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Damage Compression

Damage Compression

  • Damage on monsters will be compressed to the 1:1,000 scale.
Before After
  • Items' damage increase option information will be the same as before.
  • All the monsters' HP will be compressed to the 1:1,000 scale.
  • The monster HP bar information will be the same as before.

 

 

An Area Buff Added to the Low-Level Areas

  • An adjustment system will be added to prevent displaying too low damage in the low-Leveled areas.
  • The Area buff, Seria's Prayer, will be added.
  • This buff will be applied to the following areas.
  • The starting scenario
    - Grand Flores
    - Sky Tower
    - Behemoth
    - Aphelia
    - Noire Ferra
    - Mount Thunderime
    - North Myre

 

 

Damage Font Changes

  • Following this damage compression update, all the Max Damage fonts' displayed digits will be changed.
Before After

 

 

Damage Compression-applied Items

  • Certain item options' object/Abnormal Status damage will be compressed to the 1:1,000 scale.

 

 

Additional Updates

  • The Growth Contract will now create a 4% chance of 20 bonus damage instead of 500 in dungeons.

 

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