Elemental Shift
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- Skill acquisition level changed
- Master level changed. Bonuses has been readjusted correspondingly
- Light orb’s Attack Power and immobilizing duration increased
- Now identical to other Elemental orbs
- SP Consumption decreased (25 → 10)
- Water, Light, and Shadow Elemental orb size increased
- Now identical to Fire Elemental orb
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Magic Cannon
(Elemental Cannon)
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*Skill name has changed to Elemental Cannon
*Now can only be acquired by Elemental Bomber
- Fixed the maximum level to 1
- Attack Power is affected by Elemental Shift
- Projectile and explosion size increased
- Pre-casting delay decreased
- Post skill delay decreased
- Can be used consecutively from canceling Basic attacks and Rapid Fire
- Movement distance from recoil can be adjusted with directional key input
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Elemental Shift Upgrade
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- Magic Cannon Upgrade changed to Elemental Shift Upgrade
- Increases Attack Power of all Magical orbs per skill level
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Crystal Crash
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- Ice missile count increased from 3 → 7
- Attack Power per Ice pillar slightly decreased
- Knockback removed
- Ice pillar Z axis range increased
- Improved aerial counter ability
- Skill activation process changed
- Spawns Ice missiles above the caster, then fires them diagonally to the ground
- Can be used consecutively from cancelling Basic attack
- Attack Power slightly increased.
- SP Consumption decreased (25 → 20)
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Crystal Crash Upgrade
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- Attack Power bonus increased to 10%
- Missile count increase bonus removed
- Attack Power penalty removed
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Elemental Bombardment
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- Cooldown decrease bonus buffed (example: at level 5 10% → 20%)
- Skill mechanism has changed
- Decreases cooldown of a skill when it has been used consecutively from canceling other skill
- Elemental Rain added to cancellable skill list
- Elemental Cannon added to cancellable skill list
- Following skills’ penalties removed when canceled: Lightning Wall, Flame Circle, Concentrated Force, Elemental Strike
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Fire Rod Upgrade
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- Additional fire pillar interval decreased by 15%
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Mana Burst
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- buff casting MP Consumption decreased
- Master level changed. Bonuses has been readjusted correspondingly
- Skill usage MP Consumption is fixed
- Now skill level is applied on cast
- SP Consumption decreased (30 → 25)
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Chain Lightning
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- Attack Power slightly increased.
- Can be used consecutively from cancelling Basic attack
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Flame Circle
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- Attack Power slightly increased.
- Spinning and finish explosion effect improved
- Attack speed boost ability added (press the attack key repeatedly to increase attack speed)
- Size increased
- Finish explosion size increased
- Prerequisite Skill requirement level changed
- Fire Road Lv. 5 → Fire Road Lv. 1
- SP Consumption decreased (40 → 30)
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Darkness Mantle
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- Attack Power slightly increased.
- Enemy pulling strength Increased
- Can be used consecutively from cancelling Basic attack
- Dark Orb will now be generated further away from you
- Dark Orb appears quicker
- Dark Orb will now immobilize enemies before breaking
- Explosion’s Launch strength decreased
- Explosion’s Knock back strength decreased
- Prerequisite Skill requirement level changed
- Dark Zone Lv. 5 → Dark Zone Lv. 1
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Lightning Wall
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- Attack Power greatly increased.
- casting time and pre-casting delay increased
- Shock ability removed
- Can be used consecutively from cancelling Basic attack
- Prerequisite Skill requirement level changed
- Chain Lightning Lv. 5 → Chain Lightning Lv. 1
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Elemental Rain
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- Has reworked to a new skill
- Skill visual effect changed
- Magic orbs no longer affected by Elemental Shift’s property
- Can be used consecutively from cancelling Basic attack
- Attack Power slightly increased.
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Elemental Rain Upgrade
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- Magic orb count bonus removed
- Magic orb Attack Power bonus added
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Elemental Burst
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- Attack Power slightly increased.
- Casting time decreased
- Skill process has quickened
- Explosion Launch magnitude decreased
- Added Invincibility while casting on level 6 acquisition bonus
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Elemental Chain
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- Elemental damage bonus slightly increased
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Concentrated Force
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- Attack Power slightly increased.
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Elemental Strike
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- Attack Power slightly increased.
- Skill process has quickened
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Crystal Storm
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- Can be used consecutively from cancelling Basic attack
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Dark Zone
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- Can be used consecutively from cancelling Basic attack
- effect size is now identical to attack range
- Struck enemies will no longer be knocked back
- Attack Power slightly increased.
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Infernal Road
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- Initial fire pillar’s Attack Power is now identical to the rest of fire pillar’s Attack Power.
- Maximum Hit count vs. single target has fixed to 12
- Enemies struck by maximum hit from initial fire pillar get affected by the rest of fire pillar’s immobilization and Launch magnitude
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Elemental Shield
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- Master and maximum level changed. Bonuses has been readjusted correspondingly
- Master level changed (30Lv → 10Lv)
- Maximum level changed (60Lv → 20Lv)
- Elemental bonuses removed and replaced with new bonus
- Increases all Elemental damage for a set duration
- Duration increased (30s → 600s)
- Cooldown decreased (40s → 30s)
- Damage reduction ability buffed (30% at master level)
- Buff is now applied in real time
- Skill visual effect changed
- TP skill removed. TP returned as the skill has been removed.
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Crystal Storm
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- Prerequisite Skill requirement level changed
- Crystal Crash Lv. 5 → Crystal Crash Lv. 1
- SP Consumption decreased (40 → 30)
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