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Fighter(F)

Grappler

  • Grand Cannon will now change your Basic/Dash/Jump Atk. types to Physical Independent Atk.

 

Brawler

Will be changed to a Magical Percentage Atk. character.

  • You can still switch between Physical and Magical by using the Conversion feature of the 2nd Awakening Passive skill, Art of Poisons.
  • Auto Skill Allocation will no longer show the Physical/Magical Brawler Selection window.

 

  • Sand Splash
    - Atk. type will be changed to Magical.

 

  • Overstrain
    - It will no longer boost the Damage-type Abnormal Status effects.
    - Its STR, INT, and Physical/Magical Critical Chance Adjustment feature will now also be applied inside the Arena.

 

  • Poison Resistance
    - Its Poison Tolerance bonus will be changed to Poison Damage -100%.

 

  • Apply Poison
    - The Atk. type of the skills affected by Apply Poison will be changed to Magical Percentage.

 

  • Explosive Hook
    - Its TP Upgrade options, which cause an instant explosion when used on non-Grabbable enemies and cause an explosion when the skill key is pressed again, will be moved to the original skill.

 

  • Hidden Stinger
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
    - Hit Recovery reduction value will be changed from percentage form to constant. (-1,000)
    - Its TP Upgrade options, which decrease Hit Recovery reduction, increase Hit Recovery reduction duration, and increase Bleeding/Poison levels, will be deleted.

 

  • Claw Mastery
    - Mastery level will be updated. (30 → 20)
    - Max level will be updated. (40 → 30)
    - Its option values will be readjusted according to these Mastery/Max Level updates. (Lv. 24 → Lv. 20)
    - Physical/Magical Weapon Atk. bonus per level will be updated to 1%.

 

  • Brick Buster
    - Atk. type will be changed to Magical.
    - Shrapnel Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
    - A TP skill will be added. (Mastery level: 5, Max level: 7)
       > Increases Atk. by 10% and brick shrapnel range by 8% with every new level.
       > TP cost: 2 per level.

 

  • Mount
    - Atk. type will be changed to Magical.
    - Their shock wave Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
    - The Grabbing Attempt motion's Y-axis sensitivity will be improved. While using this skill on enemies that can be Grabbed, pressing Jump will now cast the finishing attack instead of canceling the skill effect.
    - The same goes for Raging Vulcan.

 

  • Raging Vulcan
    - Atk. type will be changed to Magical.
    - Their shock wave Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
    - Mastery level will be updated. (50 → 1)
    - Max level will be updated. (60 → 11)
    - SP cost will be changed from 10 to 30.
    - Its option values will be readjusted according to these Mastery/Max Level updates. (Lv. 21 → Lv. 1)
    - Its TP Upgrade option, which Physically attacks non-Grabbable enemies once, will now include Mount's additional Atk. for its Atk. calculation formula.
    → According to this update, Mount's additional Atk. against non-Grabbable enemies will be deleted and replaced by Atk. change rates against them in adjusted values.

 

  • Taunt
    Attacks will now temporarily cast a Damage Intensification debuff.
    - Lasts for 10 seconds.
    - Distinguishes your intensification amount from your party's. (Each +25% at Lv. 10)
    - Your damage intensification increases by 1% with every new skill level.
    - Your party's is set to 25%% across all levels.
    - Your damage intensification is applied to your first attack and on.

 

  • Ground Kick
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
    - The option that increases its damage against enemies in Abnormal statuses will be deleted and included in the readjusted Atk. value.

 

  • Heaven's Net
    - Cooldown will be changed to 11 seconds.
    - Immobility duration will be changed to 13.5 seconds at Level 1.
    - It will no longer intensify Physical/Magical damage.
    - It will no longer inflict additional damage on non-Grabbable enemies.
    - Its Atk. type will be changed to Percentage, and its Atk. will be readjusted accordingly.
    - Apply Poison will now add additional Poison Atk.
       → According to this update, the old separate Poison Atk. will be deleted, and the Apply Poison skill's tooltip will be updated.
    - It will now Force-Stun its targets for 2 seconds.
    - Its TP skill will be deleted, and the skill's Preparation Time Reduction feature will be moved to the original skill.

 

  • Venom Mine
    - The option, which increases its damage on enemies in Abnormal statuses, will be deleted.
    - Poison pillars' and shock wave Atk. will be increased by 20%.
    - Its Poison duration will be updated from 5 seconds to 3.
    - Its TP option, which increases Poison level, will be deleted.

 

  • Junk Spin
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
    - Its Poison duration will be updated from 5 seconds to 3.
    - Its Stun effect will be replaced by Force-Stun.

 

  • Deadly Blood
    - The information about its Poison Tolerance increase will be deleted from the tooltip.
    - The old Poison damage increase rates will be deleted and replaced by Basic/Skill Atk. increase rates.
    - Increases Basic/Skill Atk. by 26% at Level 15 and by 1.5% every level.

 

  • Poisonous Explosive Hook
    - Its Atk. type will be changed to Percentage, and its Atk. will be readjusted accordingly.
    - Its Poison duration will be updated from 5 seconds to 3.
    - The Explosive Hook TP Upgrade options, which cause an instant explosion when used on non-Grabbable enemies and cause an explosion when the skill key is pressed again, will be moved to the original skill.

 

  • Block Bomb
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
    - Its Stun effect will be replaced by Force-Stun.

 

  • Explosive Poison
    - The kicking Atk. type will be changed to Magical.
    - The poison explosion Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.

 

  • Disease Queen - Poison Mine
    - The downward strike Atk. type will be changed to Magical.
    - The mine explosion's and poison area's Atk. type will changed to Percentage, and the skill's Atk. will be readjusted accordingly.
    - Its Poison duration will be updated from 5 seconds to 3.

 

  • Snake Stance
    - Its Passive effect, which increases Taunt's Abnormal Status Tolerances reduction, will now increase the reduction by 60 across all levels.
    - Its Physical/Magical Atk. increase rates for your other skills will be changed to Atk. increase rates for them, and the rate values will be readjusted.
      > +6% at Level 3 and +2% at Level 1.
    - The technique-unlocking Atk. type will be changed to Magical Percentage, and the skill's Atk. will be readjusted accordingly.
    - Atk. for 1st to 5th Normal/Jump/Dash attacks will be decreased by 10%.

 

[Chronicle Equipment]

  • Brutal Hoodlum (2nd Chronicle)
    - 3-piece Set effect deleted: Ground Kick damage variation +30% on enemies in Abnormal statuses
    - 3-piece Set effect added: Ground Kick Atk. +30%

 

  • Mad Dog Hooligan (2nd Chronicle)
    - 6-piece Set effect deleted: Ground Kick additional damage variation +30% on enemies in Abnormal statuses. Hidden Stinger Bleeding/Poison levels +6
    - 6-piece Set effect added: Ground Kick Atk. +30%

 

  • Green Dimensional Aura
    - Apply Poison
    > Effect deleted: Increases Poison level.
    > Effect added: Increases Poison Atk. for Normal attacks.

    - Hidden Stinger
    > Effect deleted: Increases Bleeding level.
    > Effect added: Increases Slow level.
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