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Bracelet

Item Name

Old

New

Damage Value

Buff Power

Bound Freedom

Option 1

Non-Clear Cube Fragment Skill Atk. -5%

Clear Cube Fragment Skill Atk. +10%

Clear Cube Fragment skills' Clear Cube Fragment cost is doubled every time they're cast. (Max Stacks: 3)

Option 1

Non-Clear Cube Fragment Skill Atk. -5%

Clear Cube Fragment Skill Atk. +10%

Clear Cube Fragment skills' Clear Cube Fragment cost is doubled every time they're cast. (Max Stacks: 3. Max Stacks: 1 if Ensnaring Fear equipment is equipped.)

Clear Cube Fragment cost x4 times if Ensnaring Fear equipment is equipped

- -

Option 2

Clear Cube Fragment skills increase All Elemental Damage +3 for 10 sec. (Max Stacks: 5)

Option 2

Clear Cube Fragment skills increase All Elemental Damage +3 for 30 sec. (Max Stacks: 5)

Damage Value +4446 for 30 sec. if spending at least 30 Clear Cube Fragments for a single skill (Max Stacks: 1) (At Option Lv. 1)

- -

Knight's Salvation

Option 1

Jump Strength +100

During a jump, enter the Auction Hall key to start falling immediately at increased falling speed. (Cooldown: 10 sec.)

-

Option 1

1616 → 2021

-

Option 2

Damage Value +2,964 and Movement Speed +20% for 15 sec. upon landing (Max Stacks: 1) (At Option Lv. 1)

Option 2

Damage Value +4446 and Movement Speed +20% for 30 sec. when jumping (Max Stacks: 1) (At Option Lv. 1)

Option 2

1616 → 2021

-

Replacer

Option 1

Non-Awakening skill cooldown recovery +3% for every 8% of remaining MP (Up to +30%)

Skill MP cost +100%

Option 1

If 95% or lower MP, skill cooldown recovery +3% (Up to +30%. Awakening skills excluded.)

- Additional skill cooldown recovery +3% for every additional 5% MP loss

Skill MP cost +100%

Option 1

539 → 808

Option 1

456 → 480

Option 2

Physical/Magical Critical Chances +3% for every 8% of remaining MP (Up to +30%)

Skill MP cost +100%

Option 2

Skill Atk. +2% at 90% or lower MP (Up to +12%)

- Additional Skill Atk. +2% for every additional 10% MP loss

Physical/Magical Critical Chances +10%

Skill MP cost +100%

Option 2

539 → 808

Option 2

456 → 480

Dull Slow Change

Option 1

Attacks apply the following at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)

- Burns enemies within 300 px for 15 sec.

- Burns you for 15 sec. (This Burn effect can't be removed by skills or Consumables, and ignores your Burn Tolerance.)

Skill Atk. +5% while you're Burned

Option 1

Attacks apply the following at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)

- Burns enemies within 300 px for 15 sec.

- Burns you for 15 sec. (This Burn effect can't be removed by skills or Consumables, and ignores your Burn Tolerance.)

Skill Atk. +14% while you're Burned

- -

Second Spade - Authority

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) 

-

Option 1

404 → 1078

 

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

-

Option 2

404 → 1078

 

Guardian Dragon's Protection - Mercy

Option 1

All classes' Lv. 35 Active skills +10 levels (Buff skills excluded: Thirst, Congest, Taunt, Shadow Clone, and Ninpou: Shadow Clone)

Casting Lv. 35 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Option 1

All classes' Lv. 35 Active skills +10 levels (Buff skills excluded: Thirst, Congest, Taunt, Shadow Clone, and Ninpou: Shadow Clone)

Casting Lv. 35 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Attacks decrease this recovery delay -1 sec. (Up to -30 sec. Cooldown: 1 sec.)

- -

Option 2

Lv. 35 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

Option 2

Lv. 35 skills increase All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

- -

Harvesting Hands

Option 1

Weapon durability reduction +100%

Skill Atk. +6%

-

Option 1

674 → 1078

-

Option 2

Skill cooldown recovery +5% every time your weapon's durability is decreased (Max Stacks: 5. Awakening skills excluded.) 

Option 2

Skill cooldown recovery +25% when losing weapon durability (Max Stacks: 1. Awakening skills excluded.) 

Option 2

674 → 1078

-

Arc Blaster Source

Option 1

Face enemies within 300 px around you for 3 sec. to Petrify them for 10 sec. (Cooldown: 30 sec.)

HP -1% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)

Skill Atk. +10% while attacking Petrified enemies

Option 1

Face enemies within 300 px around you for 3 sec. to Petrify them for 10 sec. (Cooldown: 30 sec.)

HP -1% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)

Skill Atk. +10% for 30 sec. when attacking Petrified enemies (Max Stacks: 1)

- -

Option 3

Outgoing Petrification duration +2 sec.

Option 3

Outgoing Petrification duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

- -

Option 4

Skill Atk. +15% while attacking Petrified enemies

Option 4

Skill Atk. +15% for 30 sec. when attacking Petrified enemies (Max Stacks: 1)

- -

Ionization Control Bracelet

Option 2

Evasion +10%

Damage Value +2,964 and Physical/Magical Critical +10% for 20 sec. when attacked (Max Stacks: 1)

Option 2

Evasion +10%

Damage Value +4446, Physical/Magical Critical +10%, and All Elemental Damage +20 for 30 sec. when attacked (Max Stacks: 1) (At Option Lv. 1)

- -

Small Leafy Purity

Option 1

Attacking Shocked enemies causes EMP Shock at the cost of 2% of MP. (Cooldown: 10 sec. Inflicts 200% of total Damage Value, regardless of enemy Def.)

Attacking Shocked monsters decreases EMP Shock cooldown -1 sec.

Option 1

Attacking Shocked enemies causes EMP Shock at the cost of 2% of MP. (Cooldown: 10 sec. Inflicts 200% of total Damage Value, regardless of enemy Def.)

Attacks cause EMP Shock and Shocks enemies for 10 sec. at the cost of 2% of MP. (Cooldown: 10 sec. Inflicts 200% of total Damage Value, regardless of enemy Def.)

Attacking Shocked monsters decreases EMP Shock cooldown -1 sec. and increases Skill Atk. +8%. (Max Stacks: 1)

- -

Option 2

Attacking Shocked enemies Stuns them for 3 sec. (Cooldown: 20 sec.)

Skill Atk. +5% against Stunned enemies

Option 2

Attacking Shocked enemies Stuns them for 5 sec. (Cooldown: 8 sec.)

Skill Atk. +5% for 30 sec. when attacking Stunned enemies (Max Stacks: 1)

- -

Option 3

Skill Atk. +15% while attacking Stunned enemies

Option 3

Skill Atk. +15% for 30 sec. when attacking Stunned enemies (Max Stacks: 1)

- -

Option 4

Enemy Stun duration +2 sec.

Option 4

Enemy Stun duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

- -

Tactical Drone Controller Armlet

Option 1

Damage Value +385 when attacking (Max Stacks: 10. Stacks -1 when attacked.)

Movement Speed -1% per Damage Value stack by this equipment (Max Stacks: 10) 

Option 1

Damage Value +193 when attacking (Max Stacks: 10. Stacks -1 when attacked.) (At Option Lv. 1)

Damage Value stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)

Movement Speed -1% per Damage Value stack by this equipment (Max Stacks: 10)

Skill Atk. +10% and All Elemental Damage +20 at 5 or more Damage Value stacks by this equipment option

- -

Cruel King of Dragons' Rule - Force

Option 1

Attacks increase Skill Atk. +10% for 40 sec. at the cost of 6% of HP. (Max Stacks: 1. HP can't go below 1% because of this option. Cooldown: 30 sec.)

Option 1

Attacks increase Skill Atk. +15% for 40 sec. at the cost of 6% of HP. (Max Stacks: 1. HP can't go below 1% because of this option. Cooldown: 30 sec.)

- -

Harmonious Timbre

Option 1

Attacks increase Skill Atk. +1% for 10 sec. (Cooldown: 2 sec. Max Stacks: 10)

Option 1

Skill Atk. +3% and All Elemental Damage +5 for 20 sec. when attacking (Cooldown: 2 sec. Max Stacks: 5)

- -

Suppressed Mana Bracelet

Option 1

Consumes 99% of HP and restricts 99% of max usable HP upon entering dungeons. (HP can't be restored past this restriction.)

Incoming damage consumes MP before HP.

Restores MP by 25% of HP healed by equipment and HP-healing skills.

-

Option 1

1347 → 1616

Option 1

461 → 490

Option 2

Max MP +4,196 and skill MP cost +50%

If 75% or more MP, Damage Value +2668 and Skill Atk. +5% (Max Stacks: 1)

Option 2

Max MP +4,196 and skill MP cost +50%

If 75% or more MP, Damage Value +2668 and Skill Atk. +15% when entering dungeons (Max Stacks: 1)

Option 2

1347 → 1616

Option 2

461 → 490

Power Navigation Pack

Option 1

Consumes 45% of HP and restricts 45% of max usable HP upon entering dungeons. (HP can't be restored past this restriction.)

Casts an auto-recharged barrier by 45% of Max HP.

(This barrier auto-recharges itself from 0 to the maximum limit for 5 sec. if you or it's not attacked for 5 sec.)

Option 1

Consumes 45% of HP and restricts 45% of max usable HP upon entering dungeons. (HP can't be restored past this restriction.)

Casts an auto-recharged barrier by 65% of Max HP.

(This barrier auto-recharges itself from 0 to the maximum limit for 5 sec. if you or it's not attacked for 5 sec.)

-

Option 1

461 → 490

Option 2

If below 40% HP, applies the following effects.

- Physical/Magical Def. +14,000

- Damage Value +2,816

- Skill cooldown -15% (Max Stacks: 1. Awakening skills excluded.)

Option 2

If below 40% HP, applies the following effects.

- Physical/Magical Def. +14,000

- Damage Value +2,816

- Skill cooldown -15% (Max Stacks: 1. Awakening skills excluded.)

- Skill Atk. +7% (Max Stacks: 1)

-

Option 2

461 → 490

Radiant Gold-plated Bracelet

Option 1

While you're Burned, Poisoned, Bleeding, or Shocked, attacks create a 5% chance of causing the same Abnormal Status effect to enemies. (Cooldown: 10 sec.)

Option 1

While you're Burned, Poisoned, Bleeding, or Shocked, attacks create a 5% chance of causing the same Abnormal Status effect to enemies for 15 secs. (Cooldown: 10 sec.)

Option 1

1078 → 1616

-

Option 2

Bleeds, Poisons, Shocks, or Burns you for 10 sec. every 10 sec. (These Bleeding, Poison, Shock, and Burn effects can't be removed by skills or Consumables, and ignore your Bleeding, Poison, Shock, and Burn Tolerances.)

 

For every Abnormal Status type applied on you, Skill Atk. +4% and incoming damage -5% (Max Stacks: 3)

Option 2

When you're affected by 2 or more Abnormal statuses among Bleeding, Poison, Shock, and Burn, causes 1 effect that's not on you to enemies for 7 sec. every 7 sec. (These Bleeding, Poison, Shock, and Burn effects can't be removed by skills or Consumables, and ignore your Bleeding, Poison, Shock, and Burn Tolerances.)

 

Skill Atk. +4%, All Elemental Damage +5, and incoming damage -5% per Abnormal Status effect cast on you (Max Stacks: 4)

Option 2

1078 → 1616

-

Long-Cherished Wish

Option 1

Incoming Sleep casts the Insomnia buff instead of the Sleep effect for 60 sec. (Max Stacks: 5)

 

Insomnia applies the following effects.

- Skill Atk. +4% for every 10% of Sleep Tolerance loss from 0%. (Up to +28%)

- 50% of your Sleep-specific equipment effects is applied as Insomnia. (HP Healing effects excluded)

- Incoming damage wakes you up, decreasing Insomnia stacks -1. (Option only applied if you lose at least 1% of HP at once. Equip Childhood's Dream Stage to prevent the stacks from falling below 1.)

- All speed -5% per Insomnia stack

 

5 Insomnia stacks delete the Insomnia buff and forcibly puts you to Sleep.

Option 1

Incoming Sleep casts the Insomnia buff instead of the Sleep effect for 60 sec. (Max Stacks: 5)

 

Insomnia applies the following effects.

- Skill Atk. +4% for every 10% of Sleep Tolerance loss from 0% (Tolerance added by armor, accessories, and Special Equipment only. Up to +28%. Avatars, emblems, gems, Creatures, and titles included.)

- 50% of your Sleep-specific equipment effects is applied as Insomnia. Your Sleep-specific equipment effects are applied during Insomnia. (HP Healing effects excluded)

- Incoming damage wakes you up, decreasing Insomnia stacks -1. (Option only applied if you lose at least 1% of HP at once. Equip Childhood's Dream Stage to prevent the stacks from falling below 1.)

- All speed -2% per Insomnia stack

- At 4 or higher Insomnia stacks, attacking consumes 30% of remaining HP and decreases Insomnia stacks -2. (Cooldown: 30 sec )

 

5 Insomnia stacks delete the Insomnia buff and increase Movement Speed +20% for 10 sec. (Max Stacks: 1)

-

-

 

Option 2

Puts you to Sleep for every 10,000 MP used in total.

Sleep Tolerance -10%

Option 2

Puts you to Sleep for every 30,000 MP used in total.

Sleep Tolerance -10%

-

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