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Necklace

Item Name

Old

New

Damage Value

Buff Power

Heightened Fury Necklace

Option 1

Ignores 8% of enemy Def. for 30 sec. at 20 combos (Max Stacks: 1)

-

-

Option 1

466 → 475

Option 2

Remaining HP -1% for Named/Boss monsters within 500 px at 200 combos (Cooldown: 30 sec. Not applicable to Buffers.)

-

-

Option 2

466 → 475

Golem's Heart Necklace

Option 1

Attacks cause a Water explosion that damages both you and enemies.

(Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)

- Inflicts 1 fixed damage on you.

-

Option 1

1886 → 2021

-

Option 2

Incoming Water damage increases Water Damage +30 for 10 sec. (Max Stacks: 1)

Option 2

Incoming Water damage increases Water Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1)

Option 2

1886 → 2021

-

Harsh Reality Necklace

Option 1

Attacks cause a Fire explosion that damages both you and enemies.

(Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)

- Inflicts 1 fixed damage on you.

-

Option 1

1886 → 2021

-

Option 2

Incoming Fire damage increases Fire Damage +30 for 10 sec. (Max Stacks: 1)

Option 2

Incoming Fire damage increases Fire Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1)

Option 2

1886 → 2021

-

D-Zet Fuse Choker

Option 1

The last Neutralize effect cast on your enemy becomes the next Neutralize gauge's vulnerable trait.

Option 1

The last Neutralize effect cast on your enemy becomes the next Neutralize gauge's vulnerable trait.

Enemy Neutralize gauge -10 when attacking (Cooldown: 3 sec. Not applicable to Buffer characters.)

- Neutralize gauge reduction +20% as per Neutralize Gauge destruction count (Max Stacks: 5)

- -

Option 2

Skill Atk. +5% when attacking enemies in Abnormal statuses.

Attacking other enemies decreases Skill Atk. -5%.

Option 2

Skill Atk. +5% when attacking enemies in Abnormal statuses.

Damage Value +1778 for 30 sec. when attacking enemies in Abnormal statuses (Max Stacks: 1) (At Option Lv. 1)

Attacking other enemies decreases Skill Atk. -5%.

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Soldier's Honor Necklace

Option 1

Attacking Burned enemies causes a Fire explosion.

(Cooldown: 1 sec. Inflicts 9% of total Damage Value, regardless of enemy Def.)

Option 1

Equipment-based object damage +10%

Attacking Burned enemies causes a Fire explosion. (Cooldown: 1 sec. Inflicts 150% of total Damage Value, regardless of enemy Def.)

- -

Guardian Dragon's Protection - Valor

Option 1

All classes' Lv. 40 Active skills +10 levels (Buff skills excluded: Tiger Flash, First Aid of Love, Fountain of Life, Resurrection, and Ninpou: Cycles of Eternity)

Casting Lv. 40 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Option 1

All classes' Lv. 40 Active skills +10 levels (Buff skills excluded: Tiger Flash, First Aid of Love, Fountain of Life, Resurrection, and Ninpou: Cycles of Eternity)

Casting Lv. 40 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Attacks decrease this recovery delay -1 sec. (Up to -30 sec. Cooldown: 1 sec.)

- -

Option 2

Casting Lv. 40 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

Option 2

Casting Lv. 40 skills increases All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

- -

Atomic Core Necklace

Option 1

Skill cooldown recovery +4% for every 50 points of your highest Elemental Damage (Max Stacks: 6. Awakening skills excluded.)

Option 1

Skill cooldown recovery +5% for every 55 points of your highest Elemental Damage (Max Stacks: 5. Awakening skills excluded.)

- -

Pulsating Vital Beats

Option 1

Attacks cause a Light explosion that damages both you and enemies.

(Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)

- Inflicts 1 fixed damage on you. 

-

Option 1

1886 → 2021

-

Option 2

Incoming Light damage increases Light Damage +30 for 10 sec. (Max Stacks: 1)

Option 2

Incoming Light damage increases Light Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1)

Option 2

1886 → 2021

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Noble Philosophy

Option 1

Equipment-based object damage +30%

Equipment object attacks increase Damage Value +356. (Cooldown: 1 sec. Max Stacks: 10.)

-

-

Option 1

480 → 490

Option 2

Attacks Burn all enemies in 300 px around you.

(Cooldown: 5 sec. Inflicts 35% of total Damage Value, regardless of enemy Def.) 

-

-

Option 2

480 → 490

Impulse Trigger

Option 1

Damage Value +2,964 while within 100 px from an enemy

Option 1

Damage Value +4446 and All Elemental Damage +15 for 10 sec. if an enemy is within 150 px from you (Max Stacks: 1) (At Option Lv. 1)

- -

Option 2

Attack Speed +5% for 30 sec. for every 5 hits (Up to +50%)

Option 2

Attack Speed +25%

Attack Speed +5% for 30 sec. for every 3 attacks (Up to +25%)

- -

Calming Melody

Option 1

All Elemental Damage +20 and Skill Atk. +10% for 20 sec. while in Sleep

(Cooldown: 20 sec. Max Stacks: 1.)

-

-

Option 1

466 → 475

Option 2

Sleep Tolerance -50%

All Abnormal Status Tolerances +20%

Option 2

Sleep Tolerance -30%

All Abnormal Status Tolerances +20%

-

Option 2

466 → 475

Locked Area

Option 1

Damage Value +222 for every 10 million Gold you have in your inventory and safe (Max Stacks: 20)

Option 1

Damage Value +222 for every 10 million Gold you have in your inventory and safe (Max Stacks: 20)

All speed +5% for every 100 million Gold you have in your inventory and safe (Max Stacks: 3)

- -

Tightening Eroded Mal-intent

Option 1

Attacks cause a Shadow explosion that damages both you and enemies.

(Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)

- Inflicts 1 fixed damage on you.

-

Option 1

1886 → 2021

-

Option 2

Incoming Shadow damage increases Shadow Damage +30 for 10 sec. (Max Stacks: 1)

Option 2

Incoming Shadow damage increases Shadow Damage +30 and Skill Atk. +3% for 20 sec. (Max Stacks: 1)

Option 2

1886 → 2021

-

Cruel Dragon King's Rule - Terror

Option 2

Automatically-charged shield's hit condition is reduced by 1 second (The time condition of not getting hit is reduced.)

Attack/Movement Speed + 20%, Casting Speed +30%

Option 2

Automatically-charged shield's hit condition is reduced by 1 second (The time condition of not getting hit is reduced.)

All Elemental Damage +10 upon entering dungeons, Attack/Movement Speed + 20%, Casting Speed +30%

- -

First Spade - Noblesse

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) 

-

Option 1

404 → 1078

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Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

-

Option 2

404 → 1078

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Blue Nature Seed

Option 2

Attacking Burned enemies Freezes all enemies within 500 px around you. (Cooldown: 5 sec.)

Option 2

Attacking Burned enemies applies the following.

- Freezes all enemies within 500 px around you. (Cooldown: 5 sec.)

- Fire/Light/Shadow Damage +15 for 15 sec. (Max Stacks: 1. Cooldown: 1 sec.)

- -

Dignified Golden Decoration

 

Option 1

Casts the Incoming Damage -50% buff if you don't attack for 5 sec. (Buff canceled when attacking or using a skill. Max Stacks: 1.)

Incoming counterattack damage +12%

Option 1

Casts the Incoming Damage -50% buff if you don't attack for 5 sec. (Buff canceled when attacking or using a skill. Max Stacks: 1.)

Incoming counterattack damage +12%

- Burns you for 15 sec. every 10 sec. while equipped. (This Burn effect can't be removed by skills or Consumables, and ignores your Burn Tolerance.)

Attacks Burn enemies for 5 sec. while you're Burned. (Cooldown: 1 sec.)

-

Option 1

470 → 480

Option 2

Counterattacks increase Skill Atk. +12% for 5 sec. (Max Stacks: 1)

Option 2

Counterattacks increase Skill Atk. +12% for 5 sec. (Max Stacks: 1)

Damage Value +741 per Abnormal Status type cast on you (Max Stacks: 4) (At Option Lv. 1)

Skill Atk. +8% and Movement Speed +10% at the max stacks

-

Option 2

470 → 480

Black Star

Option 1

If 80% or more HP, Damage Value +445

If 50 to below 80% HP, Damage Value +2,668

If below 50% HP, Damage Value +2,668 and Skill Atk. +5%

Option 1

If 80% or more HP, Damage Value +445

If 50 to below 80% HP, Damage Value +2,668

If below 50% HP, Damage Value +2,668 and Skill Atk. +7%

Option 1

943 → 1078

-

Option 2

If your HP is below 50%, all speeds +20%

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Option 2

943 → 1078

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