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Arena Changes

[Arena] Slayer (M)

Blade Master

Raging Dragon Slash

  • Cooldown will be decreased. (30 → 28 sec.)
  • Beginning cooldown will be decreased. (30 → 25 sec.)

 

 

Soul Bender

Phantasmal Slayer

  • Beginning cooldown will be decreased. (30 → 20 sec.)

 

Hazy-Eyed Bremen

  • Pentacle size will be increased by 10%. (250 → 275 px)

 

Ice Saya

  • Pentacle size will be increased by 10%. (250 → 275 px)

 

Plague Rhasa

  • Pentacle size will be increased by 10%. (250 → 275 px)
  • Decaying Atk. will be increased by 10%.
  • Attack Speed reduction will be increased by 10%. (390 → 429 at Lv. 26)
  • Slow chance within range will be increased. (8 → 10% at Lv. 26)

 

 

Berserker

Derange

  • Duration will be increased. (20 → 30 sec.)

 

 

Ghostblade

Dyad: Half Moon Slash

  • Y-axis attack range will be decreased.

 

 

[Arena] Slayer (F)

Sword Master

Basic Attack

  • Atk. will be increased by 15%.

 

Soul Render

  • Skill Atk. bonus will be increased. (3 → 5% at Lv. 13)

 

Arcane Sword Blast

  • Incoming attack range during the casting will be decreased.
  • Super Armor will now be applied to the casting motion.
  • The explosion attack's y-axis range will be increased.
  • Shock wave attack range will be reduced to match the graphic effect.

 

 

Demon Slayer

  • Max HP will be decreased by 5%.

 

 

Dark Templar

Scaffold

  • Atk. will be increased by 10%.
  • Cooldown will be decreased. (30 → 28 sec.)
  • Beginning cooldown will be decreased. (30 → 28 sec.)

 

 

Vagabond

  • Max HP will be increased by 5%.

 

Soaring

  • Enemy-throwing strength will be decreased.
  • Enemy-launching strength will be increased.

 

Chain Blast

  • Super Armor will now be applied to the casting motion.

 

Explosive Sword

  • Beginning cooldown will be decreased. (30 → 25 sec.)
  • Pre-casting delay will be decreased.
  • The slashing and explosion attacks' enemy-launching strength will be increased.

 

 

[Arena] Fighter (M)

Nen Master (M)

Nen Cannon

  • Charge time will be decreased. (0.7 → 0.5 sec.)

 

Tiger Flash: Nen Creature of Light

  • Beginning cooldown will be decreased. (30 → 20 sec.)
  • Duration will be increased. (40 → 45 sec.)
  • Basic Atk. will be increased by 10%.
  • Dash attack Atk. will be increased by 10%.
  • Jump attack Atk. will be increased by 10%.

 

 

Striker (M)

Dragon Kick

  • Atk. will be increased by 10%.

 

Tiger Chain Strike

  • In the Arena, skills canceled into Tiger Chain Strike will no longer consume Muscle Shift stacks.

 

 

Brawler (M)

Poison Throw

  • Atk. will be increased by 10%.

 

Needle Throw

  • Atk. will be increased by 10%.
  • Bleeding chance will be increased. (71 → 100% at Lv. 31)

 

Net Throw

  • Immobility chance will be increased. (80 → 100%)

 

 

[Arena] Fighter (F)

Nen Master (F)

Nen Cannon

  • Charge time will be decreased. (0.5 → 0.4 sec.)
  • Nen Shot Atk. bonus will be increased. (50 → 65%)

 

Energy Shield

  • Target's Immobility will be increased.

 

Tiger Flash: Nen Creature of Light

  • Beginning cooldown will be decreased. (25 → 20 sec.)
  • Duration will be increased. (25 → 30 sec.)
  • Basic Atk. will be increased by 10%.
  • Dash attack Atk. will be increased by 10%.
  • Jump attack Atk. will be increased by 10%.

 

 

Striker (F)

Rising Fist

The casting motion's Super Armor duration will be increased.

 

 

Brawler (F)

Heaven's Net

  • Pre-casting delay will be decreased.
  • Immobility chance will be increased. (80 → 100%)

 

Junk Spin

  • Atk. will be increased by 10%.

 

Deadly Blood

  • It will now also increase Movement and Attack Speeds. (3% at Lv. 13)

 

 

Grappler (F)

Shoulder Tackle

  • Max charge time will be decreased. (0.3 → 0.25 sec.)

 

Spiral

  • Atk. will be increased by 15%.

 

Cyclone Suplex

  • Atk. will be increased by 10%.

 

 

[Arena] Mage (M)

Common

Flame Shield

  • Cooldown will be increased for certain Advanced classes.
  • Glacial Master: 8 → 9 sec.
  • Blood Mage: 8 → 9 sec.
  • Swift Master: 8 → 10 sec.
  • Dimension Walker: 8 → 9 sec.

 

 

Elemental Bomber

  • Max HP will be increased by 10%.

 

Dark Zone

  • Target's Immobility will be increased.

 

Flame Circle

  • Cooldown will be decreased. (16 → 15 sec.)

 

Darkness Mantle

  • Y-axis attack range will be increased.

 

 

Glacial Master

Crystal Blade

  • It can now also be learned inside the Arena.
  • It will now increase Ice Sword's cooldown when learned. (4 → 7 sec.)

 

Blizzard Storm

  • Atk. will be increased by 10%.

 

 

Blood Mage

Lilroi

  • Pre-casting delay will be increased.
  • Skill cooldown will be increased. (10 -> 12 sec.)

 

Shikari

  • Z-axis attack range will be reduced to match the graphic effect.

 

Soul Steal

  • Z-axis attack range will be reduced to match the graphic effect.

 

Torment

  • Z-axis attack range will be reduced to match the graphic effect.

 

 

Swift Master

Dash Attack

  • Atk. will be increased by 10%.
  • The stabbing attack's Immobility will be decreased.

 

Teleport

  • Cooldown will be increased. (12 sec. → 13 sec.)

 

Relentless Biting Wind

  • The tornado will no longer abnormally attack after it disappears.

 

 

Dimension Walker

  • Max HP will be increased by 5%.

 

 

[Arena] Mage (F)

Witch

Raging Flame Furnace

  • Cooldown will be increased. (30 sec. → 32 sec.)

 

 

Enchantress

Phase Shift

  • Cooldown will be increased. (44 → 48.4 sec. at Lv. 10)

 

 

[Arena] Gunner (M)

Ranger (M)

Moving Shot

  • Beginning cooldown will be decreased. (20 → 15 sec.)

 

 

Launcher (M)

FM-92 Stinger

  • Beginning cooldown will be decreased. (15 → 10 sec.)

 

 

Mechanic (M)

  • Max HP will be increased by 5%

 

Air Combat Mech: Tempester

  • Atk. will be increased by 10%.

 

 

Spitfire (M)

G-18C Freeze Grenade

  • Enemy-launching strength will be increased.

 

Lock-on Support

  • Cooldown will be decreased. (45 → 40 sec.)
  • Beginning cooldown will be decreased. (45 → 40 sec.)

 

 

[Arena] Gunner (F)

Ranger (F)

Moving Shot

  • Beginning cooldown will be decreased. (20 → 15 sec.)

 

 

Launcher (F)

FM-92 mk2 Lancer

  • Beginning cooldown will be decreased. (15 → 10 sec.)

 

X-1 Extruder

  • Atk. will be increased by 10%.

 

 

Spitfire (F)

G-18C Freeze Grenade

  • Enemy-launching strength will be increased.
  • Cooldown will be decreased. (12 → 10 sec.)
  • Freeze chance will be increased. (53 → 60% at Lv. 28)

 

Lock-on Support

  • Cooldown will be decreased. (45 → 40 sec.)
  • Beginning cooldown will be decreased. (45 → 40 sec.)

 

 

[Arena] Priest (M)

Crusader (M)

Healing Wind

  • HP healing amounts will be increased by 20%.

 

 

Monk

  • Physical Def. will be increased by 10%.

 

Will Driver

  • Aura range will be increased. (250 → 500 px)

 

Hurricane 'n' Roll

  • Cooldown will be decreased. (45 → 42 sec.)

 

 

Exorcist

Chaos Hammer

  • Atk. will be increased by 10%.
  • Beginning cooldown will be decreased. (20 → 18 sec.)

 

Lightning Amulet

  • Beginning cooldown will be decreased. (20 → 18 sec.)

 

Atomic Smash

  • Atk. will be increased by 10%.

 

 

Avenger

Devil Strike

  • Y-axis attack range will be increased.

 

Shadow Render

  • Certain slashing attacks' y-axis range will be increased.

 

Spinning Deformation

  • Enemy-launching strength will be increased.

 

Devil's Fist

  • The casting motion's Super Armor duration will be increased.

 

 

[Arena] Priest (F)

Common

Choke Smash

  • Incoming attack range during the casting will be decreased.

 

 

Crusader (F)

Shining Cross

  • The casting motion's Super Armor duration will be increased.

 

 

Inquisitor

Christening Fire

  • Atk. will be increased by 10%.

 

Noble Rage

  • Atk. will be increased by 10%.

 

Decollation

  • Atk. will be increased by 15%.

 

 

Shaman

Detention Amulet

  • The explosion's lingering attack duration will be increased.

 

 

Mistress

Dual Slash

  • Y-axis attack range will be increased.

 

Scythe Massacre

  • Enemy-throwing strength will be decreased.

 

 

[Arena] Thief

Rogue

Chain Saw

  • Atk. will be increased by 10%.

 

Excel Strike

  • Atk. will be increased by 10%.

 

 

Shadow Dancer

Shadow Decoy

  • Cooldown increased (50 → 60 sec.)

 

 

[Arena] Knight

Common

Finish!

  • Atk. will be decreased by 10%.

 

 

Elven Knight

Nature's Protection

  • Cooldown will be decreased. (65 → 60 sec.)

 

Natural Restraint

  • The vine-pulling attack's enemy-launching strength will be increased.

 

Lunge Evolution

  • It can now also pull enemies on the edges of its attack range.

 

Pulverize

  • The finishing attack's enemy-launching strength will be increased.

 

 

Chaos

Fancy Twist

  • Its post-casting delay will be decreased.
  • Enemy-launching strength will be decreased.

 

Final Attack

  • Jump Height after the finishing attack will be decreased.
  • Use with the Up key to recover the original Jump Height.

 

 

Lightbringer

Purify

  • The 1st attack's y-axis range will be increased.

 

Conciliation

  • Z-axis attack range will be decreased.

 

 

Dragon Knight

Dragon Wing

  • Cooldown will be increased. (10 sec. → 12 sec.)

 

Knuckle Baster

  • Atk. will be decreased by 10%.

 

Spinning Raid

  • Attack range in Aerial mode will be decreased to match the graphic effect.

 

Blitz Strike

  • The ground shock wave's y-axis attack range will be decreased.

 

 

[Arena] Demonic Lancer

Vanguard

  • Max HP will be decreased by 8.9%.

 

Head-On Charge

  • The finishing motion's Super Armor duration will be decreased.

 

 

Skirmisher

  • Max HP will be increased by 5%.

 

Chain Wave Lance

  • Cooldown will be decreased. (12 → 10 sec.)

 

Swirling Stance

  • Y-axis attack range will be increased.
  • It can now also pull enemies on the edges of its attack range.

 

 

Dragoon

Servant Lance: Engager

  • It can no longer attack Downed enemies.

 

Servant Lance: Assault

  • It can no longer be used during Head Penetration.

 

Buffalo Fall

  • Y-axis attack range will be decreased.
  • Charging attack range will be decreased.

 

Head Penetration

  • Z-axis attack range will be decreased.

 

Scale Grinder

  • Finishing Atk. will be decreased by 10%.

 

 

Impaler

Diffusion

  • Super Armor will be deleted from the casting motion.

 

 

[Arena] Agent

Troubleshooter

Rolling Move

  • Cooldown will be decreased. (7 → 6 sec.)

 

 

Specialist

Beam Slash

  • Cooldown will be decreased. (8 → 7 sec.)

 

Attract Ammunition

  • Cooldown will be decreased. (25 → 24 sec.)

 

Emission

  • Cooldown will be decreased. (30 → 29 sec.)

 

Lightning Slash

  • Cooldown will be decreased. (30 → 29 sec.)

 

Divide Earth

  • Cooldown will be decreased. (45 → 43 sec.)

 

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