By using this Neople’s site, you agree to our use of cookies. Click here for more information

Gunner

Ranger (M)

  • Revolver Upgrade
    - Atk. bonus per level after the Mastery level will be changed. (1% → 2%)

 

  • Stylish
    - Atk. bonus per level after the Mastery level will be changed. (1% → 2%)

 

  • Sudden Death
    - Initial Atk. bonus will be changed. (12% → 4.5%)
    - Atk. bonus per level will be changed. (1.5% → 2%)

 

 

 

Launcher (M)

  • New Passive Skill: Overboost Pack
    - This new Passive skill can be learned at Level 25. Increases Basic Atk. and Advanced Skill Atk.
    - Mastery/max levels: 1/11
    - SP per level: 50
    - Atk. bonus: 10%
    - Bonus per level: 1%
    - Overall Atk. will be adjusted because of this new skill.​

 

 

 

Mechanic (M)

  • Detonation
    - Explosion damage change rate will no longer increase after the Mastery level.
    - SP cost will be changed. (25 → 15)

 

  • New Passive: Robot Engineering
    - This new Passive skill can be learned at Level 15. Increases Basic Atk. and Advanced Skill Atk., except for G-1, G-2, and G-3.
    - Mastery/max levels: 1/11
    - SP per level: 50
    - Atk. bonus: 10%
    - Bonus per level: 1.5%
    - Basic/Skill Atk. will be adjusted, except for G-1, G-2, and G-3, because of this new skill.

 

  • Last Fighting Will
    - Atk. bonus after Level 16 will be changed. (1.5% → 2%)

 

 

 

Spitfire (M)

  • Firearm Mastery
    - Physical/Magical/Independent Atk. bonus after the Mastery level will be changed. (1% → 2%)

 

  • Dual Flicker
    - Mastery/max levels will be changed. (20/30 → 30/40)

 

  • War Hero
    - Mastery/max levels will be changed. (10/20 → 30/40)

 

 

 

Ranger (F)

  • Revolver Upgrade
    - Initial Atk. bonus will be changed. (11% → 2%)
    - Atk. bonus per level will be changed. (1% → 2%)

 

  • Stylish
    - Atk. bonus per level after the Mastery level will be changed. (1% → 2%)

 

  • Veiled Cut
    - Basic Atk./Shooting skill Atk. bonuses and Veiled Cut additional Atk. rate will be changed. (12% → 4.5%)
    - Basic Atk./Shooting skill Atk. bonuses per level and Veiled Cut additional Atk. rate bonus per level will be changed. (1.5% → 2%)

 

 

 

Launcher (F)

  • Overheat
    - Initial Atk. bonus will be changed. (13% → 6%)
    - Atk. bonus per level will be changed. (1% → 2%)

 

 

 

Mechanic (F)

  • Detonation
    - Explosion damage change rate will no longer increase after the Mastery level.
    - SP cost will be changed. (25 → 15)

 

  • New Passive Skill: High Technology
    - This new Passive skill can be learned at Level 15. Increases Basic Atk. and Advanced Skill Atk.
    - Mastery/max levels: 1/11
    - SP per level: 50
    - Atk. bonus: 10%
    - Bonus per level: 1.5%

 

  • G-Extension
     - Now its Skill Atk. bonus will also be applied to EX-S Viper.
    - Initial Atk. bonus will be changed. (12% → 4.5%)
    - Atk. bonus per level will be changed. (1.5% → 2%)
    - Overall Atk. will be adjusted because of High Technology and the G-Extension update.​

 

 

 

Spitfire (F)

  • Firearm Mastery
    - Physical/Magical/Independent Atk. bonus after the Mastery level will be changed. (1% → 2%)

 

  • Arsenal Reinforcement
    - Mastery/max levels will be changed. (20/30 → 30/40)

 

  • Certification Key
    - Mastery/max levels will be changed. (10/20 → 30/40)
Update History Top
Close