
- No longer increases Critical Atk.
- Atk. +7%
- Atk. +19%
- Now available to learn at Lv. 25 → 20
- Mastered at Lv. 1
- Increases all the Vagabond's Swordsmanship/Palm skill Atk. (+20% at Lv. 1)
- Atk. +7%
- It no longer causes Spiritual Suction Atk. errors.
- Bonus Critical Atk. increased (+4% → +6% at Lv. 10)
- Atk. +28%
- Atk. +9%
- Atk. +8%
- Atk. +18%
- Atk. +39%
- Atk. -11%
- Now launches enemies in the air.
- Atk. +29%
- Its Dash animation is no longer affected by Attack Speed.
- Atk. +12%
- Atk. bonus for chain attack deleted. Atk. per basic stage increased
- Atk. +26%
- Spinning count -50% and spinning Atk. +100%
- Skill process improved
a) Marks spin attack targets and then explodes them. → After the spin attack, a big burning flame attacks enemies within its range.
- Now increases all the Vagabond's Swordsmanship/Palm skill Atk.
- Skill Atk. increase growth rate per level increased (+1% → +1.5%)
- Skill effects re-balanced according to this Skill. Atk. Increase Growth Rate per Level update
a) Atk. increase at Lv. 1 decreased (+23% → +16%)
b) Atk. increase at Lv. 15 retained (+37%)
- Skill Atk. increase increased (+28% → +30% at Lv. 6)
- Atk. +45%
- Atk. +47%
- Enemy-slashing speed increased
- The delay after slashing at an enemy and before reappearing and stabbing the enemy decreased
- Its finishing attack's two-way Immobility -50%
- Now this skill's first target receives damage from the stabbing attack, even if it's in Invincible mode.
- Atk. +17%
- First shock wave attack range increased
- First shock wave Holds enemies until the finishing attack ends.
- The multi attacks' attack range has increased along the Y-axis.
- 6-piece Effects
a) Quintuple Strength Critical Atk. increase +2%
b) Comet Rush chain attack Atk. bonus deleted
c) Comet Rush Atk. increase increased (+20% → +35%)
- 9-piece Set Effects
a) Comet Rush chain attack Atk. bonus deleted
b) Comet Rush Atk. increase increased (+40% → +55%)