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Warlock

Skill Balancing

Skill

Changes

Elemental Shift

  1. Skill acquisition level changed
  2. Master level changed. Bonuses has been readjusted correspondingly
  3. Light orb’s Attack Power and immobilizing duration increased
  • Now identical to other Elemental orbs
  1. SP Consumption decreased (25 → 10)
  2. Water, Light, and Shadow Elemental orb size increased
  • Now identical to Fire Elemental orb

Magic Cannon

(Elemental Cannon)

*Skill name has changed to Elemental Cannon

*Now can only be acquired by Elemental Bomber

  1. Fixed the maximum level to 1
  2. Attack Power is affected by Elemental Shift
  3. Projectile and explosion size increased
  4. Pre-casting delay decreased
  5. Post skill delay decreased
  6. Can be used consecutively from canceling Basic attacks and Rapid Fire
  7. Movement distance from recoil can be adjusted with directional key input

Elemental Shift Upgrade

  1. Magic Cannon Upgrade changed to Elemental Shift Upgrade
  • Increases Attack Power of all Magical orbs per skill level

Crystal Crash

  1. Ice missile count increased from 3 → 7
  2. Attack Power per Ice pillar slightly decreased
  3. Knockback removed
  4. Ice pillar Z axis range increased
  • Improved aerial counter ability
  1. Skill activation process changed
  • Spawns Ice missiles above the caster, then fires them diagonally to the ground
  1. Can be used consecutively from cancelling Basic attack
  2. Attack Power slightly increased.
  3. SP Consumption decreased (25 → 20)

Crystal Crash Upgrade

  1. Attack Power bonus increased to 10%
  2. Missile count increase bonus removed
  3. Attack Power penalty removed

Elemental Bombardment

  1. Cooldown decrease bonus buffed (example: at level 5 10% → 20%)
  2. Skill mechanism has changed
  • Decreases cooldown of a skill when it has been used consecutively from canceling other skill
  1. Elemental Rain added to cancellable skill list
  2. Elemental Cannon added to cancellable skill list
  3. Following skills’ penalties removed when canceled: Lightning Wall, Flame Circle, Concentrated Force, Elemental Strike

Fire Rod Upgrade

  1. Additional fire pillar interval decreased by 15%

Mana Burst

  1. buff casting MP Consumption decreased
  2. Master level changed. Bonuses has been readjusted correspondingly
  3. Skill usage MP Consumption is fixed
  4. Now skill level is applied on cast
  5. SP Consumption decreased (30 → 25)

Chain Lightning

  1. Attack Power slightly increased.
  2. Can be used consecutively from cancelling Basic attack

Flame Circle

  1. Attack Power slightly increased.
  2. Spinning and finish explosion effect  improved
  3. Attack speed boost ability added (press the attack key repeatedly to increase attack speed)
  4. Size increased
  5. Finish explosion size increased
  6. Prerequisite Skill requirement level changed
  •  Fire Road Lv. 5 → Fire Road Lv. 1
  1. SP Consumption decreased (40 → 30)

Darkness Mantle

  1. Attack Power slightly increased.
  2. Enemy pulling strength Increased
  3. Can be used consecutively from cancelling Basic attack
  4. Dark Orb will now be generated further away from you
  5. Dark Orb appears quicker
  6. Dark Orb will now immobilize enemies before breaking
  7. Explosion’s Launch strength decreased
  8. Explosion’s Knock back strength decreased
  9. Prerequisite Skill requirement level changed
  • Dark Zone Lv. 5 → Dark Zone Lv. 1 

Lightning Wall

  1. Attack Power greatly increased.
  2. casting time and pre-casting delay increased
  3. Shock ability removed
  4. Can be used consecutively from cancelling Basic attack
  5. Prerequisite Skill requirement level changed
  • Chain Lightning Lv. 5 → Chain Lightning Lv. 1

Elemental Rain

  1. Has reworked to a new skill
  • Skill visual effect changed
  • Magic orbs no longer affected by Elemental Shift’s property
  1. Can be used consecutively from cancelling Basic attack
  2. Attack Power slightly increased.

Elemental Rain Upgrade

  1. Magic orb count bonus removed
  2. Magic orb Attack Power bonus added

Elemental Burst

  1. Attack Power slightly increased.
  2. Casting time decreased
  3. Skill process has quickened
  4. Explosion Launch magnitude decreased
  5. Added Invincibility while casting on level 6 acquisition bonus

Elemental Chain

  1. Elemental damage bonus slightly increased

Concentrated Force

  1. Attack Power slightly increased.

Elemental Strike

  1. Attack Power slightly increased.
  2. Skill process has quickened

Crystal Storm

  1. Can be used consecutively from cancelling Basic attack

Dark Zone

  1. Can be used consecutively from cancelling Basic attack
  2. effect size is now identical to attack range
  3. Struck enemies will no longer be knocked back
  4. Attack Power slightly increased.

Infernal Road

  1. Initial fire pillar’s Attack Power is now identical to the rest of fire pillar’s Attack Power.
  2. Maximum Hit count vs. single target has fixed to 12
  3. Enemies struck by maximum hit from initial fire pillar get affected by the rest of fire pillar’s immobilization and Launch magnitude

Elemental Shield

  1. Master and maximum level changed. Bonuses has been readjusted correspondingly
  • Master level changed (30Lv → 10Lv)
  • Maximum level changed (60Lv → 20Lv)
  1. Elemental bonuses removed and replaced with new bonus
  • Increases all Elemental damage for a set duration
  1. Duration increased (30s → 600s)
  2. Cooldown decreased (40s → 30s)
  3. Damage reduction ability buffed (30% at master level)
  4. Buff is now applied in real time
  5. Skill visual effect changed
  6. TP skill removed. TP returned as the skill has been removed.

Crystal Storm

  1. Prerequisite Skill requirement level changed
  • Crystal Crash Lv. 5 → Crystal Crash Lv. 1
  1. SP Consumption decreased (40 → 30)

New Skills

Skill

Changes

Elemental Force

  1. Charges up Elemental Force on successful hit of certain skills. Each Elemental Forces grant damage and size bonus to Elemental Cannon.

 

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