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Shadow Dancer

 

  • Sharp Dagger

- Damage-ignoring Atk. +% (By the same amount as the existing Weapon Atk. increase)

 

  • Eraser

- Atk. +100%

 

  • Shadow Cut

- Atk. +110%

 

  • Ankle Cut

- Atk. +120%

 

  •  Neck Divider

- Atk. +32%

 

  • Hold Up

- Atk. +42% 

 

  • Heart Thrust

- Atk. +32%

 

  • Abyss Drop

- Atk. +32%

 

  • Blade Cyclone

- Atk. +42%

 

  • Final Destruction

- Atk. +32%

 

  • Assassination

- Atk. +36%
- The Shadow Dancer now faces its enemies while spinning its sword after hitting a back attack.
- Now Chain Reaction can be cast during the sword-spinning animation.

 

  • Killing Shadow

- Atk. +42%

 

  • Dagger Throw

- Atk. +32%
- Daggers stay stuck in enemies for a longer duration. (12 sec. → 20 sec.)
- Now Chain Reaction's release attack can be performed in the middle of its second finishing attack.
- Its first finishing attack now forces monsters to look back.
- Its 2nd finishing attack now gives way to Chain Reaction more quickly.

 

  • Shadow Sting

- Atk. +32%

 

  • Deadly Dance

- Atk. +32%
- It no longer pauses to attack after the first attack during party play.
- Atk. against Grabbed enemies +11%
- Finishing Atk. against Grab-immune enemies +22%
- Grabbing animation frame rate improved
- Grabbing attempts are no longer affected by Attack Speed.

 

  • Fatal Blitz

- Atk. +38%

 

  • Chain Reaction

- Atk. +32%
- The game client no longer crashes when the Sanctuary of Dispersion Named monster, Quatro Manus, is hit by Chain Reaction's finishing attack.
- Monster attacks no longer follow and hit you when you move from where you were to perform this skill's back attack phase.
- Its release attack can now be performed during the post-casting delay after the heart-grabbing animation.
- Shortened delay for the overall skill animations—release, moving, and Holding—except for the finishing attack
- Skill Atk. increased
   a) Chain dagger release Atk. +15%
   b) Pulling Atk. +15%
   c) Forward/backward Dash attack Atk. +15%
   d) Finishing Atk. against Grabbed enemies +15%
   e) Finishing Atk. against Grab-immune enemies +24%

 

  • Veiled Attack

- Physical Atk. increase option deleted
- Now also increases skill Atk. in stages. (+30% in Stage 6/7)
- Duration per stack increased (8 sec. → 12 sec.)

 

  • Shadow Trip

- Cooldown decreased (4 sec. → 3 sec.)
- You can now use the Down key to shoot shadows from where you are.

 

  • Veiled Attack

- Basic skill Atk. increase option added
- Basic - Stage 6 skill Atk. increase options re-balanced

 

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