- Minions General
- All the Summoner's minions now deliver Magic attacks.
- Eclipse's Hive
- Learning Level changed (Lv. 2 → Lv. 3)
- Skill abilities adjusted according to the Learning Level update (based on Character Lv. 90 and Eclipse's Hive Lv. 8)
- Minion summon duration reduction fixed to 5%
- Item option application rules for the Minion skills and related skills changed
- Damage Increase/Critical Damage Increase/Bonus Damage item options now applied to minions
- Aura-type Item/Buff effects no longer stack twice.
- Summon Skills General
- Summon skill Casting Time -30%
- Minion survivability improved
- Greater Spirit: Aquarius
- Its ice missile shot count no longer abnormally decreases when your Attack Speed exceeds a certain amount.
- Hepta ice missile pre-casting delay decreased
- Contract: Conqueror Kasijas
- Kasijas's attack attribute changed (Physical → Magic)
- HP cost decreased
- No longer increases Special Option HP cost at Lv. 6.
- Death Bringer Dance pre-casting delay decreased
- Minions now stand still for this skill's duration.
- Mark the Target! no longer causes continuous damage for this skill's duration.
- The Moonshade can no longer explode for this skill's duration.
- Legendary Summon: The Moonshade
- Transferred to a stronger minion first.
- No longer consumes HP upon explosion, but upon transfer only.
- The Moonshade can no longer be summoned twice.
- Contract: Black Knight Sandor
- No longer costs Gold for its summoning.
- Contract: Furious Knight Sandor
- No longer costs Gold for its summoning.
- Now costs 2 Clear Cube Fragments for its summoning.