[Arena] Slayer (M)
Blade Master
Raging Dragon Slash
- Cooldown will be decreased. (30 → 28 sec.)
- Beginning cooldown will be decreased. (30 → 25 sec.)
Soul Bender
Phantasmal Slayer
- Beginning cooldown will be decreased. (30 → 20 sec.)
Hazy-Eyed Bremen
- Pentacle size will be increased by 10%. (250 → 275 px)
Ice Saya
- Pentacle size will be increased by 10%. (250 → 275 px)
Plague Rhasa
- Pentacle size will be increased by 10%. (250 → 275 px)
- Decaying Atk. will be increased by 10%.
- Attack Speed reduction will be increased by 10%. (390 → 429 at Lv. 26)
- Slow chance within range will be increased. (8 → 10% at Lv. 26)
Berserker
Derange
- Duration will be increased. (20 → 30 sec.)
Ghostblade
Dyad: Half Moon Slash
- Y-axis attack range will be decreased.
[Arena] Slayer (F)
Sword Master
Basic Attack
- Atk. will be increased by 15%.
Soul Render
- Skill Atk. bonus will be increased. (3 → 5% at Lv. 13)
Arcane Sword Blast
- Incoming attack range during the casting will be decreased.
- Super Armor will now be applied to the casting motion.
- The explosion attack's y-axis range will be increased.
- Shock wave attack range will be reduced to match the graphic effect.
Demon Slayer
- Max HP will be decreased by 5%.
Dark Templar
Scaffold
- Atk. will be increased by 10%.
- Cooldown will be decreased. (30 → 28 sec.)
- Beginning cooldown will be decreased. (30 → 28 sec.)
Vagabond
- Max HP will be increased by 5%.
Soaring
- Enemy-throwing strength will be decreased.
- Enemy-launching strength will be increased.
Chain Blast
- Super Armor will now be applied to the casting motion.
Explosive Sword
- Beginning cooldown will be decreased. (30 → 25 sec.)
- Pre-casting delay will be decreased.
- The slashing and explosion attacks' enemy-launching strength will be increased.
[Arena] Fighter (M)
Nen Master (M)
Nen Cannon
- Charge time will be decreased. (0.7 → 0.5 sec.)
Tiger Flash: Nen Creature of Light
- Beginning cooldown will be decreased. (30 → 20 sec.)
- Duration will be increased. (40 → 45 sec.)
- Basic Atk. will be increased by 10%.
- Dash attack Atk. will be increased by 10%.
- Jump attack Atk. will be increased by 10%.
Striker (M)
Dragon Kick
- Atk. will be increased by 10%.
Tiger Chain Strike
- In the Arena, skills canceled into Tiger Chain Strike will no longer consume Muscle Shift stacks.
Brawler (M)
Poison Throw
- Atk. will be increased by 10%.
Needle Throw
- Atk. will be increased by 10%.
- Bleeding chance will be increased. (71 → 100% at Lv. 31)
Net Throw
- Immobility chance will be increased. (80 → 100%)
[Arena] Fighter (F)
Nen Master (F)
Nen Cannon
- Charge time will be decreased. (0.5 → 0.4 sec.)
- Nen Shot Atk. bonus will be increased. (50 → 65%)
Energy Shield
- Target's Immobility will be increased.
Tiger Flash: Nen Creature of Light
- Beginning cooldown will be decreased. (25 → 20 sec.)
- Duration will be increased. (25 → 30 sec.)
- Basic Atk. will be increased by 10%.
- Dash attack Atk. will be increased by 10%.
- Jump attack Atk. will be increased by 10%.
Striker (F)
Rising Fist
The casting motion's Super Armor duration will be increased.
Brawler (F)
Heaven's Net
- Pre-casting delay will be decreased.
- Immobility chance will be increased. (80 → 100%)
Junk Spin
- Atk. will be increased by 10%.
Deadly Blood
- It will now also increase Movement and Attack Speeds. (3% at Lv. 13)
Grappler (F)
Shoulder Tackle
- Max charge time will be decreased. (0.3 → 0.25 sec.)
Spiral
- Atk. will be increased by 15%.
Cyclone Suplex
- Atk. will be increased by 10%.
[Arena] Mage (M)
Common
Flame Shield
- Cooldown will be increased for certain Advanced classes.
- Glacial Master: 8 → 9 sec.
- Blood Mage: 8 → 9 sec.
- Swift Master: 8 → 10 sec.
- Dimension Walker: 8 → 9 sec.
Elemental Bomber
- Max HP will be increased by 10%.
Dark Zone
- Target's Immobility will be increased.
Flame Circle
- Cooldown will be decreased. (16 → 15 sec.)
Darkness Mantle
- Y-axis attack range will be increased.
Glacial Master
Crystal Blade
- It can now also be learned inside the Arena.
- It will now increase Ice Sword's cooldown when learned. (4 → 7 sec.)
Blizzard Storm
- Atk. will be increased by 10%.
Blood Mage
Lilroi
- Pre-casting delay will be increased.
- Skill cooldown will be increased. (10 -> 12 sec.)
Shikari
- Z-axis attack range will be reduced to match the graphic effect.
Soul Steal
- Z-axis attack range will be reduced to match the graphic effect.
Torment
- Z-axis attack range will be reduced to match the graphic effect.
Swift Master
Dash Attack
- Atk. will be increased by 10%.
- The stabbing attack's Immobility will be decreased.
Teleport
- Cooldown will be increased. (12 sec. → 13 sec.)
Relentless Biting Wind
- The tornado will no longer abnormally attack after it disappears.
Dimension Walker
- Max HP will be increased by 5%.
[Arena] Mage (F)
Witch
Raging Flame Furnace
- Cooldown will be increased. (30 sec. → 32 sec.)
Enchantress
Phase Shift
- Cooldown will be increased. (44 → 48.4 sec. at Lv. 10)
[Arena] Gunner (M)
Ranger (M)
Moving Shot
- Beginning cooldown will be decreased. (20 → 15 sec.)
Launcher (M)
FM-92 Stinger
- Beginning cooldown will be decreased. (15 → 10 sec.)
Mechanic (M)
- Max HP will be increased by 5%
Air Combat Mech: Tempester
- Atk. will be increased by 10%.
Spitfire (M)
G-18C Freeze Grenade
- Enemy-launching strength will be increased.
Lock-on Support
- Cooldown will be decreased. (45 → 40 sec.)
- Beginning cooldown will be decreased. (45 → 40 sec.)
[Arena] Gunner (F)
Ranger (F)
Moving Shot
- Beginning cooldown will be decreased. (20 → 15 sec.)
Launcher (F)
FM-92 mk2 Lancer
- Beginning cooldown will be decreased. (15 → 10 sec.)
X-1 Extruder
- Atk. will be increased by 10%.
Spitfire (F)
G-18C Freeze Grenade
- Enemy-launching strength will be increased.
- Cooldown will be decreased. (12 → 10 sec.)
- Freeze chance will be increased. (53 → 60% at Lv. 28)
Lock-on Support
- Cooldown will be decreased. (45 → 40 sec.)
- Beginning cooldown will be decreased. (45 → 40 sec.)
[Arena] Priest (M)
Crusader (M)
Healing Wind
- HP healing amounts will be increased by 20%.
Monk
- Physical Def. will be increased by 10%.
Will Driver
- Aura range will be increased. (250 → 500 px)
Hurricane 'n' Roll
- Cooldown will be decreased. (45 → 42 sec.)
Exorcist
Chaos Hammer
- Atk. will be increased by 10%.
- Beginning cooldown will be decreased. (20 → 18 sec.)
Lightning Amulet
- Beginning cooldown will be decreased. (20 → 18 sec.)
Atomic Smash
- Atk. will be increased by 10%.
Avenger
Devil Strike
- Y-axis attack range will be increased.
Shadow Render
- Certain slashing attacks' y-axis range will be increased.
Spinning Deformation
- Enemy-launching strength will be increased.
Devil's Fist
- The casting motion's Super Armor duration will be increased.
[Arena] Priest (F)
Common
Choke Smash
- Incoming attack range during the casting will be decreased.
Crusader (F)
Shining Cross
- The casting motion's Super Armor duration will be increased.
Inquisitor
Christening Fire
- Atk. will be increased by 10%.
Noble Rage
- Atk. will be increased by 10%.
Decollation
- Atk. will be increased by 15%.
Shaman
Detention Amulet
- The explosion's lingering attack duration will be increased.
Mistress
Dual Slash
- Y-axis attack range will be increased.
Scythe Massacre
- Enemy-throwing strength will be decreased.
[Arena] Thief
Rogue
Chain Saw
- Atk. will be increased by 10%.
Excel Strike
- Atk. will be increased by 10%.
Shadow Dancer
Shadow Decoy
- Cooldown increased (50 → 60 sec.)
[Arena] Knight
Common
Finish!
- Atk. will be decreased by 10%.
Elven Knight
Nature's Protection
- Cooldown will be decreased. (65 → 60 sec.)
Natural Restraint
- The vine-pulling attack's enemy-launching strength will be increased.
Lunge Evolution
- It can now also pull enemies on the edges of its attack range.
Pulverize
- The finishing attack's enemy-launching strength will be increased.
Chaos
Fancy Twist
- Its post-casting delay will be decreased.
- Enemy-launching strength will be decreased.
Final Attack
- Jump Height after the finishing attack will be decreased.
- Use with the Up key to recover the original Jump Height.
Lightbringer
Purify
- The 1st attack's y-axis range will be increased.
Conciliation
- Z-axis attack range will be decreased.
Dragon Knight
Dragon Wing
- Cooldown will be increased. (10 sec. → 12 sec.)
Knuckle Baster
- Atk. will be decreased by 10%.
Spinning Raid
- Attack range in Aerial mode will be decreased to match the graphic effect.
Blitz Strike
- The ground shock wave's y-axis attack range will be decreased.
[Arena] Demonic Lancer
Vanguard
- Max HP will be decreased by 8.9%.
Head-On Charge
- The finishing motion's Super Armor duration will be decreased.
Skirmisher
- Max HP will be increased by 5%.
Chain Wave Lance
- Cooldown will be decreased. (12 → 10 sec.)
Swirling Stance
- Y-axis attack range will be increased.
- It can now also pull enemies on the edges of its attack range.
Dragoon
Servant Lance: Engager
- It can no longer attack Downed enemies.
Servant Lance: Assault
- It can no longer be used during Head Penetration.
Buffalo Fall
- Y-axis attack range will be decreased.
- Charging attack range will be decreased.
Head Penetration
- Z-axis attack range will be decreased.
Scale Grinder
- Finishing Atk. will be decreased by 10%.
Impaler
Diffusion
- Super Armor will be deleted from the casting motion.
[Arena] Agent
Troubleshooter
Rolling Move
- Cooldown will be decreased. (7 → 6 sec.)
Specialist
Beam Slash
- Cooldown will be decreased. (8 → 7 sec.)
Attract Ammunition
- Cooldown will be decreased. (25 → 24 sec.)
Emission
- Cooldown will be decreased. (30 → 29 sec.)
Lightning Slash
- Cooldown will be decreased. (30 → 29 sec.)
Divide Earth
- Cooldown will be decreased. (45 → 43 sec.)