Revolver Upgrade
- Atk. bonus per level after the Mastery level will be changed. (1% → 2%)
Stylish
- Atk. bonus per level after the Mastery level will be changed. (1% → 2%)
Sudden Death
- Initial Atk. bonus will be changed. (12% → 4.5%)
- Atk. bonus per level will be changed. (1.5% → 2%)
Launcher (M)
New Passive Skill: Overboost Pack
- This new Passive skill can be learned at Level 25. Increases Basic Atk. and Advanced Skill Atk.
- Mastery/max levels: 1/11
- SP per level: 50
- Atk. bonus: 10%
- Bonus per level: 1%
- Overall Atk. will be adjusted because of this new skill.
Mechanic (M)
Detonation
- Explosion damage change rate will no longer increase after the Mastery level.
- SP cost will be changed. (25 → 15)
New Passive: Robot Engineering
- This new Passive skill can be learned at Level 15. Increases Basic Atk. and Advanced Skill Atk., except for G-1, G-2, and G-3.
- Mastery/max levels: 1/11
- SP per level: 50
- Atk. bonus: 10%
- Bonus per level: 1.5%
- Basic/Skill Atk. will be adjusted, except for G-1, G-2, and G-3, because of this new skill.
Last Fighting Will
- Atk. bonus after Level 16 will be changed. (1.5% → 2%)
Spitfire (M)
Firearm Mastery
- Physical/Magical/Independent Atk. bonus after the Mastery level will be changed. (1% → 2%)
Dual Flicker
- Mastery/max levels will be changed. (20/30 → 30/40)
War Hero
- Mastery/max levels will be changed. (10/20 → 30/40)
Ranger (F)
Revolver Upgrade
- Initial Atk. bonus will be changed. (11% → 2%)
- Atk. bonus per level will be changed. (1% → 2%)
Stylish
- Atk. bonus per level after the Mastery level will be changed. (1% → 2%)
Veiled Cut
- Basic Atk./Shooting skill Atk. bonuses and Veiled Cut additional Atk. rate will be changed. (12% → 4.5%)
- Basic Atk./Shooting skill Atk. bonuses per level and Veiled Cut additional Atk. rate bonus per level will be changed. (1.5% → 2%)
Launcher (F)
Overheat
- Initial Atk. bonus will be changed. (13% → 6%)
- Atk. bonus per level will be changed. (1% → 2%)
Mechanic (F)
Detonation
- Explosion damage change rate will no longer increase after the Mastery level.
- SP cost will be changed. (25 → 15)
New Passive Skill: High Technology
- This new Passive skill can be learned at Level 15. Increases Basic Atk. and Advanced Skill Atk.
- Mastery/max levels: 1/11
- SP per level: 50
- Atk. bonus: 10%
- Bonus per level: 1.5%
G-Extension
- Now its Skill Atk. bonus will also be applied to EX-S Viper.
- Initial Atk. bonus will be changed. (12% → 4.5%)
- Atk. bonus per level will be changed. (1.5% → 2%)
- Overall Atk. will be adjusted because of High Technology and the G-Extension update.
Spitfire (F)
Firearm Mastery
- Physical/Magical/Independent Atk. bonus after the Mastery level will be changed. (1% → 2%)
Arsenal Reinforcement
- Mastery/max levels will be changed. (20/30 → 30/40)
Certification Key
- Mastery/max levels will be changed. (10/20 → 30/40)