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Mechanic

 

  • Items' Damage Increase/Critical Damage Increase/Bonus Damage option application rules changed
     - They are now also applied to the monster-type independent objects that are installed by character skills.

 

  • Robotics
     - Its STR/INT increases now increase your character's stats, not your robots'.

 

  • RX-78 Lander Runner
     - Atk. +32%

 

  • Ez- 8 Countdown
     - Atk. +10%

 

  • Robot Detonation

- Cooldown decreased (2.5 sec. → 1 sec.)
- Mastery level changed (Lv. 10 → Lv. 5)
- Explosion damage change rate added (140% when mastered)
- Targeting mark movement speed doubled
- When some Robots (RX-78 Land Runners, RX-60 Trap Runners, Red Busters, Steel Smashers, Healing Radars, Mana Relaxers, and TX-45 A-Teams) are commanded to self-destruct via Aimed Detonation, they now jump, instead of scurrying, over to their detonation target area.
- Explosion range increased

 

  • Robot Detonation Upgrade
     - Skill deleted 

 

  • G-1 Corona
     - Atk. +28%

 

  • G-3 Raptor 
     - Now the Invincibility decision is applied (inside dungeons).

 

  • Camouflage
     - Its Def./Evasion/Damage Reduction options are now applied for its duration, regardless of Camouflage mode status.
     - Skill duration changed to 30 sec. when mastered
     - No longer consumes Clear Cube Fragments when cast.

 

  • Ex-S Viper
     - Atk. -20%

 

  • Air Combat Mech: Tempester
     - Now cast in Super Armor mode
        - Now affected by equipment stats in real time

 

  • Tempester Upgrade
     - Super Armor option deleted

 

  • Mech Drop
     - Atk. +37%

 

  • Sparrow Factory
     - Atk. +23%

 

  • Gaebolg Punch
     - Atk. +42%
     - The Gaebolg gate immediately opens when this skill is cast.
     - Gate punch-releasing time -0.6 sec.

 

  • HS-1 Friends
     - Casting Time reduction option changed (Decreased Casting Time → Now increases the Mechanic's Casting Speed)
       - Robot installation duration -50%

 

  • TX- 80 Dimension Runner
     - The Robot Detonation option can now be toggled on/off.
     - Delay -50% after summoning the Runner and before rising
     - Atk. +36%

 

  • A-Team
     - Atk. +30%

 

  • Hell March
     - Robot size +20%
     - Total display time changed to 5.7 sec.
     - Damage re-balanced according to the Robot Size/Display Time updates

 

  • Secret Land Runner 
     - Mastery level changed (20 → 10)
     - Max level changed (30 → 10)

 

  • New Passive: Arc Reactor
     - Available to learn at Lv. 35 (Learning SP: 25)
     - 10 level skill
     - Increases skill Atk. when learned. (+25% when mastered)

 

  • New Active: RX- 60 Trap Runner
     - Available to learn at Lv. 30 (Learning SP: 30)
     - Mastered at Lv. 50
     - A robot that temporarily pulls enemies within its range
     - Not affected by Robot Detonation for a set duration when charged before installation

 

  • New Active: Hold & Go
     - Available to learn at Lv. 30 (Learning SP: 20)
     - Mastered at Lv. 1
     - Hold down the skill key to time your robots' attacks. 
     - Awakening and some other skills cannot be affected by this skill.

 

  • New Passive: Solar Module System
     - Available to learn at Lv. 45 (Learning SP: 10)
     - Mastered at Lv. 1
     - Changes Sparrow Factory to a single attack skill.

 

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