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Rogue

Skill Balancing

Skill

Changes

Rogue
Leather Mastery

  1.  Bonus Critical Damage effect mechanic has been changed

Swift

  1. Combo earned when using the skills by cancelling
  2. Combo earned fixed to 1
  3. Combo will now be based on hits instead of time
  4. ‘Hit Point’ set for each skill will be earned upon striking. When Hit Point has accumulated a certain amount, it is converted to ‘Combos’
  5. SP Consumption decreased (20 → 10)

Hit End

  1. More skills can now use Hit End. Hit End Bonus Attack Power method changed
  2. Twin Sword Mastery effect Removed

Hit End Upgrade

  1. Removed the option where it increased the Hit End Attack Power of each skill
  2. TP Consumption changed (3 → 2)

Dagger Mastery

  1. Decreased Bonus Attack Speed and Skill Cooldown after advancement
  2. ‘Swift' Upgrade effect added
  3. Removed Bonus Magical Weapon Attack Power and Bonus effects per skill level.
  4. SP Consumption decreased (20 → 10)
  5. Upon learning Dagger Mastery, 'Hit-end’ skill can use up to 6 combos
  6. Advancement Skill Cooldown Reduction slightly increased

Twin Sword Mastery

  1. Added Attack Power Option per combo
  2. Added bonus Evasion Rate, Hit Rate option
  3. Enemy Immobility Option slightly increased
  4. Attack Speed Increased. Self-immobility decreased. Removed Bonus Magical Weapon Attack Power and Bonus effects per skill level.
  5. SP Consumption decreased (20 → 10)

Rising Cut

  1. Hit-end attack type changed to percent damage
  2. Range and Attack Power slightly increased
  3. Removed Bonus Hit End Range and bleed option effect of Twin Sword Mastery

Shining Cut

  1. Hit-end Attack Added
  2. When you advance to a rogue, it can be used 2x in the air. Can also be used by cancelling skills on the ground.
  3. Dagger Mastery effect Removed

Shining Spark

  1. Changed to level 1 master skill
  2. Options other than ‘Shining Cut' activation count has been added to ‘Shining Cut'

Breaking Rush

  1. Removed the function where you were able to consume combos when the skill is activated while using the skill

Double Piercer

  1. Attack Power slightly increased
  2. Hit-end Attack Added

Bandit Cut

  1. Attack Power slightly increased
  2. Attack type changed to percent damage
  3. Removed Bonus Hit-end attack range effect of Twin Sword Mastery
  4. Removed Hit End Combo Consumption Reduction and Bleed Option of Dagger Mastery

Sword Dance

  1. Attack Power greatly increased
  2. Attack type changed to percent damage
  3. Old ‘Bonus Hit’ changed to 'Hit-end'
  4. The option which allowed you to activate the skill while using the other skill has been added to the basic function instead of being a Dagger mastery
  5. Bleed Option Removed

Chain Saw

  1. Attack Power slightly increased
  2. Hit-end Attack Added
  3. Attack range slightly increased
  4. Removed Twin Sword Mastery’s Bonus attack range and Bleed Option effect

Hurricane

  1. Attack Power greatly increased
  2. Base Movement speed slightly increased
  3. Hurricane Hit-end Knock-up power decreased
  4. Dagger Mastery effect Removed

Death Hurricane

  1. Attack type changed to percent damage
  2. Bleed Removed

Vertical Spiral

  1. Attack Power slightly increased
  2. Hit-end added
  3. Downward blow Shockwave’s attack type c\hanged to percent damage
  4. Twin Sword Mastery’s charge effect removed
  5. Skill’s Hit-end’s y-axis attack range slightly increased adjusted

Lightning Arrow

  1. Hit-end Attack Added
  2. Shockwave’s attack type changed to percent damage
  3. Prerequisite Skill Removed
  4. Final Hit’s knock back Strength decreased
  5. Attack Power greatly increased
  6. Removed Bonus Shockwave Attack Power based on height

Lightning Arrow Upgrade

  1. Removed Bonus Shockwave Attack Power based on height

Sonic Assault

  1. Attack Power slightly increased
  2. It will now apply same effects against grab-immune targets
  3. Hit-end action has been changed to downward strike
  4. Hit-end activation condition Removed
  5. Removed Twin Sword Mastery’s Bonus attack range and Bleed Option effect
  6. Skill workings in dungeon changed

Excel Strike

  1. Attack Power slightly increased
  2. It will now apply same effects against grab-immune targets
  3. Skill speed increased
  4. Skill workings in dungeon changed

Moon Arc

  1. Buff activation chance fixed to 100%

Silver Stream

  1. Finishing Attack’s attack type changed to percent damage
  2. Duration changed to 60s, Cooldown changed to 120s
  3. Buff activation chance fixed to 100% on hit
  4. Stream Move Basic attack’s Multi Hit count increased
  5. Finishing attack will receive Hit-end effect
  6. No longer automatically activated when the duration ends
  7. Bonus Combo upon using Hit End has been removed

Chain Saw Rush

  1. Prerequisite Skill requirement level decreased
  2. Shockwave’s attack type changed to percent damage
  3. ‘Spinning Blade’ will keep casting even if it does not hit the target
  4. Hit-end Attack Added
  5. Dagger/Twin Sword Mastery effect Removed

Aslant Spiral

  1. Prerequisite Skill requirement level decreased
  2. Spin Attack Power decreased, Shockwave Attack Power increased
  3. Shockwave’s attack type changed to percent damage
  4. Can now be casted while in the air
  5. Hit-end Attack Added
  6. Bonus Shockwave Attack Power based on height has been removed
  7. Dagger/Twin Sword Mastery effect has been removed

 

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