Nen Master (M)
Nen Shot
- Atk. will be increased by 18.2%.
Lightning Leg Strike
- Atk. will be increased by 18.4%.
Spiral Nen
- Atk. will be increased by 18.4%.
Spiral Nen Press
- State of Nature increases its explosion Atk. by 10.3%.
Nen Guard
- Under certain conditions, this skill can be used to grant excessive Invincibility on party members. To minimize the possibility, we've halved its duration in the Ozma Raid.
- In the Ozma Raid, Nen Guard only lasts for half of its duration.
Doppelganger Blast
- Atk. will be increased by 19.9%.
Tiger Flash: Nen Creature of Light
- Now, it'll be auto-cast when you enter dungeons to lessen your burden of having to cast multiple buffs. Because its attacks are difficult to chain at high Attack Speed, we've increased the post-attack delay after each attack and the key input time. Also, the amount of SP required to get its buff effect is too high. So, we've adjusted its mastery/max level and updated its skill effect.
- Now, it'll be auto-cast when you enter dungeons. (Disabled in the Arena)
- The attack key input time will be increased to help you chain the 1st to 5th attacks at high Attack Speed. (Disabled in the Arena)
- Mastery/max levels will be updated.
- Mastery Level: 25 → 10
- Max Level: 35 → 20
- Skill option values will be adjusted according to this mastery/max level update.
- After this update, the Level 10 values will be the same as Level 25's before the update.
- Skill no longer consumes clear cube fragments.
Lion's Roar
- Atk. will be increased by 18.4%.
Energy Shield
- Atk. will be increased by 18.4%.
Haitai Summon
- Atk. will be increased by 18.4%.
Lion of Suju
- Atk. will be increased by 18.8%.
Nen Spear
- Atk. will be increased by 18.3%.
Electric Energy Sphere
- Atk. will be increased by 19.1%.
Overlord Spiral Blade
- Atk. will be increased by 21.1%.
Moonlight Land
- Atk. will be increased by 21.2%.
Resplendent Form
- Atk. will be increased by 15.6%.
Tiger Blast
- Atk. will be increased by 18.4%.
Celestial Annihilation
- Atk. will be increased by 15.8%.
Striker (M)
Low Kick
- Atk. will be increased by 20.7%.
Torpedo
- Atk. will be increased by 19%.
Mountain Pusher
- Atk. will be increased by 27.9%.
- Its Atk. now remains the same, regardless of the distance between you and your target.
Bone Crusher
- Atk. will be increased by 21.3%.
Tornado Kick
- Atk. will be increased by 21.7%.
Flash Strike
- Atk. will be increased by 26.6%.
- You can now follow enemies along the y-axis during the charge attack.
Close Kick
- Atk. will be increased by 21.1%.
Flame Tornado Kick
- Atk. will be increased by 21.8%.
Lightning Dance
- Atk. will be increased by 19.3%.
Dragon Kick
- Atk. will be increased by 18.3%.
- During the kick, your leaping distance will no longer be increased past a certain amount.
Dual Release
- Atk. will be increased by 21.9%.
Whirlwind Kick
- Atk. will be increased by 20.5%.
- The spinning kick will now cover the same amount of space anywhere, based on a broad area size.
Spin Kick
- Atk. will be increased by 18.2%.
Power Descent
- Atk. will be increased by 21.2%.
Atomic Cannon
- Atk. will be increased by 19.3%.
Tyrant Strike
- Atk. will be increased by 22%.
Mortal Assault
- Atk. will be increased by 20%.
Infernal Destroyer
- Atk. will be increased by 15.2%.
- Attack range will be increased.
- This skill will no longer be affected by Suju Inferno's cooldown reduction effect.
Brawler (M)
Sand Splash
- Atk. will be increased by 24.5%.
Poison Throw
- Its re-throw cooldown will now be affected by cooldown increase/reduction effects.
- Atk. will be increased by 22%.
Explosive Hook
- Atk. will be increased by 24.7%.
Brick Throw
- Its re-throw cooldown will now be affected by cooldown increase/reduction effects.
- Atk. will be increased by 22%.
Mount
- Atk. will be increased by 16.8%.
- Raging Vulcan's last shock wave Atk. will be increased by 16.8%.
Ground Tackle
- Atk. will be increased by 17.5%.
Net Throw
- It will now immediately cast Super Armor. (Disabled in the Arena)
- Its re-throw cooldown will now be affected by cooldown increase/reduction effects.
- Atk. will be increased by 15%.
Venom Mine
- Atk. will be increased by 19.8%.
Needle Spin
- Spinning speed during repeated inputs will be increased.
- Atk. will be increased by 20.1%.
Cursed Quake
- Atk. will be increased by 19.7%.
Dirty Barrel
- Atk. will be increased by 19.9%.
Blood Rage Chain
- Atk. will be increased by 19.8%.
Chain Drive
- Atk. will be increased by 19.7%.
Cave-in
- Atk. will be increased by 30.1%.
Upgraded Poison Mine: Firelock
- Atk. will be increased by 21.3%.
Road to Hell
- Atk. will be increased by 19.9%.
Bad Ending
- Atk. will be increased by 19.8%.
Needle Throw
- Its re-throw cooldown will now be affected by cooldown increase/reduction effects.
- Atk. will be increased by 15% except for the multi-shot Bleeding attack.
- Its multi-shot Bleeding chance will be set to 100% across all levels.
Grappler (M)
Basic/Dash/Jump Attacks
- Atk. will be increased by 6.5%.
Gauntlet Mastery
- The MP reduction feature has been added to alleviate its high MP consumption.
- Gauntlets will now decrease MP cost.
- MP consumption -20%
Knee Kick
- Atk. will be increased by 22.1%.
Seismic Crash
- Atk. will be increased by 22.1%.
Fling
- Atk. will be increased by 22%.
Break Down
- Atk. will be increased by 21.9%.
Shoulder Tackle
- Atk. will be increased by 22.7%.
Air Steiner
- Atk. will be increased by 22%.
Snap Shot
- Atk. will be increased by 19.2%.
Magnumsault
- Atk. will be increased by 29.5%.
Slam Kick
- Atk. will be increased by 22.1%.
Rolling Spike
- Atk. will be increased by 22%.
Wild Cannon Spike
- Atk. will be increased by 20.9%.
Counter Strike
- This skill has been restructured to improve its actual application efficiency.
- Grabbing Atk. will no longer be increased upon counterattacks.
- Now, a counterattack damage increase rate will be applied when you grab an enemy in a counterattack.
Rhythmic Assault
- Atk. will be increased by 22%.
Pierce
- Atk. will be increased by 21.9%.
Focused Fury
- Atk. will be increased by 17.7%.
Black Tornado
- Atk. will be increased by 22%.
Technique: Storm Diver
- Atk. will be increased by 21.2%.
Sole Bearer: Quaking Tiger
- Atk. will be increased by 22.2%.
Basaltic Twister
- Atk. will be increased by 22%.
Volcanic Dynamo
- Atk. will be increased by 20.9%.
Impact Combination
- The Critical Atk. intensification amount at Level 1 will be changed.
- Basic: 30% → 33%
- Higher: 35% → 38%