- Now mastered at Lv. 10 and maxed out at Lv. 20
- Skill effects now applied upon casting
- Explosive Hook/Venom Mine explosion/poison pillar Atk. bonus deleted
- Explosive Hook/Venom Mine explosion/poison pillar size increase rate at Lv. 1 changed (+20%/30% → +11%/21%)
- Now fixed Atk. change rate for second Sand Splash/Poison Throw//Needle Throw/Brick Throw attacks
a) 50%/40%/10%/40% at all levels
- Now increases skill Atk. (+25% at Lv. 10, +2% every level)
- Now increases Bleeding/Poison/Burn levels for Poison Throw, Needle Throw, Explosive Hook, Venom Mine, Needle Spin, Blood Rage Chain, Chain Drive, and Cave-in.
- SP cost decreased (30 → 20)
- Counterattacks now increase damaging Abnormal Status effect Atk. +25%.
- Maximized damage rate changed (20% → 25%)
- Damaging Abnormal Status effects are now affected by a certain percentage of Elemental Damages.
a) Affected only numerically; Abnormal Status effects cannot have elemental attributes.
b) Not affected by enemies' Elemental Damages
c) Affecting Rate: 100%
- SP cost decreased (20 → 15)
- The Throw skills are now affected by Attack Speed.
- Throw skills will now activate ‘On Cast’ effects when used.
- Fixed an issue where Poison/Brick Throw skill was not working properly while in a party.
- In order to improve the issue where projectiles were piercing the target and not exploding due to the projectile’s speed being too fast, the speed change rate of all throwing skills excluding Street Fighter’s Upgraded Brick/Poison/Net Throw will be changed to 110%.
- Normal throw Atk. +14%
- Normal Throw bottle Atk. +35%
- Strengthened Throw Poison Atk. +10%
- Independent Atk. +25%
- Atk. intensification rate per Abnormal Status changed to 20% for all levels.
- Explosion attribute changed (Fire → Neutral)
- Atk. +60%
- Burn duration changed to 7 sec.
- Max Atk. intensifying Abnormal Status count now fixed to 3.
- Atk. +10%
- Max Atk. intensifying Abnormal Status count now fixed to 3.
- Its Abnormal Status Tolerance Reduction effect is now activated in the form of Passive aura. (Affected by equipment stats in real time)
- Its Hit Rate Reduction and Taunt effects remain Active.
- SP cost decreased (30 → 15)
- Skill acquisition interval changed (2 → 3)
a) Skill effects adjusted according to the Learning Level update
b) Adjustments based on Lv. 28 Net Throw at Character Lv. 90
- SP cost decreased (30 → 15)
- Bleeding Atk. -47%
- Physical Atk. +60%
- Throw skill Atk. increase changed
a) Needle Throw: +8% → +15% at Lv. 15
b) Poison/Brick Throw: +29% → +34% at Lv. 15
- Skill Atk. increase per level changed
a) Needle/Poison/Brick Throw: +1% per level
b) Needle Spin/Cursed Quake/Blood Rage Chain/Dirty Barrel: +1.5% per level
- Atk. +15%
- Now affected by Attack Speed
- Atk. +10%
- Now also increases Atk. for Needle Spin
- Convertible skills expanded
a) Sand Splash and all the Advanced skills
- Damage increase against enemies in Abnormal statuses increased (+40% → +45%)
- Max Atk. intensifying Abnormal Status count now fixed to 3
- No longer decreases Needle Throw cooldown -20%
- Now increases Backstreet Fighting Trick skill Atk. +10%
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