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Launcher

 

  • Its Heavy Firearm-drawing delay has decreased -30%.

 

  • M-3 Flamethrower

- Atk. +27% (applied to all the Gunner (F) classes)
- Now direction keys can be used in the middle of this skill to move.

 

  • Cannonball

- Atk. +24%

 

  • Steyr AMR

- Atk. +13%

 

  • Laser Rifle

- Atk. +27%

 

  • FM-92 mk2 Lancer

- Atk. +32%
- Post-casting delay -0.4 sec.

 

  • FM-31 Grenade Launcher

- Atk. +31%

 

  • Quantum Bomb
    - Atk. +39%
    - Post-casting delay -0.45 sec.

 

  • X-1 Extruder

- Atk. +12%
- Total display time -0.95 sec.

 

  • Ancient Trigger

- Atk. +2%
- Lv. 9 effects changed (Now Invincible when cast)

 

  • Arctic Booster

- Atk. +14%

 

  • FM-92 mk2 Lancer SW

- Atk. +33%
- Post-casting delay -0.4 sec.

 

  • PT-15 Prototype

- Atk. +33%

 

  • Operation Raids

- Atk. +54%

 

  • Eagle Eye

- Heavy Firearm Atk. increase increased (+25% → +35% when mastered)

 

  • Overheat

- Heavy Firearm Atk. increase increased (+31% → +34% when mastered)

 

  • Alpha Support

- Physical Weapon Atk./Independent Atk./Defense-ignoring Atk. increase type changed from fixed to percentage (%) (+24% when mastered)

 

  • AJ Reinforcement Part

- Increased Atk. bonus for BBQ, Cannonball, Steyr AMR, FM-31 Grenade Launcher, FM-92 mk2 Lancer, FM-92 mk2 Lancer SW, Quantum Bomb, Ancient Trigger, PT-15 Prototype, and Operation Raids (+26% → +36% when mastered)
- Increased Atk. bonus for full-charged Laser Rifle and X-1 Extruder (depending on their duration, +9% → +12% when mastered)

 

  • New Passive: Dual Triggers

- Available to learn at Lv. 35 (Learning SP: 10)
- Mastered at Lv. 1
- Compares Light and Fire Damages and increases the lower value to match the higher one.

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