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Male Slayer

Blade Master

Skill Options
Overdrive
  • Buff convenience improvement 
    - Cooldown: 5 sec.
    - Duration: Indefinite
    - MP cost adjusted
    - Now continuously consumes MP while in effect.
    - No longer increases weapon durability loss.
    - Related item options now increase Critical Chance.
    - Learning SP changed (25 → 20)
Ultimate Slay: Iron Strike
  • Now decreases enemy Defense by a percentage (%).
    - Defense -23% for Lv. 13 enemies

 

  • Application rules changed
    - Its effects no longer stack for every Critical attack. Instead the max effects are applied at once when an attack hits.
(New) Omnislay: Tempered Iron
  • Modifies Ultimate Slay: Iron Strike to increase skill Attack.
    - Skill Attack +30% for Lv. 13 Ultimate Slay: Iron Strike

 

  • SP Cost: 0
  • Mastery Level: 1
  • Now increases Secret Sword Art's Attack.
Lightsabre Mastery No longer increases Iron Strike's max stack count.
Learning SP changed (20 → 15)
Katana Mastery No longer increases Iron Strike's max stack count.
Short Sword Mastery Now increases Raging Dragon Slash's Attack. (Attack +15% for Lv. 26 Raging Dragon Slash)
Its Attack bonus for Flowing Stance - Clash has changed. (Attack +30.3% for Lv. 26 Flowing Stance - Clash)
Tempered Attack Skill deleted
Hypervigilance
  • Charge Crash
    - Shock waves by Aganzo's Step Tornado now hit enemies more easily.
    - Shock waves' Attack rate and its increase rate adjusted
    a) Lv. 1 Upward Slash Attack Application: 65% → 40%
    b) Lv. 1 Upward Slash Attack Application Increase: 7% → 4%
 
  • Draw Sword
    - Its Attack increases regularly instead of according to the number of attacked enemies.
 
  • Raging Dragon Slash
    - Blade Twister Attack rate and its increase rate adjusted
    a) Lv. 1 Charge Attack Application: 23% → 21%
    b) Lv. 1 Charge Attack Application Increase: 7% → 2%
 
  • Charge Burst
    - Learning Hypervigilance increases this skill's Attack.
    a) Skill Attack +30% (Lv. 4)
 
  • Illusion Sword Dance
    - Soldoros's Shadow Slash Attack rate and its increase rate adjusted
    a) Lv. 1 Shadow Slash/Sword Gust Attack: 47%/40% → 55%/55%
    b) Lv. 1 Shadow Slash/Sword Gust Attack Increase: 8% → 5%

    - Bludgeon Last Attack rate and its increase rate adjusted
     a) Lv. 1 Shadow Last Attack's Attack: 40% → 55%
     b) Lv. 1 Shadow Last Attack's Attack Rate Increase: 9% → 5%
 
  • Lightning Sword Draw 
    - No longer accelerates charge time.
    - No longer expands attack range.
    - Hypervigilance now increases Lightning Sword Draw's Attack.
    a) Skill Attack +30% (Lv. 4) 
 
  • Omnislay: Shooting Star 
    - Thunder Sword's Attack and Abnormal Status levels adjusted
 
  • Omnislay: Mind's Sword
    - Now activates only 1 Extreme Sword Slash.
    - Extreme Sword Slash no longer requires this skill to be charged.
    - Extreme Sword Slash attack range increased
    - Extreme Sword Slash's Attack rate and its increase rate adjusted
    a) Lv. 1 Omnislay: Mind's Sword Explosion Attack Application: 90% → 60%
    b) Lv. 1 Omnislay: Mind's Sword Explosion Attack Application Increase: 8% → 6%
 
  • Ultimate Blade Dance - Lightning 
    - Learning Hypervigilance increases this skill's Attack.
    a) Skill Attack +30% (Lv. 4)
 
  • Ultimate Slay: Tempest 
    - Learning Hypervigilance increases this skill's Attack.
    a) Skill Attack +30% (Lv. 4)
 
  • Telekinetic Swords 
    - Learning Hypervigilance increases this skill's Attack.
    a) Skill Attack +30% (Lv. 4)
Flowing Stance - Force
  • Max learning Level changed (Lv. 10)
  • Max skill level changed (Lv. 20)

 

  • Flowing Stance Attack skill reinforcement rate adjusted
    - Flowing Stance - Clash Attack Increase: 77.8% → 40% (for Character Lv. 86)
    - Flowing Stance - Swift Attack Increase: 79.8% → 40% (for Character Lv. 86)
    - Flowing Stance - Rise Attack Increase: 81.8% → 40% (for Character Lv. 86)

 

  • Flowing Stance - Force now improves Flowing Stance skills' Attack by 2% every level.

 

  • Physical Critical Chance bonus adjusted
    - Physical Critical Chance +14% (Lv. 10)

 

  • Flowing Stance - Force buff effects are applied in real time now.
  • Learning SP changed (30 → 20)
Flowing Stance - Clash
  • Now can be used with all weapon types except Bludgeon.
    - Aerial Flowing Stance - Clash Hits: 2
    - Short Sword's Aerial Flowing Stance - Clash hit count changed (3 → 2)
  • Short Swords/Zanbato downward slash Attack changed (450% → 150%)
  • Cooldown increased ([Short Sword] 2.7 sec. at Lv. 33 → 5 sec. at all levels)
  • Skill Attack +253% (708%→ 2,503% at Lv. 33)
  • Lightsabre/Katana multi-hit Attack changed (70% → 55%)
  • No longer increases Flowing Stance - Force Critical chance.
  • No longer decreases Attack when used alone.
Flowing Stance - Swift
  • Cooldown increased ([Short Sword] 3.6 sec. at Lv. 31 → 7 sec. at all levels)
  • Skill Attack +219% (2,192% → 7,005% at Lv. 31)
  • Katana/Short Sword multi-hit Attack changed (70% → 55%)
  • Bludgeon's Flowing Stance - Swift shock wave Attack increased (3,883% →5,604%)
  • No longer increases Flowing Stance - Force Critical Chance.
  • No longer decreases Attack when used alone.
Flowing Stance - Rise
  • Cooldown increased ([Short Sword] 6 sec. at Lv. 28 → 9 sec. at all levels)
  • Skill Attack +155% ([Lv. 29] 1,906% → 4,877%)
    - The Attack bonus on airborne enemies by Short Swords, Bludgeons, and Zanbatos is also applied to Super Armor and Building enemies and those that cannot be launched.
  • Attack bonus by Short Swords, Bludgeons, and Zanbatos decreased (120% → 110%)
  • Launching height decreased slightly
  • No longer increases Flowing Stance - Force Critical Chance.
  • No longer decreases Attack when used alone.
  • Learning SP decreased (30 → 25)
Charge Crash
  • The shock wave graphic effect by Bludgeons' downward attack now fits the attack range.
  • Lightsabres' shoulder attacks decrease Attack by 10%.
  • Attack for Bludgeons' charged attacks and shock waves adjusted (87-125% for charged attacks and 115% for shock waves → 110% for charged attacks and 110% for shock waves)
  • Attack for Zanbatos' downward slashes adjusted (111%-137% →110%)
Draw Sword
  • No longer increases Attack according to the number of attacked enemies.
    - Always applies the same Attack.
  • Skill Attack +51% ([Lv. 26] 8,936% → 13,502%)
Raging Dragon Slash
  • Now delivers 1 middle attack and 1 last attack with all weapon types.
  • Graphic effects renewed
  • Skill Attack +69% ([Lv. 24] 1,551% for middle attack and 3,094% for last attack → 3,588% for middle attack and 5,625% for last attack)
  • Prerequisite skill changed to Lv. 1 Drive Slash
  • Cools down immediately after cast.
Illusion Sword Dance
  • Bludgeons increase Attack for the last attack. ([Lv. 21] 11,717% →17,302%)
  • Zanbatos increase slashing Attack. (60%)
  • Katanas increase slashing Attack. (70% → 80%)
  • Short Swords now increases slashing Attack.
    - 70% slashing Attack

 

  • Slashing attacks and spirit swords hit enemies more easily now.
  • Spirit sword hit count by Lightsabres, Katanas, and Zanbatos adjusted (5 hits → 3 hits)
  • Spirit sword hit count by Short Swords adjusted (10 hits → 5 hits)
  • According to the spirit sword hit count changes, all attacks are adjusted to hit enemies more easily.
  • Spirit swords' Attack has increased to compensate their hit count decrease.
Charge Burst
  • Learning level changed (Lv. 60 → Lv. 40)
    - Attack, SP, cooldown, and other attributes have been adjusted accordingly.
    - Prerequisite skill changed to Lv. 1 Charge Crash
  • Lightsabres no longer deliver bonus attacks.
  • Learning the 2nd Awakening Passive skill, Hypervigilance, increases this skill's Attack.
  • Round-trip distance and casting speed increased
  • Cannot be used in the Arena.
Upgrade Charge Burst This Charge Burst TP skill is added according to Charge Burst's learning level change.
Lightning Draw Sword
  • Pre-casting delay added
  • Skill attributes no longer chance depending on charge time.
    - Its casting timing is still controlled by charge time.
  • Skill Attack increased
    - Melee Attack +107%
    - Ranged Attack +212%
Mind's Sword
  • Pre-casting delay added
  • Explosion and Extreme Sword Slash no longer require this skill to be charged.
  • Explosion Attack +243% ([Lv. 6] 3,862% Attack →13,275% Attack)
  • Lightsabres and Zanbatos additional hit count changed (2 → 1)
  • Reduced charge time is required for Zanbatos to inflict enhanced damage.
  • Post-casting delay decreased
Omnislay: Shooting Star
  • Learning level changed (2nd Awakening and Lv. 80 → 1st Awakening and Lv. 60)
    - Attack, SP, cooldown, and other attributes have been adjusted accordingly.
  • Dropping sword quantity fixed to 38
(New) Ultimate Blade Dance - Lightning A new skill for Character Level 80
Instantly draws a sword exclusively made for Draw Sword, slashing at a front area.
Ultimate Slay: Tempest
  • Lv. 9 functions changed
    - Instead of increasing Iron Strike's skill level, Tempest Attack +10%
  • Default casting speed increased slightly
  • Casting speed now increases significantly when the Attack button is pressed repeatedly.
  • Default Attack + 24%
  • Learning the 2nd Awakening Passive skill, Hypervigilance, increases this skill's Attack.
Telekinetic Swords
  • Activating the finishing attack inside 6 seconds after the skill is cast or after the first set of swords is shot now increases the skill's Attack.
  • The bonus Attack is applied to Magnetic Swords and Telekinetic Swords, changing their default Attack (100%) to a set value.
    - Attack bonus for skipping to the finishing attack inside 6 seconds: 210% at Lv. Telekinetic Sword
  • Learning the 2nd Awakening Passive skill, Hypervigilance, increases this skill's Attack.
  • Attack +50% for piercing swords released during attacks
Weapon Wielder's Zenith Learning SP changed (20 → 15)
Flowing Stance Learning SP changed (50 → 10)
Secret Sword Art Learning SP changed (50 at Lv. 1 and 100 at Lv. 2+ → 30 at all levels)
Backstep Cutter Learning SP changed (50 → 10)
Overdrive
  • Mastery level decreased (20 → 10)
  • Max level decreased (30 → 20)
  • Skill Attack increased ([Lv. 1] 5.1% → 8%)
  • Critical Chance increased ([Lv. 1] 5% → 6%)
  • Skill Attack increased ([Mastery Level] 26% → 8%)
  • Critical Chance increased ([Mastery Level] 15% → 8%)
  • Skill Attack increase per level adjusted (1.1% → 2%)
  • Critical Chance increase per level adjusted (0.5% → 1%)
Ultimate Slay: Tempest
  • Skill Attack +30 (Lv. 9)
  • Skill increase rate changed (Average increase between Lv. 8-12: 5.6% → 8.2%)

 

Soul Bender

Skill Options
Hazy-Eyed Bremen
  • Now decreases enemy Magic Defense by a percentage (%).
    - Enemy Magic Defense -22% (Lv. 20)
Hazy-Eyed Bremen Upgrade (TP)
  • Skill options changed
    - Duration +10% per level
    - Post-casting delay -10% per level
    - Attack +10% per level
    - Abnormal Status Tolerance reduction +5% per level
  • Learning TP fixed to 2
Plague Rhasa
  • Now decreases enemy Physical Defense by a percentage (%).
    - Enemy Physical Defense -22% (Lv. 20)
  • Poison/Bleeding Attack +100%
  • Now its mastery level is 20 and max level is 30.
Plague Rhasa Upgrade (TP)
  • No longer increases Physical Defense reduction.
  • Now lasts for 10% longer.
Fear of Darkness Range increased (300 px → 550 px)
Ghost 7: Furious Blache Attack + 25%
Necromancy
  • Necromancy - Bremen now decreases enemy Magic Defense by a percentage (%).
  • Bremen's Defense reduction max stacks are now fixed to a lower value.
  • Saya's bonus damage against Frozen enemies decreased (20% at Lv. 4)
  • New features
    - Increases Attack for certain skills by strengthening ghosts.
    - Applicable Skills
    a) Moonlight Slash, Phantom Sword Slash, Tombstone, Phantasmal Slayer, Kalla of Dark Flame - Dark Flame Sword, Ghost 7: Furious Blache, and Tombstone Triangle
    b) Skill Attack +28% (Lv. 4)
Phantom Mastery
  • Attack bonus against Cursed enemies increased (1.5% → 2% per level)
  • Values adjusted according to a value increase per level
    - +20 at Lv. 4
Descent of Sieg
  • Kazan, Bremen, Saya, and Rhasa cast Phantom Scream of Shadow Attribute.
  • Sieg level +4
  • Bremen no longer decreases Defense.
  • Curse level +4
  • Curse tooltip added
Phantasmal Slayer
  • Attack + 10%
  • Additional damage by Afterimage of Keiga has changed to Shadow Attribute.
Moonlight Slash
  • Skill rates adjusted
    - Slashing Attack +16 (Lv. 1, no change at Lv. 36)
Afterimage of Keiga
  • Buff convenience improvement
    - Cooldown: 5 sec.
    - Duration: Indefinite
    - MP cost adjusted
    - Now continuously consumes MP while in effect.
    - An icon is added to show real-time effects.

 

Berserker

Skill Options
Mountainous Wheel Attack + 20%
Bloody Cross
  • Activation conditions alleviated
    - Stage 1: 40% → 70%
    - Stage 2: 30% → 60%
    - Stage 3: 20% → 50%
Thirst
  • Buff convenience improvement
    - Cooldown: 5 sec.
    - Duration: Indefinite
    - An icon is added to show real-time effects.
Derange
  • Strength bonus decreased ([Lv. 20]1,998 → 500)
  • Skill Attack increased (+35% at Lv. 20)
  • Defense reduction decreased (75% → 20%)
  • Buff convenience improvement
    - Cooldown: 5 sec.
    - Duration: Indefinite
    - MP cost adjusted
    - Now continuously consumes MP while in effect.
Raging Fury Attack + 10%
Bloody Twister
  • Attack + 15%
  • Now has Independent Physical Attack.
Extreme Overkill
  • Attack + 15%
  • Post-casting delay decreased
Poignant Madness
  • Minimum HP to absorb damage is now 50%.
  • No longer creates a barrier without incoming damage if cast while remaining HP is lower than the minimum HP.
Bloody Rose Attack + 15%
Blood Boom
  • No longer increases damage on Bleeding enemy on its own.
  • Now affected by Blood Incarnate's Bonus Damage effect.
  • No longer increases damage according to HP loss on its own.
  • Bloody Cross's Attack bonus target group changed
    - Lower Attack group → higher Attack group
  • Default Attack + 55%
Blood Riven Attack + 15%
Diehard Minimum HP requirement increased (25% → 35%)

 

Asura

Skill Options
Wave Manifestation Brand
  • Buff convenience improvement
    - Cooldown: 5 sec.
    - Duration: Indefinite
    - MP cost adjusted
    - Now continuously consumes MP while in effect.
Wave Manifestation Brand Upgrade (TP) No longer increases duration.
Mind Snap!
  • Skill Attack bonus increased
    - 5% → 15% at Lv. 1
    - 23% → 33% at Lv. 10
Murderous Wave
  • Attack + 15%
  • Buff convenience improvement
    - MP cost adjusted
    - Now continuously consumes MP while in effect.
Mind's Eye
  • Critical Attack bonus increased
    - 1% → 8% at Lv. 1
    - 13% → 20% at Lv. 13
Wave Eye Attack Speed -50% for enemies within its range
Magma Wave Sword Its explosive orbs no longer create an abnormal Holding effect after Thunder God Energy is learned.
Thunder God Energy Attack + 26%

 

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