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Mage(M)

Elemental Bomber

  • Flame Shield
    - Its TP Upgrade option, which increases the shield duration, will be moved to the original skill.

 

  • Elemental Shift
    - Atk. will be increased by 9.1%.
    - Its Abnormal Status feature will be deleted.
    - It will no longer increase Atk. against enemies in Abnormal statuses.

 

  • Crystal Crash
    - Atk. will be increased by 9.3%.

 

  • Infernal Road
    - Atk. will be increased by 12.2%.

 

  • Chain Lightning
    - Atk. will be increased by 7.5%.

 

  • Dark Zone
    - Atk. will be increased by 9.3%.
    - You can now use the Forward key to cast this skill in front of you. (Disabled inside the Arena.)
    - Its TP Upgrade option, which increases Blind level and duration, will be moved to the original skill.

 

  • Crystal Storm
    - Atk. will be increased by 9.5%.
    - Its TP Upgrade option, which increases Freeze chance and level, will be moved to the original skill.

 

  • Flame Circle
    - Atk. will be increased by 5.1%.
    - You can now use the Forward key to cast this skill in front of you. (Disabled inside the Arena.)
    - Forward-casting will only activate the spin attacks.
      ㄴ Forward Flame Circle Spins: 10
    - The flame circle's spinning speed will be set to a certain value. (300% across all levels)
    - Clear Cube Fragment cost will be added. (0 → 1)

 

  • Darkness Mantle
    - Atk. will be increased by 10%.
    - Now it will kill the enemies that are Held within the dark orb as soon as their HP drops to 0.
    - Its TP Upgrade options, which increase Slow level and duration and the enemy-absorption range, will be moved to the original skill.

 

  • Lightning Wall
    - Atk. will be increased by 13.7%.
    - Its TP Upgrade option, which increases advancing speed, will be moved to the original skill.

 

  • Elemental Rain
    The attack properties of the big orb and small orbs will be updated as follows.
    - The small orbs' Atk. will be decreased by 27%.
    - The big orb's collision Atk. will be increased by 91.2%.
    - The big orb's explosion Atk. will be increased by 15.9%.
    * The small orbs' attack sensitivity will be improved.
    * All the elemental attributes will always be applied, with or without Dark Eyes.

 

  • Elemental Burst
    - Atk. will be increased by 9.2%.
    - Its attack sensitivity will be improved, so that enemies within range will receive the same amount of damage.

 

  • Concentrated Force
    - Atk. will be increased by 9.2%.

 

  • Elemental Strike
    - Atk. will be increased by 9.2%.

 

  • Elemental Field
    - Atk. will be increased by 9.8%.

 

  • Convergence Cannon
    - Atk. will be increased by 10%.
    - It will no longer Hold enemies before they are dragged away by the elemental orb.

 

  • Armageddon Strike
    - Atk. will be increased by 9.6%.
    - Now all the elemental attributes will be applied to the multi-hit attack.

 

[Chronicle Equipment]

  • Green Dimensional Aura
    - Elemental Shield
    > Effect deleted: Increases barrier duration.
    > Effect added: Increases the barrier's damage reduction.

 

Blood Mage

  • Sanguinem
    - It will now also decrease Magical Def.
    - Def. reduction value will be changed to 21.5%.
    - Its Cooldown Reduction effect will no longer be applied to Tepes or Blood Stream.
    - Hyped mode increases Physical Atk.
       > 5 → 10% at Lv. 10 (Physical Atk. +0.5 → 1% per level)

 

  • Lilliac
    - Atk. will be increased by 18.7%.

 

  • Lilliac Upgrade (New Skill)
    - This Lilliac Upgrade skill will be added.
    - Atk. Increase per Level: 10%

 

  • Blood Wings
    - Atk. will be increased by 20.9%.

 

  • Offering
    - Atk. will be increased by 24.2%.
    - Its post-casting delay will be decreased if it's cast on grabbable enemies.
    - Its holding duration will be changed to 1.5 seconds if it's cast on non-grabbable enemies. (Its casting time remains the same.)

 

  • Lilroy
    - Atk. will be increased by 15.5%.
    - Grabbable enemies will now be pulled toward the center of its effect when hit.

 

  • Shikari
    - Atk. will be increased by 9.3%.

 

  • Hellberus
    - Using this skill with the Down key will now decrease Hellberus's summon distance.

 

  • Fang
    - Atk. will be increased by 23.9%.

 

  • Torment
    - Atk. will be increased by 8.3%.

 

  • Soul Steal
    - Atk. will be increased by 7.6%.

 

  • Corruption
    - Its post-casting delay will be decreased if it's cast on grabbable enemies.
    - Casting it on non-grabbable enemies will no longer make your character move through them.

 

  • Tepes
    - Attacks will now be applied in real time.
    - Its hit count will no longer abnormally decrease if it doesn't attack enemies until halfway through its process.
    - It will now latch onto grabbable enemies at a certain height to attack them.

 

  • Rumble Dog
    - Launching Strength will be decreased.

 

  • Phantom Veil
    - X-axis attack range will be increased.
    - Its last attack will no longer lift grabbable enemies.

 

  • Fatality
    - Your character's attack sensibility will be improved while it and monsters are overlapping each other.

 

  • Blood Stream
    - Attacks will now be applied in real time.
    - Hitting the Attack or skill key repeatedly will now expedite this skill's process.
    - Hitting the key the maximum number of times retains the original process time.
    - All its attacks will now hold their targets.
    - Now it will kill enemies that are being held as soon as their HP drops to 0.
    - It will now move and fasten grabbable enemies at a certain height to attack them.

 

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