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Earrings

Item Name

Old

New

Damage Value

Buff Power

Surging Hazy Lament

Option 1

Skill Atk. +15% for skills that cool down for at least 12 sec.

-

-

Option 1

456 → 485

Option 2

Skill cooldown -10% if Attack/Casting Speed are below 100% combined (Awakening skills excluded)

Skill cooldown +5% if Attack/Casting Speed are at least 100% combined (Awakening skills excluded)

-

-

Option 2

456 → 485

Sound of the Heart

Option 1

Freeze Tolerance -3%

Enter a Chat message including "freeze" to Freeze yourself for 10 sec. (Cooldown: 10 sec.)

Enter a Chat message including "unfreeze" while Frozen by this equipment's option to cancel Freeze. 

Option 1

Freeze Tolerance -3%

Enter a Chat message including "Freeze" to Freeze yourself for 10 sec. (Cooldown: 10 sec.)

Enter a Chat message including "Unfreeze" while Frozen to cancel Freeze and increase Damage Value +4446 for 100 sec. (Max Stacks: 1) (At Option Lv. 1)

- -

Unknown Civilization: Twin Stones

Option 1

Fire/Light/Shadow Damage +1 for every 6 Water Damage (Up to +50)

Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30)

Option 1

Fire/Light/ShadowWater Damage +1 for every 1 Water Resistance (Up to +50)

Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30)

Option 1

808 → 1078

-

Option 2

Physical/Magical Critical Chances +15% at 150 or higher Water Damage

-

Option 2

808 → 1078

-

Wandering Spirit Censer

Option 1

Movement Speed +200% and y-axis Movement Speed +50% while waiting and walking

Movement Speed -100% and y-axis Movement Speed -50% while dashing 

-

-

Option 1

470 → 480

Option 2

Skill cooldown recovery +1% every 0.5 sec. while waiting and walking (Max Stacks: 20. Awakening skills excluded.)

Skill Cooldown Recovery stacks -5 every 0.5 sec. while dashing

Option 2

Skill cooldown recovery +1% every 0.5 sec. while waiting and walking (Max Stacks: 20. Awakening skills excluded.)

Skill Cooldown Recovery stacks -3 every 0.5 sec. while dashing

Damage Value +2964 at the max Skill Cooldown Recovery option stacks (At Option Lv. 1)

-

Option 2

470 → 480

Boosting Pulse Tube

Option 2

Damage Value +3557 for 10 sec. if your remaining MP stays at 10% or lower for at least 10 sec. (At Option Lv. 1)

Option 2

Damage Value +3557 for 10 sec. if your remaining MP stays at 10% or more for at least 5 sec. (At Option Lv. 1)

- -

Vitalizing Cobalt Stick

Option 1

Fire/Water/Shadow Damage +1 for every 6 Light Damage (Up to +50)

Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30)

Option 1

Fire/Water/ShadowLight Damage +1 for every 1 Light Resistance (Up to +50)

Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30)

Option 1

808 → 1078

-

Option 2

Physical/Magical Critical Chances +15% at 150 or higher Light Damage

-

Option 2

808 → 1078

-

Endeca Core Chip

Option 2

HP +5% with each kill

Skill Atk. +5% against Petrified enemies

Option 2

HP +5% with each kill

Skill Atk. +5% for 30 sec. when attacking Petrified enemies (Max Stacks: 1)

- -

Option 3

Skill Atk. +15% while attacking Petrified enemies

Option 3

Skill Atk. +15% for 30 sec. when attacking Petrified enemies (Max Stacks: 1)

- -

Long-Harbored Desire

Option 1

Poison, and then Burn enemies to ignite their poison and inflict all their remaining Poison damage at once. (Cooldown: 4 sec.)

Option 1

Poison, and then Burn enemies to ignite their poison and inflict all their remaining Poison damage at once. (Cooldown: 4 sec.)

Damage Value +889 for 10 sec. when attacking Poisoned enemies (Max Stacks: 5) (At Option Lv. 1)

- -

Option 2

Poison damage +3% every sec. while you're Poisoned (Max Stacks: 5)

- Stacks -1 every 5 sec. while you're not Poisoned

Option 2

Poison damage +5% for 10 sec. when attacking Poisoned enemies every sec. while being Poisoned (Cooldown: 1 sec. Max Stacks: 3.)

- Stacks -1 every 5 sec. while you're not Poisoned

- -

Option 3

Attacks create a 50% chance of Burning enemies for 10 sec. (Cooldown: 5 sec.)

Option 3

Attacks create a 50% chance of BurningBurn enemies for 10 sec. (Cooldown: 3 sec.)

- -

Operation Order

Option 1

Water/Light/Shadow Damage +1 for every 6 Fire Damage (Up to +50)

Water/Light/Shadow Resistance -1 for every 10 Fire Damage (Up to -30)

Option 1

Water/Light/ShadowFire Damage +1 for every 1 Fire Resistance (Up to +50)

Water/Light/Shadow Resistance -1 for every 10 Fire Damage (Up to -30)

Option 1

808 → 1078

-

Option 2

Physical/Magical Critical Chances +15% at 150 or higher Fire Damage

-

Option 2

808 → 1078

-

Dragon Killer's Token: Dragon Scale Earrings

Option 1

All classes' Lv. 75 Active skills +10 levels (Buff skills excluded) and the Creator's Time Forward +10 levels

(Excluded Buff skills: Transcendence Rune, Divine Flash, and Windstorm Spiral Power)

Casting Lv. 75 skills decreases their level -1.

(Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Option 1

All classes' Lv. 75 Active skills +10 levels (Buff skills excluded) and the Creator's Time Forward +10 levels

(Excluded Buff skills: Transcendence Rune, Divine Flash, and Windstorm Spiral Power)

Casting Lv. 75 skills decreases their level -1.

(Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Attacks decrease this recovery delay -1 sec. (Up to -30 sec. Cooldown: 1 sec.)

- -

Option 2

Lv. 75 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

Option 2

Lv. 75 skills increase All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

- -

Law of Gravitation

Option 1

Dash attacks make you dash 400 px forward. (Cooldown: 30 sec.)

-

Option 1

943 → 1616

Option 1

466 → 485

Option 2

Dashing increases Skill Atk. +10% and Movement Speed +20% for 7 sec. (Max Stacks: 1)

Option 2

Dashing increases Skill Atk. +12% and Movement Speed +20% for 20 sec. (Max Stacks: 1)

Option 2

943 → 1616

Option 2

466 → 485

Cursed Bridle

Option 1

Skills, Consumables, and equipment's HP healing amounts +5% for every Bleeding enemy within 450 px around you (Up to +50%)

Option 1

Skill/Consumable/equipment HP healing effect +5% per Bleeding target within 450 px (Up to +50%)

-

Option 1

456 → 475

Option 2

Cooldown recovery +10% for every Bleeding enemy in 450 px around you (Up to +30%. Awakening skills excluded.)

Skill Atk. +2% against Bleeding enemies

Option 2

Skill cooldown recovery +10% per Bleeding target within 450 px (Up to +20%. Awakening skills excluded.)

Skill Atk. +2% against Bleeding enemies

-

Option 2

456 → 475

Brisk Morning Sprout

Option 1

Fire/Water/Light Damage +1 for every 6 Shadow Damage (Up to +50)

Fire/Water/Light Resistance -1 for every 10 Shadow Damage (Up to -30)

Option 1

Fire/Water/LightShadow Damage +1 for every 1 Shadow Resistance (Up to +50)

Fire/Water/Light Resistance -1 for every 10 Shadow Damage (Up to -30)

Option 1

808 → 1078

-

Option 2

Physical/Magical Critical Chances +15% at 150 or higher Shadow Damage

-

Option 2

808 → 1078

-

Compact GPS

Option 1

Neutralize Gauge reduction +25%

Option 1

Neutralize Gauge reduction +25%

Additional Neutralize Gauge reduction +5% for every 5% Neutralize Gauge decreased (Max Stacks: 5)

-

Option 1

466 → 480

Option 2

Skill Atk. +2% every time your enemy's Neutralize gaze is decreased -10% (Max Stacks: 10)

- This Skill Atk. Bonus effect is reset when the enemy's Neutralize gauge is reactivated.

Option 2

- Skill Atk. +8% at more than 50% and up to 90% Neutralize gauge

- Skill Atk. +13% at more than 20% and up to 50% Neutralize gauge

- Skill Atk. +20% at 20% or lower Neutralize gauge

Skill Atk. +2% every time your enemy's Neutralize gaze is decreased -10% (Max Stacks: 10)

- This Skill Atk. Bonus effect is reset when the enemy's Neutralize gauge is reactivated.

-

Option 2

466 → 480

Corrupt Soul

Option 1

Clear Cube Fragment Skill Atk. -8%

Clear Cube Fragment skill cooldown -10% (Awakening skills excluded)

Clear Cube Fragment skills' Clear Cube Fragment cost +2

-

Option 1

808 → 1212

-

Option 2

Clear Cube Fragment skills decrease skill MP cost -10% for 20 sec. (Max Stacks: 1)

-

Option 2

808 → 1212

-

Explosive Type: Small Tactical Flare

Option 1

Attacks increase Attack/Casting Speed +2% and All Elemental Damage +1.

(Max Stacks: 15. Stacks -1 every 0.5 sec. when not attacking.) 

-

-

Option 1

461 → 485

Option 2

Movement Speed +3% every 0.2 sec. while dashing (Max Stacks: 15. Stacks -1 every 0.5 sec. when not dashing.)

-

-

Option 2

461 → 485

Storm-devouring Energy

Option 1

Consumables' MP healing amounts +50%

If 50% or lower HP, Skill Atk. +7%

Option 1

Consumables' MP healing amounts +50%

Skill Atk. +10% and All Elemental Damage +15 if 50% or lower HP

- -

Dusky Cluster

Option 1

Damage Value +445 and Physical/Magical Def. -2% every time you decrease Boss monsters' HP by 5% of Max HP (Max Stacks: 10)

Option 1

Damage Value +445, Skill Atk. +1%, and Physical/Magical Def. -1% every time you decrease Boss monsters' HP by 5% of Max HP (Max Stacks: 10)

- -

Option 2

If 30% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 0.5 sec.)

Option 2

If 70% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 0.5 sec.)

- -
Jeweled Tears

Option 1

Skill Atk. +4% per Abnormal Status type cast on you (Max Stacks : 4)

Option 1

Skill Atk. +3% per Abnormal Status type cast on you (Max Stacks : 4)

Skill Atk. +4% at the max stacks.

- -

Fluttering Feather

Option 1

For every 10th attack on Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)

- Blood Vessel Rupture-activating attack count x5 times per activation

- Boss monsters' Blood Vessel Rupture increases Attack/Movement Speed +15% and Casting Speed +22.5% for 30 sec. (Max Stacks: 1)

Option 1

For every 10th attack on Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Cooldown: 10 sec. Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)

- Blood Vessel Rupture-activating attack count x5 times per activation

When applying Blood Vessel Rupture to attacking Boss, Named, and Champion monsters, receive Attack/Movement Speed +15%, Casting Speed + 22.5%, Damage Value +2964 (max 1 stack) (At Option Lv. 1) 

Option 1

539 → 1078

-

Option 2

Bleeding Tolerance +20% if there's a Bleeding enemy within 500 px

Skill Atk. +2% against Bleeding enemies

-

Option 2

539 → 1078

-

Option 3

Attacks create a 50% chance of Bleeding enemies for 10 sec. (Cooldown: 5 sec.)

Option 3

Attacks create a 50% chance of BleedingBleed enemies for 10 sec. (Cooldown: 3 sec.)

-

-

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