- Crystal Crash
- Atk. +16%
- Chain Lightning
- Atk. +48%
- Dark Zone
- Atk. +27%
- Increased Immobility
- Crystal Storm
- Atk. +53%
- Hit count fixed to 14
- Skill process improved
- Attack decision rules changed
a) Each ice pillar had an individual attack decision. → Now all enemies within this skill's range receive continuous damage regardless of their location.
- Crystal Storm Upgrade
- Now also shortens Crystal Storm ice pillars' multi-hit interval.
- Flame Circle Upgrade
- Spin count increase deleted
- Now increases Flame Circle's overall Atk.
- Darkness Mantle
- Atk. +56%
- Enemy-pulling power increased
- Delay after pulling enemies and before creating orb decreased. Orb-creating speed increased.
- Now Holds enemies while pulling and until the explosion (inside dungeons).
- Lightning Wall
- Atk. +19%
- Now also Holds Building-type enemies.
- Elemental Rain
- Atk. +32%
- Elemental Strike
- Atk. +25%
- Dark Eyes
- Skill Atk. change rate increased (130% → 135% at Lv. 6, 115% → 118% for certain skills)
- Now Elemental Rain and Elemental Burst attacks can be changed to any elemental attribute.
- Elemental Field
- Atk. +33%
- Super Armor added
- Convergence Cannon
- Atk. +54%
- The orb charge/explosion attacks now have a longer range along the Y-axis.
- Armageddon Strike
- Atk. +12%
- Now the orb Holds colliding enemies.
- Cooldown: 5 sec. Now lasts for an indefinite time.
- Skill name changed (Elemental Chain → Fatal Element)
- No longer increases Elemental Damages.
- New features
a) Increases the Warlock's Magical Critical Chance and Atk. (Magical Critical Chance: +10% and Critical Atk. +24% at Lv. 15)
- Object creation structure changed
- Launching strength slightly decreased