
- Now mastered at Lv. 10 and maxed out at Lv. 20
- Using certain Attack skills for its duration adds the corresponding Apply Poison Atk.
- Atk. increases as per Apply Poison's Poison Atk. change rate.
- Poison Atk.: 300% at Lv. 10, +20% per level
- Poison duration changed (5 sec. → 3 sec. Total damage not changed)
- The previous Poison Atk. has become Normal Attack Poison Atk. and is now only applied to Basic attacks.
- Counterattacks now increase damaging Abnormal Status effect Atk. +25%.
- Maximized damage rate changed (20% → 25%)
- Damaging Abnormal Status effects are now affected by a certain percentage of Elemental Damages.
a) Affected only numerically; Abnormal Status effects cannot have elemental attributes.
b) Not affected by enemies' Elemental Damages
c) Affecting Rate: 100%
- Atk. intensification rate per Abnormal Status changed to 20%
- Explosion attribute changed (Fire → Neutral)
- Atk. 70%
- Burn duration changed to 7 sec.
- Max Atk. intensifying Abnormal Status count now fixed to 3
- Atk. +27%
- SP cost decreased (20 → 15)
- Atk. +47%
- Atk. +14%
- Atk. intensification rate per Abnormal Status changed to 20%
- Its multi attacks on a grabbed target inflict the same amount of damage on the target and surrounding enemies (through shock waves).
- Last shock wave Atk. +76%
- Max Atk. intensifying Abnormal Status count now fixed to 3
- No longer adds an Abnormal Status Atk. intensification rate.
- Atk. increase against Grab-immune enemies decreased (+1,300% → +1,200%)
- Requisite skill changed (Lv. 10 Mount → Lv. 1 Raging Vulcan)
- Its Abnormal Status Tolerance Reduction effect is now activated in the form of Passive aura. (Affected by equipment stats in real time)
- Its Hit Rate Reduction and Taunt effects remain Active.
- SP cost decreased (30 → 15)
- Learning Level changed (2 → 3)
a) Skill effects adjusted according to the Learning Level update
b) Adjustments based on Lv. 28 Heaven's Net at Character Lv. 90
- Mine spacings -40%
- Atk. increase against enemies in Abnormal statuses decreased (-30% → -20%)
- A portion of its original Poison Atk. has been transferred to shock wave Poison Atk. that is added by Apply Poison.
- Can now be used in the middle of Basic attacks (only inside dungeons).
- Atk. +60%
- Its multi-attack phase is now accurately affected by your character's Attack Speed.
- Now increases Junk Spin Atk. +10% every level.
- Explosion Atk. +30%
- Hook/explosion Atk. +15%
- Max Atk. intensifying Abnormal Status count now fixed to 3
- Atk. +17%
- Skill Atk. increase +4% (+28% at Lv. 6)
- Junk Spin is now added to the Convertible Skill list.
- Convertible skills expanded
a) Sand Splash and all the Advanced skills
- Its grabbing animation is now affected by your Attack Speed.
- Its grab-attempting animation is no longer affected by your Attack Speed.
- Its energy-concentrating animation prior to a grab attempt is still affected by your Attack Speed.
- Its jump animation is now affected by your Attack Speed.
- Downward blow and explosion Atk. +15%
- The change rates in the tooltip changed to increase rates
a) Previous: 150%, 140% → Now: 50%, 40%
- Its grab-attempting animation is no longer affected by your Attack Speed.
- Its energy-concentrating animation prior to a grab attempt is still affected by your Attack Speed.
- Now lasts for an indefinite time.
- Its Physical/Magical Atk. bonuses are no longer activated when it's used in the middle of Normal attacks. They are now always in effect for the Snake Stance duration.
- Snake Stance's Physical/Magical Atk. increases are now applied to Mount (Raging Vulcan), Venom Mine, and Junk Spin.
- The tooltip description, skill Atk. increase, has been revised to skill Physical/Magical Atk. increase.
- Normal/Dash/Jump Atk. +12%
- Abnormal Status effect reduction per snake changed (1 → 3 every level)
- Its attacks no longer stick snakes to their targets.
- Taunt's Tolerance reduction amounts now increase in proportion to Snake Stance level.
> +60 at Lv. 1, +10 per level
- Increases Poison Atk. → Now increases Normal Attack Poison Atk.
- Now also increases Poison Atk. change rate.
- No longer decreases Hidden Stinger cooldown -20%
- Poison Atk. +10% for Apply Poison Normal attacks
- Now increases Apply Poison Atk. change rate +100%.