Buff mechanics changed
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- Overwhelming Grab, Counter Strike, Intense Takedown, Impact Combination’s bonus damage effect is now accumulative
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Grab Cannon
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- A screen shake effect has been added to Grab Cannon cast.
- Grab Cannon’s damage will be applied normally as intended
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Intense
Takedown
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- Intense Takedown bug fixed
- Fling: Added a description explaining it only applies to low kick
- Rolling Spike: Added description that it only applies to Final Fall Shockwave
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Back Breaker
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- Back Breaker Skill has been removed and Impact Combination skill has been added
- Lv. 1 Master, Lv. 20 req. skill
- Using Air Steiner or Wild Cannon Spike after Sliding Grab, Cancelling Grab after landing a Basic Attack and Moment you start fall from the air will increase Skill Attack Power by 8%
- Casting cancel grab after landing Shoulder Tackle and Pierce will increase Attack Power by 16%
- Bonus effect when activated
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Seismic Punch
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- Skill motion for grappler has been changed
- Damage against grounded targets increased by 30% (in dungeon standards)
- Can cancel post delay to combo into Snap Shot
- Intense Takedown’s Attack Power Bonus is applied
- Damage against grounded targets increased from 30% → 50%
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Knee Kick
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- Attack count +1 when used by a grappler
- Grappler can change the final attack by pressing the up arrow key
- Top: Jumps up into the air, also knocking up the grabbed target with him
- Bottom: Throws the grabbed target towards the ground, causing a shockwave that deals damage to nearby enemies.
- Applies Intense Takedown skill’s effect
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- Fling
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- Dungeon Attack Power increased by 10%
- Overwhelming Grab’s animation has been changed
- Fixed the bug where some grounded monsters did not get attacked by downward kick
- Fixed an issue where Downward Kick’s Shockwave did not receive Intense Takedown’s effect while using Overwhelming Grab
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Blow
Strike
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- Removed High Kick motion’s self-immobility and jump preparation motion
- Can change aerial motion with arrow key press
- Top: Kicks enemies in the air in the direction you are facing
- Reverse Direction: Kicks enemies in the air in the opposite direction
- Bottom: Grabs enemies in the air and slams them down. Can combo into Snap Shot
- Removed Stun related functions from Upgrade Skill
- Dungeon Attack Power slightly increased
- The damage Target receives when they hit the ground has been changed from fixed damage to percent damage
- Acquisition SP decreased from 40 → 30
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Rolling Spike
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- Activation form has been changed from downward kick to a grab
- Final kick motion will change based on the direction pressed
- Fixed an issue where Shockwave was not created on downward kick
- Attack Power slightly increased
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Counter Strike
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- Passive effect which increases Grab Attack Power has been added
- Grabbing using a counter will increase attack power by 30% (in dungeon standard)
- Bonus effect will occur when you grab by countering
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Overwhelming Grab
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- Overwhelming Grab Upgrade Skill Removed
- Upgrade Skill’s Bonus Attack Power will be applied to Overwhelming Grab
- Fixed a bug where using this skill in self-immobility reduced dungeons allowed you be invincible (Super Armor works normally)
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Rhythmic Assault
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- Pressing the X button multiple times while hitting will increase skill speed
- Reduced the delay after landing
- Enemy knockback distance on hit has been decreased
- After level 3, hit range also increases when grab range increases
- Added Upward Kick Physical Atk. against Un-launchable Enemies
- Attack Power slightly increased
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Pierce
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- Improved attack mechanics at the start of the skill
- Added a description that it will be affected by Overwhelming Grab Bonus Attack Power effect
- After hitting, can be cancelled to cast Knee Kick, Fling, Snap Shot, Slam Kick, Rolling Spike, Rhythmic Assault, Focused Fury
- Cooldown decreased from 30s → 25s
- Attack Power slightly increased
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Air Steiner
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- Damage dealt to grabbed enemies changed from fixed damage to percent damage
- Dungeon Attack Power increased by 10%
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Focused Fury
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- Can change the direction of throw by pressing the arrow key
- Knock up power increased by using body slam attack against grabbed enemy
- Attack Power slightly increased
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Wild
Cannon Spike
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- Grab-immune enemy stomp attack power will be affected by Overwhelming Grab’s Attack Power
- Attack Power slightly increased
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Snap Shot
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- Upon learning Upgrade Skill, reduces knock back power and delay
- MP Consumption and Cooldown will not be affected by the weapon type
- Acquisition SP decreased from 30 → 20
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MP decreased
For some of the skills
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- Decreased the MP consumption of next skill
- Fling, Slam Kick: Decreased by 30%
- Rolling Spike
- Wild Cannon Spike
- Focused Fury: -10%
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Sliding Grab
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- Changed to Level 1 Master, Level 11 Maximum Skill
- Lv. 1 ability is same as old Lv. 10 ability
- SP required changed to 100
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Impact Combination
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- Lv. 1 value increased from 8%/16% → 10%/20%
- For levels after level 1, the increase value stays the same as before
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Shoulder Tackle
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- Against building enemies that cannot be knocked back, direct and indirect damage will be dealt at once
- Attack Power greatly increased
- Prerequisite Skill changed
- Iron Physique Lv. 5 → Impact Combination
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