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Sub Equipment

Item Name

Old

New

Damage Value

Buff Power

Dreamy Acclimation

Option 1

HP +60% for 10 sec. while in Sleep (Cooldown: 10 sec.) 

-

-

Option 1

470 → 480

Option 2

Skill cooldown recovery +50% for 10 sec. while in Sleep (Cooldown: 10 sec. Awakening skills excluded.) 

Option 2

Skill cooldown recovery +50% for 10 sec. while in Sleep (Cooldown: 10 sec. Awakening skills excluded.)

Sleep Tolerance -10%

-

Option 2

470 → 480

Inner Face

Option 2

Fire Damage +2 every sec. (Max Stacks: 10)

Fire Damage stacks -5 if you lose at least 1% of HP at once.

Water/Light/Shadow Resistance -1 when attacked (Max Stacks: 10)

Physical/Magical Critical Chances +5%

Option 2

Fire Damage +3 every sec. (Max Stacks: 10)

Fire Damage stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)

Water/Light/Shadow Resistance -1 when attacked (Max Stacks: 10)

Physical/Magical Critical Chances +5%

- -

Deca Guidance Device

Option 1

Skill cooldown recovery +50% (Awakening skills excluded) if there's an enemy in the map that's been affected by an Abnormal Status effect (Damage-type excluded)

Option 1

Skill cooldown recovery +50% (Awakening skills excluded) if there's an enemy in the map that's been affected by an Abnormal Status effect (Damage-type excluded)

Cooldown Recovery +15% 
(Awakening skills excluded)

Additional skill cooldown recovery +5% for 30 sec. when attacking Neutralized enemies (Cooldown: 0.5 sec. Max Stacks: 1. Awakening skills excluded.)

- -

Option 2

Skill Atk. +10% against enemies in Abnormal Status effects (Damage-type excluded)

Option 2

Skill Atk. +10% against enemies in Abnormal Status effects (Damage-type excluded)

Skill Atk. +3%

Additional Skill Atk. +1% for 30 sec. when attacking Neutralized enemies (Cooldown: 0.5 sec. Max Stacks: 1.)

- -

Revealed Dim Knowledge

Option 2

Shadow Damage +2 every sec. (Max Stacks: 10)

Shadow Damage stacks -5 if you lose at least 1% of HP at once.

Water/Light/Fire Resistance -1 when attacked (Max Stacks: 10)

Physical/Magical Critical Chances +5%

Option 2

Shadow Damage +3 every sec. (Max Stacks: 10)

Shadow Damage stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)

Water/Light/Fire Resistance -1 when attacked (Max Stacks: 10)

Physical/Magical Critical Chances +5%

- -

Butterfly Effect

Option 1

If 70% or more MP, Damage Value +4446

Option 1

If 70% or more MP, Damage Value +4446 and Skill Atk. +3%

- -

Unknown Civilization: Mask Stone

Option 2

Water Damage +2 every sec. (Max Stacks: 10)

Water Damage stacks -5 if you lose at least 1% of HP at once.

Fire/Light/Shadow Resistance -1 when attacked (Max Stacks: 10)

Physical/Magical Critical Chances +5%

Option 2

Water Damage +3 every sec. (Max Stacks: 10)

Water Damage stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)

Fire/Light/Shadow Resistance -1 when attacked (Max Stacks: 10)

Physical/Magical Critical Chances +5%

- -

Virtual Sight Glass

Option 1

Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)

This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.) 

-

Option 1

1482 → 2021

-

Option 2

Attacking Burned enemies causes a fire explosion. (Cooldown: 0.5 sec. Inflicts 7% of total Damage Value, regardless of enemy Def.)

Skill Atk. +2% while attacking Burned enemies

-

Option 2

1482 → 2021

-

Ominous Decalcomania Slab

Option 1

Enables you to double-jump.

-

Option 1

1078 → 1751

 

Option 2

Super Armor while jumping (Canceled upon landing)

Skill Atk. +5% for 15 sec. when jumping (Max Stacks: 1)

Option 2

Super Armor while jumping (Canceled upon landing)

Skill Atk. +5% for 60 sec. when jumping (Max Stacks: 1)

Option 2

1078 → 1751

-

Life Source Backpack

Option 2

Light Damage +2 every sec. (Max Stacks: 10)

Light Damage stacks -5 if you lose at least 1% of HP at once.

Water/Fire/Shadow Resistance -1 when attacked (Max Stacks: 10)

Physical/Magical Critical Chances +5%

Option 2

Light Damage +3 every sec. (Max Stacks: 10)

Light Damage stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)

Water/Fire/Shadow Resistance -1 when attacked (Max Stacks: 10)

Physical/Magical Critical Chances +5%

  -

All-or-one Magic Box

Option 1

This equipment's Enchanting effect +70% (Skill Level effect/Adventurer Fame excluded) 

-

Option 1

1078 → 1616

-

Option 2

Attacks increase this equipment's Enchanting effect +30% for 10 sec. (Max Stacks: 1. Skill Level effect/Adventurer Fame excluded)

-

Option 2

1078 → 1616

-

Optical Combat Glasses

Option 1

Applies the following effects, depending on the total grade value by all your equipped items.

- 800%+: Movement Speed +5%

- 900%+: Attack Speed +5% and Casting Speed +7.5%

- 1,000%+: Physical/Magical Critical +5%

- 1,080%+: Skill Atk. +5%

-

-

Option 1

475 → 485

Option 2

Applies the following, depending on this equipment's grade value.

- Below 85%: Damage Value +445

- 85 - below 90%: Damage Value +1,186

- 90%+: Damage Value +3,557

-

-

Option 2

475 → 485

Dragon Killer's Token - Dragon Bone Bugle

Option 1

All classes' Lv. 60 Active skills +10 levels (Buff skills excluded)

Casting Lv. 60 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Option 1

All classes' Lv. 60 Active skills +10 levels (Buff skills excluded)

Casting Lv. 60 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Attacks decrease this recovery delay -1 sec. (Up to -30 sec. Cooldown: 1 sec.)

- -

Option 2

Lv. 60 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

Option 2

Lv. 60 skills increase All Elemental Damage +30 for 60 sec. (Max Stacks: 1)

- -

Righteous Knight Mask

Option 1

While jumping, press the Jump (C) key again for 0.5 sec. to fly for 5 sec. with the following effects. (Cooldown: 30 sec.)

- While flying, press a direction key twice to air-dash. (Up to twice)

- Super Armor while flying

-

Option 1

1078 → 1482

Option 1

470 → 475

Option 2

Incoming damage -15% while jumping

Skill cooldown -12% for 15 sec. while jumping (Max Stacks: 1. Awakening skills excluded.) 

Option 2

Incoming damage -15% while jumping

Skill cooldown -12% for 60 sec. while jumping (Max Stacks: 1. Awakening skills excluded.) 

Option 2

1078 → 1482

Option 2

470 → 475

Sloshing Vital Water

Option 1

Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)

This chilling fog Freezes enemies for 5 sec. if they stay within range for 2 sec. (Per-monster Cooldown: 25 sec.)

Option 1

Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)

This chilling fog Freezes enemies for 5 sec. if they stay within range for 1 sec. (Per-monster Cooldown: 8 sec.)

- -

Option 2

Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec. Inflicts 10% of total Damage Value, regardless of enemy Def.)

Skill Atk. +5% against Frozen enemies

Option 2

Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec. Inflicts 10% of total Damage Value, regardless of enemy Def.)

Skill Atk. +5% for 30 sec. when attacking Frozen enemies (Max Stacks: 1)

- -

Option 3

Skill Atk. +15% while attacking Frozen enemies

Option 3

Skill Atk. +15% for 30 sec. when attacking Frozen enemies (Max Stacks: 1)

- -

Touch Control Panel

Option 1

If 90% or more MP, Damage Value +830 for 20 sec. every 2 sec. (Max Stacks: 5) (At Option Lv. 1)

If below 90% MP, Damage Value stacks -1 every 3 sec.

Option 1

If 50% or more MP, Damage Value +889  for 20 sec. every sec. (Max Stacks: 5) (At Option Lv. 1)

If below 50% MP, Damage Value stacks -1 every 3 sec.

All Elemental Damage +10 during this Damage Value buff

- -

Option 2

If 90% or more HP, Physical/Magical Critical Chance +2% for 20 sec. every 2 sec. (Max Stacks: 5)

If below 90% HP, Physical/Magical Critical Chance stacks -1 every 3 sec.

Option 2

If 50% or more HP, Physical/Magical Critical Chance +2% for 20 sec. every sec. (Max Stacks: 5)

If below 50% HP, Physical/Magical Critical Chance stacks -1 every 3 sec.

- -

Hologram Call

Option 1

Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.)

Casting Clear Cube Fragment skills increases non-Clear Cube Fragment skills' cooldown +2% for 30 sec. (Max Stacks: 10)

Option 1

Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.)

Casting Clear Cube Fragment skills increases Clear Cube Fragment skills' cooldown +2% for 20 sec. (Max Stacks: 5)

- -

Option 2

Basic/Jump/Dash attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies for 10 sec. (Cooldown: 10 sec.)

Option 2

Basic/Jump/Dash attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies for 10 sec. (Cooldown: 1 sec.) Incoming damage -15% for 10 sec. (Max Stacks: 1)

- -

Air Type: Tactical Prop Drone

Option 1

Attacking and casting will summon a drone that randomly drops a supply crate within 150 px around you. (Only the option user can obtain this supply crate. Cooldown: 20 sec.)

Supply Crate: Damage Value +3853 for 25 sec. when obtained

Option 1

Attacking and casting will summon a drone that randomly drops a supply crate within 150 px around you. (Only the option user can obtain this supply crate. Cooldown: 15 sec.)

Supply Crate: Damage Value +4446 and All Elemental Damage +5 for 25 sec. when obtained (Max Stacks: 1) (At Option Lv. 1)

Option 1

1616 → 1751

-

Option 2

Incoming damage summons a drone that randomly drops a first aid kit within 150 px around you. (Only the option user can obtain this first aid kit. Cooldown: 30 sec.)

First Aid Kit: HP/MP +30%

-

Option 2

1616 → 1751

-

Digging Reinforcement Part

Option 2

Skill cooldown -5% (Awakening skills excluded)

Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)

Option 2

All Elemental Damage +10 and skill cooldown -5% (Awakening skills excluded)

Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)

-

-

Option 4

Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 5 sec.)

Option 4

Attacks create a 50% chance of Shocking Shock enemies for 10 sec. (Cooldown: 3 sec.)

-

-

Deathbringer Coffin

Option 1

Damage Value +3705 upon entering dungeons and incoming Damage +10%

Option 1

Damage Value +2964 (at Option Lv. 1) and All Elemental Damage +2 upon entering dungeons and incoming damage -2%

-

-

Option 2

All Elemental Damage -1 when attacked and incoming damage -1%

(Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.)

All Elemental Damage/Incoming Damage Decrease stacks -1 every 30 sec.

Option 2

All Elemental Damage -1 when attacked and incoming damage -1%

(Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.)

All Elemental Damage/Incoming Damage Decrease stacks -1 every 30 sec.

All Elemental Damage +2 and incoming damage -2% for 30 sec. when attacking (Max Stacks: 4. Cooldown: 1 sec. Max-stacked when you're Petrified.)

-

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