Item Name |
Old |
New |
Damage Value |
Buff Power |
---|---|---|---|---|
Surging Hazy Lament |
Option 1 Skill Atk. +15% for skills that cool down for at least 12 sec. |
- |
- |
Option 1 456 → 485 |
Option 2 Skill cooldown -10% if Attack/Casting Speed are below 100% combined (Awakening skills excluded) Skill cooldown +5% if Attack/Casting Speed are at least 100% combined (Awakening skills excluded) |
- |
- |
Option 2 456 → 485 |
|
Sound of the Heart |
Option 1 Freeze Tolerance -3% Enter a Chat message including "freeze" to Freeze yourself for 10 sec. (Cooldown: 10 sec.) Enter a Chat message including "unfreeze" while Frozen by this equipment's option to cancel Freeze. |
Option 1
Enter a Chat message including "Freeze" to Freeze yourself for 10 sec. (Cooldown: 10 sec.) Enter a Chat message including "Unfreeze" while Frozen to cancel Freeze and increase Damage Value +4446 for 100 sec. (Max Stacks: 1) (At Option Lv. 1) |
- | - |
Unknown Civilization: Twin Stones |
Option 1 Fire/Light/Shadow Damage +1 for every 6 Water Damage (Up to +50) Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30) |
Option 1
|
Option 1 808 → 1078 |
- |
Option 2 Physical/Magical Critical Chances +15% at 150 or higher Water Damage |
- |
Option 2 808 → 1078 |
- | |
Wandering Spirit Censer |
Option 1 Movement Speed +200% and y-axis Movement Speed +50% while waiting and walking Movement Speed -100% and y-axis Movement Speed -50% while dashing |
- |
- |
Option 1 470 → 480 |
Option 2 Skill cooldown recovery +1% every 0.5 sec. while waiting and walking (Max Stacks: 20. Awakening skills excluded.) Skill Cooldown Recovery stacks -5 every 0.5 sec. while dashing |
Option 2 Skill cooldown recovery +1% every 0.5 sec. while waiting and walking (Max Stacks: 20. Awakening skills excluded.) Skill Cooldown Recovery stacks -3 every 0.5 sec. while dashing Damage Value +2964 at the max Skill Cooldown Recovery option stacks (At Option Lv. 1) |
- |
Option 2 470 → 480 |
|
Boosting Pulse Tube |
Option 2 Damage Value +3557 for 10 sec. if your remaining MP stays at 10% or lower for at least 10 sec. (At Option Lv. 1) |
Option 2 Damage Value +3557 for 10 sec. if your remaining MP stays at 10% or more for at least 5 sec. (At Option Lv. 1) |
- | - |
Vitalizing Cobalt Stick |
Option 1 Fire/Water/Shadow Damage +1 for every 6 Light Damage (Up to +50) Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30) |
Option 1
|
Option 1 808 → 1078 |
- |
Option 2 Physical/Magical Critical Chances +15% at 150 or higher Light Damage |
- |
Option 2 808 → 1078 |
- | |
Endeca Core Chip |
Option 2 HP +5% with each kill Skill Atk. +5% against Petrified enemies |
Option 2 HP +5% with each kill Skill Atk. +5% for 30 sec. when attacking Petrified enemies (Max Stacks: 1) |
- | - |
Option 3 Skill Atk. +15% while attacking Petrified enemies |
Option 3 Skill Atk. +15% for 30 sec. when attacking Petrified enemies (Max Stacks: 1) |
- | - | |
Long-Harbored Desire |
Option 1 Poison, and then Burn enemies to ignite their poison and inflict all their remaining Poison damage at once. (Cooldown: 4 sec.) |
Option 1 Poison, and then Burn enemies to ignite their poison and inflict all their remaining Poison damage at once. (Cooldown: 4 sec.) Damage Value +889 for 10 sec. when attacking Poisoned enemies (Max Stacks: 5) (At Option Lv. 1) |
- | - |
Option 2 Poison damage +3% every sec. while you're Poisoned (Max Stacks: 5) - Stacks -1 every 5 sec. while you're not Poisoned |
Option 2 Poison damage +5% for 10 sec. when attacking Poisoned enemies
|
- | - | |
Option 3 Attacks create a 50% chance of Burning enemies for 10 sec. (Cooldown: 5 sec.) |
Option 3 Attacks |
- | - | |
Operation Order |
Option 1 Water/Light/Shadow Damage +1 for every 6 Fire Damage (Up to +50) Water/Light/Shadow Resistance -1 for every 10 Fire Damage (Up to -30) |
Option 1
|
Option 1 808 → 1078 |
- |
Option 2 Physical/Magical Critical Chances +15% at 150 or higher Fire Damage |
- |
Option 2 808 → 1078 |
- | |
Dragon Killer's Token: Dragon Scale Earrings |
Option 1 All classes' Lv. 75 Active skills +10 levels (Buff skills excluded) and the Creator's Time Forward +10 levels (Excluded Buff skills: Transcendence Rune, Divine Flash, and Windstorm Spiral Power) Casting Lv. 75 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.) Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.) |
Option 1 All classes' Lv. 75 Active skills +10 levels (Buff skills excluded) and the Creator's Time Forward +10 levels (Excluded Buff skills: Transcendence Rune, Divine Flash, and Windstorm Spiral Power) Casting Lv. 75 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.) Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.) Attacks decrease this recovery delay -1 sec. (Up to -30 sec. Cooldown: 1 sec.) |
- | - |
Option 2 Lv. 75 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1) |
Option 2 Lv. 75 skills increase All Elemental Damage +30 for 60 sec. (Max Stacks: 1) |
- | - | |
Law of Gravitation |
Option 1 Dash attacks make you dash 400 px forward. (Cooldown: 30 sec.) |
- |
Option 1 943 → 1616 |
Option 1 466 → 485 |
Option 2 Dashing increases Skill Atk. +10% and Movement Speed +20% for 7 sec. (Max Stacks: 1) |
Option 2 Dashing increases Skill Atk. +12% and Movement Speed +20% for 20 sec. (Max Stacks: 1) |
Option 2 943 → 1616 |
Option 2 466 → 485 |
|
Cursed Bridle |
Option 1 Skills, Consumables, and equipment's HP healing amounts +5% for every Bleeding enemy within 450 px around you (Up to +50%) |
Option 1 Skill/Consumable/equipment HP healing effect +5% per Bleeding target within 450 px (Up to +50%) |
- |
Option 1 456 → 475 |
Option 2 Cooldown recovery +10% for every Bleeding enemy in 450 px around you (Up to +30%. Awakening skills excluded.) Skill Atk. +2% against Bleeding enemies |
Option 2 Skill cooldown recovery +10% per Bleeding target within 450 px (Up to +20%. Awakening skills excluded.) Skill Atk. +2% against Bleeding enemies |
- |
Option 2 456 → 475 |
|
Brisk Morning Sprout |
Option 1 Fire/Water/Light Damage +1 for every 6 Shadow Damage (Up to +50) Fire/Water/Light Resistance -1 for every 10 Shadow Damage (Up to -30) |
Option 1
|
Option 1 808 → 1078 |
- |
Option 2 Physical/Magical Critical Chances +15% at 150 or higher Shadow Damage |
- |
Option 2 808 → 1078 |
- | |
Compact GPS |
Option 1 Neutralize Gauge reduction +25% |
Option 1 Neutralize Gauge reduction +25% Additional Neutralize Gauge reduction +5% for every 5% Neutralize Gauge decreased (Max Stacks: 5) |
- |
Option 1 466 → 480 |
Option 2 Skill Atk. +2% every time your enemy's Neutralize gaze is decreased -10% (Max Stacks: 10) - This Skill Atk. Bonus effect is reset when the enemy's Neutralize gauge is reactivated. |
Option 2 - Skill Atk. +8% at more than 50% and up to 90% Neutralize gauge - Skill Atk. +13% at more than 20% and up to 50% Neutralize gauge - Skill Atk. +20% at 20% or lower Neutralize gauge
- This Skill Atk. Bonus effect is reset when the enemy's Neutralize gauge is reactivated. |
- |
Option 2 466 → 480 |
|
Corrupt Soul |
Option 1 Clear Cube Fragment Skill Atk. -8% Clear Cube Fragment skill cooldown -10% (Awakening skills excluded) Clear Cube Fragment skills' Clear Cube Fragment cost +2 |
- |
Option 1 808 → 1212 |
- |
Option 2 Clear Cube Fragment skills decrease skill MP cost -10% for 20 sec. (Max Stacks: 1) |
- |
Option 2 808 → 1212 |
- | |
Explosive Type: Small Tactical Flare |
Option 1 Attacks increase Attack/Casting Speed +2% and All Elemental Damage +1. (Max Stacks: 15. Stacks -1 every 0.5 sec. when not attacking.) |
- |
- |
Option 1 461 → 485 |
Option 2 Movement Speed +3% every 0.2 sec. while dashing (Max Stacks: 15. Stacks -1 every 0.5 sec. when not dashing.) |
- |
- |
Option 2 461 → 485 |
|
Storm-devouring Energy |
Option 1 Consumables' MP healing amounts +50% If 50% or lower HP, Skill Atk. +7% |
Option 1 Consumables' MP healing amounts +50% Skill Atk. +10% and All Elemental Damage +15 if 50% or lower HP |
- | - |
Dusky Cluster |
Option 1 Damage Value +445 and Physical/Magical Def. -2% every time you decrease Boss monsters' HP by 5% of Max HP (Max Stacks: 10) |
Option 1 Damage Value +445, Skill Atk. +1%, and |
- | - |
Option 2 If 30% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 0.5 sec.) |
Option 2 If 70% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 0.5 sec.) |
- | - | |
Jeweled Tears |
Option 1 Skill Atk. +4% per Abnormal Status type cast on you (Max Stacks : 4) |
Option 1 Skill Atk. +3% per Abnormal Status type cast on you (Max Stacks : 4) Skill Atk. +4% at the max stacks. |
- | - |
Fluttering Feather |
Option 1 For every 10th attack on Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.) - Blood Vessel Rupture-activating attack count x5 times per activation - Boss monsters' Blood Vessel Rupture increases Attack/Movement Speed +15% and Casting Speed +22.5% for 30 sec. (Max Stacks: 1) |
Option 1 For every 10th attack on Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Cooldown: 10 sec. Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.) - Blood Vessel Rupture-activating attack count x5 times per activation When |
Option 1 539 → 1078 |
- |
Option 2 Bleeding Tolerance +20% if there's a Bleeding enemy within 500 px Skill Atk. +2% against Bleeding enemies |
- |
Option 2 539 → 1078 |
- |
|
Option 3 Attacks create a 50% chance of Bleeding enemies for 10 sec. (Cooldown: 5 sec.) |
Option 3 Attacks |
- |
- |
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