage applies the following for 20 sec. (Max Stacks: 1)

- Skill Atk. +3%

- Fire Damage +30

 

Physical/Magical Def. +7,000

Fire Resistance +10

   

Option 2

Incoming Fire damage increases Fire Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1)

Option 3

Physical Def. +7,000
Magical Def. +7,000

Option 4

Fire Resistance +10

D-Zet Fuse Choker

Option 1

- The last Neutralize-type Abnormal Status effect cast on an enemy is applied as its vulnerable trait if its Neutralize Gauge is destroyed.
Enemy Neutralize Gauge -10 when attacking (Cooldown: 3 sec. Not applicable to Buffers.)
- Neutralize Gauge reduction +20% as per Neutralize Gauge destruction count (Max Stacks: 5)

Attacking enemies in Abnormal statuses applies the following.

- Skill Atk. +5%

- Damage Value +2,668 for 30 sec. (Max Stacks: 1) 

 

Enemy Neutralize Gauge -10 when attacking (Cooldown: 3 sec. Not applicable to Buffers.)

 

Attacking enemies with destroyed Neutralize Gauge applies the following.

- Neutralize Gauge reduction +20%, depending on the number of destructions (Max Stacks: 5)

- Sets the last-applied Neutralize-type Abnormal Status effect as the vulnerable trait.

 

Max HP +600

Physical/Magical Def. +7,000

   

Option 2

Skill Atk. +5% when attacking enemies in Abnormal statuses.
Damage Value +1,778 for 30 sec. when attacking enemies in Abnormal statuses (Max Stacks: 1) 

Option 3

Physical Def. +7,000
Magical Def. +7,000

Option 4

Max HP +600

Soldier's Honor Necklace

Option 1

Equipment-based object damage +10%
Attacking Burned enemies causes a Fire explosion. (Cooldown: 1 sec. Inflicts 150% of total Damage Value, regardless of enemy Def.)

Fire Damage +20

Equipment object damage +10%

 

Attacking Burned enemies applies the following.

- Skills' remaining cooldown -0.5%. (Cooldown: 0.5 sec. Awakening skills excluded.)

- Skill cooldown recovery +20% for 20 sec. (Cooldown: 0.5 sec. Awakening skills excluded.)

- Causes a Fire explosion.

- This explosion receives some of the enemy's Def. and inflicts 600% of total Damage Value.

 

Fire Resistance +10

   

Option 2

Attacking Burned enemies decreases remaining cooldown -0.5%. (Cooldown: 0.5 sec. Awakening skills excluded.)

Option 3

Fire Damage +15

Option 4

Fire Resistance +10

Pulsating Vital Beats

Option 1

Attacks cause a Light explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.

Attacks cause a Light explosion. (Cooldown: 5 sec.)

- Receives some of the enemy's Def. and inflicts 480% of total Damage Value.

- Inflicts Light damage on you.

 

This Light damage applies the following for 20 sec. (Max Stacks: 1)

- Skill Atk. +3%

- Light Damage +30

 

Physical/Magical Def. +7,000

- Light Resistance +10

   

Option 2

Incoming Light damage increases Light Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1)

Option 3

Physical Def. +7,000
Magical Def. +7,000

Option 4

Light Resistance +10

Noble Philosophy

Option 1

Equipment-based object damage +30%
Equipment object attacks increase Damage Value +356. (Cooldown: 1 sec. Max Stacks: 10.)

All Elemental Damage +18

 

Equipment object damage +30%

Damage Value +356 with equipment-based object attacks (Max Stacks: 10. Cooldown: 1 sec.)

 

Attacks incinerate all enemies within 300 px. (Cooldown: 5 sec.)

This incineration effect receives some of the enemy's Def. and inflicts 140% of total Damage Value.

 

All Elemental Resistance +8

   

Option 2

Attacks Burn all enemies within 300 px around you.
(Cooldown: 5 sec. Inflicts 35% of total Damage Value, regardless of enemy Def.) 

Option 3

All Elemental Damage +10

Option 4

All Elemental Damage +8

Impulse Trigger

Option 1

Damage Value +4,446 and All Elemental Damage +15 for 10 sec. if an enemy is within 150 px from you (Max Stacks: 1) 

Applies the following for 10 sec. when you're within 150 px from an enemy. (Max Stacks: 1)

- Skill Atk. +7%

- All Elemental Damage +15

 

Attack Speed +5% for 30 sec. after 3 attacks (Max Stacks: 5)

- Max-stacked when you're Petrified.

 

Attack Speed +25%

Physical/Magical Def. +7,000

Hit Rate +8%

   

Option 2

Attack Speed +25%
Attack Speed +5% for 30 sec. for every 3 attacks (Up to +25%)

Option 3

Physical Def. +7,000
Magical Def. +7,000

Option 4

Hit Rate +8%

Calming Melody

Option 1

All Elemental Damage +20 and Skill Atk. +10% for 20 sec. while in Sleep
(Cooldown: 20 sec. Max Stacks: 1)

Incoming Sleep applies the following for 20 sec. (Max Stacks: 1. Cooldown: 20 sec.)

- Skill Atk. +10%

- All Elemental Damage +20

 

Super Armor on you for 15 sec. when using HP-healing skills on party members (Cooldown: 5 sec.)

 

Physical/Magical Def. +7,000

Max HP +600

All Abnormal Status Tolerances +20%

 

Sleep Tolerance -30%

   

Option 2

Sleep Tolerance -30%
All Abnormal Status Tolerances +20%

Option 3

Physical Def. +7,000
Magical Def. +7,000

Option 4

Max HP +600

Absolute Sense Guard

Option 1

Jump attacks immediately make you land, sending forth a shock wave.
(Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
Shock wave damage doubled for every 100 px of character height (Up to 300 px) 

Leap skill level +5

Jump attacks land instantly and generate a shock wave. (Cooldown: 5 sec.)

- 2x shock wave damage for every 100 px you jump (Max Stacks: 3)

This shock wave receives some of the enemy's Def. and inflicts 480 - 1,440% of total Damage Value.

 

Leap casts Super Armor for 30 sec.

 

Movement Speed +12%

Movement Speed +30%% while jumping

Jump Strength +20

   

Option 2

Leap +5 levels
Leap casts Super Armor for 30 sec.

Option 3

Jump Strength +20

Movement Speed +30% when jumping

Option 4

Movement Speed +8%

Tightening Eroded Mal-intent

Option 1

Attacks cause a Shadow explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.

Attacks cause a Shadow explosion. (Cooldown: 5 sec.)

- Receives some of the enemy's Def. and inflicts 480% of total Damage Value.

- Inflicts Shadow damage on you.

 

This Shadow damage applies the following for 20 sec. (Max Stacks: 1)

- Skill Atk. +3%

- Shadow Damage +30

 

Physical/Magical Def. +7,000

Shadow Resistance +10

   

Option 2

Incoming Shadow damage increases Shadow Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1)

Option 3

Physical Def. +7,000
Magical Def. +7,000

Option 4

Shadow Resistance +10

First Spade - Noblesse

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Dragon King's Rule - Terror

Option 1

Casts an auto-recharged barrier with 15% of Max HP when equipped. (This barrier auto-recharges itself from 0 to the maximum limit for 5 sec. if you or it's not attacked for 5 sec.)
Equipment's max barrier value +8%

All Elemental Damage +20

Skill Atk. +5%

 

Casts a rechargeable barrier with 15% of Max HP.

Rechargeable barrier's healing cooldown -1 sec.

Equipment's max barrier +8%

 

Attack Speed +20%

Casting Speed +30%

Movement Speed +20%

Max HP +600


All Elemental Resistance -5

 

[Buffer-only Option]
Buffer Skill Atk. +3%

Option Buff Power

1,953 → 1,973

 

Option 2

Barrier's 20% auto-charge delay -1 sec. (Charges itself more quickly when not attacked.)
All Elemental Damage +10, Attack/Movement Speed +20%, and Casting Speed +30% upon entering dungeons

Option 3

Max HP +600

Option 4

All Elemental Damage +15
All Elemental Resistance -10

Blue Nature Seed

Option 1

If your Burn effect on enemies is removed by Freeze, increases the Burn damage that's inflicted at once +35%.
Enemy Burn duration +4 sec.

All Elemental Damage +20

 

Lump-sum Burn damage by Freeze +35%

 

Attacking Burned enemies Freezes all enemies within 500 px. (Cooldown: 5 sec.)

 

Outgoing Burn duration +4 sec.

- Water Resistance +10

   

Option 2

Attacking Burned enemies applies the following.
- Freezes all enemies within 500 px around you. (Cooldown: 5 sec.)
- Fire/Light/Shadow Damage +15 for 15 sec. (Max Stacks: 1. Cooldown: 1 sec.)

Option 3

Water Damage +15

Option 4

Water Resistance +10

 

 

Bracelet

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Bound Freedom

Option 1

Clear Cube Fragment Skill Atk. +10%
Clear Cube Fragment skills' Clear Cube Fragment cost is doubled every time they're cast. (Max Stacks: 3. Max Stacks: 1 if Ensnaring Fear equipment is equipped.)
Clear Cube Fragment cost x4 times if Ensnaring Fear equipment is equipped

All Elemental Damage +20

Clear Cube Fragment Skill Atk. +10%

 

Clear Cube Fragment skills apply the following.

- Damage Value +4,446 for 30 sec. if spending at least 16 Clear Cube Fragments for a single skill (Max Stacks: 1)

- All Elemental Damage +3 for 30 sec. (Max Stacks: 5)

 

Skills cost 2 times as many Clear Cube Fragments to cast. (Max Stacks: 3. Max Cost: 16.)

- Stacks +2 upon equipping Ensnaring Fear equipment

 

Physical/Magical Critical Chances +7%

 

All Elemental Resistance -5

All Abnormal Status Tolerances -10%

 

[Buffer-only Option]
Buffer Skill Atk. +8.15%

   

Option 2

Clear Cube Fragment skills increase All Elemental Damage +3 for 30 sec. (Max Stacks: 5)
Damage Value +4,446 for 30 sec. if spending at least 30 Clear Cube Fragments for a single skill (Max Stacks: 1)

Option 3

All Elemental Damage +15
All Elemental Resistance -10

Option 4

Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%

Replacer

Option 1

If 95% or lower MP, skill cooldown recovery +3% (Up to +30%. Awakening skills excluded.)
- Additional skill cooldown recovery +3% for every additional 5% MP loss
Skill MP cost +100%

Skill Atk. +2%

 

Applies the following for every 10% loss in current MP. (Max Stacks: 5)

- Skill cooldown recovery +6%

- Skill Atk. +2%

 

Physical/Magical Critical Chances +10%

Max MP +945

MP +348 per min.

 

Skill MP cost +200%

   

Option 2

Skill Atk. +2% at 90% or lower MP (Up to +12%)
- Additional Skill Atk. +2% for every additional 10% MP loss
Physical/Magical Critical Chances +10%
Skill MP cost +100%

Option 3

Max MP +945

Option 4

MP +348 per min.

Dull Slow Change

Option 1

Attacks Burn you and enemies within 300 px for 15 sec. at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)
Skill Atk. +14% while Burned

Attacks Burn you and all enemies within 300 px for 15 sec. at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)

 

Being Burned applies the following.

- Skill Atk. +14%

- All Elemental Damage +30

 

Max HP +600

Physical/Magical Critical Chances +5%

   

Option 2

All Elemental Damage +3 for 15 sec. every sec. while you're Burned (Max Stacks: 10)

Option 3

Max HP +600

Option 4

Physical/Magical Critical Chances +5%

Miniature Headset Armlet

Option 1

Basic Training skills' Atk. bonus +30%
Lv. 15 - 30 Active Skill Atk. +10%
Clear Cube Fragment Skill Atk. -15%

Basic Training Skill Atk. +44%

Lv. 15 - 30 Active Skill Atk. +21%

 

Attack Speed +8%

Casting Speed +12%

Hit Rate +8%

 

Clear Cube Fragment Skill Atk. -15%

Clear Cube Fragment skill cooldown +10%

   

Option 2

Basic Training skills' Atk. bonus +30%
Lv. 15 - 30 Active Skill Atk. +10%
Clear Cube Fragment skill cooldown -10%

Option 3

Attack Speed +8%
Casting Speed +12%

Option 4

Hit Rate +8%

Second Spade - Authority

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Long-cherished Wish

Option 1

Incoming Sleep casts the Insomnia buff instead of the Sleep effect for 60 sec.
Insomnia applies the following. (Max Stacks: 5)
- Skill Atk. +4% for every 10% of Sleep Tolerance loss from 0%%. (Up to +28%. Tolerance added by armor, accessories, and Special Equipment only. Avatars, emblems, gems, Creatures, and titles included.)
- Your Sleep-specific equipment effects are applied during Insomnia. (HP healing effects excluded)
- Losing at least 1% of HP on hit wakes you up, decreasing Insomnia stacks -1. (Can't go below 1 if Childhood's Dream Stage equipment is equipped.)
- All speed -2% per Insomnia stack
- If 4 or more Insomnia stacks, attacks decrease them -2 at the cost of 30%% of your remaining HP. (Cooldown: 30 sec.)
5 Insomnia stacks delete the Insomnia buff and increase Movement Speed +20% for 10 sec. (Max Stacks: 1)

Converts incoming Sleep into an Insomnia buff for 60 sec., applying the following. (Max Stacks: 5)

- Skill Atk. +4% for every -10% of total Sleep Tolerance from equipment (Max Stacks: 7)

- Armor, accessories, Special Equipment, Avatars, emblems, gems, Creatures, and titles included

- Activates the options for when you're in Sleep. (HP/MP healing effects excluded)

- Losing at least 1% of HP on hit wakes you up, decreasing Insomnia stacks -1. (Can't go below 1 if Childhood's Dream Stage equipment is equipped.)

- All speed -2% per Insomnia stack

- At 4 or higher Insomnia stacks, attacking consumes 30% of remaining HP and decreases Insomnia stacks -2. (Cooldown: 30 sec.)

5 Insomnia stacks delete the Insomnia buff and increase Movement Speed +20% for 10 sec. (Max Stacks: 1)

 

Puts you to Sleep every time you spend 10,000 MP on skills.

 

Physical/Magical Critical Chances +7%

Evasion +8%

 

All Abnormal Status Tolerances -10%

Sleep Tolerance -10%

 

[Buffer-only Option]
Buffer Skill Atk. +5%

   

Option 2

Puts you to Sleep for every 10,000 MP used in total.
Sleep Tolerance -10%

Option 3

Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%

Option 4

Evasion +8%

Small Leafy Purity

Option 1

Attacks EMP Shock and Shocks enemies for 10 sec. at the cost of 2% of MP. (Cooldown: 10 sec. Inflicts 200% of total Damage Value, regardless of enemy Def.)
Attacking Shocked enemies decreases EMP Shock cooldown -1 sec. and increases Skill Atk. +8%. (Max Stacks: 1)

Skill Atk. +8% when attacking Shocked enemies

Skill Atk. +20.75% for 30 sec. when attacking Stunned enemies (Max Stacks: 1)

Damage Value +445 upon decreasing Neutralize Gauge with your attacks (Max Stacks: 5) 

 

Attacks cast EMP Shock at the cost of 2% MP. (Cooldown: 10 sec.)

- Shocks enemies for 10 sec.

EMP Shock receives some of the enemy's Def. and inflicts 800% of total Damage Value.

 

Attacking Shocked enemies applies the following.

- EMP Shock cooldown -1 sec.

- Stuns enemies for 5 sec. (Cooldown: 8 sec.)

 

 Outgoing Stun duration +2 sec.

   

Option 2

Attacking Shocked enemies Stuns them for 5 sec. (Cooldown: 8 sec.)
Skill Atk. +5% when attacking Stunned enemies for 30 sec. (Max Stacks: 1)

Option 3

Skill Atk. +15% for 30 sec. when attacking Stunned enemies (Max Stacks: 1)

Option 4

Outgoing Stun duration +2 sec.
Damage Value +148 upon decreasing Neutralize Gauge with your attacks (Max Stacks: 5) 

Radiant Gold-plated Bracelet

Option 1

While you're Burned, Poisoned, Bleeding, or Shocked, attacks cause the same Abnormal status to enemies for 15 sec. (Cooldown: 10 sec.)

2 Abnormal Status effects (Bleeding/Poison/Burn/Shock) on you cause 1 additional effect for 7 sec. (Cooldown: 7 sec.)
- The additional effect is different from those already cast on you.
- Ignores Abnormal Status Tolerances.
- Can't be removed by skills or Consumables.

Applies the following for every Abnormal Status effect on you. (Max Stacks: 4)
- Skill Atk. +4%
- All Elemental Damage +5
- Physical/Magical damage reduction +5%

1 or more Abnormal Status effects (Bleeding/Poison/Burn/Shock) on you apply the following.
- Attacks copy your Abnormal Status effects to enemies for 15 sec. (Cooldown: 1 sec.)

Physical/Magical Critical Chances +7%
Max HP +600
All Abnormal Status Tolerances -10%

[Buffer-only Option]
Skill Atk. +5%

   

Option 2
When you're affected by 2 or more Abnormal statuses among Bleeding, Poison, Shock, and Burn, causes 1 effect that's not on you to enemies for 7 sec. every 7 sec. (These Bleeding, Poison, Shock, and Burn effects can't be removed by skills or Consumables, and ignore your Bleeding, Poison, Shock, and Burn Tolerances.)
Skill Atk. +4%, All Elemental Damage +5, and incoming damage -5% per Abnormal Status effect cast on you (Max Stacks: 4)

Option 3

Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%

Option 4

Max HP +600

Power Navigation Pack

Option 1

Consumes 45% of HP and restricts 45% of max usable HP upon entering dungeons. (HP can't be restored past this restriction.)
Casts an auto-recharged barrier with 65% of Max HP.
(This barrier auto-recharges itself from 0 to the maximum limit for 5 sec. if you or it's not attacked for 5 sec.) 

Casts a rechargeable barrier with 65% of Max HP.

- Max HP restricted to 45%

 

If 40% or lower HP, applies the following.

- Skill Atk. +9%

- Damage Value +2,816

- Skill cooldown -15% (Awakening skills excluded)

- Physical/Magical Def. +14,000

 

Attack Speed +8%

Casting Speed +12%

All Elemental Resistance +8

   

Option 2

If below 40% HP, applies the following effects.
- Physical/Magical Def. +14,000
- Damage Value +2,816
- Skill cooldown -15% (Max Stacks: 1. Awakening skills excluded)
- Skill Atk. +7% (Max Stacks: 1)

Attack Speed +8%
Casting Speed +12%

All Elemental Damage +8

Dragon King's Rule - Force

Option 1

Attacks increase Skill Atk. +15% for 40 sec. at the cost of 6% of HP. (Max Stacks: 1. HP can't go below 1% because of this option. Cooldown: 30 sec.)

Attacks apply the following effects.

- Attacks increase Skill Atk. +15% for 40 sec. at the cost of 6% of HP. (Max Stacks: 1. Cooldown: 30 sec.)

- HP can't go below 1%% because of this option.

- If 15% or more remaining MP, attacks increase All Elemental Damage +30 for 40 sec. at the cost of 6% MP. (Max Stacks: 1. Cooldown: 30 sec.)

 

HP/MP +1% for every 100 px you move. (Cooldown: 3 sec.)

 

Max HP +600

Max MP +945

   

Option 2

If 15% or more current MP, attacks increase All Elemental Damage +30 for 40 sec. at the cost of 6% MP. (Max Stacks: 1. Cooldown: 30 sec.)

Option 3

Max HP +600

Option 4

Max MP +945

Harmonious Timbre
 

 

 

Option 1

Skill Atk. +3% and All Elemental Damage +5 for 20 sec. when attacking (Cooldown: 2 sec. Max Stacks: 5)

Attacks apply the following for 20 sec. (Max Stacks: 5. Cooldown: 0.1 sec.)

- Skill Atk. +3%

- All Elemental Damage +5

 

Skills and equipment's HP healing amounts +20%

 

Max HP +600

Max MP +945

   

Option 2

Skills and equipment's HP healing amounts +20%

Option 3

Max HP +600

Option 4

Max MP +945

 

 

Ring

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Token of Burning Desire

Option 1

All Elemental Damage +8 per Abnormal Status effect cast on you (Up to +32)

Damage Value +445 for every target in an Abnormal status (Max Stacks: 10)

- Max-stacked if Boss/Named monsters in Abnormal statuses are present

 

All Elemental Damage +9 for every Abnormal Status effect cast on you (Max Stacks: 4)

 

Attack Speed +8%

Casting Speed +12%

Evasion +8%

   

Option 2

Damage Value +445 per target in an Abnormal status (Max Stacks: 10)

- Boss/Named monsters add the max stacks when affected by Abnormal Status effects.

Option 3

Attack Speed +8%

Casting Speed +12%

Option 4

Evasion +8%

Sparkling Melody

Option 1

Skill Atk. +6% for 15 sec. every 10 sec. during 1 or more Consumable effects (Max Stacks: 1)

Skill Atk. +6% for 15 sec. every 10 sec. during 1 or more Consumable effects

All Elemental Damage +20

 

Equipment's MP Healing Amounts +30%

Hit Rate +10%

 

Consumables' MP healing amounts -50%

All Elemental Resistance -5

 

[Buffer-only Option]
Buffer Skill Atk. +3%

   

Option 2

Equipment's MP Healing Amounts +30%

Option 3

All Elemental Damage +15

All Elemental Resistance -10

Option 4

Hit Rate +10%

Third Spade - Death

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Adaptable Two-tone Ring

Option 1

Attacks create a 50% chance of creating an orb for 10 sec. that applies the following effects when obtained. (Cooldown: 1 sec.)

- Black Orb: Attack Speed +8% and Casting Speed +12% for 15 sec. (Max Stacks: 3)

- White Orb: A barrier by 10% of Max HP for 15 sec. (Max Stacks: 1)

Obtaining this orb decreases your HP/MP -1% and increases Movement Speed +20% for 15 sec. (Max Stacks: 1)

Skill cooldown recovery +10% for every 30% of Movement Speed (Max Stacks: 3. Awakening skills excluded.)

 

Attacks create a 50% chance of creating an orb for 10 sec.

The orb applies the following effects when obtained. (Cooldown: 1 sec.)

- Movement Speed +20% for 15 sec. (Max Stacks: 1)

- HP/MP -1%

- Additional Black Orb effect: Attack Speed +8% and Casting Speed +12% for 15 sec. (Max Stacks: 3)

- Additional White Orb effect: Casts a barrier with 10%% of Max HP for 15 sec. (Max Stacks: 1)

 

Physical/Magical Critical Chances +5%

Movement Speed +8%

 

[Buffer-only Option]
Buffer Skill Atk. +5%

 

 

 

Option Buff Power

1,920 → 1,958

Option 2

Skill cooldown recovery +10% per 30% of Movement Speed (Up to +30%. Awakening skills excluded)

Option 3

Physical Critical Chance +5%

Magical Critical Chance +5%

Option 4

Movement Speed +8%

Moving Fortress

Option 1

Bleeds you for 15 sec. every 10 sec. during 2 or more Consumable effects. (This Bleeding effect can't be removed by skills or Consumables, and ignores your Bleeding Tolerance.)

Skill cooldown recovery +10% while Bleeding (Awakening skills excluded)

Skill Atk. +5% for 30 sec. every 30 sec. during 1 or more Consumable effects

 

Bleeds you for 15 sec. during 2 or more Consumable effects. (Cooldown: 10 sec.)

- Ignores Abnormal Status Tolerances.

- Can't be removed by skills or Consumables.

 

Skill cooldown recovery +10% while Bleeding (Awakening skills excluded)

 

Physical/Magical Def. +7,000

Physical/Magical damage reduction+10%

HP +460.2 per min.

   

Option 2

Skill Atk. +5% and incoming damage -10% for 30 sec. every 30 sec. during 1 or more Consumable effects (Max Stacks: 1)

Option 3

Physical Def. +7,000

Magical Def. +7,000

Option 4

HP +460.2 per min.

Crimson Crystal Ring

Option 1

Damage Value +2,223 while Bleeding
All speed -3% every sec. while Bleeding (Max Stacks: 5. Instantly canceled when Bleeding is canceled.)
Bleeding damage +5%

Bleeding damage +15%

 

Applies the following while you Bleed.

- Damage Value +2,223

- Bleeding damage +10%

- All speed -3% every sec. (Max Stacks: 5. Instantly canceled when Bleeding is canceled.)

 

Damage Value +2,223 for 30 sec. when attacking Bleeding enemies (Max Stacks: 1) 

 

Outgoing Bleeding duration -10%

   

Option 2

Bleeding damage +10% while Bleeding

Option 3

Outgoing Bleeding duration -10%
Damage Value +741 for 30 sec. when attacking Bleeding enemies (Max Stacks: 1)

Option 4

Bleeding damage +10%

 

 

Sub Equipment

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Digging Reinforcement Part

Option 1

Creates a Soul Sword upon entering dungeons, applying the following effects.
- Skills add 5 Soul stacks to this Soul Sword. (Max Stacks: 50)
- Normal/Jump/Dash attacks consume 1 Soul stack and apply damage. (Inflicts 15% of total Damage Value, regardless of enemy Def.)
- At the max Soul stacks, Normal/Jump/Dash attacks consume all the stacks and apply damage. (Inflicts 600% of total Damage Value, regardless of enemy Def.)

Skill cooldown -10% (Awakening skills excluded)

All Elemental Damage +10

 

Creates a Soul Sword that attacks during Basic/Jump/Dash attacks.

- Skills add 5 Soul stacks. (Max Stacks: 50)

- At 49 or lower Soul stacks, consumes 1 Soul stack to attack.

- At 50 Soul stacks, consumes all of them to attack forcefully.

The Soul Sword and the Powerful Soul Sword receive some of the enemy's Def. and inflict 60% and 2,400% of total Damage Value, respectively.

 

Skills apply the following for 10 sec. (Max Stacks: 5)

- Attack Speed +5%

- Casting Speed +8% 

 

Attacks Shock enemies for 10 sec. (Cooldown: 3 sec.)

 

Physical/Magical Critical Chances +5%

 

[Buffer-only Option]
Buffer Skill Atk. +3%

   

Option 2

All Elemental Damage +10 and skill cooldown -5% (Awakening skills excluded)
Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5) 

Option 3

Physical Critical Chance +5%

Magical Critical Chance +5%

Option 4

Attacks Shock enemies for 10 sec. (Cooldown: 3 sec.)

Virtual Sight Glass

Option 1

Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)

This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.)

Attacking Burned enemies +7.1%

 

Walking and dashing leave a flame area behind for 3 sec. (Cooldown: 0.5 sec.)

- This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.)

- Attacking Burned enemies causes a flame explosion. (Cooldown: 0.5 sec.)

The flame area and the flame explosion receive some of the enemy's Def. and inflict 4% and 28% of total Damage Value, respectively.

 

Max HP +600

   

Option 2

Attacking Burned enemies casts a flame explosion. (Cooldown: 0.5 sec. This flame explosion ignores enemy Def. and inflicts 7% of your total Damage Value.)
Skill Atk. +2% against Burned enemies

Option 3

Skill Atk. +5% while attacking Burned enemies

Option 4

Max HP +600

All-or-One Magic Box

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Optical Combat Glasses

Option 1

Applies the following effects, depending on the total grade value by all your equipped items.
- 800%+: Movement Speed +5%
- 900%+: Attack Speed +5% and Casting Speed +7.5%
- 1,000%+: Physical/Magical Critical +5%
- 1,080%+: Skill Atk. +5%

Applies the following, depending on this equipment's grade value.

- Below 85%: Damage Value +445

- 85 - below 90%: Damage Value +1,186

- 90%+: Damage Value +3,557

 

Additionally applies the following, depending on the total grade values of equipped items.

- 800%+: Movement Speed +5%

- 900%+: Attack Speed +5% and Casting Speed +7.5%

- 1,000%+: Physical/Magical Critical +5%

- 1,080%+: Skill Atk. +7%

- Weapons (except sub weapons), armor, accessories, and Special Equipment included

 

Max HP +600

Hit Rate +10%

   

Option 2

Applies the following effects, depending on its equipment grade value while equipped.
- Below 85%: Damage Value +445
- 85% to below 90%: Damage Value +1,186
- 90%+: Damage Value +3,557

Option 3

Max HP +600

Option 4

Hit Rate +10%

Deathbringer Coffin

Option 1

Damage Value +2,964, All Elemental Damage +2, and incoming damage -2% upon entering dungeons

Damage Value +3,705

All Elemental Damage +4

 

Attacks apply the following for 30 sec. (Max Stacks: 4. Cooldown: 0.1 sec.)

- All Elemental Damage +4

- Physical/Magical damage reduction +2%

- Max-stacked when you're Petrified

 

Movement Speed +8%

Physical/Magical damage reduction +2%

Evasion +8%

   

Option 2

All Elemental Damage +2 and incoming damage -2% for 30 sec. when attacking (Max Stacks: 4. Cooldown: 1 sec. Max-stacked when you're Petrified.)

Option 3

Evasion +8%

Option 4

Movement Speed +8%

Hologram Call

Option 1

Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.)
Casting Clear Cube Fragment skills increases non-Clear Cube Fragment skills' cooldown +2% for 20 sec. (Max Stacks: 5)

Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.)
Casting Clear Cube Fragment skills increases non-Clear Cube Fragment skills' cooldown +2% for 20 sec. (Max Stacks: 5)

Lv. 1 - 30 Active Skill Atk. +12%

 

Basic/Jump/Dash attacks increase Physical/Magical damage reduction +15% for 20 sec. (Max Stacks: 1)

 

Attack Speed +8%

Casting Speed +12%

Movement Speed +8%

   

Option 2

Basic/Jump/Dash attacks decrease incoming damage -15% for 10 sec. (Max Stacks: 1)

Option 3

Attack Speed +8%

Casting Speed +12%

Option 4

Movement Speed +8%

 

 

Magic Stone

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Lie after Lie

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Max HP +200

Max MP +315

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Dodeca Hologram

Option 1

Stuns you for 3 sec. if you lose at least 20% of HP on hit. (Cooldown: 30 sec. This Stun effect ignores your Stun Tolerance.)
Skill cooldown recovery +20% for 30 sec. when released from Stun (Awakening skills excluded. Max Stacks: 1.)

Damage Value +3,853

 

Stuns you for 3 sec. if losing at least 20% of HP on hit. (Cooldown: 30 sec.)

- Ignores Abnormal Status Tolerances.

- Cooldown recovery +20% when recovered from Stun

- Not applied when Realized Freedom is equipped.


 

Equip Realized Freedom to apply the following.

- Casts Strong Resolve.

- Cooldown recovery +20%

 

Physical/Magical Critical Chances +7%

HP +460.2 per min.

 

All Abnormal Status Tolerances -10%

 

[Buffer-only Option]
Buffer Skill Atk. +5%

   

Option 2

Damage Value +3,853 for 30 sec. at the end of Stun (Max Stacks: 1)

Option 3

Physical/Magical Critical Chances +7%
All Abnormal Status Tolerances -10%

Option 4

HP +460.2 per min.

Mini Battery Pack

Option 1

Skills add Damage Value +504 and increase skill MP cost +20% for 20 sec. (Max Stacks: 5)

If 70% or lower MP, applies the following.

- Skill Atk. +5%

- Damage Value +2,223

 

Skills apply the following for 20 sec. (Max Stacks: 1)

- Damage Value +2,519 

- Skill MP cost +100%

 

Hit Rate +10%

Evasion +8%

   

Option 2

If 70% or lower MP, Damage Value +2,223 and Skill Atk. +5%

Option 3

Hit Rate +10%

Option 4

Evasion +8%

Unknown Civilization: Star Stone

Option 1

Incoming attacks inflict Water damage.

Water Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

If 30 or more Water Resistance, Damage Value +2,964

 

Incoming damage adds Water Attribute to Physical/Magical damage.

 

Incoming damage applies the following effects.

- Water Resistance +5 for 10 sec. (Max Stacks: 5)

- HP +5% for 5 sec. (Cooldown: 7 sec.)

 

- Water Resistance +10

Max HP +600

 

[Buffer-only Option]
Buffer Skill Atk. +10%

 

Option Buff Power

1,910 → 1,948

Option 2

Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
Damage Value +2,964 at 30 or higher Water Resistance

Option 3

Water Resistance +10

Option 4

Max HP +600

Mysterious Gold Stele

Option 1

Attacks create a ghost. (Cooldown: 0.5 sec. Inflicts 50% of total Damage Value, regardless of enemy Def.)
- This ghost follows the nearest enemy within 500px around you and explodes.
- If there's no enemy to follow, then it explodes on the same spot in 3 sec.
A 30% chance of creating 2 ghosts at a time

Attacks apply the following for 20 sec. (Max Stacks: 4)

- Lv. 35 - 100 Skill Atk. +2%

- All Abnormal Status Tolerances +4%

- Stacks -1 if losing at least 1% of HP on hit (Cooldown: 1 sec.)

 

Attacks create a ghost. (Cooldown: 0.5 sec.) 

- It follows the nearest enemy within 500 px and explodes itself.

- If there's no enemy within 500 px, it explodes where it appeared in 3 sec.

- A 30% chance of 2 ghosts

The ghost receives some of the enemy's Def. and inflicts 200% of total Damage Value.

 

Physical/Magical Critical Chances +5%

Attack Speed +8%

Casting Speed +12%

   

Option 2

Attacks increase Lv. 35 - 100 Skill Atk. +2% and all Abnormal Status Tolerances +4% (Max Stacks: 4) for 20 sec. Stacks -1 if you lose at least 1% of HP on hit. (Cooldown: 1 sec.)

Option 3

Physical Critical Chance +5%

Magical Critical Chance +5%

Option 4

Attack Speed +8%

Casting Speed +12%

Vital Green Liquid

Option 1

Incoming attacks inflict Light damage.

Light Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

If 30 or more Light Resistance, Damage Value +2,964

 

Incoming damage adds Light Attribute to Physical/Magical damage.

 

Incoming damage applies the following effects.

- Light Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

- HP +5% for 5 sec. (Cooldown: 7 sec.)

 

- Light Resistance +10

Max HP +600

 

[Buffer-only Option]
Buffer Skill Atk. +10%

 

Option Buff Power

1,910 → 1,948

Option 2

Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
Damage Value +2,964 at 30 or higher Light Resistance

Option 3

Light Resistance +10

Option 4

Max HP +600

Circling Dim Clairvoyance

Option 1

Casts the Battery buff upon entering dungeons, applying the following.
- 3 Battery stacks at once upon entering dungeons
- Attacks increase Battery stacks +1. (Cooldown: 10 sec.)
- Damage Value +963, Skill Atk. +1%, and all speed +5% per Battery stack (Max Stacks: 4)
- Backstep decreases Battery stacks -1.
- At 5 Battery stacks, Battery Explosion occurs in 3 sec., attacking enemies, decreasing your HP -30%, and resetting your Battery stacks. (Inflicts 500% of total Damage Value, regardless of enemy Def.)

All Elemental Damage +5 for every 30% of Movement Speed (Max Stacks: 3)

 

Casts a Battery buff, applying the following.

- Battery blocks +3 upon entering dungeons

- Battery blocks +1 when attacking (Cooldown: 10 sec.)

- Battery blocks -1 on Backstep

 

Applies the following for every available Battery block. (Max Stacks: 4)

- Skill Atk. +1%

- Damage Value +963

- All speed +5%

 

At 5 Battery blocks, the battery explodes in 3 sec.

- HP -30% and Battery blocks -5 on battery explosion

This battery explosion receives some of the enemy's Def. and inflicts 2,000% of total Damage Value.

 

Physical/Magical Critical Chances +7%

HP +460.2 per min.

Evasion +8%

   

Option 2

Physical/Magical Critical Chances +7%

All Elemental Damage +5 for every 30% of Movement Speed (Up to +15)

Option 3

HP +460.2 per min.

Option 4

Evasion +8%

Balled Dragon Breath

Option 1

Cast skills through commands to gain 1 stack and activate the following for 15 sec., depending on the stacks. (Max Stacks: 4. Cooldown: 2 sec.)
- 1 - 2: Skill Atk. +2%
- 3: Skill Atk. +5%
- 4: Skill Atk. +9%

Casting skills with commands applies the following.

- Damage Value +1,778 for 20 sec. (Max Stacks: 1)

- - Physical/Magical damage reduction +12% for 20 sec. (Max Stacks: 1)

- Stacks +1 for 30 sec. (Cooldown: 2 sec. Max Stacks: 4.)

 

Applies the following, depending on the number of your stacks.

- 1 - 2: Skill Atk. +2%

- 3: Skill Atk. +5%

- 4: Skill Atk. +9%

 

Physical/Magical Critical Chances +5%

HP +460.2 per min.

Option Damage Value

5,066 → 5,604

 

Option 2

Cast skills through commands to decrease incoming damage -12% and increase Damage Value +1,778 for 20 sec. (Max Stacks: 1)

Option 3

Physical Critical Chance +5%

Magical Critical Chance +5%

Option 4

HP +460.2 per min.

Unbeaten Medal

Option 1

Incoming attacks inflict Fire damage.

Fire Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

If 30 or more Fire Resistance, Damage Value +2,964

 

Incoming damage adds Fire Attribute to Physical/Magical damage.

 

Incoming damage applies the following effects.

- Fire Resistance +5 for 10 sec. (Max Stacks: 5)

- HP +5% for 5 sec. (Cooldown: 7 sec.)

 

Fire Resistance +10

Max HP +600

 

[Buffer-only Option]
Buffer Skill Atk. +10%

 

Option Buff Power

1,910 → 1,948

Option 2

Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
Damage Value +2,964 at 30 or higher Fire Resistance

Option 3

Fire Resistance +10

Option 4

Max HP +600

Natural Melting Dew

Option 1

Incoming attacks inflict Shadow damage.

Shadow Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

If 30 or more Shadow Resistance, Damage Value +2,964

 

Incoming damage adds Shadow Attribute to Physical/Magical damage.

 

Incoming damage applies the following effects.

- Shadow Resistance +5 for 10 sec. (Max Stacks: 5)

- HP +5% for 5 sec. (Cooldown: 7 sec.)

 

Shadow Resistance +10

Max HP +600

 

[Buffer-only Option]
Buffer Skill Atk. +10%

 

Option Buff Power

1,910 → 1,948

Option 2

Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
Damage Value +2,964 at 30 or higher Shadow Resistance

Option 3

Shadow Resistance +10

Option 4

Max HP +600

Midnight Sanctum

Option 1

Skill cooldown recovery +12% (Awakening skills excluded. Max Stacks: 1.) and Skill Atk. +10% (Max Stacks: 1) for 20 sec. for every 100 Clear Cube Fragments consumed by skills

Applies the following every 20 sec. for every 30 Clear Cube Fragments consumed by skills. (Max Stacks: 1)

- Skill Atk. +10%

- Skill cooldown recovery +12% (Awakening skills excluded)

 

Clear Cube Fragment skills apply the following. (Max Stacks: 1. Cooldown: 1 sec.)

- Attack Speed +10%

- Casting Speed +15%

 

Physical/Magical Def. +7,000

Hit Rate +10%

   

Option 2

Clear Cube Fragment skills increase Attack Speed +10% and Casting Speed +15% for 10 sec. (Cooldown: 1 sec. Max Stacks: 1.)

Option 3

Physical Def. +7,000

Magical Def. +7,000

Option 4

Hit Rate +10%

Gray Cat Stone

Option 1

Basic/Jump/Dash attacks increase Lv. 15 - 35 Active Skill Atk. +3% for 10 sec. (Max Stacks: 10)
Casting Lv. 45 or higher skills decreases Skill Atk. Bonus stacks -1.

Basic/Jump/Dash attacks apply the following for 20 sec. (Max Stacks: 5)

- Lv. 15 - 35 Active Skill Atk. +5%

- Lv. 15 - 35 Skill cooldown recovery +2%

- Lv. 45 - 100 skills decrease the stacks -1.

 

Attacks create a 20% chance of Super Armor for 5 sec. (Cooldown: 8 sec.)

 

Attack Speed +8%

Casting Speed +12%

   

Option 2

Basic/Jump/Dash attacks increase Lv. 15 - 35 Active skill cooldown recovery +1% for 10 sec. (Max Stacks: 10)
Casting Lv. 45 or higher skills decreases Skill Atk. Bonus stacks -1.

Option 3

Attacks create a 20% chance of casting Super Armor for 5 sec. (Cooldown: 8 sec.)

Option 4

Attack Speed +8%

Casting Speed +12%

Ground Type: Tactical Wheel Drone

Option 1

All speed +10% for 10 sec. if there's an enemy within 150 px (Max Stacks: 1)
- This All Speed bonus is retained while you're Petrified

Applies the following when the enemy is within 350 px from you.

- Skill Atk. +5% for 20 sec. (Max Stacks: 2. Cooldown: 0.5 sec.)

- Stacks -1 every 5 sec. when the enemy is outside of the 350 px

- Damage Value +2,223

- All speed +10% for 10 sec. (Max Stacks: 1)

- Applies all Speed options when you are Petrified, regardless of distance to the enemy.

   

Option 2

Skill Atk. +2% for 10 sec. every 0.5 sec. if there's an enemy within 150 px (Max Stacks: 5)
Skill Atk. Bonus stacks -1 every 2 sec. if there's no enemy within 250 px
Damage Value +2,223 at 3 or more Skill Atk. Bonus stacks 

Option 3

Hit Rate +10%

Option 4

Physical Critical Chance +5%

Magical Critical Chance +5%

 

 

Earrings

  • Damage Value and Buff Power options will be listed based on Level 105 Equipment Option Level 1.

Item Name

Before Option Change

After Option Change

Damage Value

Buff Power

Temporal Point of View

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded)

This equipment's Enchantment effect +100%

- Exclusion: Skill Level and Adventurer Fame bonus effects

 

Physical/Magical damage reduction +10%

 

MP +1,500 when attacking (Cooldown: 1 sec.)

 

HP +460.2 per min.

MP +348 per min.

   

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

Option 3

HP +460.2 per min.

Option 4

MP +348 per min.

Acrobatic Rhombus

Option 1

Awakening Skill Atk. -25%
Non-Awakening Skill Atk. +20%

- Skill Atk. +10% (Awakening skills excluded)

Non-Clear Cube Fragment skill cooldown -30%

 

Physical/Magical Critical Chances +5%

Attack Speed +8%
Casting Speed +12%

 

Lv. 50/85/100 Skill Atk. -15%

Clear Cube Fragment skill cooldown -15% (Awakening skills excluded)

   

Option 2

Non-Clear Cube Fragment skill cooldown -30%
Clear Cube Fragment skill cooldown +15%

Option 3

Physical/Magical Critical Chances +5%

Option 4

Attack Speed +8%
Casting Speed +12%

Long-Harbored Desire

Option 1

Poison, and then Burn enemies to ignite their poison and inflict all their remaining Poison damage at once. (Cooldown: 4 sec.)
Damage Value +889 for 10 sec. when attacking Poisoned enemies (Max Stacks: 5) 

Attacking Poisoned enemies applies the following.

- Poison damage +5% (Cooldown: 1 sec. Max Stacks: 3.) 

- Damage Value +889 for 10 sec. (Max Stacks: 5)  

- Burn them to increase their Poison damage +20% and inflict it as a lump sum. (Cooldown: 4 sec.)

- Poison stacks +1

 

Attacks Burn enemies for 10 sec. (Cooldown: 3 sec.)

 

Attack Speed +8%

Casting Speed +12%

   

Option 2

Poison damage +5% for 10 sec. when attacking Poisoned enemies (Cooldown: 1 sec. Max Stacks: 3.)

Option 3

Attacks Burn enemies for 10 sec. (Cooldown: 3 sec.)

Option 4

Attack Speed +8%
Casting Speed +12%

Cursed Bridle

Option 1

Skill/Consumable/equipment HP healing effect +5% per Bleeding target within 450 px (Up to +50%)

Skill Atk. +7.1% against Bleeding enemies

 

Applies the following for every Bleeding target within 450 px.

- Skill cooldown recovery +15% (Max Stacks: 2. Awakening skills excluded.)

- Skills, Consumables, and equipment's HP healing amounts +5% (Max Stacks: 10)

 

Physical/Magical Def. +7,000

   

Option 2

Skill cooldown recovery +10% per Bleeding target within 450 px (Up to +20%. Awakening skills excluded.)
Skill Atk. +2% against Bleeding enemies

Option 3

Skill Atk. +5% while attacking Bleeding enemies

Option 4

Physical Def. +7,000
Magical Def. +7,000

Compact GPS

Option 1

Neutralize Gauge reduction +25%
Additional Neutralize Gauge reduction +5% for every 5% Neutralize Gauge decreased (Max Stacks: 5) 

Neutralize Gauge reduction +25%

 

Applies the following, depending on the enemy's Neutralize Gauge amount.

- Over 50%, up to 90%: Skill Atk. +8%

- Over 20%, up to 50%: Skill Atk. +15%

- 20% or lower: Skill Atk. +20%

 

Neutralize Gauge reduction +5% for every 5% reduction in the enemy's Neutralize Gauge (Max Stacks: 5)

 

Physical/Magical damage reduction: +15%

Physical/Magical Def. +7,000

Attack Speed +8%

Casting Speed +12%

   

Option 2

Skill Atk. +8% at more than 50% and up to 90% Neutralize Gauge
Skill Atk. +15% at more than 20% and up to 50% Neutralize Gauge
Skill Atk. +20% at 20% or lower Neutralize Gauge
- This Skill Atk. Bonus effect is reset when the enemy's Neutralize Gauge is reactivated.

Option 3

Physical Def. +7,000
Magical Def. +7,000

Option 4

Attack Speed +8%
Casting Speed +12%

Corrupt Soul

Option 1

Clear Cube Fragment Skill Atk. +8%
Clear Cube Fragment skill cooldown -10% (Awakening skills excluded)
 Clear Cube Fragment skills' Clear Cube Fragment cost +2

Clear Cube Fragment skills apply the following.

- Skill Atk. +10%

- Skill cooldown -10% (Awakening skills excluded)

- Clear Cube Fragment cost +2

- Skill MP cost -10% for 20 sec. (Max Stacks: 1)

 

Max MP +945

Hit Rate +10%

   

Option 2

Clear Cube Fragment skills decrease skill MP cost -10% for 20 sec. (Max Stacks: 1)

Option 3

Hit Rate +10%

Option 4

Max MP +945

 

 

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