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Slayer (F)

Demon Slayer

Basic Attack

  • Basic Atk. will be increased by 9.8%.
  • Dash Atk. will be increased by 10.3%.
  • Jump Atk. will be increased by 10.2%.

 

Cross Slash

  • Atk. will be increased by 10.2%.

 

Soaring Blades - Draw

  • Atk. will be increased by 5.4%.
  • Soaring Blades' strike Atk. will be deleted.
  • The soaring swords' multi-hit count will be changed from 3 to 4.
  • This will decrease the multi-hit interval by 42%.

 

Soaring Blades - Thrash

  • Atk. will be increased by 10.2%.
  • Attack range rate will be added to the Range Info.

 

Blade Retraction

  • Atk. will be increased by 8.6%.
  • Attack range rate will be added to the Range Info.

 

Soaring Blades - Impale

  • Atk. will be increased by 9.6%.
  • Attack range rate will be added to the Range Info.
  • Now, Super Armor will be granted during the post-casting delay.

 

Wild Thrash

  • Atk. will be increased by 8.3%.
  • Attack range rate will be added to the Range Info.

 

Bleeding Blades

  • Atk. will be increased by 8.2%.
  • Y-axis attack range will be increased.
  • Now, it can be canceled with the Jump key during the multi-hit attack.

 

Freed Blade

  • Cooldown will be changed. (20 → 15 sec.)
  • MP cost will be adjusted.
  • Attack range rate will be added to the Range Info.

 

Sanguine Choreography

  • Atk. will be increased by 5%.

 

Sword Demon Strike

  • Atk. will be increased by 8.4%.

 

Gloom Sword: Giga Blade

  • Atk. will be increased by 10.1%.

 

Usurper Phnom

  • Atk. will be increased by 9.9%.

 

Sanguinem Gladio

  • Atk. will be increased by 10.2%.

 

Gloom Strike: Giga Slash

  • Atk. will be increased by 8.2%.

 

Inhumane Doctrine: Extremity

  • Atk. will be increased by 10%.
  • Attack range rate will be added to the Range Info.

 

Transgression Sword: Ragnarok

  • Atk. will be increased by 10.2%.

 

Terra Daimus

  • Atk. will be increased by 10%.

 

Daimus the Incarcerator

  • Atk. will be increased by 10.3%.

 

 

 

Dark Templar

Hidden Blade

  • Atk. will be increased by 5.5% except for Dash and Jump attacks.

 

Demonic Slash

  • Atk. will be increased by 5.5%.

 

Castigation

  • Atk. will be increased by 5.5%.

 

Shadow Lancer

  • Atk. will be increased by 5.5%.

 

Shadow Binding

  • Atk. will be increased by 5.5%.
  • Now, the finish attack will be activated immediately if only Unholdable enemies are on the shade.
  • It will now Blind enemies on the shade.

 

Shadow Harvest

  • Atk. will be increased by 5.6%.

 

Scaffold

  • Atk. will be increased by 5.6%.
  • Now, it'll increase the thrown energy's Movement Speed.
  • The energy will now explode immediately if it hits Unholdable enemies.
  • It will now Blind enemies on hit.

 

 Soul Drain

  • Atk. will be increased by 5.6%.

 

Liberate - Buckshot

  • Atk. will be increased by 5%.

 

Shadow Clone

  • Atk. will be increased by 5.1%.

 

Liberate - Madness

  • Atk. will be increased by 5.1%.
  • Spirit cost will be decreased. (15 → 8)
  • Spirit recovery on hit will be adjusted. (15 → 2 per consumed Spirit)

 

Black Mirror

  • Atk. will be increased by 9.6%.

 

Deadly Cape

  • Atk. will be increased by 9%.
  • It will no longer decrease Liberate - Buckshot cooldown for its duration.
  • It now decreases Liberate - Buckshot cooldown on hit.
  • It will now Blind enemies on hit.

 

Destroyer

  • Atk. will be increased by 9%.
  • Skill range information will be changed. (Spirit sword explosion range → Attack range)

 

Doomsday

  • Atk. will be increased by 9.3%.

 

Starfall

  • Atk. will be increased by 9.2%.

 

 Immolation

  • Atk. will be increased by 9%.
  • Holding down the skill key will no longer extend the pentacle's duration.
    - The minimum and maximum pentacle durations will be removed, and the multi-hit count, explosion Atk., and explosion range will be adjusted to be the same as they were at the previous maximum duration.
  • Multi-hit intervals will be decreased.

 

Vespers

  • It will no longer enhance Liberate - Madness or Immolation.
  • It will now improve the following skills' additional effects by 50% with Spirit consumption.
    - Liberate - Madness, Deus-ex Ray, and Judgment

 

Deus-ex Ray

  • Atk. will be increased by 7.1%.

 

Judgment

  • Atk. will be increased by 7.1%.

 

Punishment

  • Atk. will be increased by 9.3%.

 

Raking Thorns

  • Atk. will be increased by 9.2%.

 

Quietus Redemption

  • Atk. will be increased by 9.2%.

 

 

 

Spectre

Basic/Dash/Jump Attacks

  • Atk. will be increased by 7%.

 

Double Shot

  • Atk. will be increased by 7.3%.

 

Rusty Nail

  • Atk. will be increased by 7%.

 

Shadow Snake Attack

  • Increases the Spectre's Atk. and Old Fashioned's Bleeding Atk. by 7.3%.

 

Slicing Impact

  • Atk. will be increased by 7.3%.

 

Dangerous Hook

  • Atk. will be increased by 7.2%.

 

Blackout

  • Atk. will be increased by 7.1%.

 

Blending Pain

  • Atk. will be increased by 7%.

 

Hangover

  • Atk. will be increased by 7%.

 

Shattered Glass

  • Atk. will be increased by 7.1%.

 

Deep Dusk

  • Atk. will be increased by 7%.

 

Wildflower

  • Atk. will be increased by 8%.

 

Shaker Blast

  • Atk. will be increased by 8.3%.

 

Nightfall

  • Atk. will be increased by 8.1%.

 

Last Order

  • Atk. will be increased by 9.7%.

 

Showdown

  • Atk. will be increased by 5.2%.

 

Overface

  • Atk. will be increased by 8.2%.

 

Bullseye

  • Atk. will be increased by 8.3%.

 

Straight Shot

  • Atk. will be increased by 9.6%.

 

Catharsis

  • Atk. will be increased by 9.4%.

 

Daybreak

  • Atk. will be increased by 5.1%.

 

Full-Bodied

  • Atk. will be increased by 9.2%.

 

Testament

  • Atk. will be increased by 5%.
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