Will be changed to a Magical Percentage Atk. character.
- You can still switch between Physical and Magical by using the Conversion feature of the 2nd Awakening Passive skill, Rule Break.
- Auto Skill Allocation will no longer show the Physical/Magical Brawler Selection window.
- The Consumable Throwing skills will now display throwing cooldown.
Sand Splash
- Atk. type will be changed to Magical.
Overstrain
- It will no longer boost the Damage-type Abnormal Status effects.
- Its STR, INT, and Physical/Magical Critical Chance Adjustment feature will now also be applied inside the Arena.
Poison Resistance
- Its Poison Tolerance bonus will be changed to Poison Damage -25%.
Poison Throw
- Its Atk. will be readjusted because of the Percentage Atk. update and its addition to Rule Break.
- Thrown items' Y-axis sensitivity will be improved.
- Its TP Upgrade option, which enables you to throw at a low angle, will now be moved to the original skill. (Cannot be used inside the Arena.)
Explosive Hook
- Its TP Upgrade option, which causes an instant explosion when used on non-Grabbable enemies, will be moved to the original skill.
Claw Mastery
- Mastery level will be updated. (30 → 20)
- Max level will be updated. (40 → 30)
- Its option values will be readjusted according to these Mastery/Max Level updates. (Lv. 24 → Lv. 20)
- Physical/Magical Weapon Atk. bonus per level will be updated to 1%.
→ Needle Throw and Poison Throw will be removed from its Abnormal Status Level Bonus Skills list in the tooltip.
Needle Throw
- Its Atk. will be readjusted because of the Magical Percentage Atk. update and its addition to Rule Break.
- Thrown items' Y-axis sensitivity will be improved.
Brick Throw
- Its Atk. will be readjusted because of the Magical Percentage Atk. update and its addition to Rule Break.
- Backstreet Fighting Trick will now throw a normal brick instead of an iron brick for the second attack.
> Its damage bonus against enemies that are not Stunned will be deleted.
- Thrown items' Y-axis sensitivity will be improved.
- A TP skill will be added. (Mastery level: 5, Max level: 7)
> Increases Atk. by 10% and brick/stone shrapnel range by 8% with every new level.
> TP cost: 2 per level.
Taunt
Attacks will now temporarily cast a Damage Intensification debuff.
- Lasts for 10 seconds.
- Distinguishes your intensification amount from your party's. (Each +25% at Lv. 10)
- Your damage intensification increases by 1% with every new skill level.
- Your party's is set to 25%% across all levels.
- Your damage intensification is applied to your first attack and on.
Ground Tackle
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
- The option, which increases its damage against enemies in Abnormal statuses, will be deleted and included in the readjusted Atk. value.
- The TP Upgrade option, which shortens your moving distance when the Back key is pressed, will be moved to the original skill. (Disabled inside the Arena.)
- Y- and Z-axis sensitivity will be improved.
Net Throw
- It will no longer intensify Physical/Magical damage.
- Its Atk. will be readjusted because of the Magical Percentage Atk. update and its addition to Rule Break.
- It will now Force-Stun its targets for 2 seconds.
- Its throwing cooldown will be updated from 6 seconds to 15.
- Its TP skill will be deleted, and the skill's Preparation Time Reduction feature will be moved to the original skill.
- Strengthened Throw will no longer push enemies.
- It will now be affected by your Attack Speed.
Mount/Raging Vulcan
- Atk. type will be changed to Magical.
- Their shock wave Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
- The Grabbing motion's Y-axis sensitivity and your attack sensitivity while your character and monsters are overlapping each other will be improved.
Venom Mine
- The option, which increases its damage on enemies in Abnormal statuses, will be deleted.
- The kicking and poison pillars' Atk. will be increased by 40%.
- Its Poison duration will be updated from 5 seconds to 3.
Needle Spin
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
- Its Bleeding duration will be updated from 5 seconds to 3.
- Its TP Upgrade option, which enables you to move, will be moved to the original skill.
Thousand Hands
- The option, which increases the Atk. increase rate of Poison Throw, Brick Throw, Needle Throw, and Needle Throw, will be deleted.
- It will now increase Basic/Skill Atk.
> +22.5% at Level 15
> +1.5% per level
- This new Skill Atk. Bonus option is not applied to Needle Spin, Cursed Quake, Dirty Barrel, or Blood Rage Chain.
- The existing option, which increases the Atk. increase rate of Needle Spin, Cursed Quake, Dirty Barrel, and Blood Rage Chain, will be retained.
Cursed Quake
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
Dirty Barrel
- Strengthened Throw's Atk. type will be changed to Magical.
- Normal Throw's Atk. will be increased by 22.8%.
Blood Rage Chain
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
Rule Break
- Its Atk. Bonus option will now be applied to Poison Throw, Needle Throw, Brick Throw, and Net Throw.
- Because of the new Basic/Skill Atk. Bonus option added to Thousand Hands, Rule Break's Atk. bonus value will be changed from 44% to 30% at Level 6.
> Its bonus per level remains the same at 2%.
Chain Drive
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
- The option, which increases its damage against enemies in Abnormal statuses, will be deleted and included in the readjusted Atk. value.
- Z-axis sensitivity will be improved.
Cave-in
- Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
- Its Bleeding duration will be updated from 5 seconds to 3.
Upgraded Poison Mine: Firelock
- Its Force-Stun effect will now last until the last explosion attack.
[Chronicle Equipment]
Brutal Hoodlum (2nd Chronicle)
- 3-piece Set effect deleted: Ground Tackle damage variation +30% on enemies in Abnormal statuses
- 3-piece Set effect added: Ground Tackle Atk. +30%
Mad Dog Hooligan (2nd Chronicle)
- 6-piece Set effect deleted: Ground Tackle additional damage variation +30% on enemies in Abnormal statuses. Needle Throw Bleeding level +6
- 9-piece Set effect deleted: Bleeding level +6
- 6-piece Set effect added: Ground Tackle Atk. +30%