Grappler
- Grand Cannon will now change your Basic/Dash/Jump Atk. types to Physical Independent Atk.
Brawler
Will be changed to a Magical Percentage Atk. character.
- You can still switch between Physical and Magical by using the Conversion feature of the 2nd Awakening Passive skill, Art of Poisons.
- Auto Skill Allocation will no longer show the Physical/Magical Brawler Selection window.
- Sand Splash
- Atk. type will be changed to Magical.
- Overstrain
- It will no longer boost the Damage-type Abnormal Status effects.
- Its STR, INT, and Physical/Magical Critical Chance Adjustment feature will now also be applied inside the Arena.
- Poison Resistance
- Its Poison Tolerance bonus will be changed to Poison Damage -100%.
- Apply Poison
- The Atk. type of the skills affected by Apply Poison will be changed to Magical Percentage.
- Explosive Hook
- Its TP Upgrade options, which cause an instant explosion when used on non-Grabbable enemies and cause an explosion when the skill key is pressed again, will be moved to the original skill.
- Hidden Stinger
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
- Hit Recovery reduction value will be changed from percentage form to constant. (-1,000)
- Its TP Upgrade options, which decrease Hit Recovery reduction, increase Hit Recovery reduction duration, and increase Bleeding/Poison levels, will be deleted.
- Claw Mastery
- Mastery level will be updated. (30 → 20)
- Max level will be updated. (40 → 30)
- Its option values will be readjusted according to these Mastery/Max Level updates. (Lv. 24 → Lv. 20)
- Physical/Magical Weapon Atk. bonus per level will be updated to 1%.
- Brick Buster
- Atk. type will be changed to Magical.
- Shrapnel Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
- A TP skill will be added. (Mastery level: 5, Max level: 7)
> Increases Atk. by 10% and brick shrapnel range by 8% with every new level.
> TP cost: 2 per level.
- Mount
- Atk. type will be changed to Magical.
- Their shock wave Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
- The Grabbing Attempt motion's Y-axis sensitivity will be improved. While using this skill on enemies that can be Grabbed, pressing Jump will now cast the finishing attack instead of canceling the skill effect.
- The same goes for Raging Vulcan.
- Raging Vulcan
- Atk. type will be changed to Magical.
- Their shock wave Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
- Mastery level will be updated. (50 → 1)
- Max level will be updated. (60 → 11)
- SP cost will be changed from 10 to 30.
- Its option values will be readjusted according to these Mastery/Max Level updates. (Lv. 21 → Lv. 1)
- Its TP Upgrade option, which Physically attacks non-Grabbable enemies once, will now include Mount's additional Atk. for its Atk. calculation formula.
→ According to this update, Mount's additional Atk. against non-Grabbable enemies will be deleted and replaced by Atk. change rates against them in adjusted values.
- Taunt
Attacks will now temporarily cast a Damage Intensification debuff.
- Lasts for 10 seconds.
- Distinguishes your intensification amount from your party's. (Each +25% at Lv. 10)
- Your damage intensification increases by 1% with every new skill level.
- Your party's is set to 25%% across all levels.
- Your damage intensification is applied to your first attack and on.
- Ground Kick
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
- The option that increases its damage against enemies in Abnormal statuses will be deleted and included in the readjusted Atk. value.
- Heaven's Net
- Cooldown will be changed to 11 seconds.
- Immobility duration will be changed to 13.5 seconds at Level 1.
- It will no longer intensify Physical/Magical damage.
- It will no longer inflict additional damage on non-Grabbable enemies.
- Its Atk. type will be changed to Percentage, and its Atk. will be readjusted accordingly.
- Apply Poison will now add additional Poison Atk.
→ According to this update, the old separate Poison Atk. will be deleted, and the Apply Poison skill's tooltip will be updated.
- It will now Force-Stun its targets for 2 seconds.
- Its TP skill will be deleted, and the skill's Preparation Time Reduction feature will be moved to the original skill.
- Venom Mine
- The option, which increases its damage on enemies in Abnormal statuses, will be deleted.
- Poison pillars' and shock wave Atk. will be increased by 20%.
- Its Poison duration will be updated from 5 seconds to 3.
- Its TP option, which increases Poison level, will be deleted.
- Junk Spin
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
- Its Poison duration will be updated from 5 seconds to 3.
- Its Stun effect will be replaced by Force-Stun.
- Deadly Blood
- The information about its Poison Tolerance increase will be deleted from the tooltip.
- The old Poison damage increase rates will be deleted and replaced by Basic/Skill Atk. increase rates.
- Increases Basic/Skill Atk. by 26% at Level 15 and by 1.5% every level.
- Poisonous Explosive Hook
- Its Atk. type will be changed to Percentage, and its Atk. will be readjusted accordingly.
- Its Poison duration will be updated from 5 seconds to 3.
- The Explosive Hook TP Upgrade options, which cause an instant explosion when used on non-Grabbable enemies and cause an explosion when the skill key is pressed again, will be moved to the original skill.
- Block Bomb
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
- Its Stun effect will be replaced by Force-Stun.
- Explosive Poison
- The kicking Atk. type will be changed to Magical.
- The poison explosion Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
- Disease Queen - Poison Mine
- The downward strike Atk. type will be changed to Magical.
- The mine explosion's and poison area's Atk. type will changed to Percentage, and the skill's Atk. will be readjusted accordingly.
- Its Poison duration will be updated from 5 seconds to 3.
- Snake Stance
- Its Passive effect, which increases Taunt's Abnormal Status Tolerances reduction, will now increase the reduction by 60 across all levels.
- Its Physical/Magical Atk. increase rates for your other skills will be changed to Atk. increase rates for them, and the rate values will be readjusted.
> +6% at Level 3 and +2% at Level 1.
- The technique-unlocking Atk. type will be changed to Magical Percentage, and the skill's Atk. will be readjusted accordingly.
- Atk. for 1st to 5th Normal/Jump/Dash attacks will be decreased by 10%.
[Chronicle Equipment]
- Brutal Hoodlum (2nd Chronicle)
- 3-piece Set effect deleted: Ground Kick damage variation +30% on enemies in Abnormal statuses
- 3-piece Set effect added: Ground Kick Atk. +30%
- Mad Dog Hooligan (2nd Chronicle)
- 6-piece Set effect deleted: Ground Kick additional damage variation +30% on enemies in Abnormal statuses. Hidden Stinger Bleeding/Poison levels +6
- 6-piece Set effect added: Ground Kick Atk. +30%
- Green Dimensional Aura
- Apply Poison
> Effect deleted: Increases Poison level.
> Effect added: Increases Poison Atk. for Normal attacks.
- Hidden Stinger
> Effect deleted: Increases Bleeding level.
> Effect added: Increases Slow level.