Firearm Mastery will now change your Basic/Dash/Jump Atk. types to Physical Independent Atk.
Mechanic
The following robots' HP and Def. will now be certain portions of your HP and Def. (Disabled inside the Arena.)
- RX-78 Land Runner
- EZ-8 Time Bomb
- EX-S Viper
- Air Bomb Mech: Gale Force
- Sparrow Factory
RX-78 Land Runner
- Explosion range will be increased by 30%.
RX-78 Land Runner Upgrade
- It will no longer increase explosion range.
Robotics
- Mastery level will be decreased. (20 → 10)
- Max level will be decreased. (30 → 20)
- SP cost will be increased. (20 → 25)
- INT bonus will be deleted.
- Skill Atk. bonus will be increased. (20% → 27% at Lv. 10)
- Skill Atk. bonus per level will be increased. (1% → 2%)
EZ-8 Time Bomb
- Atk. will be increased by 17.5%.
EZ-8 Time Bomb Upgrade
- It will no longer increase duration.
G-1 Corona
- Cooldown will be decreased. (40 → 20 sec.)
- SP cost will be decreased. (25 → 20)
- MP cost will be decreased.
G-2 Rolling Thunder
- Atk. will be increased by 27.7%.
- MP cost will be decreased.
Camouflage
- Its Damage Reduction option will now be always in effect.
- Damage reduction amounts will be readjusted. (-15% at Lv. 10)
- When used, it will now only increase your transparency and Evasion.
- It will no longer increase Physical/Magical Def.
Hold & Go
- SP cost will be decreased. (20 → 0)
G-3 Raptor
- Atk. will be increased by 17.4%.
- SP cost will be decreased. (40 → 30)
- Its attack delay after sticking to an enemy will be decreased.
- Raptor will now stick to the highest-grade enemy within range.
- Pressing the skill key will now only attach Raptor to an enemy.
- Holding down the skill key will now retrieve the attached Raptor.
- The Weakness Detection feature will be deleted.
- It will no longer increase Atk. per idle Raptor.
- The sound effect played while holding down the skill key will be changed.
- Skill options will now be applied in real time.
- Hold & Go will now abort attacks.
Upgrade G Robots
- Atk. bonus per level will be adjusted. (11% → 10% per level)
G Magnetic
- It will now fire magnetic bullets in the direction you are facing.
Air Bomb Mech: Gale Force
- Machine gun Atk. will be decreased by 31.2%.
- Missile Atk. will be decreased by 5%.
- Self-destruction Atk. will be increased by 46%.
- If you die, Gale Force will now charge at nearby enemies and explode itself.
Air Bomb Mech: Gale Force Upgrade
- It will no longer increase the robot's Level.
Mech Drop
- This skill will be renewed.
- A bomber will appear in a set location and drop multiple Silver Busters, inflicting explosion damage.
- Because of this renewal, the skill's Atk. will be readjusted.
Mech Drop Upgrade
- Mastery level will be increased. (4 → 5)
- Max level will be increased. (6 → 7)
- TP cost will be increased. (1 → 2)
- All the existing options will be deleted, according to this skill renewal.
- It will now increase Mech Drop Atk. by 10% per level.
Sparrow Factory
- Bullet Atk. will be decreased by 30.2%.
- Duration will be decreased. (15 → 5 sec.)
- Factory set-up delay will be decreased.
- Now Sparrows will be released from the Factory more quickly.
- Bullets' multi-hit intervals will be decreased.
- Detonation will no longer be applied.
Solar Module System
- Overall delay will be decreased.
- It will now have separate Atk. instead of following the Sparrow's explosion Atk.
- Attacks will now be applied in real time.
G-0 Battleroid
- Gatling Atk. will be increased by 27.8%.
- Missile Atk. will be decreased by 36.1%.
- Laser Atk. will be increased by 12.2%.
- Now Super Armor will be applied to the skill-casting motion.
- It will now always lock on the same number of enemies, regardless of their grade.
- It can no longer lock on Invincible enemies.
- It will now inflict the same amount of damage on enemies, regardless of their Lock-on status.
- Its Level 6 effect will be changed to a temporary Hit Rate bonus.
- The Transformation skill's G-0 Battleroid Skill Atk. bonus will be adjusted. (50% → 25% at Lv. 10)
EZ-10 Time Bomb
- This skill will be deleted.
HS-12 Plasma (New Active Skill)
- This new skill can be learned at Level 60.
- Summons HS-12 Plasma, a concentrated mass of plasma in robot form, and detonates it.
- G-Operator makes this robot explode and increases its explosion range.
Ex-S Viper Zero
- This skill will be deleted.
Frisbee
- Learning level will be updated. (80 → 70)
- SP cost will be decreased. (100 → 70)
- Clear Cube Fragment cost will be decreased. (5 → 2)
- Its Atk. will be readjusted according to the learning level change.
- It will now hit the same number of times within its range during the Multi-hit and Explosion phases.
Limit Over
- This skill will be deleted, and some of its functions will be moved to the G-Operator skill.
G-Operator
Some of the Limit Over functions will be moved to this skill.
- Corona firing cooldown reduction
- Rolling Thunder quantity bonus
- Rolling Thunder spinning speed bonus
- Raptor quantity bonus
- Maximum attaching Raptors bonus
- Frisbee quantity bonus
- Frisbee multi-hit interval decrease
Message duration will be increased. (6 → 30 sec.)
- Cooldown reduction rate will be updated. (-15% across all levels)
- Information about message renewal will be added to the tooltip.
- It will now enable you to transform G robots in all situations except when you are attacked.
G-SP Falcon (New Active Skill)
- This new skill can be learned at Level 75.
- Sets up a special robot, G-SP Falcon, that interacts with the other G robots.
- G-SP Falcon changes its attack style, depending on the interacting G robot type.
- Its use count is recharged once every 15 seconds, up to 3 times.
Magnetic Field (New Active Skill)
- This new skill can be learned at Level 80.
- Shoots a magnetic field generator.
- This generator travels a certain distance, and then generates a magnetic field, inflicting Multi-hit damage.
High-mobile Mech: Volt MX
- Raptor Mx2's spinning Atk. will be increased by 95.4%.
- Raptor Mx2's explosion Atk. will be decreased by 14.6%.
- 1st to 3rd blade attack Atk. will be decreased by 22.9%.
- 4th blade attack Atk. will be increased by 56.5%.
- Finishing Atk. will be increased by 56.5%.
- Raptor Mx2's spinning attack range will be increased.
- Raptor Mx2's spinning attacks will no longer push their targets.
- 1st to 3rd rifle/blade attacks will now push their targets inward.
- The Transformation skill's High-mobile Mech: Volt MX Skill Atk. bonus will be adjusted. (50% → 25% at Lv. 10)
- This skill will now always be cast, even if there is no enemy within range.
- It will no longer increase Atk. against targeted enemies.
[Chronicle Equipment]
Devil's Toybox (2nd Chronicle)
- 6-piece Set effect changed: Ex-S Viper Atk. +40% and cooldown -30% → Ex-S Viper Atk. +30% and cooldown -25%
- 6-piece Set effect added: Robotics additional Skill Atk. +10%
Rusted Robot (3rd Chronicle)
- 6-piece Set effect added: Frisbee Atk. +20% and cooldown -20%