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Fighter (M)

Nen Master (M)

 

Nen Shot

  • Atk. will be increased by 18.2%.

 

Lightning Leg Strike

  • Atk. will be increased by 18.4%.

 

Spiral Nen

  • Atk. will be increased by 18.4%.

 

Spiral Nen Press

  • State of Nature increases its explosion Atk. by 10.3%.

 

Nen Guard

  • Under certain conditions, this skill can be used to grant excessive Invincibility on party members. To minimize the possibility, we've halved its duration in the Ozma Raid.
  • In the Ozma Raid, Nen Guard only lasts for half of its duration.

 

Doppelganger Blast

  • Atk. will be increased by 19.9%.

 

Tiger Flash: Nen Creature of Light

  • Now, it'll be auto-cast when you enter dungeons to lessen your burden of having to cast multiple buffs. Because its attacks are difficult to chain at high Attack Speed, we've increased the post-attack delay after each attack and the key input time. Also, the amount of SP required to get its buff effect is too high. So, we've adjusted its mastery/max level and updated its skill effect.
  • Now, it'll be auto-cast when you enter dungeons. (Disabled in the Arena)
  • The attack key input time will be increased to help you chain the 1st to 5th attacks at high Attack Speed. (Disabled in the Arena)
  • Mastery/max levels will be updated.
    - Mastery Level: 25 → 10
    - Max Level: 35 → 20
  • Skill option values will be adjusted according to this mastery/max level update.
  • After this update, the Level 10 values will be the same as Level 25's before the update.
  • Skill no longer consumes clear cube fragments.

 

Lion's Roar

  • Atk. will be increased by 18.4%.

 

Energy Shield

  • Atk. will be increased by 18.4%.

 

Haitai Summon

  • Atk. will be increased by 18.4%.

 

Lion of Suju

  • Atk. will be increased by 18.8%.

 

Nen Spear

  • Atk. will be increased by 18.3%.

 

Electric Energy Sphere

  • Atk. will be increased by 19.1%.

 

Overlord Spiral Blade

  • Atk. will be increased by 21.1%.

 

Moonlight Land

  • Atk. will be increased by 21.2%.

 

Resplendent Form

  • Atk. will be increased by 15.6%.

 

Tiger Blast

  • Atk. will be increased by 18.4%.

 

Celestial Annihilation

  • Atk. will be increased by 15.8%. 

 

 

Striker (M)

 

Low Kick

  • Atk. will be increased by 20.7%.

 

Torpedo

  • Atk. will be increased by 19%.

 

Mountain Pusher

  • Atk. will be increased by 27.9%.
  • Its Atk. now remains the same, regardless of the distance between you and your target.

 

Bone Crusher

  • Atk. will be increased by 21.3%.

 

Tornado Kick

  • Atk. will be increased by 21.7%.

 

Flash Strike

  • Atk. will be increased by 26.6%.
  • You can now follow enemies along the y-axis during the charge attack.

 

Close Kick

  • Atk. will be increased by 21.1%.

 

Flame Tornado Kick

  • Atk. will be increased by 21.8%.

 

Lightning Dance

  • Atk. will be increased by 19.3%.

 

Dragon Kick

  • Atk. will be increased by 18.3%.
  • During the kick, your leaping distance will no longer be increased past a certain amount.

 

Dual Release

  • Atk. will be increased by 21.9%.

 

Whirlwind Kick

  • Atk. will be increased by 20.5%.
  • The spinning kick will now cover the same amount of space anywhere, based on a broad area size.

 

Spin Kick

  • Atk. will be increased by 18.2%.

 

Power Descent

  • Atk. will be increased by 21.2%.

 

Atomic Cannon

  • Atk. will be increased by 19.3%.

 

Tyrant Strike

  • Atk. will be increased by 22%.

 

Mortal Assault

  • Atk. will be increased by 20%.

 

Infernal Destroyer

  • Atk. will be increased by 15.2%.
  • Attack range will be increased.
  • This skill will no longer be affected by Suju Inferno's cooldown reduction effect.

 

 

Brawler (M)

 

Sand Splash

  • Atk. will be increased by 24.5%.

 

Poison Throw

  • Its re-throw cooldown will now be affected by cooldown increase/reduction effects.
  • Atk. will be increased by 22%.

 

Explosive Hook

  • Atk. will be increased by 24.7%.

 

Brick Throw

  • Its re-throw cooldown will now be affected by cooldown increase/reduction effects.
  • Atk. will be increased by 22%.

 

Mount

  • Atk. will be increased by 16.8%.
  • Raging Vulcan's last shock wave Atk. will be increased by 16.8%.

 

Ground Tackle

  • Atk. will be increased by 17.5%.

 

Net Throw

  • It will now immediately cast Super Armor. (Disabled in the Arena)
  • Its re-throw cooldown will now be affected by cooldown increase/reduction effects.
  • Atk. will be increased by 15%.

 

Venom Mine

  • Atk. will be increased by 19.8%.

 

Needle Spin

  • Spinning speed during repeated inputs will be increased.
  • Atk. will be increased by 20.1%.

 

Cursed Quake

  • Atk. will be increased by 19.7%.

 

Dirty Barrel

  • Atk. will be increased by 19.9%.

 

Blood Rage Chain

  • Atk. will be increased by 19.8%.

 

Chain Drive

  • Atk. will be increased by 19.7%.

 

Cave-in

  • Atk. will be increased by 30.1%.

 

Upgraded Poison Mine: Firelock

  • Atk. will be increased by 21.3%.

 

Road to Hell

  • Atk. will be increased by 19.9%.

 

Bad Ending

  • Atk. will be increased by 19.8%.

 

Needle Throw

  • Its re-throw cooldown will now be affected by cooldown increase/reduction effects.
  • Atk. will be increased by 15% except for the multi-shot Bleeding attack.
  • Its multi-shot Bleeding chance will be set to 100% across all levels.

 

 

Grappler (M)

 

Basic/Dash/Jump Attacks

  • Atk. will be increased by 6.5%.

 

Gauntlet Mastery

  • ​The MP reduction feature has been added to alleviate its high MP consumption.
  • Gauntlets will now decrease MP cost.
  • MP consumption -20% 

 

Knee Kick

  • Atk. will be increased by 22.1%.

 

Seismic Crash

  • Atk. will be increased by 22.1%.

 

Fling

  • Atk. will be increased by 22%.

 

Break Down

  • Atk. will be increased by 21.9%.

 

Shoulder Tackle

  • Atk. will be increased by 22.7%.

 

Air Steiner

  • Atk. will be increased by 22%.

 

Snap Shot

  • Atk. will be increased by 19.2%.

 

Magnumsault

  • Atk. will be increased by 29.5%.

 

Slam Kick

  • Atk. will be increased by 22.1%.

 

Rolling Spike

  • Atk. will be increased by 22%.

 

Wild Cannon Spike

  • Atk. will be increased by 20.9%.

 

Counter Strike

  • ​This skill has been restructured to improve its actual application efficiency.
  • Grabbing Atk. will no longer be increased upon counterattacks.
  • Now, a counterattack damage increase rate will be applied when you grab an enemy in a counterattack.

 

Rhythmic Assault 

  • Atk. will be increased by 22%.

 

Pierce

  • Atk. will be increased by 21.9%.

 

Focused Fury

  • Atk. will be increased by 17.7%.

 

Black Tornado

  • Atk. will be increased by 22%.

 

Technique: Storm Diver

  • Atk. will be increased by 21.2%.

 

Sole Bearer: Quaking Tiger

  • Atk. will be increased by 22.2%.

 

Basaltic Twister

  • Atk. will be increased by 22%.

 

Volcanic Dynamo

  • Atk. will be increased by 20.9%.

 

Impact Combination

  • The Critical Atk. intensification amount at Level 1 will be changed.
  • Basic: 30% → 33%
  • Higher: 35% → 38% 
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