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Glacial Master

Skill Balancing

Skill

Changes

Icy Aura

(Ice Body)

*Skill name has changed to Ice Body

  1. changed from passive to active buff
  2. Imported on/off function from Frozen Soul
  • When on, enables freeze effect of all Glacial Master skills
  • When off, disables freeze effect of all Glacial Master skills
  1. Basic attack/Jump Attack/Dash attack changes are now always active

Icy White Sword

(Ice Sword)

*Skill name has changed to Ice Sword

  1. Attack Power slightly increased
  2. TP function changed
  • 1, 2 hit repeat ability has removed
  • Now increases 8% of Attack Power per level
  1. SP requirement has changed 20 → 15
  2. Cooldown decreased from 6s → 5s.

Snow Flower Spear

(Ice Lance)

*Skill name has changed to Ice Lance

  1. Movement distance adjusting mechanism has changed. Moves to the minimum distance without key input, and moves to the maximum distance with forward directional key input.
  2. y-axis movability has added
  3. On successful hit, can be canceled to use Windmill Spear consecutively.
  4. Multi-hit count fixed to 5
  5. Instant Super Armor on skill activation has added
  6. Self-immobility duration decreased
  7. Knockback distance decreased
  8. Pre-casting delay decreased

Windmill Spear

  1. Cooldown decreased by 1s.
  2. On successful hit, can be canceled to use Ice Lance (ex name: Snow Flower Spear) consecutively.
  3. Super Armor added while spinning the spear
  4. Knockback distance decreased
  5. SP requirement has changed 30 → 25

Path of Frost

  1. Acquisition level interval has changed 2 to 5.
  2. Master and Maximum level changed. Bonuses has been readjusted correspondingly
  • master level changed (30Lv → 10)
  • maximum level changed (40Lv → 20)
  • Skill properties are identical from previous version at master level
  1. TP skill removed. TP returned as the skill has been removed.
  2. Durability consumption removed
  3. Freeze resistance and Water resistance debuff added
  • Enemies suffers from the debuff when they are on ice fog or near the caster. Movement Speed increase buff added
  1. Debuff range increased
  2. Passive MP consumption removed
  3. Activation MP consumption increased

Insight

  1. Master and Maximum level changed. Bonuses has been readjusted correspondingly
  • master level changed (20Lv → 10)
  • maximum level changed (30Lv → 20)
  • Skill properties are identical from previous version at master level
  1. Magical Critical chance and Hit Rate bonus added
  2. Intelligence bonus has changed to Magical Attack Power bonus.

Aqua Resonance

(Resonance)

*Skill name has changed to Resonance

*Item switching is still available.

  1. Skill mechanism has changed from Active buff type to Aura type.
  2. TP skill removed. TP returned as the skill has been removed.

Grand Shatter

  1. On activation, invincibility changed to Super Armor
  2. While attacking, hostile hits no longer inflicts immobilization
  3. Knockback distance decreased
  4. Pre-casting Delay decreased
  5. Prerequisite Skill requirement level changed
  • Windmill Spear Lv. 3 → Windmill Spear Lv. 1
  1. Attack Power slightly increased.
  2. Cancel ability added (Press Jump key (Default C) to immediately cancel the skill)

Broken Arrow

  1. Prerequisite Skill requirement level changed
  • Windmill Spear Lv. 3 → Windmill Spear Lv. 1

Ice Crusher

(Ice Hammer)

*Skill name has changed to Ice Hammer

  1. Shockwave removed
  2. Attack Power greatly increased
  3. On successful hit of Glacial Master skills, it can be used consecutively.
  • not available for uncancellable skills (certain skills are possible at finishing phase)
  1. casting time decreased
  2. Super Armor while casting added
  3. Movement distance adjusting mechanism has changed
  • Hold forward directional key to move to the maximum distance
  • Holding the backward directional key will make you hit while standing
  • Automatically targets an enemy in front of the caster without key input.
  1. Bounces enemy on hit
  2. Prerequisite Skill requirement level changed
  • Grand Shatter 3Lv → Grand Shatter 1Lv
  1. Added Hit Range expansion to TP
  2. Attack Power bonus vs. grab immune slightly increased
  3. Instant attack ability added on acquisition of initial level of TP (tab the skill key once again to stop the dashing immediately and attack in place)
  4. Hit range increased

Ice Crash

  1. Attack Power slightly increased
  2. Added vs. grab immune damage bonus
  3. Increases drill size by 50% on acquisition of initial level of TP
  4. Prerequisite Skill requirement level changed
  • Broken Arrow Lv. 3 → Broken Arrow Lv. 1
  1. SP requirement has changed 40 → 30
  2. Added distance adjusting mechanism

 > On skill activation, movement distance changes based on corresponding directional key input

 > Pressing forward directional key will move you to maximum distance

 > move half of the maximum distance without any key input

 > Total damage amount is the same regardless of the distance

Added Super Armor on skill activation

Ice Trap

  1. Attack Power slightly increased
  2. Pentacle summoning duration and aiming speed decreased
  3. Shockwave attack property has changed to percent based attack power
  4. Attack speed boost ability added (press the attack key repeatedly to increase attack speed)
  5. Holding ability enhanced (Immobilization duration increased)
  6. Aiming speed decrease ability from TP removed
  7. Aiming speed is increased by 50% passively

Ice Orb

  1. Pulling range increased
  2. Aiming mechanism has changed
  • No key input: Short Distance
  • Forward directional key: Medium distance
  • Upward directional key: Far Distance
  1. Attack Power slightly increased.

Raging Water Pillar

(Blizzard Storm)

*Skill name has changed to Blizzard Storm

  1. Skill visual effect changed
  2. Attack Power slightly increased
  3. Now all attack phases have freeze ability
  4. Speed increase ability removed from TP
  5. Attack speed boost ability added (press the attack key repeatedly to increase attack speed)
  6. casting time and pre-casting delay decreased
  7. Invincibility enabled right after the skill cast

Ice Field

  1. Internal hit box has been revised (now easier to land all 3 hits)
  2. Super Armor added
  3. Freeze level increased by 10
  4. Casting motion delay decreased
  5. Attack Power slightly increased.

Frozen Soul

  1. Damage increase bonus vs. frozen enemy removed
  2. Skill Attack Power bonus added
  • Skill damage bonus effect is enabled passively
  • On/off toggle function moved to Ice Body (ex name: Ice Aura)

Ice Chain

  1. Now continues to the finish attack stage regardless of successful hit
  2. Delay after throwing finish attack decreased

Glacial Master Leather Armor Mastery

  1. defense bonus added / Maximum HP bonus buffed

New Skills

Skill

Changes

Frozen Weapon Mastery

  1. Increases Attack Power of Ice Sword, Broken Arrow, Ice Hammer, Ice Crash, and Ice Trap.
  2. Adds freeze ability to the last hit of Ice Lance and all hits of Windmill Spear.

Crystal Blade

  1. Ice Sword 1Lv required
  2. Ice Sword changes to Crystal Blade upon the skill acquisition
  • Reduces attack count to 2, but creates larger sword
  • Enemies hit by the blade will be pulled toward the Glacial Master
  • On successful hit, it can be canceled to use other Glacial Master’s skill consecutively
  • Attack Power of Crystal Blade is affected by Attack Power of Ice Sword’s 1st and 2nd attack.

Pinpoint Rush

  1. Ice Trap changes to Pinpoint Rush upon the skill acquisition
  • 1vs1 specialized single target grab skill
  • Atk. and attack count are affected by Ice Trap’s attack property

 

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