| Net Throw | 
				Damage boost effect will be applied regardless of immobilityAcquisition SP decreased from 35 → 30Upgrade TP will be removed and old boost effect added to Net ThrowThrow Cooldown decreased from 7s → 6s | 
		
			| Backstreet Fighting Trick | 
				Double Throw’s skill name changedChanged to Level 1 Master, Level 11 Maximum Skill Following changes have been made to Double Throw 
				 Duration and cooldown changed to 120/30 If Back Pocket is ON when using Poison Throw, it will throw a Fire Bottle as the 2nd projectile When casting Block Throw, Wrought Iron Brick will be thrown as 2nd projectile Wrought Iron Brick will do more damage against targets who cannot be stunned | 
		
			| Dirty Barrel | 
				Sticky Ball’s skill name changedAcquisition SP decreased from 60 → 50 Attack Power slightly increased Applies Strengthened Throw 
				 Basic Throw: Throws a Wooden Barrel that slows enemies in a wide area Strengthened Throw: Kicks a giant gold drum can to deal massive damage to enemies in a narrow range 
				 Skill damage type changed 
				 Basic Throw: Magical type percent damage Strengthened Throw: Physical type percent damage | 
		
			| Blood Rage Chain | 
				Blood Rage’s Skill name changed Throws a chain net, causing physical damage and bleeding. Enemies hit are pulled towards you and grounded.Enemies at the end of the skill range will be pulled toward you. | 
		
			| Claw Mastery | 
				Bleed related function and ON/OFF function removedIncreased Throw Skill’s abnormal status level | 
		
			| Taunt | 
				Taunt Upgrade TP RemovedDuration adjustedCooldown changed to 5Pressing the forward arrow key while casting will allow you to taunt enemies that are further away (cannot use taunt in Arena) | 
		
			| Overstrain | 
				Increased Stat Conversion Rate and Physical/Magical Critical minimum value conversion rate to 100% Added a mechanic where damage of damaging debuffs such as Bleeding, Poisoned, Burning, Paralyzed, Electrocution is increased by 20% 
				 Critical Activation Chance is the average of physical and magical critical hit. Not activated in Arena. 
				Next Skill’s Abnormal status level has been increased 
				 Needle Throw Bleed level 10 Poison Throw Poison level 10 Venom Mine Poison level 20 Blood Rage Chain Bleed level 20 Chain Drive Bleed level 20 Cave-in Bleed level 15 | 
		
			| Poison Throw | 
				Skills which had high efficiency at lower skill levels have been balanced to have more linear effectiveness 
				 Under Lv. 23: Attack Power decreased Lv. 24: Attack Power is same as before Over Lv. 25: Attack Power increased 
				Poison Bottle’s damage type has been changed from Physical to MagicalAfter learning Poison Throw, pressing the down arrow key will break the Poison Bottle below you | 
		
			| Needle Throw | 
				Regular Needle’s bleed chance increased to 100% | 
		
			| Explosive Hook | 
				Final explosion’s Attack Power will be changed from fixed damage to percent damageAttack Power slightly increased | 
		
			| Raging Vulcan | 
				Shockwave Damage will be increased against targets under a debuff TP function improved 
				 Bonus Attack Power 15% Can cancel and use Raging Vulcan when you hit Ground Tackle | 
		
			| Raging Vulcan Upgrade | 
				Changed Master level 5, Maximum level 7Decreased Bonus Attack Power per level (15% → 10%)Gained TP decreased (3 → 2)In line with the TP changes, Raging Vulcan Upgrade skill has been reset and points returned | 
		
			| Ground Tackle | 
				Acquisition SP decreased from 40 → 30 TP function improved 
				 Changed to Master level 5, Maximum level 7 TP Consumption per level increased to 2 Bonus Attack Power increased to 10% After level 65, it can be upgraded every 5 levels 
				Attack Power slightly increased | 
		
			| Venom Mine | 
				Acquisition SP decreased from 50 → 40 | 
		
			| Needle Spin | 
				Bleed duration changed from 10s → 5s TP function improved 
				 Learning it will allow you to move while using Needle Spin | 
		
			| Thousand Hands | 
				Added Attack Power Bonus to Needle Spin, Cursed Quake, Blood Rage Chain | 
		
			| Cursed Quake | 
				Lv. 6 Option changed to Invincibility |