Dungeon |
Monster |
Changes |
---|---|---|
Goblin Kingdom |
Goblin King Golgo |
- The summoned altar's HP increases after a certain difficulty level.
|
Castle Nebulous |
Captain Petrilisk |
- Creates a 100% chance of Petrifying its target, and increases Petrification Level and duration at higher difficulty levels. - Jumps, flies to an edge of the map, and casts Evil Eye at higher difficulty levels.
- Summons both Petrifying gas and stone pillars at higher difficulty levels. - Summons petrifying gas 3 times in a row at higher difficulty levels. |
Rangelus' Guerillas |
Gershen Grigun |
- Changes its throwing motion and throws more grenades at higher difficulty levels. - Further increases its grenade count at higher difficulty levels.
- Changes its Land Runner summoning effect. - Summons more Land Runners after a certain difficulty level. - Land Runners are dropped in the same way as they are by the Mechanic's Mecha Drop, but along with multiple bombs, at higher difficulty levels.
- Summons more Tempesters after a certain difficulty level. - Summons more Tempesters along with Land Runners at higher difficulty levels. |
Castle of Bakal |
Bakal, the King of Dragons |
- More rocks fall at higher difficulty levels.
- The range in which you could avoid the falling fireballs narrows down after a certain difficulty level.
- Bakal knocks you backward more forcefully after a certain difficulty level. |
Dark Side |
Ozma of Chaos |
- The casting graphic effect and detonation range broaden at higher difficulty levels.
- Increases teleport chance at higher difficulty levels.
- Reinforces its skills at higher difficulty levels.
- Further reinforces its skills at higher difficulty levels. |
Map |
Monster |
Changes |
---|---|---|
1 |
Tin Blader |
Tin Blader now appears in this map. |
2 |
Guardian Maelstrom |
Additionally performs multi slashes at higher difficulty levels. |
3 |
Guardian Aegis |
Incoming damage restores his HP while he is in Physical/Magical Attack Absorption mode. His basic Damage Reflection pattern has been deleted.
Now activates Cancel Guard mode, during which he does not absorb incoming Physical/Magical damage.
Summons Tin Bladers at regular intervals.
Now activates a defense pattern that reflects all damage at higher difficulty levels. |
4 |
Guardian Rime |
Periodically summons ice pentacles that chase you.
Now activates a defense pattern that freezes its attackers at higher difficulty levels. |
5 |
Flame Gerald |
No longer explodes its attackers.
Periodically turns red and sets its attackers ablaze.
Summons heat waves on the ground. |
6 |
Guardian Lumi |
Now swings its sword and shoots spirit swords. |
7 |
Hammer King Borodin |
Hammer King Borodin's effects have been improved.
His Kneel Before Me pattern has been updated.
The Earth Cleaver pattern has been added.
The Summon Five Knights pattern has been added.
The defensive Shield Push pattern has been added.
The Triple Attack pattern has been added. |
Map |
Monster |
Changes |
---|---|---|
1 |
Blood Lugaru Whimsical Sielle |
Whimsical Sielle's Random Elemental Resistance Increase pattern changes to a random elemental attack. |
2 |
Krazy Ivan the Agitator Krazy Ivan Krazy Ivan Transmitter |
Their defensive barricades have been deleted.
Krazy Ivan now marks a character as its target before it self-destructs.
He uses a stronger Self-destruct pattern at higher difficulty levels. |
3 |
Tau Captain Mini Tau Tau Transmitter |
Tau Captain's charge attacks now knock back their targets.
Now cast a Strength buff on all Taus.
Use a powerful Downward Strike pattern at higher difficulty levels. |
4 |
Stubborn HeartNeck Whimsical Sielle |
Stubborn HeartNeck now performs a Heart Beam pattern using a HeartNeck mask at higher difficulty levels. |
5 |
Hyper Mecha Ivan Blood Lugaru Whimsical Sielle |
Their barricades have been deleted.
Now a new Named monster, Hyper Mecha Ivan, appears in the map, performing powerful Ranged attacks. |
6 |
Hyper Mecha Tau Mecha Ivan Monster Transmitter |
Hyper Mecha Tau's Defense mode no longer makes him Invincible, but significantly increases his Defense instead.
Hyper Mecha Tau now activates the Rodeo Time pattern when his HP drops below a certain amount.
Now summons Mecha Ivans instead of Land Runners.
The following changes have been made to Hyper Mecha Tau.
The monster transmitters in the Boss map now summon different numbers of monsters. |
Map |
Monster |
Changes |
---|---|---|
All |
Nugol Larvae |
Now Nugol Larvae appear in all the maps.
Evil Sword Host has been moved from Map 2 to Map 1.
Robber King has been moved from Map 3 to Map 2.
Bloody Storm Hardy has been moved from Map 3 to Map 4.
Skull Kane has been moved from Map 4 to Map 5. |
1 |
Evil Sword Host |
Evil Sword Host's Recovery pattern has been deleted. |
2 |
Grave Robber King |
Now summons grave robbers instead of skeletons.
His Poison Gas Release pattern has been changed. - The gas is now released in a straight line instead of in all four directions. - The gas is released in all four directions at higher difficulty levels.
When he charges at enemies while surrounded by grave robbers, the grave robbers do the same. |
3 |
High Spectress Renee Evil Sword Aphopis |
The Spectress Summon pattern has been added.
She now creates a chance of teleporting when attacked.
Her Black Hole pattern has been changed. - Now Blinds enemies instead of Silencing them. - The black hole is no longer fixed, but moves around like a missile at higher difficulty levels.
Summons the evil sword Aphopis, which starts fighting when Renee dies. |
4 |
Bloody Storm Hardy Evil Sword Aphopis |
Hardy's Blood Cloud Summon pattern has been changed. - The summoned blood clouds' graphic effects have been changed. - Summons blood clouds in a different way at higher difficulty levels.
The Skeleton Summon pattern has been added.
The Bloody Storm pattern has been added. - Summons a swirl of blood that requires a long casting time. - If he is surrounded by skeletons, then the skeletons also summon swirls of blood and disappear.
Summons the evil sword Aphopis, which starts fighting when Hardy dies. |
5 |
Skull Kane |
His Stunning Pentacle Summon pattern has been changed. - The Stunning pentacle's graphic effects have been partially updated. - The Stunning pentacle no longer lasts for a set duration, but disappears immediately after an attack. - More pentacles are summoned at higher difficulty levels.
Now shoots more spirit swords.
No longer recovers HP when his minion dies.
The Evil Sword Release pattern has been added. - Releases Aphopis from his hand, letting it attack his enemies. |
6 |
Giant Nugol |
Its Larva Summon pattern has been changed. - Summons larvae that quickly mature at higher difficulty levels. - Directly summons mature Nugols at higher difficulty levels.
Its Fluid Spit pattern has been changed. - Uses more powerful fluid orbs at higher difficulty levels. - Its fluid's attack range increases at higher difficulty levels.
Its Spinning Spine pattern has been changed. - The spines spin and move back and forth 3 times at higher difficulty levels. - Mature Nugols also spin at higher difficulty levels.
A Charge pattern has been added. - Moves back and forth, charging at enemies. |
Map |
Monster |
Changes |
---|---|---|
1 |
Dark Elf Militia |
A number of Dark Elf Militias now appear in the map. |
2 |
Screaming Dark Elf Zombie Wailing Dark Elf Zombie |
Now a number of Screaming Dark Elf Zombies and Wailing Dark Elf Zombies appear in the map. |
3 |
Dark Elf Militia Commander Dark Elf Militia |
The Downward Strike and Militia Summon patterns are reinforced at higher difficulty levels.
|
4 |
Grim Seeker Nigrumnex Grim Seeker Candidumnex |
They no longer absorb each other's Priest Ball and cause falling rocks.
They now use the invincible Teleport pattern less frequently, so you can attack them more easily.
Each time they use Priest Ball, a number appears above their head, and after 5 uses, they activate the Phantom Hole pattern, pulling you.
Nigrumnex now resurrects Candidumnex.
Nigrumnex's Priest Ball, when it collides with Candidumnex's, now causes a Shadow explosion. |
5 |
Grim Seeker Noubillus Immortal Imposter |
He now can attack while using the Vampirism pattern, attacking multiple times and draining HP from enemies within his range.
Immortal Imposter now has a lower chance of summoning lightning, and the summoned lightning perishes after taking damage a certain number of times.
Now use Phantom Hole, a new pattern for the Grim Seeker Priests.
Each roll of Immortal Imposter bandage spawns 2 Immortal Imposters. |
6 |
Deranged Imposter Small Interdimesional Rift Delezie's Necroplasm |
Deranged Imposters drop a roll of bandage after taking damage a certain number of times, summoning additional Deranged Imposters, at higher difficulty levels.
|
7 |
Phantasmal Delezie |
It now burrows and shoots spikes across the ground for a shorter duration.
It shoots more powerful spikes while burrowing at higher difficulty levels.
Its drill attack now attacks multiple times.
It now summons more clones.
Its clones use part of the Delezie's Ghost pattern. Its clones no longer heal Phantasmal Delezie. |
Map |
Monster |
Changes |
---|---|---|
All |
|
UI has been added to the map to display your location along with Demon Clouds'. |
2 |
Leonor, Jerome, Kill Joe, and Ramnu |
Conductor Rabineta summons these dolls from the grave one after another.
The grave is now destroyed when subject to a certain amount of damage, and immediately summons the dolls upon destruction.
For parties of 2 or more players, the grave summons as many dolls as the party members at once.
Leonor summons summons a more powerful axe upon death at higher difficulty levels.
Jerome summons more Nen Flowers upon death at higher difficulty levels.
Kill Joe summons summons a more powerful tombstone upon death at higher difficulty levels. |
3 |
Conductor Rabineta |
You can attack Conductor Rabineta after eliminating all the souls that he summoned.
You will receive continuous damage while in Conductor Rabineta's shadow.
His shadow grows larger at higher difficulty levels.
When the souls summoned by Conductor Rabineta divide themselves, they summon Rabineta\'s Split Souls and Unstable Spirit Fragments at once, and do not divide again.
Conductor Rabineta loses a certain amount of HP upon activating its Deal Time pattern. |
4 |
Chief Saz |
Chief Saz now leaves behind a tombstone upon death.
Chief Saz periodically drops a grave from the sky. |
5 |
Pandemos Floo |
It no longer attacks in response to Clear Cube skills.
It becomes Invincible every time a certain condition is met. You can cancel this Invincibility by hitting the Drum object in the map.
Pandemos Floo's Shield pattern now cools down for a longer period.
The Sign effect for the ghost's Charge pattern has been updated.
Its Bite pattern has been improved. - Bleeds you after a certain difficulty level. - Bleeds you and recovers its HP after a certain difficulty level.
Its Ground Fist Summon pattern has been improved. - Temporarily creates a Shadow area around itself and inflicts damage after a certain difficulty level. - Creates a Shadow area around itself and inflicts damage over a set period after a certain difficulty level.
The ghost's Charge pattern has been improved. - The ghost charges 4 times after a certain difficulty level. - The ghost charges 5 times after a certain difficulty level. |
Map |
Monster |
Changes |
---|---|---|
1 |
Melting Knight |
The Liquid Status pattern that only allowed Fire attacks has been deleted.
Melting Knight now attacks multiple times from close range.
Melting Knight now summons fewer monsters. |
2 |
Sorcerer Nazalo |
Additionally generates shadow clones at higher difficulty levels. |
3 |
The Mad Piper Giant Rat Biting Rat |
The monsters that appear have been updated. - Divol has been deleted. - The Named monster, the Mad Piper, and the Normal monsters, Giant Rats and Biting Rats, now appear in the map. - The Mad Piper summons Freezing butterflies, Giant Rats, Biting Rats, and Rat Swarms. - The Mad Piper, when its HP drops below a certain amount, repeatedly summons swarms of black rats that move across the map. You can jump to avoid the rats. - The Mad Piper summons more swarms of black rats at higher difficulty levels. |
4 |
Scavenger Scar |
Scavenger's Invisible mode is canceled when Scar dies.
Some skills have been added to Scar. - Bite: Pounces on you and recovers HP when its HP drops below a certain amount. - Berserk: Increases its outgoing damage, Physical/Magic Def., Movement/Attack Speeds when its HP drops below a certain amount. - Debuff: His attack pattern that once removed your buffs, inflicted damage, and cast a buff on himself has been changed. - Scavenger Absorption: He no longer absorbs Scavengers and recovers HP when his HP drops below a certain amount.
His Berserk skill becomes doubly powerful at higher difficulty levels. |
5 |
Duke of Imprisonment Agonis |
Agonis's Melee/Ranged Counterattack pattern has been updated. - His attacks that utilize objects are no longer considered Ranged attacks. - His attack distance determines the Melee/Ranged attack decisions. - Counterattack damage by minions and summoned objects is still added to their summoner.
A graphic effect and casting bar has been added to show Agonis's Melee/Ranged Counterattack Pattern range. - If you attack Agonis while inside the Danger Zone effect, then Agonis casts Freeze, Immobility, Petrification, Chaos, and other Abnormal Status effects on you.
A graphic effect and casting bar has been added to show Agonis's Counterattack Pattern duration.
Agonis no longer teleports to get close to you when you move away from him.
Agonis has been renamed to more properly express his authority. - Duke Agonis → Duke of Imprisonment Agonis The Named monster, Covetous Dumpherion, now appears at all times. - You must defeat Dumpherion to summon Agonis.
Agonis summons one of his lieutenants, Dark Kator, at higher difficulty levels. - Kator decreases your vision, and his Cruse skill decreases your HP if you are hit by it while your vision is decreased. |
6 |
Delezie, Plagued Apostle |
The Elemental Reflection pattern has been deleted.
Delezie no longer resists Abnormal Status damage.
A new skill, Plague Gas, has been added. - Delezie spreads plague gas around him, inflicting Poison damage and decreasing vision for those within his range.
The following skills are reinforced at higher difficulty levels. - Drill Attack: Summons multiple clones and delivers Area-effective Drill attacks at regular intervals, causing Bleeding damage. - Twister: Additionally summons a plaguing wind and bacteria around the twister, casting different levels of Slow and Curse (stat reduction) depending on the difficulty level. - Plague Gas: Additionally causes plaguing bacteria (decrease your outgoing damage) and Poison explosions (additional Poison damage) at higher difficulty levels.
Delezie now casts Super Armor instead of Invincibility while summoning his fragments.
Delezie no longer becomes Invincible when downed.
A casting gauge has been added to the Chasing Screw pattern.
Delezie's fragments disappear when he dies. |
Map |
Monster |
Changes |
---|---|---|
All |
|
Head Security Kurgiv has been moved from Map 4 to Map 5. Watchman Goro has been moved from Map 5 to Map 4. |
1 |
Kartel Special Vanguard |
The Landing mini-game has been deleted. |
2 |
Rifle Max |
He no longer jumps from one rock to another, shooting his gun.
Kartel Outlander has been deleted.
Summons Rifle Max when his HP drops below a certain amount.
The Fire Orb pattern is reinforced at higher difficulty levels. |
3 |
Scout Captain Vilai |
The Cannonball Shooting mini-game has been deleted.
The Forward Sound Wave Attack pattern has been added. - These sound waves Stun their targets.
The Forward Multi-hit Fire Attack pattern has been added.
The Multi Missiles pattern has been added. - Summons a target object when activated. You can destroy the target to cancel its activation. - Shoots dirigible missiles at higher difficulty levels. |
4 |
Watchman Goro |
You will now receive less damage from falling to the ground.
When you fall to the ground, Watchman Goro follows you down to the ground and continues to attack. - If at least one of your party members falls to the ground, then Watchman Goro follows. - If at least one of your party members falls to the ground, then the bridge explodes.
While on the ground, Watchman Goro uses various trap patterns, e.g., requests air raids and activates mines.
The Bridge Detonation pattern is reinforced at higher difficulty levels. |
5 |
Head Security Kurgiv |
The Fire Multi Cannonballs pattern has been added. - This pattern is reinforced at higher difficulty levels.
The Self-destructive Du pattern has been added. - One Du follows you, and then explodes after a while. |
6 |
Captain Rangelus |
He no longer reflects damage in Defense mode.
The Shield pattern has been added. - While shielded, Rangelus is immune to damage. - This shield is destroyed when subject to a certain amount of damage.
The following patterns are reinforced at higher difficulty levels. - The Shield pattern - The Fire Dirigible Missile pattern - The Request Air Raid pattern |
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