Nen Master (F)
Doppelganger
- Upon being learned, Doppelganger Blast will now be able to be cast while cancelling basic attacks.
Nen Shot
- Atk. will be increased by 38.8%.
- Nen Shot size ratio will be increased by 140% at all levels.
Nen Bead
- Atk. will be increased by 31.9%.
Doppelganger Blast
- Atk. will be increased by 32.5%.
- Cooldown will be decreased. (12 → 10 sec.)
- After learning Fortitude of Nen, the Doppelganger's charge animation will be modified.
Storm Bolt (New Skill)
- A Charge Attack skill with short cooldown and a quick process. Can be used in various situations, e.g., to quickly approach enemies and chain other attacks or move quickly.
- A new Active skill that can be learned at Level 25.
- Wraps herself with Nen and charges forward, pushing enemies in her path. Afterward, she explodes Nen, inflicting damage on surrounding enemies.
- You can adjust your charging distance with an additional key input.
Nen Guard
- Its mastery/max levels will be changed, so you can invest more SP and TP into Attack skills.
- Its cooldown-starting time will be changed. (After cast → After channeling)
- Cooldown is set to 30 sec. across all levels.
- Mastery/max levels will be updated.
- Mastery Level: 20 → 1
- Max Level: 30 → 11
- Skill option values will be adjusted according to this mastery/max level update.
- Nen Guard range will be changed to 218 px. (Lv. 1)
- After this update, the other option values at Level 1 will be the same as those at Level 20 before the update.
- In the Ozma Raid, Nen Guard only lasts for half of its duration.
Nen Guard Upgrade
- Its range increase option will be removed, and the basic skill range will be increased to lessen the burden of spending TP.
- Its range bonus per level will be deleted.
Spiralwyrm (New Skill)
- An Attack skill that attacks a broad area in front of you. Pulling enemies along the x-axis, it helps you eliminate enemies scattered along the y-axis.
- A new Active skill that can be learned at Level 30.
- Shoots two consecutive Nen Creatures at the front area, pulling and attacking enemies in their path.
Spiral Nen
- Atk. will be increased by 11.5%.
Lion's Roar
- Atk. will be increased by 33.2%.
Energy Shield
- Atk. will be increased by 32.4%.
Tiger Flash: Nen Creature of Light
- Its mastery/max levels will be changed, so you can invest more SP into Attack skills. Also, now it'll be auto-cast when you enter dungeons to lessen your burden of having to cast multiple buffs.
- Now, it'll be auto-cast when you enter dungeons. (Disabled in the Arena)
- Mastery/max levels will be updated.
- Mastery Level: 20 → 10
- Max Level: 30 → 20
- Skill option values will be adjusted according to this mastery/max level update.
- All attacks' Shock chance will be set to 100% across all levels.
- After this update, the other option values at Level 10 will be the same as those at Level 20 before the update.
- Basic/Dash/Jump attack Atk. will be increased by 11.6%.
- Skill no longer consumes clear cube fragments.
Raging Light Dragon
- Atk. will be increased by 32.6%.
Nen Flower
- Atk. will be increased by 33.2%.
Ultimate Nen Guard
- Its Nen Guard duration bonus will be set to 3 sec. across all levels.
- In the Ozma Raid, only half of its Nen Guard duration bonus will be applied.
Dragon Fury
- Atk. will be increased by 33.2%.
Lion's Grand Roar
- Atk. will be increased by 33.4%.
Condensed Energy
- Mini Nen Guard will now have its own duration, separately from Nen Guard. (2 sec. across all levels)
- In the Ozma Raid, Mini Nen Guard only lasts for half of its duration.
Saint Illusion
- Atk. will be increased by 33.3%.
- The condition for instant activation of the finishing attack will be changed and its description will be added in the tooltip.
- Before : Skill or Z Key
- After : Jump Key
Nen Implosion
- Atk. will be increased by 31.3%.
- Post-casting delay will be decreased.
Brilliant Nen
- Atk. will be increased by 32.5%.
Psychokinetic Rampage
- Atk. will be increased by 39.7%.
Astral Penetration - Nen Dragons
- Atk. will be increased by 34%.
Striker (F)
Basic Attack
- Atk. will be increased by 10.1%.
Muse's Uppercut
- Atk. will be increased by 17.6%.
Hammer Kick
- Atk. will be increased by 21.7%.
Low Kick
- Atk. will be increased by 22.7%.
Airwalk
- Atk. will be increased by 10.1%.
Tiger Chain Strike
- Atk. will be increased by 10.2%.
Crushing Fist
- Atk. will be increased by 21.7%.
Bone Crusher
- Atk. will be increased by 22.7%.
Mountain Pusher
- Atk. will be increased by 22.8%.
Tornado Kick
- Atk. will be increased by 10.7%.
One Inch Punch
- Atk. will be increased by 23.8%.
Rising Fist
- Atk. will be increased by 22.7%.
Lightning Dance
- Atk. will be increased by 22.1%.
Beat Drive
- Its basic advancing distance will be adjusted to help you chain skills through Muscle Shift more easily.
- Atk. will be increased by 27.7%.
- Basic advancing distance will be decreased.
Kihop Low Kick
- Atk. will be increased by 17.4%.
Powerful Crushing Fist
- Atk. will be increased by 31.2%.
Chain Assault
- Atk. will be increased by 21%.
Tiger Strike
- Its basic advancing distance will be adjusted to help you chain skills through Muscle Shift more easily.
- Atk. will be increased by 25.3%.
- Basic advancing distance will be decreased.
Shadowless Kick
- Atk. will be increased by 24.4%.
Empress's Climactic Fist
- Atk. will be increased by 18.5%.
Lightning Shift
- Atk. will be increased by 22.9%.
Neo: Awakened Sliding Slash
- Atk. will be increased by 23.3%.
Brawler (F)
Sand Splash
- Atk. will be increased by 18.6%.
Explosive Hook
- Atk. will be increased by 20%.
Hidden Stinger
- Atk. will be increased by 18.3%.
Brick Buster
- Atk. will be increased by 19.7%.
Mount
- Atk. will be increased by 18.8%.
- Raging Vulcan's last shock wave Atk. and Apply Poison shock wave attacks' Poison Atk. will be increased by 18.8%.
Taunt
- Damage intensification values will be adjusted to improve their growth efficiency.
- Initial damage intensification will be changed. (16% → 7%)
- Damage intensification bonus per level will be changed. (1% → 2%)
Heaven's Net
- It will now immediately cast Super Armor. (Disabled in the Arena)
- Atk. will be increased by 18.8%.
Ground Kick
- Atk. will be increased by 18.7%.
Venom Mine
- Atk. will be increased by 21.5%.
Junk Spin
- Its casting time and spinning speed increase rate will be adjusted to have a quicker casting process and improved usefulness when the command is input repeatedly.
- Casting time will be decreased.
- Spinning speed during repeated inputs will be increased.
- Atk. will be increased by 22.6%.
Poison Mist
- Atk. will be increased by 14.4%.
Poisonous Explosive Hook
- Atk. will be increased by 18.6%.
Block Bomb
- Atk. will be increased by 28%.
Explosive Poison
- Atk. will be increased by 17.7%.
Disease Queen - Poison Mine
- Atk. will be increased by 18.6%.
Snake Stance
- Atk. will be increased by 20.5%.
Forbidden Art: Viper Den
- Atk. will be increased by 20.5%.
Pain Killer
- Atk. will be increased by 19.9%.
Viper Strike
- Atk. will be increased by 20.5%.
Grappler (F)
Suplex
- Atk. will be increased by 21.5%.
Seismic Crash
- Atk. will be increased by 24.3%.
Fling
- Atk. will be increased by 22.3%.
Neck Snap
- Atk. will be increased by 28.4%.
Shoulder Tackle
- Atk. will be increased by 26.5%.
Elbow Shock
- Atk. will be increased by 25%.
Air Steiner
- Atk. will be increased by 25.6%.
Joint Smash
- Atk. will be increased by 24.8%.
Spiral
- Atk. will be increased by 28.7%.
Cyclone Suplex
- Atk. will be increased by 26.7%.
Wild Cannon Spike
- Atk. will be increased by 25%.
Giant Twister
- Atk. will be increased by 22.2%.
Air Clutch
- Atk. will be increased by 24.2%.
Cyclone Attack
- Atk. will be increased by 24.3%.
Giant Swing
- Atk. will be increased by 24.2%.
- Grabbing range will be increased.
Torbellino
- Atk. will be increased by 23.8%.
Hurricane Super Plex
- Atk. will be increased by 22.6%.
Radiant Wing Driver
- Atk. will be increased by 23.4%.
Queenly Finale
- Atk. will be increased by 22.6%.