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Mechanic

 

  • Items' Damage Increase/Critical Damage Increase/Bonus Damage option application rules changed

- They are now also applied to the monster-type independent objects that are installed by character skills.

 

  • Robotics

- Its STR/INT increases now increase your character's stats, not your robots'.

 

  • RX- 78 Land Runner

- Atk. +6%

 

  • Ez- 8 Countdown

- Atk. +48%

 

  • Robot Detonation

- Cooldown decreased (5 sec. → 3.5 sec.)
- Mastery level changed (Lv. 10 → Lv. 5)
- Explosion damage change rate added (140% when mastered)
- Targeting mark moving speed doubled

- When some robots (RX-78 Land Runners, Silver Busters, and Steel Smashers) are commanded to self-destruct via Aimed Detonation, they now fly, instead of scurrying, over to their detonation target area.​

 - Explosion range increased

 

  • Robot Detonation Upgrade

- Skill deleted

 

  • Ex-S Viper

- Atk. -20%

 

  • Air Combat Mech: Gale Force

- Now cast in Super Armor mode
- Atk. +25%
- Now affected by equipment stats in real time

 

  • G-2 Rolling Thunder

- G-3 Raptor Atk. increase increased (+83% → +103% when mastered)

 

  • G-3 Raptor 

- G-1 Corona/G-2 Rolling Thunder Atk. increase increased (+79% → +99% when mastered) 
- Now cast in Invincible mode (inside dungeons)

 

  • Camouflage

- Its Def./Evasion/Damage Reduction options are now applied for its duration, regardless of Camouflage mode status.
- Skill duration changed to 30 sec. when mastered
- No longer consumes Clear Cube Fragments when cast.

 

  • Sparrow Factory

- Atk. +25%

 

  • Mech Drop

- Dropping Atk. +10%
- Falling speed +200

 

  • G-0 Battleroid

- Atk. +6%
- Total display time changed to 5.7 sec.

 

  • EZ-10 Time Bomb

- Explosion Atk. +30%
- Atk. +8% for Land Runner generated after explosion

 

  • Ex-S Viper Zero

- Atk. -14%

 

  • Frisbee

- Separated from the G series 
 a) Skill Atk. and duration readjusted
- Max learning level changed (Lv. 50 → Lv. 40)

 

  • Volt MX

- Atk. -14%
- Its parts no longer disintegrate before the finishing explosion. It now charges at enemies immediately after landing.
- Total display time changed to 6.8 sec. 
- Max learning level changed (Lv. 50 → Lv. 40)

 

  • Transformation

- Now retains the Light Damage Conversion feature and also increases skill Atk. for skills except the G series.
- Mastery level changed to 10 
- Learning SP changed to 20 
- Learning Level changed to 3

 

  • G Extension

- Skill Atk. increase increased (+24% → +33% when mastered)

 

  • Limit Over

- Max learning level changed (Lv. 50 → Lv. 40)
- Now all the G-2 Rolling Thunders are charged properly.

 

  • G-Operator

- Now also decreases skill cooldown. (-13% when mastered)
- Mastery level and max level changed (10/20 →30/40)

 

  • New Active: G-Magnetic

- Available to learn at Lv. 30 (Learning SP: 30)
- Mastered at Lv. 1
- A skill that uses G-Corona to shoot bullets with Holding properties
- Temporarily gathers enemies in one place and attacks them multiple times.
- The summoned Corona is retained if you meet the requirement. If not, the Corona disappears after shooting magnetic bullets.

 

  • New Active: Hold & Go

- Available to learn at Lv. 30 (Learning SP: 20)
- Mastered at Lv. 1
- Hold down the skill key to time your robots' attacks. 
- Awakening and some other skills cannot be affected by this skill.

 

  • New Passive: Solar Module System

- Available to learn at Lv. 45 (Learning SP: 10)
- Mastered at Lv. 1
- Changes Sparrow Factory to a single attack skill.

 

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