Rogue
Leather Mastery
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- Bonus Critical Damage effect mechanic has been changed
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Swift
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- Combo earned when using the skills by cancelling
- Combo earned fixed to 1
- Combo will now be based on hits instead of time
- ‘Hit Point’ set for each skill will be earned upon striking. When Hit Point has accumulated a certain amount, it is converted to ‘Combos’
- SP Consumption decreased (20 → 10)
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Hit End
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- More skills can now use Hit End. Hit End Bonus Attack Power method changed
- Twin Sword Mastery effect Removed
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Hit End Upgrade
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- Removed the option where it increased the Hit End Attack Power of each skill
- TP Consumption changed (3 → 2)
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Dagger Mastery
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- Decreased Bonus Attack Speed and Skill Cooldown after advancement
- ‘Swift' Upgrade effect added
- Removed Bonus Magical Weapon Attack Power and Bonus effects per skill level.
- SP Consumption decreased (20 → 10)
- Upon learning Dagger Mastery, 'Hit-end’ skill can use up to 6 combos
- Advancement Skill Cooldown Reduction slightly increased
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Twin Sword Mastery
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- Added Attack Power Option per combo
- Added bonus Evasion Rate, Hit Rate option
- Enemy Immobility Option slightly increased
- Attack Speed Increased. Self-immobility decreased. Removed Bonus Magical Weapon Attack Power and Bonus effects per skill level.
- SP Consumption decreased (20 → 10)
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Rising Cut
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- Hit-end attack type changed to percent damage
- Range and Attack Power slightly increased
- Removed Bonus Hit End Range and bleed option effect of Twin Sword Mastery
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Shining Cut
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- Hit-end Attack Added
- When you advance to a rogue, it can be used 2x in the air. Can also be used by cancelling skills on the ground.
- Dagger Mastery effect Removed
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Shining Spark
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- Changed to level 1 master skill
- Options other than ‘Shining Cut' activation count has been added to ‘Shining Cut'
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Breaking Rush
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- Removed the function where you were able to consume combos when the skill is activated while using the skill
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Double Piercer
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- Attack Power slightly increased
- Hit-end Attack Added
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Bandit Cut
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- Attack Power slightly increased
- Attack type changed to percent damage
- Removed Bonus Hit-end attack range effect of Twin Sword Mastery
- Removed Hit End Combo Consumption Reduction and Bleed Option of Dagger Mastery
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Sword Dance
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- Attack Power greatly increased
- Attack type changed to percent damage
- Old ‘Bonus Hit’ changed to 'Hit-end'
- The option which allowed you to activate the skill while using the other skill has been added to the basic function instead of being a Dagger mastery
- Bleed Option Removed
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Chain Saw
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- Attack Power slightly increased
- Hit-end Attack Added
- Attack range slightly increased
- Removed Twin Sword Mastery’s Bonus attack range and Bleed Option effect
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Hurricane
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- Attack Power greatly increased
- Base Movement speed slightly increased
- Hurricane Hit-end Knock-up power decreased
- Dagger Mastery effect Removed
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Death Hurricane
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- Attack type changed to percent damage
- Bleed Removed
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Vertical Spiral
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- Attack Power slightly increased
- Hit-end added
- Downward blow Shockwave’s attack type c\hanged to percent damage
- Twin Sword Mastery’s charge effect removed
- Skill’s Hit-end’s y-axis attack range slightly increased adjusted
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Lightning Arrow
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- Hit-end Attack Added
- Shockwave’s attack type changed to percent damage
- Prerequisite Skill Removed
- Final Hit’s knock back Strength decreased
- Attack Power greatly increased
- Removed Bonus Shockwave Attack Power based on height
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Lightning Arrow Upgrade
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- Removed Bonus Shockwave Attack Power based on height
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Sonic Assault
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- Attack Power slightly increased
- It will now apply same effects against grab-immune targets
- Hit-end action has been changed to downward strike
- Hit-end activation condition Removed
- Removed Twin Sword Mastery’s Bonus attack range and Bleed Option effect
- Skill workings in dungeon changed
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Excel Strike
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- Attack Power slightly increased
- It will now apply same effects against grab-immune targets
- Skill speed increased
- Skill workings in dungeon changed
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Moon Arc
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- Buff activation chance fixed to 100%
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Silver Stream
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- Finishing Attack’s attack type changed to percent damage
- Duration changed to 60s, Cooldown changed to 120s
- Buff activation chance fixed to 100% on hit
- Stream Move Basic attack’s Multi Hit count increased
- Finishing attack will receive Hit-end effect
- No longer automatically activated when the duration ends
- Bonus Combo upon using Hit End has been removed
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Chain Saw Rush
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- Prerequisite Skill requirement level decreased
- Shockwave’s attack type changed to percent damage
- ‘Spinning Blade’ will keep casting even if it does not hit the target
- Hit-end Attack Added
- Dagger/Twin Sword Mastery effect Removed
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Aslant Spiral
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- Prerequisite Skill requirement level decreased
- Spin Attack Power decreased, Shockwave Attack Power increased
- Shockwave’s attack type changed to percent damage
- Can now be casted while in the air
- Hit-end Attack Added
- Bonus Shockwave Attack Power based on height has been removed
- Dagger/Twin Sword Mastery effect has been removed
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