[Arena] Slayer (M)
Blade Master
Raging Dragon Slash
	- Cooldown will be decreased. (30 → 28 sec.)
 
	- Beginning cooldown will be decreased. (30 → 25 sec.)
 
 
 
Soul Bender
Phantasmal Slayer
	- Beginning cooldown will be decreased. (30 → 20 sec.)
 
 
Hazy-Eyed Bremen
	- Pentacle size will be increased by 10%. (250 → 275 px)
 
 
Ice Saya
	- Pentacle size will be increased by 10%. (250 → 275 px)
 
 
Plague Rhasa
	- Pentacle size will be increased by 10%. (250 → 275 px)
 
	- Decaying Atk. will be increased by 10%.
 
	- Attack Speed reduction will be increased by 10%. (390 → 429 at Lv. 26)
 
	- Slow chance within range will be increased. (8 → 10% at Lv. 26)
 
 
 
Berserker
Derange
	- Duration will be increased. (20 → 30 sec.)
 
 
 
Ghostblade
Dyad: Half Moon Slash
	- Y-axis attack range will be decreased.
 
 
 
[Arena] Slayer (F)
Sword Master
Basic Attack
	- Atk. will be increased by 15%.
 
 
Soul Render
	- Skill Atk. bonus will be increased. (3 → 5% at Lv. 13)
 
 
Arcane Sword Blast
	- Incoming attack range during the casting will be decreased.
 
	- Super Armor will now be applied to the casting motion.
 
	- The explosion attack's y-axis range will be increased.
 
	- Shock wave attack range will be reduced to match the graphic effect.
 
 
 
Demon Slayer
	- Max HP will be decreased by 5%.
 
 
 
Dark Templar
Scaffold
	- Atk. will be increased by 10%.
 
	- Cooldown will be decreased. (30 → 28 sec.)
 
	- Beginning cooldown will be decreased. (30 → 28 sec.)
 
 
 
Vagabond
	- Max HP will be increased by 5%.
 
 
Soaring
	- Enemy-throwing strength will be decreased.
 
	- Enemy-launching strength will be increased.
 
 
Chain Blast
	- Super Armor will now be applied to the casting motion.
 
 
Explosive Sword
	- Beginning cooldown will be decreased. (30 → 25 sec.)
 
	- Pre-casting delay will be decreased.
 
	- The slashing and explosion attacks' enemy-launching strength will be increased.
 
 
 
[Arena] Fighter (M)
Nen Master (M)
Nen Cannon
	- Charge time will be decreased. (0.7 → 0.5 sec.)
 
 
Tiger Flash: Nen Creature of Light
	- Beginning cooldown will be decreased. (30 → 20 sec.)
 
	- Duration will be increased. (40 → 45 sec.)
 
	- Basic Atk. will be increased by 10%.
 
	- Dash attack Atk. will be increased by 10%.
 
	- Jump attack Atk. will be increased by 10%.
 
 
 
Striker (M)
Dragon Kick
	- Atk. will be increased by 10%.
 
 
Tiger Chain Strike
	- In the Arena, skills canceled into Tiger Chain Strike will no longer consume Muscle Shift stacks.
 
 
 
Brawler (M)
Poison Throw
	- Atk. will be increased by 10%.
 
 
Needle Throw
	- Atk. will be increased by 10%.
 
	- Bleeding chance will be increased. (71 → 100% at Lv. 31)
 
 
Net Throw
	- Immobility chance will be increased. (80 → 100%)
 
 
 
[Arena] Fighter (F)
Nen Master (F)
Nen Cannon
	- Charge time will be decreased. (0.5 → 0.4 sec.)
 
	- Nen Shot Atk. bonus will be increased. (50 → 65%)
 
 
Energy Shield
	- Target's Immobility will be increased.
 
 
Tiger Flash: Nen Creature of Light
	- Beginning cooldown will be decreased. (25 → 20 sec.)
 
	- Duration will be increased. (25 → 30 sec.)
 
	- Basic Atk. will be increased by 10%.
 
	- Dash attack Atk. will be increased by 10%.
 
	- Jump attack Atk. will be increased by 10%.
 
 
 
Striker (F)
Rising Fist
The casting motion's Super Armor duration will be increased.
 
 
Brawler (F)
Heaven's Net
	- Pre-casting delay will be decreased.
 
	- Immobility chance will be increased. (80 → 100%)
 
 
Junk Spin
	- Atk. will be increased by 10%.
 
 
Deadly Blood
	- It will now also increase Movement and Attack Speeds. (3% at Lv. 13)
 
 
 
Grappler (F)
Shoulder Tackle
	- Max charge time will be decreased. (0.3 → 0.25 sec.)
 
 
Spiral
	- Atk. will be increased by 15%.
 
 
Cyclone Suplex
	- Atk. will be increased by 10%.
 
 
 
[Arena] Mage (M)
Common
Flame Shield
	- Cooldown will be increased for certain Advanced classes.
 
	- Glacial Master: 8 → 9 sec.
 
	- Blood Mage: 8 → 9 sec.
 
	- Swift Master: 8 → 10 sec.
 
	- Dimension Walker: 8 → 9 sec.
 
 
 
Elemental Bomber
	- Max HP will be increased by 10%.
 
 
Dark Zone
	- Target's Immobility will be increased.
 
 
Flame Circle
	- Cooldown will be decreased. (16 → 15 sec.)
 
 
Darkness Mantle
	- Y-axis attack range will be increased.
 
 
 
Glacial Master
Crystal Blade
	- It can now also be learned inside the Arena.
 
	- It will now increase Ice Sword's cooldown when learned. (4 → 7 sec.)
 
 
Blizzard Storm
	- Atk. will be increased by 10%.
 
 
 
Blood Mage
Lilroi
	- Pre-casting delay will be increased.
 
	- Skill cooldown will be increased. (10 -> 12 sec.)
 
 
Shikari
	- Z-axis attack range will be reduced to match the graphic effect.
 
 
Soul Steal
	- Z-axis attack range will be reduced to match the graphic effect.
 
 
Torment
	- Z-axis attack range will be reduced to match the graphic effect.
 
 
 
Swift Master
Dash Attack
	- Atk. will be increased by 10%.
 
	- The stabbing attack's Immobility will be decreased.
 
 
Teleport
	- Cooldown will be increased. (12 sec. → 13 sec.)
 
 
Relentless Biting Wind
	- The tornado will no longer abnormally attack after it disappears.
 
 
 
Dimension Walker
	- Max HP will be increased by 5%.
 
 
 
[Arena] Mage (F)
Witch
Raging Flame Furnace
	- Cooldown will be increased. (30 sec. → 32 sec.)
 
 
 
Enchantress
Phase Shift
	- Cooldown will be increased. (44 → 48.4 sec. at Lv. 10)
 
 
 
[Arena] Gunner (M)
Ranger (M)
Moving Shot
	- Beginning cooldown will be decreased. (20 → 15 sec.)
 
 
 
Launcher (M)
FM-92 Stinger
	- Beginning cooldown will be decreased. (15 → 10 sec.)
 
 
 
Mechanic (M)
	- Max HP will be increased by 5%
 
 
Air Combat Mech: Tempester
	- Atk. will be increased by 10%.
 
 
 
Spitfire (M)
G-18C Freeze Grenade
	- Enemy-launching strength will be increased.
 
 
Lock-on Support
	- Cooldown will be decreased. (45 → 40 sec.)
 
	- Beginning cooldown will be decreased. (45 → 40 sec.)
 
 
 
[Arena] Gunner (F)
Ranger (F)
Moving Shot
	- Beginning cooldown will be decreased. (20 → 15 sec.)
 
 
 
Launcher (F)
FM-92 mk2 Lancer
	- Beginning cooldown will be decreased. (15 → 10 sec.)
 
 
X-1 Extruder
	- Atk. will be increased by 10%.
 
 
 
Spitfire (F)
G-18C Freeze Grenade
	- Enemy-launching strength will be increased.
 
	- Cooldown will be decreased. (12 → 10 sec.)
 
	- Freeze chance will be increased. (53 → 60% at Lv. 28)
 
 
Lock-on Support
	- Cooldown will be decreased. (45 → 40 sec.)
 
	- Beginning cooldown will be decreased. (45 → 40 sec.)
 
 
 
[Arena] Priest (M)
Crusader (M)
Healing Wind
	- HP healing amounts will be increased by 20%.
 
 
 
Monk
	- Physical Def. will be increased by 10%.
 
 
Will Driver
	- Aura range will be increased. (250 → 500 px)
 
 
Hurricane 'n' Roll
	- Cooldown will be decreased. (45 → 42 sec.)
 
 
 
Exorcist
Chaos Hammer
	- Atk. will be increased by 10%.
 
	- Beginning cooldown will be decreased. (20 → 18 sec.)
 
 
Lightning Amulet
	- Beginning cooldown will be decreased. (20 → 18 sec.)
 
 
Atomic Smash
	- Atk. will be increased by 10%.
 
 
 
Avenger
Devil Strike
	- Y-axis attack range will be increased.
 
 
Shadow Render
	- Certain slashing attacks' y-axis range will be increased.
 
 
Spinning Deformation
	- Enemy-launching strength will be increased.
 
 
Devil's Fist
	- The casting motion's Super Armor duration will be increased.
 
 
 
[Arena] Priest (F)
Common
Choke Smash
	- Incoming attack range during the casting will be decreased.
 
 
 
Crusader (F)
Shining Cross
	- The casting motion's Super Armor duration will be increased.
 
 
 
Inquisitor
Christening Fire
	- Atk. will be increased by 10%.
 
 
Noble Rage
	- Atk. will be increased by 10%.
 
 
Decollation
	- Atk. will be increased by 15%.
 
 
 
Shaman
Detention Amulet
	- The explosion's lingering attack duration will be increased.
 
 
 
Mistress
Dual Slash
	- Y-axis attack range will be increased.
 
 
Scythe Massacre
	- Enemy-throwing strength will be decreased.
 
 
 
[Arena] Thief
Rogue
Chain Saw
	- Atk. will be increased by 10%.
 
 
Excel Strike
	- Atk. will be increased by 10%.
 
 
 
Shadow Dancer
Shadow Decoy
	- Cooldown increased (50 → 60 sec.)
 
 
 
[Arena] Knight
Common
Finish!
	- Atk. will be decreased by 10%.
 
 
 
Elven Knight
Nature's Protection
	- Cooldown will be decreased. (65 → 60 sec.)
 
 
Natural Restraint
	- The vine-pulling attack's enemy-launching strength will be increased.
 
 
Lunge Evolution
	- It can now also pull enemies on the edges of its attack range.
 
 
Pulverize
	- The finishing attack's enemy-launching strength will be increased.
 
 
 
Chaos
Fancy Twist
	- Its post-casting delay will be decreased.
 
	- Enemy-launching strength will be decreased.
 
 
Final Attack
	- Jump Height after the finishing attack will be decreased.
 
	- Use with the Up key to recover the original Jump Height.
 
 
 
Lightbringer
Purify
	- The 1st attack's y-axis range will be increased.
 
 
Conciliation
	- Z-axis attack range will be decreased.
 
 
 
Dragon Knight
Dragon Wing
	- Cooldown will be increased. (10 sec. → 12 sec.)
 
 
Knuckle Baster
	- Atk. will be decreased by 10%.
 
 
Spinning Raid
	- Attack range in Aerial mode will be decreased to match the graphic effect.
 
 
Blitz Strike
	- The ground shock wave's y-axis attack range will be decreased.
 
 
 
[Arena] Demonic Lancer
Vanguard
	- Max HP will be decreased by 8.9%.
 
 
Head-On Charge
	- The finishing motion's Super Armor duration will be decreased.
 
 
 
Skirmisher
	- Max HP will be increased by 5%.
 
 
Chain Wave Lance
	- Cooldown will be decreased. (12 → 10 sec.)
 
 
Swirling Stance
	- Y-axis attack range will be increased.
 
	- It can now also pull enemies on the edges of its attack range.
 
 
 
Dragoon
Servant Lance: Engager
	- It can no longer attack Downed enemies.
 
 
Servant Lance: Assault
	- It can no longer be used during Head Penetration.
 
 
Buffalo Fall
	- Y-axis attack range will be decreased.
 
	- Charging attack range will be decreased.
 
 
Head Penetration
	- Z-axis attack range will be decreased.
 
 
Scale Grinder
	- Finishing Atk. will be decreased by 10%.
 
 
 
Impaler
Diffusion
	- Super Armor will be deleted from the casting motion.
 
 
 
[Arena] Agent
Troubleshooter
Rolling Move
	- Cooldown will be decreased. (7 → 6 sec.)
 
 
 
Specialist
Beam Slash
	- Cooldown will be decreased. (8 → 7 sec.)
 
 
Attract Ammunition
	- Cooldown will be decreased. (25 → 24 sec.)
 
 
Emission
	- Cooldown will be decreased. (30 → 29 sec.)
 
 
Lightning Slash
	- Cooldown will be decreased. (30 → 29 sec.)
 
 
Divide Earth
	- Cooldown will be decreased. (45 → 43 sec.)