Skill
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Changes
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Gore Cross
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- Added a description to Skill Description that additional hits are possible when you advance to berserker
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Derange
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- Bonus debuff Tolerance has been set to 200 regardless of the skill level
- Duration changed from 20s → 60s
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Derange Upgrade (TP)
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- Derange Upgrade Skill’s bonus strength effect has been merged to derange skill
- Derange Upgrade TP Skill has been added. Required TP is 0.
- Changed to Lv. 1 Master/Maximum skill.
- Derange’s debuff Resistance changed to 150.
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Bloody Cross
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- Changed to Lv. 10 Master, Lv. 20 Maximum Skill
- Adjusted Bonus Attack Speed/Movement Speed/Evasion Rate in accordance with the master level change
- Bonus Strength Removed
- Removed Bloody Cross buff having twice the effect when Derange ends
- Added a mechanic which increases most of the Skill Attack Power per level
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Bloody Cross Upgrade (TP)
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- Removed Skill
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Frenzy
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- Added a description about the Bonus Attack Power effects when cancelling a Dual Wield Strike and using another skill
- Bonus Skill Attack Power when cancelling Dual Wield Strike attack while Insanity skill is OFF.
- Fixed the issue where the function did not work properly
- A description has been added as Blood Ruin, Burst Fury Skill increased the Attack Power but description was missing.
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Thirst
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- A description has been added as Burst Fury Skill increased the Attack Power.
- Time it takes to gain 1 charge of Thirst has been changed 0.2s → 0.3s.
- Max Charge has been changed from 3x → 8x
- Unnecessary mechanics removed and skill description simplified in accordance with the removal
- Removed the mechanic where bleed was inflicted on enemies when using Blood Lust and Ruin
- Removed Bonus Frenzy HP Absorption Rate
- Removed HP absorption per strike when using Bloody Twister
- Removed Bonus STR/ Physical Attack Power when using Thirst
- Removed Bonus HP Reduction per second of Burst Fury
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Bloody Twister
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- Attack Power slightly increased
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Blood Sword
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- Enemies hit by the Blood Sword now immediately explode
- Added knock up power to allow you to combo with other skills
- Added a mechanic where you can cancel with another skill when you land the skill
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Blood Memory
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- Number of bleed stacks will now be calculated as 3 when inflicting Bleed in Named/Boss Monsters
- Physical Critical Chance is now increased per stack
- Physical Critical Rate is not increased in Arena
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Extreme Overkill
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- Attack Power greatly increased
- Decreased blood eruption’s knock up power
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Blood Ruin
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- Removed Bonus Strength Effect that overwrote the Bloodlust effect with lower values
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Blood Incarnate
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- Increases the attack power of Extreme Overkill, Red Rose, Blood Ribbon, against bleeding targets
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Blood Boom
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- Attack Power rate will no longer increase after
skill level 11
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Red Rose
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- Attack Power slightly increased
- Blood Orb will now drop faster
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Blood Riven
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- Attack Power slightly increased
- Invincible while casting the skill
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Berserker’s Heavy Armor Mastery
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- Increased the amount of Bonus Strength
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