- Items' Damage Increase/Critical Damage Increase/Bonus Damage option application rules changed
- They are now also applied to the monster-type independent objects that are installed by character skills.
- Robotics
- Its STR/INT increases now increase your character's stats, not your robots'.
- RX-78 Lander Runner
- Atk. +32%
- Ez- 8 Countdown
- Atk. +10%
- Cooldown decreased (2.5 sec. → 1 sec.)
- Mastery level changed (Lv. 10 → Lv. 5)
- Explosion damage change rate added (140% when mastered)
- Targeting mark movement speed doubled
- When some Robots (RX-78 Land Runners, RX-60 Trap Runners, Red Busters, Steel Smashers, Healing Radars, Mana Relaxers, and TX-45 A-Teams) are commanded to self-destruct via Aimed Detonation, they now jump, instead of scurrying, over to their detonation target area.
- Explosion range increased
- Robot Detonation Upgrade
- Skill deleted
- G-3 Raptor
- Now the Invincibility decision is applied (inside dungeons).
- Camouflage
- Its Def./Evasion/Damage Reduction options are now applied for its duration, regardless of Camouflage mode status.
- Skill duration changed to 30 sec. when mastered
- No longer consumes Clear Cube Fragments when cast.
- Air Combat Mech: Tempester
- Now cast in Super Armor mode
- Now affected by equipment stats in real time
- Tempester Upgrade
- Super Armor option deleted
- Sparrow Factory
- Atk. +23%
- Gaebolg Punch
- Atk. +42%
- The Gaebolg gate immediately opens when this skill is cast.
- Gate punch-releasing time -0.6 sec.
- HS-1 Friends
- Casting Time reduction option changed (Decreased Casting Time → Now increases the Mechanic's Casting Speed)
- Robot installation duration -50%
- TX- 80 Dimension Runner
- The Robot Detonation option can now be toggled on/off.
- Delay -50% after summoning the Runner and before rising
- Atk. +36%
- Hell March
- Robot size +20%
- Total display time changed to 5.7 sec.
- Damage re-balanced according to the Robot Size/Display Time updates
- Secret Land Runner
- Mastery level changed (20 → 10)
- Max level changed (30 → 10)
- New Passive: Arc Reactor
- Available to learn at Lv. 35 (Learning SP: 25)
- 10 level skill
- Increases skill Atk. when learned. (+25% when mastered)
- New Active: RX- 60 Trap Runner
- Available to learn at Lv. 30 (Learning SP: 30)
- Mastered at Lv. 50
- A robot that temporarily pulls enemies within its range
- Not affected by Robot Detonation for a set duration when charged before installation
- New Active: Hold & Go
- Available to learn at Lv. 30 (Learning SP: 20)
- Mastered at Lv. 1
- Hold down the skill key to time your robots' attacks.
- Awakening and some other skills cannot be affected by this skill.
- New Passive: Solar Module System
- Available to learn at Lv. 45 (Learning SP: 10)
- Mastered at Lv. 1
- Changes Sparrow Factory to a single attack skill.