Item Name |
Old |
New |
Damage Value |
Buff Power |
---|---|---|---|---|
Dreamy Acclimation |
Option 1 HP +60% for 10 sec. while in Sleep (Cooldown: 10 sec.) |
- |
- |
Option 1 470 → 480 |
Option 2 Skill cooldown recovery +50% for 10 sec. while in Sleep (Cooldown: 10 sec. Awakening skills excluded.) |
Option 2 Skill cooldown recovery +50% for 10 sec. while in Sleep (Cooldown: 10 sec. Awakening skills excluded.) Sleep Tolerance -10% |
- |
Option 2 470 → 480 |
|
Inner Face |
Option 2 Fire Damage +2 every sec. (Max Stacks: 10) Fire Damage stacks -5 if you lose at least 1% of HP at once. Water/Light/Shadow Resistance -1 when attacked (Max Stacks: 10) Physical/Magical Critical Chances +5% |
Option 2 Fire Damage +3 every sec. (Max Stacks: 10) Fire Damage stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)
Physical/Magical Critical Chances +5% |
- | - |
Deca Guidance Device |
Option 1 Skill cooldown recovery +50% (Awakening skills excluded) if there's an enemy in the map that's been affected by an Abnormal Status effect (Damage-type excluded) |
Option 1
Cooldown Recovery +15% Additional skill cooldown recovery +5% for 30 sec. when attacking Neutralized enemies (Cooldown: 0.5 sec. Max Stacks: 1. Awakening skills excluded.) |
- | - |
Option 2 Skill Atk. +10% against enemies in Abnormal Status effects (Damage-type excluded) |
Option 2
Skill Atk. +3% Additional Skill Atk. +1% for 30 sec. when attacking Neutralized enemies (Cooldown: 0.5 sec. Max Stacks: 1.) |
- | - | |
Revealed Dim Knowledge |
Option 2 Shadow Damage +2 every sec. (Max Stacks: 10) Shadow Damage stacks -5 if you lose at least 1% of HP at once. Water/Light/Fire Resistance -1 when attacked (Max Stacks: 10) Physical/Magical Critical Chances +5% |
Option 2 Shadow Damage +3 every sec. (Max Stacks: 10) Shadow Damage stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)
Physical/Magical Critical Chances +5% |
- | - |
Butterfly Effect |
Option 1 If 70% or more MP, Damage Value +4446 |
Option 1 If 70% or more MP, Damage Value +4446 and Skill Atk. +3% |
- | - |
Unknown Civilization: Mask Stone |
Option 2 Water Damage +2 every sec. (Max Stacks: 10) Water Damage stacks -5 if you lose at least 1% of HP at once. Fire/Light/Shadow Resistance -1 when attacked (Max Stacks: 10) Physical/Magical Critical Chances +5% |
Option 2 Water Damage +3 every sec. (Max Stacks: 10) Water Damage stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)
Physical/Magical Critical Chances +5% |
- | - |
Virtual Sight Glass |
Option 1 Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.) This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.) |
- |
Option 1 1482 → 2021 |
- |
Option 2 Attacking Burned enemies causes a fire explosion. (Cooldown: 0.5 sec. Inflicts 7% of total Damage Value, regardless of enemy Def.) Skill Atk. +2% while attacking Burned enemies |
- |
Option 2 1482 → 2021 |
- | |
Ominous Decalcomania Slab |
Option 1 Enables you to double-jump. |
- |
Option 1 1078 → 1751 |
|
Option 2 Super Armor while jumping (Canceled upon landing) Skill Atk. +5% for 15 sec. when jumping (Max Stacks: 1) |
Option 2 Super Armor while jumping (Canceled upon landing) Skill Atk. +5% for 60 sec. when jumping (Max Stacks: 1) |
Option 2 1078 → 1751 |
- | |
Life Source Backpack |
Option 2 Light Damage +2 every sec. (Max Stacks: 10) Light Damage stacks -5 if you lose at least 1% of HP at once. Water/Fire/Shadow Resistance -1 when attacked (Max Stacks: 10) Physical/Magical Critical Chances +5% |
Option 2 Light Damage +3 every sec. (Max Stacks: 10) Light Damage stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)
Physical/Magical Critical Chances +5% |
- | |
All-or-one Magic Box |
Option 1 This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) |
- |
Option 1 1078 → 1616 |
- |
Option 2 Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded) |
- |
Option 2 1078 → 1616 |
- | |
Optical Combat Glasses |
Option 1 Applies the following effects, depending on the total grade value by all your equipped items. - 800%+: Movement Speed +5% - 900%+: Attack Speed +5% and Casting Speed +7.5% - 1,000%+: Physical/Magical Critical +5% - 1,080%+: Skill Atk. +5% |
- |
- |
Option 1 475 → 485 |
Option 2 Applies the following, depending on this equipment's grade value. - Below 85%: Damage Value +445 - 85 - below 90%: Damage Value +1,186 - 90%+: Damage Value +3,557 |
- |
- |
Option 2 475 → 485 |
|
Dragon Killer's Token - Dragon Bone Bugle |
Option 1 All classes' Lv. 60 Active skills +10 levels (Buff skills excluded) Casting Lv. 60 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.) Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.) |
Option 1 All classes' Lv. 60 Active skills +10 levels (Buff skills excluded) Casting Lv. 60 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.) Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.) Attacks decrease this recovery delay -1 sec. (Up to -30 sec. Cooldown: 1 sec.) |
- | - |
Option 2 Lv. 60 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1) |
Option 2 Lv. 60 skills increase All Elemental Damage +30 for 60 sec. (Max Stacks: 1) |
- | - | |
Righteous Knight Mask |
Option 1 While jumping, press the Jump (C) key again for 0.5 sec. to fly for 5 sec. with the following effects. (Cooldown: 30 sec.) - While flying, press a direction key twice to air-dash. (Up to twice) - Super Armor while flying |
- |
Option 1 1078 → 1482 |
Option 1 470 → 475 |
Option 2 Incoming damage -15% while jumping Skill cooldown -12% for 15 sec. while jumping (Max Stacks: 1. Awakening skills excluded.) |
Option 2 Incoming damage -15% while jumping Skill cooldown -12% for 60 sec. while jumping (Max Stacks: 1. Awakening skills excluded.) |
Option 2 1078 → 1482 |
Option 2 470 → 475 |
|
Sloshing Vital Water |
Option 1 Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.) This chilling fog Freezes enemies for 5 sec. if they stay within range for 2 sec. (Per-monster Cooldown: 25 sec.) |
Option 1 Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. This chilling fog Freezes enemies for 5 sec. if they stay within range for 1 sec. (Per-monster Cooldown: 8 sec.) |
- | - |
Option 2 Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec. Inflicts 10% of total Damage Value, regardless of enemy Def.) Skill Atk. +5% against Frozen enemies |
Option 2 Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec. Inflicts 10% of total Damage Value, regardless of enemy Def.) Skill Atk. +5% for 30 sec. when attacking Frozen enemies (Max Stacks: 1) |
- | - | |
Option 3 Skill Atk. +15% while attacking Frozen enemies |
Option 3 Skill Atk. +15% for 30 sec. when attacking Frozen enemies (Max Stacks: 1) |
- | - | |
Touch Control Panel |
Option 1 If 90% or more MP, Damage Value +830 for 20 sec. every 2 sec. (Max Stacks: 5) (At Option Lv. 1) If below 90% MP, Damage Value stacks -1 every 3 sec. |
Option 1 If 50% or more MP, Damage Value +889 for 20 sec. every sec. (Max Stacks: 5) (At Option Lv. 1) If below 50% MP, Damage Value stacks -1 every 3 sec. All Elemental Damage +10 during this Damage Value buff |
- | - |
Option 2 If 90% or more HP, Physical/Magical Critical Chance +2% for 20 sec. every 2 sec. (Max Stacks: 5) If below 90% HP, Physical/Magical Critical Chance stacks -1 every 3 sec. |
Option 2 If 50% or more HP, Physical/Magical Critical Chance +2% for 20 sec. every sec. (Max Stacks: 5) If below 50% HP, Physical/Magical Critical Chance stacks -1 every 3 sec. |
- | - | |
Hologram Call |
Option 1 Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.) Casting Clear Cube Fragment skills increases non-Clear Cube Fragment skills' cooldown +2% for 30 sec. (Max Stacks: 10) |
Option 1 Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.) Casting Clear Cube Fragment skills increases Clear Cube Fragment skills' cooldown +2% for 20 sec. (Max Stacks: 5) |
- | - |
Option 2 Basic/Jump/Dash attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies for 10 sec. (Cooldown: 10 sec.) |
Option 2 Basic/Jump/Dash attacks create a |
- | - | |
Air Type: Tactical Prop Drone |
Option 1 Attacking and casting will summon a drone that randomly drops a supply crate within 150 px around you. (Only the option user can obtain this supply crate. Cooldown: 20 sec.) Supply Crate: Damage Value +3853 for 25 sec. when obtained |
Option 1 Attacking and casting will summon a drone that randomly drops a supply crate within 150 px around you. (Only the option user can obtain this supply crate. Cooldown: 15 sec.) Supply Crate: Damage Value +4446 and All Elemental Damage +5 for 25 sec. when obtained (Max Stacks: 1) (At Option Lv. 1) |
Option 1 1616 → 1751 |
- |
Option 2 Incoming damage summons a drone that randomly drops a first aid kit within 150 px around you. (Only the option user can obtain this first aid kit. Cooldown: 30 sec.) First Aid Kit: HP/MP +30% |
- |
Option 2 1616 → 1751 |
- |
|
Digging Reinforcement Part |
Option 2 Skill cooldown -5% (Awakening skills excluded) Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5) |
Option 2 All Elemental Damage +10 and skill cooldown -5% (Awakening skills excluded) Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5) |
- |
- |
Option 4 Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 5 sec.) |
Option 4 Attacks |
- |
- |
|
Deathbringer Coffin |
Option 1 Damage Value +3705 upon entering dungeons and incoming Damage +10% |
Option 1 Damage Value +2964 (at Option Lv. 1) and All Elemental Damage +2 upon entering dungeons and incoming damage -2% |
- |
- |
Option 2 All Elemental Damage -1 when attacked and incoming damage -1% (Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.) All Elemental Damage/Incoming Damage Decrease stacks -1 every 30 sec. |
Option 2
All Elemental Damage +2 and incoming damage -2% for 30 sec. when attacking (Max Stacks: 4. Cooldown: 1 sec. Max-stacked when you're Petrified.) |
- |
- |
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