- Atk. +27%
- Atk. +16%
- Atk. +41%
- Atk. +5%
- Atk. +4%
- Skill process changed
Ⅰ. Spirit shot count fixed to 1
Ⅱ. Atk. readjusted according to the shot count update (880% → 8,800% at Lv. 1)
Ⅲ. No longer fires additional spirits according to the target count.
Ⅳ. Collects additional spirits during attacks.
- Atk. +38%
- Atk. -12%
- Its 1st/2nd finishing attacks deleted
- Atk. rebalanced according to its animation update
- Atk. +58%
- Atk. +70%
- Atk. +44%
- Increases skill Atk. increase per absorbed spirit. (+0.5% → +1% when mastered)
- Bonus Damage(+7% → +10%)
- Buff duration +5 sec.
- Skill type changed to Active
- Mastered at Lv. 1 and maxed out at Lv. 11
- Its Atk. increase now set to 36% when mastered
- Liberate - Madness spirit cost adjusted (6 → 8 when mastered)
- Immolation
a) Duration reduction adjusted (50% → 59% when mastered)
b) Multi-hit interval adjusted (70% → 83% when mastered)
c) Immolation Atk. +25%
- Its skill Atk. increase for each skill has been unified except for the following skills.
a) Exceptions: Liberate - Buckshot, Liberate - Madness, and Immolation
- Now increases Critical damage. (+28% when mastered, +1.5% per level)
a) Loyal Servant's enemy spirit absorption feature retained
- Now instantly explodes the Signets.
- Can now be used during a jump.
- Its spirit sword and explosion decisions have been merged.
a) Its damage has been re-balanced according to this merge.
- Skill process changed
Ⅰ. No longer checks for multi hits.
Ⅱ. Usir's Signets no longer enable additional attacks.
Ⅲ. Its explosion Atk. has been readjusted according to the Usir's Signet attack bonus deletion. (Explosion Atk. at Lv. 1: 1,648%)
Ⅳ. Its explosion attack now launches enemies.
- Usir's Signet's instant detonation effect deleted
- Atk. increase per level changed to +10%
- Spirit absorption Atk. increase per level changed to Atk. increase per level
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