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Gunner(F)

Spitfire

  • Firearm Mastery will now change your Basic/Dash/Jump Atk. types to Physical Independent Atk.

 

Mechanic

  • The following robots' HP and Def. will now be certain portions of your HP and Def. (Disabled inside the Arena.)
    - RX-78 Land Runner
    - EZ-8 Time Bomb
    - EX-S Viper
    - Air Bomb Mech: Gale Force
    - Sparrow Factory

 

  • RX-78 Land Runner
    - Explosion range will be increased by 30%.

 

  • RX-78 Land Runner Upgrade
    - It will no longer increase explosion range.

 

  • Robotics
    - Mastery level will be decreased. (20 → 10)
    - Max level will be decreased. (30 → 20)
    - SP cost will be increased. (20 → 25)
    - INT bonus will be deleted.
    - Skill Atk. bonus will be increased. (20% → 27% at Lv. 10)
    - Skill Atk. bonus per level will be increased. (1% → 2%)

 

  • EZ-8 Time Bomb
    - Atk. will be increased by 17.5%.

 

  • EZ-8 Time Bomb Upgrade
    - It will no longer increase duration.

 

  • G-1 Corona
    - Cooldown will be decreased. (40 → 20 sec.)
    - SP cost will be decreased. (25 → 20)
    - MP cost will be decreased.

 

  • G-2 Rolling Thunder
    - Atk. will be increased by 27.7%.
    - MP cost will be decreased.

 

  • Camouflage
    - Its Damage Reduction option will now be always in effect.
    - Damage reduction amounts will be readjusted. (-15% at Lv. 10)
    - When used, it will now only increase your transparency and Evasion.
    - It will no longer increase Physical/Magical Def.

 

  • Hold & Go
    - SP cost will be decreased. (20 → 0)

 

  • G-3 Raptor
    - Atk. will be increased by 17.4%.
    - SP cost will be decreased. (40 → 30)
    - Its attack delay after sticking to an enemy will be decreased.
    - Raptor will now stick to the highest-grade enemy within range.
    - Pressing the skill key will now only attach Raptor to an enemy.
    - Holding down the skill key will now retrieve the attached Raptor.
    - The Weakness Detection feature will be deleted.
    - It will no longer increase Atk. per idle Raptor.
    - The sound effect played while holding down the skill key will be changed.
    - Skill options will now be applied in real time.
    - Hold & Go will now abort attacks.

 

  • Upgrade G Robots
    - Atk. bonus per level will be adjusted. (11% → 10% per level)

 

  • G Magnetic
    - It will now fire magnetic bullets in the direction you are facing.

 

  • Air Bomb Mech: Gale Force
    - Machine gun Atk. will be decreased by 31.2%.
    - Missile Atk. will be decreased by 5%.
    - Self-destruction Atk. will be increased by 46%.
    - If you die, Gale Force will now charge at nearby enemies and explode itself.

 

  • Air Bomb Mech: Gale Force Upgrade
    - It will no longer increase the robot's Level.

 

  • Mech Drop
    - This skill will be renewed.
    - A bomber will appear in a set location and drop multiple Silver Busters, inflicting explosion damage.
    - Because of this renewal, the skill's Atk. will be readjusted.

 

  • Mech Drop Upgrade
    - Mastery level will be increased. (4 → 5)
    - Max level will be increased. (6 → 7)
    - TP cost will be increased. (1 → 2)
    - All the existing options will be deleted, according to this skill renewal.
    - It will now increase Mech Drop Atk. by 10% per level.

 

  • Sparrow Factory
    - Bullet Atk. will be decreased by 30.2%.
    - Duration will be decreased. (15 → 5 sec.)
    - Factory set-up delay will be decreased.
    - Now Sparrows will be released from the Factory more quickly.
    - Bullets' multi-hit intervals will be decreased.
    - Detonation will no longer be applied.

 

  • Solar Module System
    - Overall delay will be decreased.
    - It will now have separate Atk. instead of following the Sparrow's explosion Atk.
    - Attacks will now be applied in real time.

 

  • G-0 Battleroid
    - Gatling Atk. will be increased by 27.8%.
    - Missile Atk. will be decreased by 36.1%.
    - Laser Atk. will be increased by 12.2%.
    - Now Super Armor will be applied to the skill-casting motion.
    - It will now always lock on the same number of enemies, regardless of their grade.
    - It can no longer lock on Invincible enemies.
    - It will now inflict the same amount of damage on enemies, regardless of their Lock-on status.
    - Its Level 6 effect will be changed to a temporary Hit Rate bonus.
    - The Transformation skill's G-0 Battleroid Skill Atk. bonus will be adjusted. (50% → 25% at Lv. 10)

 

  • EZ-10 Time Bomb
    - This skill will be deleted.

 

  • HS-12 Plasma (New Active Skill)
    - This new skill can be learned at Level 60.
    - Summons HS-12 Plasma, a concentrated mass of plasma in robot form, and detonates it.
    - G-Operator makes this robot explode and increases its explosion range.

 

  • Ex-S Viper Zero
    - This skill will be deleted.

 

  • Frisbee
    - Learning level will be updated. (80 → 70)
    - SP cost will be decreased. (100 → 70)
    - Clear Cube Fragment cost will be decreased. (5 → 2)
    - Its Atk. will be readjusted according to the learning level change.
    - It will now hit the same number of times within its range during the Multi-hit and Explosion phases.

 

  • Limit Over
    - This skill will be deleted, and some of its functions will be moved to the G-Operator skill.

 

  • G-Operator
    Some of the Limit Over functions will be moved to this skill.
    - Corona firing cooldown reduction
    - Rolling Thunder quantity bonus
    - Rolling Thunder spinning speed bonus
    - Raptor quantity bonus
    - Maximum attaching Raptors bonus
    - Frisbee quantity bonus
    - Frisbee multi-hit interval decrease

 

  • Message duration will be increased. (6 → 30 sec.)
    - Cooldown reduction rate will be updated. (-15% across all levels)
    - Information about message renewal will be added to the tooltip.
    - It will now enable you to transform G robots in all situations except when you are attacked.

 

  • G-SP Falcon (New Active Skill)
    - This new skill can be learned at Level 75.
    - Sets up a special robot, G-SP Falcon, that interacts with the other G robots.
    - G-SP Falcon changes its attack style, depending on the interacting G robot type.
    - Its use count is recharged once every 15 seconds, up to 3 times.

 

  • Magnetic Field (New Active Skill)
    - This new skill can be learned at Level 80.
    - Shoots a magnetic field generator.
    - This generator travels a certain distance, and then generates a magnetic field, inflicting Multi-hit damage.

 

  • High-mobile Mech: Volt MX
    - Raptor Mx2's spinning Atk. will be increased by 95.4%.
    - Raptor Mx2's explosion Atk. will be decreased by 14.6%.
    - 1st to 3rd blade attack Atk. will be decreased by 22.9%.
    - 4th blade attack Atk. will be increased by 56.5%.
    - Finishing Atk. will be increased by 56.5%.
    - Raptor Mx2's spinning attack range will be increased.
    - Raptor Mx2's spinning attacks will no longer push their targets.
    - 1st to 3rd rifle/blade attacks will now push their targets inward.
    - The Transformation skill's High-mobile Mech: Volt MX Skill Atk. bonus will be adjusted. (50% → 25% at Lv. 10)
    - This skill will now always be cast, even if there is no enemy within range.
    - It will no longer increase Atk. against targeted enemies.

 

[Chronicle Equipment]

  • Devil's Toybox (2nd Chronicle)
    - 6-piece Set effect changed: Ex-S Viper Atk. +40% and cooldown -30% → Ex-S Viper Atk. +30% and cooldown -25%
    - 6-piece Set effect added: Robotics additional Skill Atk. +10%

 

  • Rusted Robot (3rd Chronicle)
    - 6-piece Set effect added: Frisbee Atk. +20% and cooldown -20%

 

  • Green Dimensional Aura
    - Sparrow Factory
    > Effect deleted: Increases Detonation's explosion expansion rate.
    > Effect added: Increases the Sparrow's explosion expansion rate.

    - Robotics
    > Effect deleted: Increases INT by %.
    > Effect added: Increases additional Skill Atk.
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