Net Throw
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- Damage boost effect will be applied regardless of immobility
- Acquisition SP decreased from 35 → 30
- Upgrade TP will be removed and old boost effect added to Net Throw
- Throw Cooldown decreased from 7s → 6s
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Backstreet Fighting Trick
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- Double Throw’s skill name changed
- Changed to Level 1 Master, Level 11 Maximum Skill
- Following changes have been made to Double Throw
- Duration and cooldown changed to 120/30
- If Back Pocket is ON when using Poison Throw, it will throw a Fire Bottle as the 2nd projectile
- When casting Block Throw, Wrought Iron Brick will be thrown as 2nd projectile
- Wrought Iron Brick will do more damage against targets who cannot be stunned
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Dirty Barrel
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- Sticky Ball’s skill name changed
- Acquisition SP decreased from 60 → 50
- Attack Power slightly increased
- Applies Strengthened Throw
- Basic Throw: Throws a Wooden Barrel that slows enemies in a wide area
- Strengthened Throw: Kicks a giant gold drum can to deal massive damage to enemies in a narrow range
- Skill damage type changed
- Basic Throw: Magical type percent damage
- Strengthened Throw: Physical type percent damage
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Blood Rage Chain
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- Blood Rage’s Skill name changed
- Throws a chain net, causing physical damage and bleeding. Enemies hit are pulled towards you and grounded.
- Enemies at the end of the skill range will be pulled toward you.
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Claw Mastery
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- Bleed related function and ON/OFF function removed
- Increased Throw Skill’s abnormal status level
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Taunt
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- Taunt Upgrade TP Removed
- Duration adjusted
- Cooldown changed to 5
- Pressing the forward arrow key while casting will allow you to taunt enemies that are further away (cannot use taunt in Arena)
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Overstrain
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- Increased Stat Conversion Rate and Physical/Magical Critical minimum value conversion rate to 100%
- Added a mechanic where damage of damaging debuffs such as Bleeding, Poisoned, Burning, Paralyzed, Electrocution is increased by 20%
- Critical Activation Chance is the average of physical and magical critical hit. Not activated in Arena.
- Next Skill’s Abnormal status level has been increased
- Needle Throw Bleed level 10
- Poison Throw Poison level 10
- Venom Mine Poison level 20
- Blood Rage Chain Bleed level 20
- Chain Drive Bleed level 20
- Cave-in Bleed level 15
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Poison Throw
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- Skills which had high efficiency at lower skill levels have been balanced to have more linear effectiveness
- Under Lv. 23: Attack Power decreased
- Lv. 24: Attack Power is same as before
- Over Lv. 25: Attack Power increased
- Poison Bottle’s damage type has been changed from Physical to Magical
- After learning Poison Throw, pressing the down arrow key will break the Poison Bottle below you
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Needle Throw
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- Regular Needle’s bleed chance increased to 100%
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Explosive Hook
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- Final explosion’s Attack Power will be changed from fixed damage to percent damage
- Attack Power slightly increased
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Raging Vulcan
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- Shockwave Damage will be increased against targets under a debuff
- TP function improved
- Bonus Attack Power 15%
- Can cancel and use Raging Vulcan when you hit Ground Tackle
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Raging Vulcan Upgrade
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- Changed Master level 5, Maximum level 7
- Decreased Bonus Attack Power per level (15% → 10%)
- Gained TP decreased (3 → 2)
- In line with the TP changes, Raging Vulcan Upgrade skill has been reset and points returned
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Ground Tackle
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- Acquisition SP decreased from 40 → 30
- TP function improved
- Changed to Master level 5, Maximum level 7
- TP Consumption per level increased to 2
- Bonus Attack Power increased to 10%
- After level 65, it can be upgraded every 5 levels
- Attack Power slightly increased
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Venom Mine
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- Acquisition SP decreased from 50 → 40
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Needle Spin
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- Bleed duration changed from 10s → 5s
- TP function improved
- Learning it will allow you to move while using Needle Spin
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Thousand Hands
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- Added Attack Power Bonus to Needle Spin, Cursed Quake, Blood Rage Chain
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Cursed Quake
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- Lv. 6 Option changed to Invincibility
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