Skill
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Demon Slayer Changes
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Basic Attack
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- Whip sword will now display correctly to match basic attack and dash attack
- Standing Basic Attack Hit count changed: 4x → 5x
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Demonbane
Heavy Armor Mastery
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- Strength Bonus increased
- Physical Critical Hit increased when wearing Heavy Armors due to Mastery
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Heaven Cleaver
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- Automatically changes to Soaring Blades upon entering dungeon
- changed to level 1 master/passive skill
- Removed Heaven Cleaver Upgrade
- Heaven Cleaver’s Bleed Level will increase based on character level
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Soaring Blades - Draw
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- Adjusted Soaring Sword’s position so that it is closer to Demon Slayer
- Soaring Sword’s interval will now be shorter
- Cooldown decreased to 5s
- Can be cancelled by pressing the jump key while casting
- y-axis Hit range has been reduced to match the effect
- Attack Power slightly decreased
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Soaring Blades - Thrash
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- Attack distance adjusted, Removed shockwave on 3rd strike
- Attack distance has been decreased by skill combo has been made easier
- Attack Power Rate adjusted in line with the removal of Shockwave Attack Power
- 1, 2 Hit: Attack Power increased by 20%
- 3rd Hit: Attack Power increased by 60%
- Cooldown decreased to 6s
- Attack Power slightly increased
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Berserk
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- Increases Demon Slayer’s Strength when learned
- Cast the skill to cause Festering to an enemy
- Grants Bleed option to Soaring Blade skill and
- applies Festering debuff to bleeding targets
- Attacking enemies under Festering debuff with certain skills (Blood Majin, Sanguine Choreography, Demonbane, Sword Demon Strike,
- Usurper Phnom) will increase that skills Attack Power
- Skill Duration changed from 40s → 60s
- Buff will be affected by item switch
- Strength Bonus Removed and changed to Skill Attack Bonus
- Skill Attack Power increased by 23% at Lv. 20
- Gloom Sword: Giga Blade will be affected by Berserk’s Festering effect
- TP function removed. TP effects merged to the skill.
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Berserk Upgrade
(TP)
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- Berserk duration increased by 10s per level
- Festering debuff duration increased by 5s per level
- Bonus Attack Power against enemies under Festering debuff increased by 10% per level
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Soaring Blades - Impale
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- The tearing Atk. applies also to enemies that are immune to Grabs.
- MP Consumption decreased, Cooldown changed to 8s
- Attack Power adjusted
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Soaring Blades - Reinforce
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- Bleeding Blades will now be applied, Casting time decreased
- Bonus Attack Power that differed in each skill has been unified
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Soaring Blades Upgrade
(TP)
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- Soaring Blade - Draw/Impale/Thrash/Reinforce Upgrade skill has been merged to one skill - Soaring Blades Upgrade
- Previous Upgrade Skill’s options changed
- Increased Bonus Attack Power per level and Bonus Attack Power rate per level increased
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Blade Retraction
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- Swing motion removed
- Can pull all targets except Grab-immune targets
- Pull mechanics have been adjusted to allow for easier skill combos
- Mechanics improved, MP Consumption Reduced
- Attack Power adjusted in accordance with the removal of swing motion
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Wild Thrash
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- Repeatedly pressing the attack key after casting the skill increases casting speed
- Pressing the jump key while casting will cancel the skill
- Number of casts have been increased. Attack Power adjusted in line with the number of casts
- Total Attack Power +12.5%
- Attack Power per hit +25%
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Bleed Blades
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- MP Consumption Reduced
- Repeatedly pressing the attack key after casting the skill increases casting speed and number of casts
- Multi-hit attack will no longer knock up enemies
- Knock back distance of enemies hit by finishing attack decreased
- Attack Power slightly increased
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Blood Majin
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- HP Consumption -50%
- Ground energy size slightly increased
- Explosion size slightly increased
- Increased the interval of the decreased movement speed effect of enemies grabbed by the energy
- Super Armor when casting
- Attack mechanics improved when throwing
- Removed the mechanic where enemies were held during finishing explosion
- Enemies will no longer be knocked up during the finish explosion. Instead, they will be immobilized.
- TP effect has been changed. Grants 10% Attack Power per level
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Sword Demon Strike
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- Skill can now be used while jumping
- Casting it while jumping will use swing attack in the air
- Attack Power slightly increased
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Sword Demon Strike Upgrade
(TP)
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- Bonus Attack Power per level increased to 10%
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Sanguine Choreography
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- Illusions will select target based on the monster’s level
- Adjusted illusion mechanics for better targeting
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Offering for the Greedy
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- Chance to create fog every time you attack an enemy
- Fog absorption range increased
- Bleed level of all skills will increase every time you increase this skill
- Fog chance and duration adjusted in line with the skill change
- Fog stack number decreased (5 → 3)
- Bonus Skill Attack Power per Fog has been readjusted
- Duration is reset every time you absorb Fog
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Predator Galoa
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- Galoa can be called back or re-summoned after casting the skill
- Galoa’s enemy targeting time and attack time decreased. Enemy detection range increased
- Every time Galoa attacks an enemy, fixed amount of damage will be returned to the character as HP
- Super Armor when casting
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Usurper Phnom
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- Daimus’s Attack Speed increased
- Cannot be hit while casting the skill
- HP Consumption -50% when casting
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