
- The Gunner classes can now use a pre-input option for their Basic attacks.
- An additional key input during Basic attacks guarantees success in shooting the next bullet.
- All the Female Spitfire's Advanced skills now have Independent Atk.
- Now changes the Aerial Fire skills.
a) Immediately casts Aerial attacks. Cooldown: 5 sec. Lasts for an indefinite time.
- Use count per jump now increased to 7
- Stance recovery Motor cost decreased (2 → 1)
- Skill deleted
- Skill deleted
- Now a Passive skill that causes Overcurrent
a) Overcurrent: Increases outgoing damage by a certain percentage.
- Special Shock deleted, replaced by multi-hit electromagnetic waves
a) Electromagnetic waves: Directly attack surrounding targets.
- Midair condition deleted
- Now adds Super Armor when cast.
- Now creates a chance of attacking enemies within its range.
- Now cast in Invincible mode
- Now also increases Magical Critical.
- Musket Mastery and Bowgun Mastery have been merged into this skill.
- Increases Attack Speed/loading speed for Muskets and Bowguns. Decreases skill cooldown after Advancement. Increases Bowguns' precision and aerial fire recoil.
- Enables to convert the Advanced Spitfire skills.
- Skill deleted
- Available to learn at Lv. 15
- Adds elemental/bonus damage to Basic/Skill attacks. Increases Abnormal Status Atk.
- Previously Freezing Bullet
- Imbues bullets with the current Overcharge element, causing Abnormal Status effects and decreasing elemental resistances and Def.
- Cannot be used in conjunction with Piercing Bullet and Burst Bomb.
- Previously Armor-piercing Bullet
- Increases Piercing Strength, range, and bullet speed for Basic attacks, and intensifies additional bullet damage by Overcharge.
- Cannot be used in conjunction with Elemental Bullet and Burst Bomb.
- Previously Blazing Bullet
- Causes an elemental explosion upon connecting its target, inflicting damage on targets within its range in the direction that you are facing.
- Follows the current Overcharge element. Its explosion Atk. includes an intensified amount of the bonus bullet damage added by Overcharge.
- Cannot be used in conjunction with Elemental Bullet and Burst Bomb.
- Previously Crossmore
- Its Atk. is an intensified amount of the bonus bullet damage added by Overcharge.
- Affected by the current Overcharge element
- Now its Atk. is an intensified amount of the bonus bullet damage added by Overcharge.
- Affected by the current Overcharge element.
- Previously Flying C4
- Momentarily fires a volley of bullets at a front area.
- Its Atk. is an intensified amount of the bonus bullet damage added by Overcharge.
- Grenade-loading process deleted
- Now has maximum load count and loading cooldown.
- Landing cooldown deleted
- Grenade-loading process deleted
- Now has maximum load count and loading cooldown.
- Landing cooldown deleted
- No longer Shocks enemies.
- Now causes Special Shock to enemies.
a) Special Shock: Increases its target's chance of receiving Critical damage and Critical damage amount.
- Grenade-loading process deleted
- Now has maximum load count and loading cooldown.
- Landing cooldown deleted
- Previously M-61 Mine
- A Grenade skill that pulls targets within its range to one point
- Previously Neil the Sniper
- Throws a signal grenade at a target within a set range, marking it for support fire.
- Double throw chance deleted
- Now increases Grenade skill Atk.
- G-14 Buster Upgrade, G-35L Flash Bang Upgrade, and G-18C Freeze Grenade Upgrade have been merged into this skill.
- Previously Flash Mine
- A mine that Stuns enemies in front and knocks them backward.
- Previously C4 Remote Control
- Throws an explosive disc at the front area, just like Flying C4 used to, attaching 1 explosive to a target within its range.
a) The explosives decrease Attack/Movement Speeds.